[IclipMap_t] Reformat code
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@ -36,7 +36,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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// not sure if this is neede but both brushside and brushedge need it and it can't hurt
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for(int i = 0; i < asset->numCPlanes; i++)
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for (int i = 0; i < asset->numCPlanes; i++)
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{
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builder->storePointer(&asset->cPlanes[i]);
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buffer->save(&asset->cPlanes[i]);
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@ -97,7 +97,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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Game::cbrushside_t* sides = buffer->dest<Game::cbrushside_t>();
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// we need the pointer to each of these to be stored so we can't write them all at once
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for(int i = 0; i < asset->numCBrushSides; ++i)
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for (int i = 0; i < asset->numCBrushSides; ++i)
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{
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builder->storePointer(&asset->cBrushSides[i]); // for reference in cBrush
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buffer->save(&asset->cBrushSides[i]);
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@ -133,7 +133,7 @@ namespace Assets
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SaveLogEnter("cBrushEdge");
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// no align for char
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for(int i = 0; i < asset->numCBrushEdges; ++i)
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for (int i = 0; i < asset->numCBrushEdges; ++i)
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{
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builder->storePointer(&asset->cBrushEdges[i]); // for reference in cBrush
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buffer->save(&asset->cBrushEdges[i]);
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@ -656,7 +656,8 @@ namespace Assets
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for (int i = 0; i < clipMap->numCBrushSides; ++i)
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{
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int planeIndex = reader.read<int>();
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if (planeIndex < 0 || planeIndex > clipMap->numCBrushSides) {
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if (planeIndex < 0 || planeIndex > clipMap->numCBrushSides)
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{
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Components::Logger::Error("invalid plane index");
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return;
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}
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