[IMapEnts] Correct map ents if no preset found
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@ -37,7 +37,7 @@ namespace Assets
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}
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else
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{
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entites->name = builder->getAllocator()->duplicateString(Utils::String::VA("maps/mp/%s.d3dbsp", name));
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entites->name = builder->getAllocator()->duplicateString(Utils::String::VA("maps/mp/%s.d3dbsp", name.data()));
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entites->stageCount = 1;
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entites->stages = builder->getAllocator()->allocate<Game::Stage>();
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entites->stages[0].stageName = "stage 0";
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