Address review

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FutureRave 2022-03-21 18:55:35 +00:00
parent 7798532ad0
commit c9d5306553
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GPG Key ID: E883E2BC9657D955
7 changed files with 111 additions and 31 deletions

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@ -2,7 +2,6 @@
namespace Components namespace Components
{ {
Game::dvar_t* Bots::TestClientsActivate;
std::vector<std::string> Bots::BotNames; std::vector<std::string> Bots::BotNames;
struct BotMovementInfo struct BotMovementInfo
@ -11,6 +10,7 @@ namespace Components
int8_t forward; int8_t forward;
int8_t right; int8_t right;
uint16_t weapon; uint16_t weapon;
bool active;
}; };
static BotMovementInfo g_botai[18]; static BotMovementInfo g_botai[18];
@ -36,7 +36,8 @@ namespace Components
{ "leanright", Game::usercmdButtonBits::CMD_BUTTON_LEAN_RIGHT }, { "leanright", Game::usercmdButtonBits::CMD_BUTTON_LEAN_RIGHT },
{ "ads", Game::usercmdButtonBits::CMD_BUTTON_ADS }, { "ads", Game::usercmdButtonBits::CMD_BUTTON_ADS },
{ "holdbreath", Game::usercmdButtonBits::CMD_BUTTON_BREATH }, { "holdbreath", Game::usercmdButtonBits::CMD_BUTTON_BREATH },
{ "use", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD | Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE }, { "usereload", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD },
{ "activate", Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE },
{ "0", Bots::NUM_0 }, { "0", Bots::NUM_0 },
{ "1", Bots::NUM_1 }, { "1", Bots::NUM_1 },
{ "2", Bots::NUM_2 }, { "2", Bots::NUM_2 },
@ -51,7 +52,7 @@ namespace Components
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port) int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{ {
static auto botId = 0; static size_t botId = 0;
const char* botName; const char* botName;
if (Bots::BotNames.empty()) if (Bots::BotNames.empty())
@ -156,6 +157,7 @@ namespace Components
g_botai[entref.entnum] = {0}; g_botai[entref.entnum] = {0};
g_botai[entref.entnum].weapon = 1; g_botai[entref.entnum].weapon = 1;
g_botai[entref.entnum].active = false;
}); });
Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>); Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
@ -179,6 +181,7 @@ namespace Components
const auto weapId = Game::G_GetWeaponIndexForName(weapon); const auto weapId = Game::G_GetWeaponIndexForName(weapon);
g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId); g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
g_botai[entref.entnum].active = true;
}); });
Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>); Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
@ -216,6 +219,7 @@ namespace Components
else else
g_botai[entref.entnum].buttons &= ~(BotActions[i].key); g_botai[entref.entnum].buttons &= ~(BotActions[i].key);
g_botai[entref.entnum].active = true;
return; return;
} }
@ -241,6 +245,7 @@ namespace Components
g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt); g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
g_botai[entref.entnum].right = static_cast<int8_t>(rightInt); g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
g_botai[entref.entnum].active = true;
}); });
} }
@ -251,16 +256,23 @@ namespace Components
const auto entnum = cl->gentity->s.number; const auto entnum = cl->gentity->s.number;
Game::usercmd_s ucmd = {0}; // Keep test client functionality
if (!g_botai[entnum].active)
{
Game::SV_BotUserMove(cl);
return;
}
ucmd.serverTime = *Game::svs_time; Game::usercmd_s userCmd = {0};
ucmd.buttons = g_botai[entnum].buttons; userCmd.serverTime = *Game::svs_time;
ucmd.forwardmove = g_botai[entnum].forward;
ucmd.rightmove = g_botai[entnum].right;
ucmd.weapon = g_botai[entnum].weapon;
Game::SV_ClientThink(cl, &ucmd); userCmd.buttons = g_botai[entnum].buttons;
userCmd.forwardmove = g_botai[entnum].forward;
userCmd.rightmove = g_botai[entnum].right;
userCmd.weapon = g_botai[entnum].weapon;
Game::SV_ClientThink(cl, &userCmd);
} }
constexpr auto SV_BotUserMove = 0x626E50; constexpr auto SV_BotUserMove = 0x626E50;
@ -268,13 +280,6 @@ namespace Components
{ {
__asm __asm
{ {
push eax
mov eax, Bots::TestClientsActivate
cmp byte ptr [eax + 0x10], 0x1
pop eax
jz enableBots
pushad pushad
push edi push edi
@ -282,20 +287,42 @@ namespace Components
add esp, 4 add esp, 4
popad popad
ret ret
}
}
enableBots: void Bots::G_SelectWeaponIndex(int clientNum, int iWeaponIndex)
call SV_BotUserMove {
ret if (g_botai[clientNum].active)
{
g_botai[clientNum].weapon = static_cast<uint16_t>(iWeaponIndex);
}
}
__declspec(naked) void Bots::G_SelectWeaponIndex_Hk()
{
__asm
{
pushad
push [esp + 0x20 + 0x8]
push [esp + 0x20 + 0x8]
call Bots::G_SelectWeaponIndex
add esp, 0x8
popad
// Code skipped by hook
mov eax, [esp + 0x8]
push eax
push 0x441B85
retn
} }
} }
Bots::Bots() Bots::Bots()
{ {
Bots::TestClientsActivate = Game::Dvar_RegisterBool("testClients_activate", true,
Game::dvar_flag::DVAR_FLAG_NONE, "Testclients will retain their native functionality.");
// Replace connect string // Replace connect string
Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\""); Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
@ -305,6 +332,8 @@ namespace Components
Utils::Hook(0x627021, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x627021, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x627241, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x627241, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x441B80, Bots::G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
// Zero the bot command array // Zero the bot command array
for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++) for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
{ {

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@ -22,7 +22,6 @@ namespace Components
}; };
private: private:
static Game::dvar_t* TestClientsActivate;
static std::vector<std::string> BotNames; static std::vector<std::string> BotNames;
static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port); static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
@ -33,5 +32,8 @@ namespace Components
static void BotAiAction(Game::client_t* cl); static void BotAiAction(Game::client_t* cl);
static void SV_BotUserMove_Hk(); static void SV_BotUserMove_Hk();
static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex);
static void G_SelectWeaponIndex_Hk();
}; };
} }

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@ -385,7 +385,6 @@ namespace Components
Utils::Hook(0x59386A, Dvar::DvarSetFromStringByNameStub, HOOK_CALL).install()->quick(); Utils::Hook(0x59386A, Dvar::DvarSetFromStringByNameStub, HOOK_CALL).install()->quick();
// If the game closed abruptly, the dvars would not have been restored // If the game closed abruptly, the dvars would not have been restored
Dvar::OnInit([] Dvar::OnInit([]
{ {
Dvar::ResetDvarsValue(); Dvar::ResetDvarsValue();

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@ -7,7 +7,6 @@ namespace Components
void ScriptExtension::AddFunctions() void ScriptExtension::AddFunctions()
{ {
//File functions //File functions
Script::AddFunction("FileWrite", [](Game::scr_entref_t) // gsc: FileWrite(<filepath>, <string>, <mode>) Script::AddFunction("FileWrite", [](Game::scr_entref_t) // gsc: FileWrite(<filepath>, <string>, <mode>)
{ {
const auto* path = Game::Scr_GetString(0); const auto* path = Game::Scr_GetString(0);
@ -115,7 +114,7 @@ namespace Components
{ {
if (std::strstr(path, ScriptExtension::QueryStrings[i]) != nullptr) if (std::strstr(path, ScriptExtension::QueryStrings[i]) != nullptr)
{ {
Logger::Print("^1fileRemove: directory traversal is not allowed!\n"); Logger::Print("^1FileRemove: directory traversal is not allowed!\n");
return; return;
} }
} }
@ -152,9 +151,35 @@ namespace Components
}); });
} }
void ScriptExtension::Scr_TableLookupIStringByRow()
{
if (Game::Scr_GetNumParam() < 3)
{
Game::Scr_Error("USAGE: tableLookupIStringByRow( filename, rowNum, returnValueColumnNum )\n");
return;
}
const auto* fileName = Game::Scr_GetString(0);
const auto rowNum = Game::Scr_GetInt(1);
const auto returnValueColumnNum = Game::Scr_GetInt(2);
const auto* table = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_STRINGTABLE, fileName).stringTable;
if (table == nullptr)
{
Game::Scr_ParamError(0, Utils::String::VA("%s does not exist\n", fileName));
return;
}
const auto* value = Game::StringTable_GetColumnValueForRow(table, rowNum, returnValueColumnNum);
Game::Scr_AddIString(value);
}
ScriptExtension::ScriptExtension() ScriptExtension::ScriptExtension()
{ {
ScriptExtension::AddFunctions(); ScriptExtension::AddFunctions();
ScriptExtension::AddMethods(); ScriptExtension::AddMethods();
// Correct builtin function pointer
Utils::Hook::Set<void(*)()>(0x79A90C, ScriptExtension::Scr_TableLookupIStringByRow);
} }
} }

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@ -12,5 +12,6 @@ namespace Components
static void AddFunctions(); static void AddFunctions();
static void AddMethods(); static void AddMethods();
static void Scr_TableLookupIStringByRow();
}; };
} }

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@ -271,6 +271,7 @@ namespace Game
Scr_AddEntity_t Scr_AddEntity = Scr_AddEntity_t(0x4BFB40); Scr_AddEntity_t Scr_AddEntity = Scr_AddEntity_t(0x4BFB40);
Scr_AddString_t Scr_AddString = Scr_AddString_t(0x412310); Scr_AddString_t Scr_AddString = Scr_AddString_t(0x412310);
Scr_AddIString_t Scr_AddIString = Scr_AddIString_t(0x455F20);
Scr_AddInt_t Scr_AddInt = Scr_AddInt_t(0x41D7D0); Scr_AddInt_t Scr_AddInt = Scr_AddInt_t(0x41D7D0);
Scr_AddFloat_t Scr_AddFloat = Scr_AddFloat_t(0x61E860); Scr_AddFloat_t Scr_AddFloat = Scr_AddFloat_t(0x61E860);
Scr_AddObject_t Scr_AddObject = Scr_AddObject_t(0x430F40); Scr_AddObject_t Scr_AddObject = Scr_AddObject_t(0x430F40);
@ -320,6 +321,7 @@ namespace Game
Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70); Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70);
StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0); StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0);
StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow = StringTable_GetColumnValueForRow_t(0x4F2C80);
StringTable_HashString_t StringTable_HashString = StringTable_HashString_t(0x475EB0); StringTable_HashString_t StringTable_HashString = StringTable_HashString_t(0x475EB0);
SV_AddTestClient_t SV_AddTestClient = SV_AddTestClient_t(0x48AD30); SV_AddTestClient_t SV_AddTestClient = SV_AddTestClient_t(0x48AD30);
@ -1591,5 +1593,20 @@ namespace Game
} }
} }
constexpr auto SV_BotUserMove_Addr = 0x626E50;
__declspec(naked) void SV_BotUserMove(client_t* /*client*/)
{
__asm
{
pushad
mov edi, [esp + 0x20 + 0x4]
call SV_BotUserMove_Addr
popad
ret
}
}
#pragma optimize("", on) #pragma optimize("", on)
} }

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@ -639,12 +639,15 @@ namespace Game
typedef void(__cdecl * RemoveRefToObject_t)(unsigned int id); typedef void(__cdecl * RemoveRefToObject_t)(unsigned int id);
extern RemoveRefToObject_t RemoveRefToObject; extern RemoveRefToObject_t RemoveRefToObject;
typedef void(__cdecl * Scr_AddEntity_t)(gentity_s const*); typedef void(__cdecl * Scr_AddEntity_t)(const gentity_s* ent);
extern Scr_AddEntity_t Scr_AddEntity; extern Scr_AddEntity_t Scr_AddEntity;
typedef void(__cdecl * Scr_AddString_t)(const char* str); typedef void(__cdecl * Scr_AddString_t)(const char* value);
extern Scr_AddString_t Scr_AddString; extern Scr_AddString_t Scr_AddString;
typedef void(__cdecl * Scr_AddIString_t)(const char* value);
extern Scr_AddIString_t Scr_AddIString;
typedef void(__cdecl * Scr_AddInt_t)(int num); typedef void(__cdecl * Scr_AddInt_t)(int num);
extern Scr_AddInt_t Scr_AddInt; extern Scr_AddInt_t Scr_AddInt;
@ -759,9 +762,12 @@ namespace Game
typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char); typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char);
extern Steam_JoinLobby_t Steam_JoinLobby; extern Steam_JoinLobby_t Steam_JoinLobby;
typedef const char*(__cdecl * StringTable_Lookup_t)(StringTable *table, const int comparisonColumn, const char *value, const int valueColumn); typedef const char*(__cdecl * StringTable_Lookup_t)(const StringTable *table, const int comparisonColumn, const char *value, const int valueColumn);
extern StringTable_Lookup_t StringTable_Lookup; extern StringTable_Lookup_t StringTable_Lookup;
typedef const char* (__cdecl * StringTable_GetColumnValueForRow_t)(const StringTable* table, int, int column);
extern StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow;
typedef int(__cdecl * StringTable_HashString_t)(const char* string); typedef int(__cdecl * StringTable_HashString_t)(const char* string);
extern StringTable_HashString_t StringTable_HashString; extern StringTable_HashString_t StringTable_HashString;
@ -1108,6 +1114,7 @@ namespace Game
void SV_KickClient(client_t* client, const char* reason); void SV_KickClient(client_t* client, const char* reason);
void SV_KickClientError(client_t* client, const std::string& reason); void SV_KickClientError(client_t* client, const std::string& reason);
void SV_BotUserMove(client_t* client);
void RuntimeErrorInternal(int channel, const char* codePos, unsigned int index, const char* msg); void RuntimeErrorInternal(int channel, const char* codePos, unsigned int index, const char* msg);
void IncInParam(); void IncInParam();