- Make mod-specific stats toggleable via a dvar and disable it by default
- Disable D3D9Ex by default as it causes the client to not vid_restart correctly for many people - Add more guids from shitty repacks that include a guid
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@ -9,7 +9,9 @@ namespace Components
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Utils::Cryptography::ECC::Key Auth::GuidKey;
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Utils::Cryptography::ECC::Key Auth::GuidKey;
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std::vector<std::uint64_t> Auth::BannedUids = {
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std::vector<std::uint64_t> Auth::BannedUids = {
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0xf4d2c30b712ac6e3
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0xf4d2c30b712ac6e3,
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0xf7e33c4081337fa3,
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0x6f5597f103cc50e9
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};
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};
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void Auth::Frame()
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void Auth::Frame()
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@ -748,7 +748,7 @@ namespace Components
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{
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{
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if (Dedicated::IsEnabled()) return;
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if (Dedicated::IsEnabled()) return;
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Dvar::Register<bool>("r_useD3D9Ex", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Use extended d3d9 interface!");
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Dvar::Register<bool>("r_useD3D9Ex", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use extended d3d9 interface!");
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// Hook Interface creation
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// Hook Interface creation
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Utils::Hook::Set(0x6D74D0, D3D9Ex::Direct3DCreate9Stub);
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Utils::Hook::Set(0x6D74D0, D3D9Ex::Direct3DCreate9Stub);
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@ -326,6 +326,9 @@ namespace Components
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// Intermission time dvar
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// Intermission time dvar
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::DVAR_FLAG_REPLICATED | Game::DVAR_FLAG_SAVED | Game::DVAR_FLAG_DEDISAVED, "Time in seconds before match server loads the next map");
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Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::DVAR_FLAG_REPLICATED | Game::DVAR_FLAG_SAVED | Game::DVAR_FLAG_DEDISAVED, "Time in seconds before match server loads the next map");
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//Dvar for enabling mod-specific stats
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Game::Dvar_RegisterBool("scr_modStats", false, Game::DVAR_FLAG_REPLICATED, "Saves stats separately for the loaded mod");
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// Disallow invalid player names
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// Disallow invalid player names
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Utils::Hook(0x401983, QuickPatch::InvalidNameStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x401983, QuickPatch::InvalidNameStub, HOOK_JUMP).install()->quick();
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@ -66,7 +66,8 @@ namespace Components
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int Stats::SaveStats(char* dest, const char* folder, const char* buffer, size_t length)
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int Stats::SaveStats(char* dest, const char* folder, const char* buffer, size_t length)
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{
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{
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const auto fs_game = Game::Dvar_FindVar("fs_game");
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const auto fs_game = Game::Dvar_FindVar("fs_game");
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if (fs_game && fs_game->current.string && strlen(fs_game->current.string) && !strncmp(fs_game->current.string, "mods/", 5))
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if (Dvar::Var("scr_modStats").get<bool>() && fs_game && fs_game->current.string && strlen(fs_game->current.string) && !strncmp(fs_game->current.string, "mods/", 5))
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{
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{
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folder = fs_game->current.string;
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folder = fs_game->current.string;
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}
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}
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