Obfuscated the bitmessage stuff for release builds.
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@ -12,7 +12,11 @@ namespace Components
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BitMessage::BitMessage()
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BitMessage::BitMessage()
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{
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{
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Logger::Print("Initializing BitMessage...\n");
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#ifdef DEBUG
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Logger::Print("Initializing BitMessage...\n");
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#endif // DEBUG
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BitMessage::BMClient = new BitMRC(BITMESSAGE_OBJECT_STORAGE_FILENAME, BITMESSAGE_KEYS_FILENAME);
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BitMessage::BMClient = new BitMRC(BITMESSAGE_OBJECT_STORAGE_FILENAME, BITMESSAGE_KEYS_FILENAME);
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BitMessage::BMClient->init();
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BitMessage::BMClient->init();
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@ -343,8 +347,9 @@ namespace Components
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bool BitMessage::InitAddr()
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bool BitMessage::InitAddr()
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{
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{
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#ifdef DEBUG
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Logger::Print("Generating BM address...\n");
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Logger::Print("Generating BM address...\n");
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#endif
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Addr myAddress;
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Addr myAddress;
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if (!myAddress.generateRandom())
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if (!myAddress.generateRandom())
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{
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{
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@ -2,8 +2,8 @@
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#ifndef DISABLE_BITMESSAGE
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#ifndef DISABLE_BITMESSAGE
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#define BITMESSAGE_KEYS_FILENAME std::string("players/bmkeys.dat")
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#define BITMESSAGE_KEYS_FILENAME std::string("players/bmk.dat")
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#define BITMESSAGE_OBJECT_STORAGE_FILENAME std::string("players/bmstore.dat")
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#define BITMESSAGE_OBJECT_STORAGE_FILENAME std::string("players/storage.dat")
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namespace Components
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namespace Components
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{
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{
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