Set debugcode to true if we are developers
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77c2043006
commit
c833a57508
@ -331,7 +331,7 @@ namespace Components
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{
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{
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auto* client = &Game::svs_clients[i];
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auto* client = &Game::svs_clients[i];
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if (client->state < 3)
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if (client->state < Game::CS_CONNECTED)
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continue;
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continue;
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if (!client->isBot)
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if (!client->isBot)
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@ -642,6 +642,21 @@ namespace Components
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{
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{
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Script::ScriptStorage.clear();
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Script::ScriptStorage.clear();
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});
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});
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Script::AddFunction("DebugCode", [](Game::scr_entref_t) // gsc: DebugCode(<int toggle>)
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{
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if (Game::Scr_GetNumParam() != 1u)
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{
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Game::Scr_Error("^1DebugCode: Needs one int parameter!\n");
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return;
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}
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const auto toggle = Game::Scr_GetInt(0);
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Game::scrVmPub->debugCode = (toggle)
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? true
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: false;
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});
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}
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}
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Script::Script()
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Script::Script()
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@ -658,7 +673,12 @@ namespace Components
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int developer = Dvar::Var("developer").get<int>();
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int developer = Dvar::Var("developer").get<int>();
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if (developer > 0 && Dedicated::IsEnabled())
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if (developer > 0 && Dedicated::IsEnabled())
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{
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Utils::Hook::Set<BYTE>(0x48D8C7, 0x75);
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Utils::Hook::Set<BYTE>(0x48D8C7, 0x75);
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// Seems to always be false, if set to true
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// it will call RuntimeErrorInternal
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Game::scrVmPub->debugCode = true;
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}
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});
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});
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Utils::Hook(0x612E8D, Script::FunctionError, HOOK_CALL).install()->quick();
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Utils::Hook(0x612E8D, Script::FunctionError, HOOK_CALL).install()->quick();
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@ -275,6 +275,7 @@ namespace Game
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Scr_NotifyLevel_t Scr_NotifyLevel = Scr_NotifyLevel_t(0x4D9C30);
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Scr_NotifyLevel_t Scr_NotifyLevel = Scr_NotifyLevel_t(0x4D9C30);
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Scr_Error_t Scr_Error = Scr_Error_t(0x61E8B0);
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Scr_Error_t Scr_Error = Scr_Error_t(0x61E8B0);
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Scr_ObjectError_t Scr_ObjectError = Scr_ObjectError_t(0x42EF40);
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Scr_ObjectError_t Scr_ObjectError = Scr_ObjectError_t(0x42EF40);
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Scr_ParamError_t Scr_ParamError = Scr_ParamError_t(0x4FBC70);
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Scr_GetType_t Scr_GetType = Scr_GetType_t(0x422900);
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Scr_GetType_t Scr_GetType = Scr_GetType_t(0x422900);
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Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0);
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Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0);
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@ -705,6 +705,9 @@ namespace Game
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typedef void(__cdecl * Scr_ObjectError_t)(const char*);
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typedef void(__cdecl * Scr_ObjectError_t)(const char*);
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extern Scr_ObjectError_t Scr_ObjectError;
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extern Scr_ObjectError_t Scr_ObjectError;
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typedef void(__cdecl * Scr_ParamError_t)(unsigned int paramIndex, const char*);
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extern Scr_ParamError_t Scr_ParamError;
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typedef script_t* (__cdecl * Script_Alloc_t)(int length);
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typedef script_t* (__cdecl * Script_Alloc_t)(int length);
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extern Script_Alloc_t Script_Alloc;
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extern Script_Alloc_t Script_Alloc;
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