Merge pull request #417 from diamante0018/fix/persona-state
[Friends] Remove code that forces you to be busy on Steam
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commit
c6690d1d8f
@ -126,23 +126,15 @@ namespace Components
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}
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}
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void Friends::UpdateState(bool force)
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void Friends::UpdateState()
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{
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if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled()) return;
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if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled())
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{
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return;
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}
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if (force)
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{
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if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamFriends)
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{
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int state = Steam::Proxy::SteamFriends->GetPersonaState();
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Steam::Proxy::ClientFriends.invoke<void>("SetPersonaState", (state == 1 ? 2 : 1));
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}
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}
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else
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{
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Friends::TriggerUpdate = true;
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}
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}
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void Friends::UpdateServer(Network::Address server, const std::string& hostname, const std::string& mapname)
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{
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@ -660,7 +652,7 @@ namespace Components
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if (Friends::TriggerUpdate)
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{
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Friends::TriggerUpdate = false;
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Friends::UpdateState(true);
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Friends::UpdateState();
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}
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}
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@ -83,7 +83,7 @@ namespace Components
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static bool IsClientInParty(int controller, int clientNum);
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static void UpdateUserInfo(SteamID user);
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static void UpdateState(bool force = false);
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static void UpdateState();
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static void SortList(bool force = false);
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static void SortIndividualList(std::vector<Friend>* list);
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@ -6,7 +6,7 @@ STEAM_IGNORE_WARNINGS_START
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namespace Steam
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{
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const char *Friends::GetPersonaName()
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const char* Friends::GetPersonaName()
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{
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return Dvar::Var("name").get<const char*>();
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}
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@ -28,7 +28,7 @@ namespace Steam
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SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
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{
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return SteamID();
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return {};
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}
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int Friends::GetFriendRelationship(SteamID steamIDFriend)
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@ -41,7 +41,7 @@ namespace Steam
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return 0;
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}
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const char *Friends::GetFriendPersonaName(SteamID steamIDFriend)
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const char* Friends::GetFriendPersonaName(SteamID steamIDFriend)
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{
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return "";
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}
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@ -56,7 +56,7 @@ namespace Steam
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return false;
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}
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const char *Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName)
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const char* Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName)
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{
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return "";
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}
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@ -88,7 +88,7 @@ namespace Steam
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SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
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{
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return SteamID();
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return {};
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}
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bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
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@ -20,21 +20,21 @@ namespace Steam
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class Friends
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{
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public:
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virtual const char *GetPersonaName();
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virtual const char* GetPersonaName();
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virtual void SetPersonaName(const char *pchPersonaName);
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virtual int GetPersonaState();
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virtual int GetFriendCount(int eFriendFlags);
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virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags);
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virtual int GetFriendRelationship(SteamID steamIDFriend);
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virtual int GetFriendPersonaState(SteamID steamIDFriend);
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virtual const char *GetFriendPersonaName(SteamID steamIDFriend);
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virtual const char* GetFriendPersonaName(SteamID steamIDFriend);
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virtual int GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize);
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virtual bool GetFriendGamePlayed(SteamID steamIDFriend, FriendGameInfo *pFriendGameInfo);
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virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName);
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virtual const char* GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName);
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virtual bool HasFriend(SteamID steamIDFriend, int eFriendFlags);
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virtual int GetClanCount();
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virtual SteamID GetClanByIndex(int iClan);
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virtual const char *GetClanName(SteamID steamIDClan);
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virtual const char* GetClanName(SteamID steamIDClan);
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virtual int GetFriendCountFromSource(SteamID steamIDSource);
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virtual SteamID GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend);
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virtual bool IsUserInSource(SteamID steamIDUser, SteamID steamIDSource);
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@ -49,28 +49,28 @@ namespace Steam
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class Friends15
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{
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public:
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virtual const char *GetPersonaName() = 0;
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virtual const char* GetPersonaName() = 0;
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virtual uint64_t SetPersonaName(const char *pchPersonaName) = 0;
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virtual int GetPersonaState() = 0;
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virtual int GetFriendCount(int iFriendFlags) = 0;
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virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags) = 0;
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virtual int GetFriendRelationship(SteamID steamIDFriend) = 0;
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virtual int GetFriendPersonaState(SteamID steamIDFriend) = 0;
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virtual const char *GetFriendPersonaName(SteamID steamIDFriend) = 0;
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virtual const char* GetFriendPersonaName(SteamID steamIDFriend) = 0;
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virtual bool GetFriendGamePlayed(SteamID steamID, void *pGamePlayInfo) = 0;
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virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, FriendGameInfo iPersonaName) = 0;
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virtual const char* GetFriendPersonaNameHistory(SteamID steamIDFriend, FriendGameInfo iPersonaName) = 0;
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virtual int GetFriendSteamLevel(SteamID steamIDFriend) = 0;
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virtual const char *GetPlayerNickname(SteamID steamIDPlayer) = 0;
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virtual const char* GetPlayerNickname(SteamID steamIDPlayer) = 0;
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virtual int16_t GetFriendsGroupCount() = 0;
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virtual int16_t GetFriendsGroupIDByIndex(int32_t) = 0;
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virtual const char * GetFriendsGroupName(int16_t) = 0;
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virtual const char* GetFriendsGroupName(int16_t) = 0;
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virtual int GetFriendsGroupMembersCount(int16_t) = 0;
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virtual int GetFriendsGroupMembersList(int16_t, SteamID *, int32_t) = 0;
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virtual bool HasFriend(SteamID steamIDFriend, int iFriendFlags) = 0;
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virtual int GetClanCount() = 0;
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virtual SteamID GetClanByIndex(int iClan) = 0;
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virtual const char *GetClanName(SteamID steamIDClan) = 0;
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virtual const char *GetClanTag(SteamID steamIDClan) = 0;
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virtual const char* GetClanName(SteamID steamIDClan) = 0;
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virtual const char* GetClanTag(SteamID steamIDClan) = 0;
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virtual bool GetClanActivityCounts(SteamID steamID, int *pnOnline, int *pnInGame, int *pnChatting) = 0;
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virtual uint64_t DownloadClanActivityCounts(SteamID groupIDs[], int nIds) = 0;
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virtual int GetFriendCountFromSource(SteamID steamIDSource) = 0;
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@ -94,9 +94,9 @@ namespace Steam
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virtual int GetUserRestrictions() = 0;
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virtual bool SetRichPresence(const char *pchKey, const char *pchValue) = 0;
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virtual void ClearRichPresence() = 0;
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virtual const char *GetFriendRichPresence(SteamID steamIDFriend, const char *pchKey) = 0;
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virtual const char* GetFriendRichPresence(SteamID steamIDFriend, const char *pchKey) = 0;
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virtual int GetFriendRichPresenceKeyCount(SteamID steamIDFriend) = 0;
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virtual const char *GetFriendRichPresenceKeyByIndex(SteamID steamIDFriend, int iKey) = 0;
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virtual const char* GetFriendRichPresenceKeyByIndex(SteamID steamIDFriend, int iKey) = 0;
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virtual void RequestFriendRichPresence(SteamID steamIDFriend) = 0;
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virtual bool InviteUserToGame(SteamID steamIDFriend, const char *pchConnectString) = 0;
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virtual int GetCoplayFriendCount() = 0;
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