Fix fs xmodsurfs (#372)
* This commit cured my crashes! * Use correct thread for Ents swapping * Mutex * Cleanup * Cleanup2 Co-authored-by: Diavolo <edoardo.sanguineti222@gmail.com> Co-authored-by: Louvenarde <louve@louve.systems>
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@ -6,17 +6,28 @@ namespace Components
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std::recursive_mutex FileSystem::FSMutex;
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Utils::Memory::Allocator FileSystem::MemAllocator;
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void FileSystem::File::read()
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void FileSystem::File::read(Game::FsThread thread)
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{
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char* _buffer = nullptr;
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int size = Game::FS_ReadFile(this->filePath.data(), &_buffer);
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std::lock_guard _(FileSystem::FSMutex);
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this->buffer.clear();
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assert(!filePath.empty());
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if (size >= 0)
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int handle;
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const auto len = Game::FS_FOpenFileReadForThread(filePath.data(), &handle, thread);
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if (handle)
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{
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this->buffer.append(_buffer, size);
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Game::FS_FreeFile(_buffer);
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auto* buf = AllocateFile(len + 1);
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Game::FS_Read(buf, len, handle);
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buf[len] = '\0';
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Game::FS_FCloseFile(handle);
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this->buffer = buf;
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FreeFile(buf);
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}
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}
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@ -185,7 +196,7 @@ namespace Components
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else *buffer = nullptr;
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if (!path) return -1;
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std::lock_guard<std::mutex> _(FileSystem::Mutex);
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std::lock_guard _(FileSystem::Mutex);
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FileSystem::FileReader reader(path);
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int size = reader.getSize();
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@ -256,13 +267,13 @@ namespace Components
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void FileSystem::FsStartupSync(const char* a1)
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{
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std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
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std::lock_guard _(FileSystem::FSMutex);
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return Utils::Hook::Call<void(const char*)>(0x4823A0)(a1); // FS_Startup
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}
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void FileSystem::FsRestartSync(int a1, int a2)
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{
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std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
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std::lock_guard _(FileSystem::FSMutex);
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Maps::GetUserMap()->freeIwd();
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Utils::Hook::Call<void(int, int)>(0x461A50)(a1, a2); // FS_Restart
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Maps::GetUserMap()->reloadIwd();
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@ -270,7 +281,7 @@ namespace Components
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void FileSystem::FsShutdownSync(int a1)
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{
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std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
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std::lock_guard _(FileSystem::FSMutex);
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Maps::GetUserMap()->freeIwd();
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Utils::Hook::Call<void(int)>(0x4A46C0)(a1); // FS_Shutdown
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}
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@ -283,7 +294,7 @@ namespace Components
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int FileSystem::LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image)
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{
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std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
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std::lock_guard _(FileSystem::FSMutex);
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return Game::Load_Texture(loadDef, image);
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}
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@ -18,8 +18,9 @@ namespace Components
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class File : public AbstractFile
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{
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public:
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File() {};
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File(const std::string& file) : filePath(file) { this->read(); };
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File() = default;
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File(std::string file) : filePath{std::move(file)} { this->read(); };
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File(std::string file, Game::FsThread thread) : filePath{std::move(file)} { this->read(thread); };
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bool exists() override { return !this->buffer.empty(); };
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std::string getName() override { return this->filePath; };
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@ -29,7 +30,7 @@ namespace Components
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std::string filePath;
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std::string buffer;
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void read();
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void read(Game::FsThread thread = Game::FS_THREAD_MAIN);
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};
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class RawFile : public AbstractFile
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@ -255,7 +255,7 @@ namespace Components
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}
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static std::string mapEntities;
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FileSystem::File ents(name + ".ents");
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FileSystem::File ents(name + ".ents", Game::FS_THREAD_DATABASE);
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if (ents.exists())
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{
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mapEntities = ents.getBuffer();
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@ -184,18 +184,15 @@ namespace Components
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__asm
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{
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pushad
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push edi
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call Zones::LoadXModelLodInfo
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add esp, 4h
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popad
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mov eax, [esp + 8h]
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push eax
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add eax, 8
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push eax
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call Game::Load_XModelSurfsFixup
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add esp, 8h
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push 0x4EA703 // Return address
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push 0x40D7A0 // Load_XModelSurfsFixup
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retn
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}
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}
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@ -3628,7 +3625,7 @@ namespace Components
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Utils::Hook(0x45AE3D, Zones::LoadRandomFxGarbage, HOOK_CALL).install()->quick();
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Utils::Hook(0x495938, Zones::LoadFxElemDefArrayStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x45ADA0, Zones::LoadFxElemDefStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4EA6FE, Zones::LoadXModelLodInfoStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4EA6FE, Zones::LoadXModelLodInfoStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x410D90, Zones::LoadXModel, HOOK_CALL).install()->quick();
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Utils::Hook(0x4925C8, Zones::LoadXSurfaceArray, HOOK_CALL).install()->quick();
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Utils::Hook(0x4F4D0D, Zones::LoadGameWorldSp, HOOK_CALL).install()->quick();
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@ -96,6 +96,17 @@ namespace Game
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ASSET_TYPE_INVALID = -1,
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};
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enum FsThread
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{
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FS_THREAD_MAIN = 0x0,
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FS_THREAD_STREAM = 0x1,
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FS_THREAD_DATABASE = 0x2,
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FS_THREAD_BACKEND = 0x3,
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FS_THREAD_SERVER = 0x4,
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FS_THREAD_COUNT = 0x5,
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FS_THREAD_INVALID = 0x6,
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};
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enum materialSurfType_t
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{
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SURF_TYPE_DEFAULT,
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