Merge pull request #417 from diamante0018/fix/persona-state
[Friends] Remove code that forces you to be busy on Steam
This commit is contained in:
commit
c6690d1d8f
@ -126,22 +126,14 @@ namespace Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Friends::UpdateState(bool force)
|
void Friends::UpdateState()
|
||||||
{
|
{
|
||||||
if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled()) return;
|
if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (force)
|
Friends::TriggerUpdate = true;
|
||||||
{
|
|
||||||
if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamFriends)
|
|
||||||
{
|
|
||||||
int state = Steam::Proxy::SteamFriends->GetPersonaState();
|
|
||||||
Steam::Proxy::ClientFriends.invoke<void>("SetPersonaState", (state == 1 ? 2 : 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Friends::TriggerUpdate = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Friends::UpdateServer(Network::Address server, const std::string& hostname, const std::string& mapname)
|
void Friends::UpdateServer(Network::Address server, const std::string& hostname, const std::string& mapname)
|
||||||
@ -660,7 +652,7 @@ namespace Components
|
|||||||
if (Friends::TriggerUpdate)
|
if (Friends::TriggerUpdate)
|
||||||
{
|
{
|
||||||
Friends::TriggerUpdate = false;
|
Friends::TriggerUpdate = false;
|
||||||
Friends::UpdateState(true);
|
Friends::UpdateState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,7 +83,7 @@ namespace Components
|
|||||||
static bool IsClientInParty(int controller, int clientNum);
|
static bool IsClientInParty(int controller, int clientNum);
|
||||||
|
|
||||||
static void UpdateUserInfo(SteamID user);
|
static void UpdateUserInfo(SteamID user);
|
||||||
static void UpdateState(bool force = false);
|
static void UpdateState();
|
||||||
|
|
||||||
static void SortList(bool force = false);
|
static void SortList(bool force = false);
|
||||||
static void SortIndividualList(std::vector<Friend>* list);
|
static void SortIndividualList(std::vector<Friend>* list);
|
||||||
|
@ -6,7 +6,7 @@ STEAM_IGNORE_WARNINGS_START
|
|||||||
|
|
||||||
namespace Steam
|
namespace Steam
|
||||||
{
|
{
|
||||||
const char *Friends::GetPersonaName()
|
const char* Friends::GetPersonaName()
|
||||||
{
|
{
|
||||||
return Dvar::Var("name").get<const char*>();
|
return Dvar::Var("name").get<const char*>();
|
||||||
}
|
}
|
||||||
@ -28,7 +28,7 @@ namespace Steam
|
|||||||
|
|
||||||
SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
|
SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
|
||||||
{
|
{
|
||||||
return SteamID();
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
int Friends::GetFriendRelationship(SteamID steamIDFriend)
|
int Friends::GetFriendRelationship(SteamID steamIDFriend)
|
||||||
@ -41,7 +41,7 @@ namespace Steam
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *Friends::GetFriendPersonaName(SteamID steamIDFriend)
|
const char* Friends::GetFriendPersonaName(SteamID steamIDFriend)
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
@ -56,7 +56,7 @@ namespace Steam
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName)
|
const char* Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName)
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
@ -88,7 +88,7 @@ namespace Steam
|
|||||||
|
|
||||||
SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
|
SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
|
||||||
{
|
{
|
||||||
return SteamID();
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
|
bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
|
||||||
|
@ -20,21 +20,21 @@ namespace Steam
|
|||||||
class Friends
|
class Friends
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual const char *GetPersonaName();
|
virtual const char* GetPersonaName();
|
||||||
virtual void SetPersonaName(const char *pchPersonaName);
|
virtual void SetPersonaName(const char *pchPersonaName);
|
||||||
virtual int GetPersonaState();
|
virtual int GetPersonaState();
|
||||||
virtual int GetFriendCount(int eFriendFlags);
|
virtual int GetFriendCount(int eFriendFlags);
|
||||||
virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags);
|
virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags);
|
||||||
virtual int GetFriendRelationship(SteamID steamIDFriend);
|
virtual int GetFriendRelationship(SteamID steamIDFriend);
|
||||||
virtual int GetFriendPersonaState(SteamID steamIDFriend);
|
virtual int GetFriendPersonaState(SteamID steamIDFriend);
|
||||||
virtual const char *GetFriendPersonaName(SteamID steamIDFriend);
|
virtual const char* GetFriendPersonaName(SteamID steamIDFriend);
|
||||||
virtual int GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize);
|
virtual int GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize);
|
||||||
virtual bool GetFriendGamePlayed(SteamID steamIDFriend, FriendGameInfo *pFriendGameInfo);
|
virtual bool GetFriendGamePlayed(SteamID steamIDFriend, FriendGameInfo *pFriendGameInfo);
|
||||||
virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName);
|
virtual const char* GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName);
|
||||||
virtual bool HasFriend(SteamID steamIDFriend, int eFriendFlags);
|
virtual bool HasFriend(SteamID steamIDFriend, int eFriendFlags);
|
||||||
virtual int GetClanCount();
|
virtual int GetClanCount();
|
||||||
virtual SteamID GetClanByIndex(int iClan);
|
virtual SteamID GetClanByIndex(int iClan);
|
||||||
virtual const char *GetClanName(SteamID steamIDClan);
|
virtual const char* GetClanName(SteamID steamIDClan);
|
||||||
virtual int GetFriendCountFromSource(SteamID steamIDSource);
|
virtual int GetFriendCountFromSource(SteamID steamIDSource);
|
||||||
virtual SteamID GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend);
|
virtual SteamID GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend);
|
||||||
virtual bool IsUserInSource(SteamID steamIDUser, SteamID steamIDSource);
|
virtual bool IsUserInSource(SteamID steamIDUser, SteamID steamIDSource);
|
||||||
@ -49,28 +49,28 @@ namespace Steam
|
|||||||
class Friends15
|
class Friends15
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual const char *GetPersonaName() = 0;
|
virtual const char* GetPersonaName() = 0;
|
||||||
virtual uint64_t SetPersonaName(const char *pchPersonaName) = 0;
|
virtual uint64_t SetPersonaName(const char *pchPersonaName) = 0;
|
||||||
virtual int GetPersonaState() = 0;
|
virtual int GetPersonaState() = 0;
|
||||||
virtual int GetFriendCount(int iFriendFlags) = 0;
|
virtual int GetFriendCount(int iFriendFlags) = 0;
|
||||||
virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags) = 0;
|
virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags) = 0;
|
||||||
virtual int GetFriendRelationship(SteamID steamIDFriend) = 0;
|
virtual int GetFriendRelationship(SteamID steamIDFriend) = 0;
|
||||||
virtual int GetFriendPersonaState(SteamID steamIDFriend) = 0;
|
virtual int GetFriendPersonaState(SteamID steamIDFriend) = 0;
|
||||||
virtual const char *GetFriendPersonaName(SteamID steamIDFriend) = 0;
|
virtual const char* GetFriendPersonaName(SteamID steamIDFriend) = 0;
|
||||||
virtual bool GetFriendGamePlayed(SteamID steamID, void *pGamePlayInfo) = 0;
|
virtual bool GetFriendGamePlayed(SteamID steamID, void *pGamePlayInfo) = 0;
|
||||||
virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, FriendGameInfo iPersonaName) = 0;
|
virtual const char* GetFriendPersonaNameHistory(SteamID steamIDFriend, FriendGameInfo iPersonaName) = 0;
|
||||||
virtual int GetFriendSteamLevel(SteamID steamIDFriend) = 0;
|
virtual int GetFriendSteamLevel(SteamID steamIDFriend) = 0;
|
||||||
virtual const char *GetPlayerNickname(SteamID steamIDPlayer) = 0;
|
virtual const char* GetPlayerNickname(SteamID steamIDPlayer) = 0;
|
||||||
virtual int16_t GetFriendsGroupCount() = 0;
|
virtual int16_t GetFriendsGroupCount() = 0;
|
||||||
virtual int16_t GetFriendsGroupIDByIndex(int32_t) = 0;
|
virtual int16_t GetFriendsGroupIDByIndex(int32_t) = 0;
|
||||||
virtual const char * GetFriendsGroupName(int16_t) = 0;
|
virtual const char* GetFriendsGroupName(int16_t) = 0;
|
||||||
virtual int GetFriendsGroupMembersCount(int16_t) = 0;
|
virtual int GetFriendsGroupMembersCount(int16_t) = 0;
|
||||||
virtual int GetFriendsGroupMembersList(int16_t, SteamID *, int32_t) = 0;
|
virtual int GetFriendsGroupMembersList(int16_t, SteamID *, int32_t) = 0;
|
||||||
virtual bool HasFriend(SteamID steamIDFriend, int iFriendFlags) = 0;
|
virtual bool HasFriend(SteamID steamIDFriend, int iFriendFlags) = 0;
|
||||||
virtual int GetClanCount() = 0;
|
virtual int GetClanCount() = 0;
|
||||||
virtual SteamID GetClanByIndex(int iClan) = 0;
|
virtual SteamID GetClanByIndex(int iClan) = 0;
|
||||||
virtual const char *GetClanName(SteamID steamIDClan) = 0;
|
virtual const char* GetClanName(SteamID steamIDClan) = 0;
|
||||||
virtual const char *GetClanTag(SteamID steamIDClan) = 0;
|
virtual const char* GetClanTag(SteamID steamIDClan) = 0;
|
||||||
virtual bool GetClanActivityCounts(SteamID steamID, int *pnOnline, int *pnInGame, int *pnChatting) = 0;
|
virtual bool GetClanActivityCounts(SteamID steamID, int *pnOnline, int *pnInGame, int *pnChatting) = 0;
|
||||||
virtual uint64_t DownloadClanActivityCounts(SteamID groupIDs[], int nIds) = 0;
|
virtual uint64_t DownloadClanActivityCounts(SteamID groupIDs[], int nIds) = 0;
|
||||||
virtual int GetFriendCountFromSource(SteamID steamIDSource) = 0;
|
virtual int GetFriendCountFromSource(SteamID steamIDSource) = 0;
|
||||||
@ -94,9 +94,9 @@ namespace Steam
|
|||||||
virtual int GetUserRestrictions() = 0;
|
virtual int GetUserRestrictions() = 0;
|
||||||
virtual bool SetRichPresence(const char *pchKey, const char *pchValue) = 0;
|
virtual bool SetRichPresence(const char *pchKey, const char *pchValue) = 0;
|
||||||
virtual void ClearRichPresence() = 0;
|
virtual void ClearRichPresence() = 0;
|
||||||
virtual const char *GetFriendRichPresence(SteamID steamIDFriend, const char *pchKey) = 0;
|
virtual const char* GetFriendRichPresence(SteamID steamIDFriend, const char *pchKey) = 0;
|
||||||
virtual int GetFriendRichPresenceKeyCount(SteamID steamIDFriend) = 0;
|
virtual int GetFriendRichPresenceKeyCount(SteamID steamIDFriend) = 0;
|
||||||
virtual const char *GetFriendRichPresenceKeyByIndex(SteamID steamIDFriend, int iKey) = 0;
|
virtual const char* GetFriendRichPresenceKeyByIndex(SteamID steamIDFriend, int iKey) = 0;
|
||||||
virtual void RequestFriendRichPresence(SteamID steamIDFriend) = 0;
|
virtual void RequestFriendRichPresence(SteamID steamIDFriend) = 0;
|
||||||
virtual bool InviteUserToGame(SteamID steamIDFriend, const char *pchConnectString) = 0;
|
virtual bool InviteUserToGame(SteamID steamIDFriend, const char *pchConnectString) = 0;
|
||||||
virtual int GetCoplayFriendCount() = 0;
|
virtual int GetCoplayFriendCount() = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user