[IW4MVM] Easily switch the component off
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@ -49,7 +49,7 @@ namespace Components
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Loader::Register(new Zones());
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Loader::Register(new Zones());
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Loader::Register(new Colors());
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Loader::Register(new Colors());
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Loader::Register(new D3D9Ex());
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Loader::Register(new D3D9Ex());
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#if !defined(VLD_RPTHOOK_INSTALL) || defined(VLDEnable) // IW4MVM uses detours which produces memory leaks, but those are not really relevant
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#if (!defined(VLD_RPTHOOK_INSTALL) || defined(VLDEnable)) && defined(COMPILE_IW4MVM) // IW4MVM uses detours which produces memory leaks, but those are not really relevant
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Loader::Register(new IW4MVM());
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Loader::Register(new IW4MVM());
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#endif
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#endif
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Loader::Register(new Logger());
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Loader::Register(new Logger());
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@ -1,5 +1,8 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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#ifdef COMPILE_IW4MVM
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#include <IW4MVM/client_main.h>
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#include <IW4MVM/client_main.h>
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#endif
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namespace Components
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namespace Components
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{
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{
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@ -11,8 +14,10 @@ namespace Components
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std::uint8_t* module = reinterpret_cast<std::uint8_t*>(GetModuleHandle(nullptr));
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std::uint8_t* module = reinterpret_cast<std::uint8_t*>(GetModuleHandle(nullptr));
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VirtualProtect(module + 0x1000, 0x2D6000, PAGE_EXECUTE_READWRITE, &oldProtect);
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VirtualProtect(module + 0x1000, 0x2D6000, PAGE_EXECUTE_READWRITE, &oldProtect);
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#ifdef COMPILE_IW4MVM
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client_main::Init();
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client_main::Init();
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Scheduler::Once(client_main::PostInit);
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Scheduler::Once(client_main::PostInit);
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#endif
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Scheduler::OnFrame([]()
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Scheduler::OnFrame([]()
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{
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{
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if (!Game::CL_IsCgameInitialized())
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if (!Game::CL_IsCgameInitialized())
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#define COMPILE_IW4MVM
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namespace Components
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namespace Components
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{
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{
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class IW4MVM : public Component
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class IW4MVM : public Component
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