[RawFiles] Load info strings from raw (#557)

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Edo 2022-11-09 01:31:46 +00:00 committed by GitHub
parent dc251326d6
commit c72c5c62e8
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 182 additions and 126 deletions

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@ -8,12 +8,12 @@ namespace Components
class IAsset
{
public:
virtual ~IAsset() {};
virtual Game::XAssetType getType() { return Game::XAssetType::ASSET_TYPE_INVALID; };
virtual void mark(Game::XAssetHeader /*header*/, ZoneBuilder::Zone* /*builder*/) { /*ErrorTypeNotSupported(this);*/ };
virtual void save(Game::XAssetHeader /*header*/, ZoneBuilder::Zone* /*builder*/) { /*ErrorTypeNotSupported(this);*/ };
virtual void dump(Game::XAssetHeader /*header*/) { /*ErrorTypeNotSupported(this);*/ };
virtual void load(Game::XAssetHeader* /*header*/, const std::string& /*name*/, ZoneBuilder::Zone* /*builder*/) { /*ErrorTypeNotSupported(this);*/ };
virtual ~IAsset() {}
virtual Game::XAssetType getType() { return Game::XAssetType::ASSET_TYPE_INVALID; }
virtual void mark(Game::XAssetHeader /*header*/, ZoneBuilder::Zone* /*builder*/) {}
virtual void save(Game::XAssetHeader /*header*/, ZoneBuilder::Zone* /*builder*/) {}
virtual void dump(Game::XAssetHeader /*header*/) {}
virtual void load(Game::XAssetHeader* /*header*/, const std::string& /*name*/, ZoneBuilder::Zone* /*builder*/) {}
};
typedef Game::XAssetHeader(Callback)(Game::XAssetType type, const std::string& name);

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@ -3,13 +3,37 @@
namespace Assets
{
void ILocalizeEntry::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
{
const auto path = "localizedstrings/" + name;
Components::FileSystem::File rawFile(path);
if (!rawFile.exists())
{
return;
}
Components::Logger::Debug("Parsing localized string \"{}\"...", path);
auto* asset = builder->getAllocator()->allocate<Game::LocalizeEntry>();
if (!asset)
{
return;
}
asset->name = builder->getAllocator()->duplicateString(name);
asset->value = builder->getAllocator()->duplicateString(rawFile.getBuffer());
header->localize = asset;
}
void ILocalizeEntry::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::LocalizeEntry, 8);
Utils::Stream* buffer = builder->getBuffer();
Game::LocalizeEntry* asset = header.localize;
Game::LocalizeEntry* dest = buffer->dest<Game::LocalizeEntry>();
auto* buffer = builder->getBuffer();
auto* asset = header.localize;
auto* dest = buffer->dest<Game::LocalizeEntry>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);

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@ -7,6 +7,7 @@ namespace Assets
public:
Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY; };
void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}

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@ -7,31 +7,44 @@ namespace Assets
{
Components::FileSystem::File rawFile(name);
if (rawFile.exists())
if (!rawFile.exists())
{
Game::RawFile* asset = builder->getAllocator()->allocate<Game::RawFile>();
return;
}
if (asset)
auto* asset = builder->getAllocator()->allocate<Game::RawFile>();
if (!asset)
{
//std::string data = Utils::Compression::ZLib::Compress(rawFile.getBuffer());
return;
}
const auto data = Utils::Compression::ZLib::Compress(rawFile.getBuffer());
asset->name = builder->getAllocator()->duplicateString(name);
if (data.size() < rawFile.getBuffer().size())
{
asset->buffer = builder->getAllocator()->duplicateString(data);
asset->compressedLen = static_cast<int>(data.size());
}
else
{
asset->buffer = builder->getAllocator()->duplicateString(rawFile.getBuffer());
asset->compressedLen = 0;//data.size();
asset->len = rawFile.getBuffer().size();
asset->compressedLen = 0;
}
asset->len = static_cast<int>(rawFile.getBuffer().size());
header->rawfile = asset;
}
}
}
void IRawFile::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::RawFile, 16);
Utils::Stream* buffer = builder->getBuffer();
Game::RawFile* asset = header.rawfile;
Game::RawFile* dest = buffer->dest<Game::RawFile>();
auto* buffer = builder->getBuffer();
auto* asset = header.rawfile;
auto* dest = buffer->dest<Game::RawFile>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);

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@ -10,6 +10,6 @@ namespace Assets
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
private:
void saveStringTableCellArray(Components::ZoneBuilder::Zone* builder, Game::StringTableCell* values, int count);
static void saveStringTableCellArray(Components::ZoneBuilder::Zone* builder, Game::StringTableCell* values, int count);
};
}

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@ -9,7 +9,7 @@ namespace Assets
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void saveStructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
void saveStructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
static void saveStructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
static void saveStructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
};
}

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@ -5,7 +5,6 @@ namespace Components
std::recursive_mutex Localization::LocalizeMutex;
Dvar::Var Localization::UseLocalization;
std::unordered_map<std::string, Game::LocalizeEntry*> Localization::LocalizeMap;
std::unordered_map<std::string, Game::LocalizeEntry*> Localization::TempLocalizeMap;
void Localization::Set(const std::string& key, const std::string& value)
{
@ -49,14 +48,11 @@ namespace Components
if (!Localization::UseLocalization.get<bool>()) return key;
Game::LocalizeEntry* entry = nullptr;
{
std::lock_guard _(Localization::LocalizeMutex);
if (Localization::TempLocalizeMap.contains(key))
{
entry = Localization::TempLocalizeMap[key];
}
else if (Localization::LocalizeMap.contains(key))
if (Localization::LocalizeMap.contains(key))
{
entry = Localization::LocalizeMap[key];
}
@ -75,59 +71,6 @@ namespace Components
return key;
}
void Localization::SetTemp(const std::string& key, const std::string& value)
{
std::lock_guard _(Localization::LocalizeMutex);
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
if (Localization::TempLocalizeMap.contains(key))
{
Game::LocalizeEntry* entry = Localization::TempLocalizeMap[key];
if (entry->value) allocator->free(entry->value);
entry->value = allocator->duplicateString(value);
}
else
{
Game::LocalizeEntry* entry = allocator->allocate<Game::LocalizeEntry>();
if (!entry) return;
entry->name = allocator->duplicateString(key);
if (!entry->name)
{
allocator->free(entry);
return;
}
entry->value = allocator->duplicateString(value);
if (!entry->value)
{
allocator->free(entry->name);
allocator->free(entry);
return;
}
Localization::TempLocalizeMap[key] = entry;
}
}
void Localization::ClearTemp()
{
std::lock_guard _(Localization::LocalizeMutex);
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
for (auto i = Localization::TempLocalizeMap.begin(); i != Localization::TempLocalizeMap.end(); ++i)
{
if (i->second)
{
if (i->second->name) allocator->free(i->second->name);
if (i->second->value) allocator->free(i->second->value);
allocator->free(i->second);
}
}
Localization::TempLocalizeMap.clear();
}
void __stdcall Localization::SetStringStub(const char* key, const char* value, bool /*isEnglish*/)
{
Localization::Set(key, value);
@ -393,11 +336,7 @@ namespace Components
Game::XAssetHeader header = { nullptr };
std::lock_guard _(Localization::LocalizeMutex);
if (Localization::TempLocalizeMap.contains(filename))
{
header.localize = Localization::TempLocalizeMap[filename];
}
else if (Localization::LocalizeMap.contains(filename))
if (Localization::LocalizeMap.contains(filename))
{
header.localize = Localization::LocalizeMap[filename];
}
@ -441,7 +380,6 @@ namespace Components
Localization::~Localization()
{
Localization::ClearTemp();
Localization::LocalizeMap.clear();
}
}

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@ -11,13 +11,9 @@ namespace Components
static void Set(const std::string& key, const std::string& value);
static const char* Get(const char* key);
static void SetTemp(const std::string& key, const std::string& value);
static void ClearTemp();
private:
static std::recursive_mutex LocalizeMutex;
static std::unordered_map<std::string, Game::LocalizeEntry*> LocalizeMap;
static std::unordered_map<std::string, Game::LocalizeEntry*> TempLocalizeMap;
static Dvar::Var UseLocalization;
static void __stdcall SetStringStub(const char* key, const char* value, bool isEnglish);

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@ -65,7 +65,6 @@ namespace Components
void Party::ConnectError(const std::string& message)
{
Localization::ClearTemp();
Command::Execute("closemenu popup_reconnectingtoparty");
Dvar::Var("partyend_reason").set(message);
Command::Execute("openmenu menu_xboxlive_partyended");

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@ -12,7 +12,7 @@ namespace Components
if ((fileSize + 1) <= size)
{
Game::FS_Read(buf, fileSize, fileHandle);
buf[fileSize] = 0;
buf[fileSize] = '\0';
Game::FS_FCloseFile(fileHandle);
return buf;
}
@ -62,6 +62,59 @@ namespace Components
return buffer;
}
char* RawFiles::Com_LoadInfoString_LoadObj(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer)
{
auto fileHandle = 0;
const auto fileLen = Game::FS_FOpenFileByMode(fileName, &fileHandle, Game::FS_READ);
if (fileLen < 0)
{
Logger::Debug("Could not load {} [{}] as rawfile", fileDesc, fileName);
return nullptr;
}
const auto identLen = static_cast<int>(std::strlen(ident));
Game::FS_Read(loadBuffer, identLen, fileHandle);
loadBuffer[identLen] = '\0';
if (std::strncmp(loadBuffer, ident, identLen) != 0)
{
Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is not a %s\n", fileName, fileDesc);
return nullptr;
}
if ((fileLen - identLen) >= 0x4000)
{
Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is too long of a %s to parse\n", fileName, fileDesc);
return nullptr;
}
Game::FS_Read(loadBuffer, fileLen - identLen, fileHandle);
loadBuffer[fileLen - identLen] = '\0';
Game::FS_FCloseFile(fileHandle);
return loadBuffer;
}
const char* RawFiles::Com_LoadInfoString_Hk(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer)
{
const char* buffer;
buffer = Com_LoadInfoString_LoadObj(fileName, fileDesc, ident, loadBuffer);
if (!buffer)
{
buffer = Game::Com_LoadInfoString_FastFile(fileName, fileDesc, ident, loadBuffer);
}
if (!Game::Info_Validate(buffer))
{
Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is not a valid %s\n", fileName, fileDesc);
return nullptr;
}
return buffer;
}
RawFiles::RawFiles()
{
// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
@ -69,6 +122,7 @@ namespace Components
Utils::Hook(0x4DA0D0, ReadRawFile, HOOK_JUMP).install()->quick();
Utils::Hook(0x631640, GetMenuBuffer, HOOK_JUMP).install()->quick();
Utils::Hook(0x463500, Com_LoadInfoString_Hk, HOOK_JUMP).install()->quick();
Command::Add("dumpraw", [](Command::Params* params)
{

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@ -11,5 +11,7 @@ namespace Components
private:
static char* GetMenuBuffer(const char* filename);
static char* Com_LoadInfoString_LoadObj(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer);
static const char* Com_LoadInfoString_Hk(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer);
};
}

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@ -76,7 +76,6 @@ namespace Components
Game::DB_LoadXAssets(&info, 1, true);
AssetHandler::ClearTemporaryAssets();
Localization::ClearTemp();
}
Utils::Stream* ZoneBuilder::Zone::getBuffer()
@ -150,19 +149,10 @@ namespace Components
if (this->dataMap.getElementAt(i, 0) != "require")
{
if (this->dataMap.getColumns(i) > 2)
{
if (this->dataMap.getElementAt(i, 0) == "localize")
{
std::string stringOverride = this->dataMap.getElementAt(i, 2);
Utils::String::Replace(stringOverride, "\\n", "\n");
Localization::SetTemp(this->dataMap.getElementAt(i, 1), stringOverride);
}
else
{
std::string oldName = this->dataMap.getElementAt(i, 1);
std::string newName = this->dataMap.getElementAt(i, 2);
std::string typeName = this->dataMap.getElementAt(i, 0).data();
std::string typeName = this->dataMap.getElementAt(i, 0);
Game::XAssetType type = Game::DB_GetXAssetNameType(typeName.data());
if (type < Game::XAssetType::ASSET_TYPE_COUNT && type >= 0)
@ -171,9 +161,7 @@ namespace Components
}
else
{
Logger::Error(Game::ERR_FATAL, "Unable to rename '{}' to '{}' as the asset type '{}' is invalid!",
oldName, newName, typeName);
}
Logger::Error(Game::ERR_FATAL, "Unable to rename '{}' to '{}' as the asset type '{}' is invalid!", oldName, newName, typeName);
}
}
@ -914,7 +902,6 @@ namespace Components
frames++;
}
// ReSharper disable once CppUnreachableCode
return 0;
}
@ -923,7 +910,7 @@ namespace Components
char buffer[4096] = {0};
va_list args;
va_start(args, fmt);
_vsnprintf_s(buffer, _TRUNCATE, fmt, args);
vsnprintf_s(buffer, _TRUNCATE, fmt, args);
va_end(args);
if (!Flags::HasFlag("stdout"))

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@ -3627,7 +3627,7 @@ namespace Components
Utils::Hook(0x4B4EA1, Zones::ParseShellShock_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x4B4F0C, Zones::ParseShellShock_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x4F4D3B, [] ()
Utils::Hook(0x4F4D3B, []
{
if (Zones::ZoneVersion >= VERSION_ALPHA3)
{

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@ -61,4 +61,28 @@ namespace Game
g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
}
}
const char* Com_LoadInfoString_FastFile(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer)
{
static DWORD Com_LoadInfoString_FastFile_t = 0x609B60;
const char* result{};
__asm
{
pushad
mov edi, fileName
mov ebx, loadBuffer
push ident
push fileDesc
call Com_LoadInfoString_FastFile_t
add esp, 0x8
mov result, eax
popad
}
return result;
}
}

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@ -70,4 +70,6 @@ namespace Game
extern char* Com_GetParseThreadInfo();
extern void Com_SetParseNegativeNumbers(int parse);
extern const char* Com_LoadInfoString_FastFile(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer);
}

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@ -13,6 +13,7 @@ namespace Game
FS_FOpenFileRead_t FS_FOpenFileRead = FS_FOpenFileRead_t(0x46CBF0);
FS_FOpenFileReadDatabase_t FS_FOpenFileReadDatabase = FS_FOpenFileReadDatabase_t(0x42ECA0);
FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = FS_FOpenFileReadForThread_t(0x643270);
FS_FOpenFileByMode_t FS_FOpenFileByMode = FS_FOpenFileByMode_t(0x4C0700);
FS_FCloseFile_t FS_FCloseFile = FS_FCloseFile_t(0x462000);
FS_WriteFile_t FS_WriteFile = FS_WriteFile_t(0x426450);
FS_WriteToDemo_t FS_WriteToDemo = FS_WriteToDemo_t(0x4C06E0);

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@ -32,6 +32,9 @@ namespace Game
typedef int(*FS_FOpenFileReadForThread_t)(const char* filename, int* file, int thread);
extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread;
typedef int(*FS_FOpenFileByMode_t)(const char* qpath, int* f, fsMode_t mode);
extern FS_FOpenFileByMode_t FS_FOpenFileByMode;
typedef int(*FS_FCloseFile_t)(int stream);
extern FS_FCloseFile_t FS_FCloseFile;
@ -50,7 +53,7 @@ namespace Game
typedef int(*FS_Printf_t)(int file, const char* fmt, ...);
extern FS_Printf_t FS_Printf;
typedef int(*FS_Read_t)(void* buffer, size_t size, int file);
typedef int(*FS_Read_t)(void* buffer, int len, int h);
extern FS_Read_t FS_Read;
typedef int(*FS_Seek_t)(int fileHandle, int seekPosition, int seekOrigin);

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@ -48,6 +48,7 @@ namespace Game
Image_Release_t Image_Release = Image_Release_t(0x51F010);
Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820);
Info_Validate_t Info_Validate = Info_Validate_t(0x436AE0);
Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
Key_RemoveCatcher_t Key_RemoveCatcher = Key_RemoveCatcher_t(0x408260);

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@ -95,6 +95,9 @@ namespace Game
typedef char*(*Info_ValueForKey_t)(const char* s, const char* key);
extern Info_ValueForKey_t Info_ValueForKey;
typedef int(*Info_Validate_t)(const char* s);
extern Info_Validate_t Info_Validate;
typedef void(*Key_SetCatcher_t)(int localClientNum, int catcher);
extern Key_SetCatcher_t Key_SetCatcher;

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@ -5332,6 +5332,14 @@ namespace Game
char uiName[32];
};
enum fsMode_t
{
FS_READ = 0x0,
FS_WRITE = 0x1,
FS_APPEND = 0x2,
FS_APPEND_SYNC = 0x3,
};
struct fileInIwd_s
{
unsigned int pos;

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@ -6,7 +6,7 @@ namespace Utils
{
std::string ZLib::Compress(const std::string& data)
{
Utils::Memory::Allocator allocator;
Memory::Allocator allocator;
unsigned long length = (data.size() * 2);
if (!length) length = 2;
@ -34,7 +34,7 @@ namespace Utils
}
int ret;
Utils::Memory::Allocator allocator;
Memory::Allocator allocator;
uint8_t* dest = allocator.allocateArray<uint8_t>(CHUNK);
const char* dataPtr = data.data();