Merge pull request #417 from diamante0018/fix/persona-state
[Friends] Remove code that forces you to be busy on Steam
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commit
c6690d1d8f
@ -126,23 +126,15 @@ namespace Components
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}
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}
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}
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}
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void Friends::UpdateState(bool force)
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void Friends::UpdateState()
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{
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{
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if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled()) return;
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if (Friends::CLAnonymous.get<bool>() || Friends::IsInvisible() || !Steam::Enabled())
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{
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return;
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}
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if (force)
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{
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if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamFriends)
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{
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int state = Steam::Proxy::SteamFriends->GetPersonaState();
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Steam::Proxy::ClientFriends.invoke<void>("SetPersonaState", (state == 1 ? 2 : 1));
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}
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}
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else
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{
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Friends::TriggerUpdate = true;
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Friends::TriggerUpdate = true;
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}
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}
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}
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void Friends::UpdateServer(Network::Address server, const std::string& hostname, const std::string& mapname)
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void Friends::UpdateServer(Network::Address server, const std::string& hostname, const std::string& mapname)
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{
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{
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@ -660,7 +652,7 @@ namespace Components
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if (Friends::TriggerUpdate)
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if (Friends::TriggerUpdate)
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{
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{
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Friends::TriggerUpdate = false;
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Friends::TriggerUpdate = false;
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Friends::UpdateState(true);
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Friends::UpdateState();
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}
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}
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}
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}
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@ -83,7 +83,7 @@ namespace Components
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static bool IsClientInParty(int controller, int clientNum);
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static bool IsClientInParty(int controller, int clientNum);
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static void UpdateUserInfo(SteamID user);
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static void UpdateUserInfo(SteamID user);
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static void UpdateState(bool force = false);
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static void UpdateState();
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static void SortList(bool force = false);
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static void SortList(bool force = false);
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static void SortIndividualList(std::vector<Friend>* list);
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static void SortIndividualList(std::vector<Friend>* list);
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@ -28,7 +28,7 @@ namespace Steam
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SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
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SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
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{
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{
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return SteamID();
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return {};
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}
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}
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int Friends::GetFriendRelationship(SteamID steamIDFriend)
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int Friends::GetFriendRelationship(SteamID steamIDFriend)
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@ -88,7 +88,7 @@ namespace Steam
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SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
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SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
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{
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{
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return SteamID();
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return {};
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}
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}
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bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
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bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
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