Merge pull request #395 from XLabsProject/develop

Release v0.7.4
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8
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,8 @@
blank_issues_enabled: false
contact_links:
- name: Discord Server
url: https://discord.gg/sKeVmR3/
about: Please ask and answer support questions here.
- name: XLabsProject Website
url: https://xlabs.dev/
about: The official website.

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@ -0,0 +1,30 @@
---
name: Get help
about: Get help using IW4x
title: ''
labels: discussion
assignees: ''
---
_Do not open an issue here if you need help with modding or have a problem getting the client to run.
It is very likely your problem will be resolved by reading the [FAQ](https://xlabs.dev/iw4x_faq) carefully.
Ask in `iw4x-support` or `iw4x-modding` channels on the [Discord](https://discord.gg/sKeVmR3) server if you still have problems.
If this does not apply, please continue by filling in the template below._
**What are you trying to do?**
A short, concise description of the outcome you are trying to achieve.
**What problem are you having?**
A clear and concise description of the problem that is blocking you from your desired outcome, ex. "IW4x is crashing with this error message: ..."
Please walk us through the steps you have taken when you encountered this problem.
If IW4x is crashing, include the minidump file and the crash address in text form. Screenshots showing the message box with the crash address are not acceptable.
**What have you tried so far?**
Describe any steps you've already taken to try to get past this issue. Have you found a workaround?
**What version of IW4x are you using?**
`iw4x.exe -version` will show you the version. Please make sure you are up to date with the latest master branch.
**Anything else we should know?**
Add any other context about the problem here.

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@ -0,0 +1,26 @@
---
name: Request a feature
about: Suggest a new feature or enhancement
title: ''
labels: feature
assignees: ''
---
_Before opening a new feature request, please see [Issues](https://github.com/XLabsProject/iw4x-client/issues) and check that a similar issue does not already exist.
If this a new request, help us help you by filling in the template below._
**What problem will this solve?**
A clear and concise description of the problem this new feature is meant to solve, ex. "There is something wrong with the game" or "There is something wrong with IW4x's source code".
Please limit your request to a single feature; create multiple feature requests instead.
**What might be a solution?**
A clear and concise description of what you want to happen. If you are proposing changes to IW4x's source code, tell us which component you want to be changed.
If you propose changes to the game, you may use images or videos to illustrate what aspect of the game should be changed.
**What other alternatives have you already considered?**
A clear and concise description of any alternative solutions or features you've considered.
It may help others to find workarounds until the problem is resolved.
**Anything else we should know?**
Add any other context or screenshots about the feature request here.

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@ -0,0 +1,19 @@
**What does this PR do?**
Thanks for the contribution! Please provide a concise description of the problem this request solves.
**How does this PR change IW4x's behaviour?**
Are there any breaking changes? Will any existing behaviour change?
Specify the new expected behaviour if this PR adds a new gameplay feature or alters an existing game mechanic. You may provide an image or video showing the changes.
**Anything else we should know?**
Add any other context about your changes here.
**Did you check all the boxes?**
- [ ] Focus on a single fix or feature; remove any unrelated formatting or code changes
- [ ] Mention any [related issues](https://github.com/XLabsProject/iw4x-client/issues) (put `closes #XXXX` in comment to auto-close issue when PR is merged)
- [ ] Follow our [coding conventions](https://github.com/XLabsProject/iw4x-client/blob/master/CODESTYLE.md)
- [ ] Minimize the number of commits

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.gitignore vendored
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@ -149,5 +149,5 @@ ida/*
# User scripts
user*.bat
# Premake binary
#premake5.exe
### Visual Studio Code
.vscode/

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@ -4,6 +4,46 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.3.0/) and this project adheres to [Semantic Versioning](http://semver.org/).
## [0.7.4] - 2022-07-28
### Added
- Add `DisableWeaponPickup` GSC method (#329)
- Add `EnableWeaponPickup` GSC method (#329)
- Add `protect-saved-dvars` command line argument (#335)
- Add `clanName` dvar. Can be edited in the `barracks` menu (#361)
- Add DLC9 containing classic maps from CoD4: Backlot, Chinatown, Winter Crash, Pipeline and Downpour
### Changed
- `sv_mapRotationCurrent` functionality has been restored for backwards compatibility (#328)
- GSC IO Functions are restricted to the `scriptdata` folder (#322)
- `scriptablehttp` command line argument is no longer needed (#322)
- Removed `noclip` built-in GSC method. Replaced with script-based solution (#387)
- Removed `ufo` built-in GSC method. Replaced with script-based solution (#387)
- Removed `god` built-in GSC method. Replaced with script-based solution (#388)
- Removed `demiGod` built-in GSC method. Replaced with script-based solution (#388)
- Removed `noTarget` built-in GSC method. Replaced with script-based solution (#388)
- Added to the iw4x-rawfiles `common_scripts\iw4x_utility` GSC script, it contains the scripts-based solution for the removed GSC built-in methods
### Fixed
- Node system works again for clients (#331)
- Fixed output of `g_log_list` & `log_list` (#336)
- Fixed toast notifications (#337)
- Fixed `banClient` command (#311)
- Fixed singleplayer maps crashing in renderer module (#340)
- Fixed muzzle flash on COD:OL maps (#352)
- Server commands are no longer being registered twice (#339)
- Fixed issue where grenades and projectiles had no bounce sounds (#368)
- Fixed issue that could cause the game to crash when loading CoD4 maps (#372)
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.
- `reloadmenus` command does not free resources used by custom menus.
## [0.7.3] - 2022-06-23
### Added
@ -19,6 +59,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
### Changed
- `openLink` command was removed for security reasons (#286)
- `sv_mapRotationCurrent` is not being used anymore (#302)
### Fixed
@ -26,7 +67,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Fix crash on clearing key binds (#278)
- Fix maps dropping out of the map rotation when using `sv_randomMapRotation` (#283)
### Known issue
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.
@ -50,7 +91,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Fixed internet, local and favorites filters (#260)
- `sv_lanOnly` Dvar now prevents the server from sending heartbeats to master if set to true (#246)
### Known issue
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.
@ -84,7 +125,7 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Fixed client crash when cg_chatHeight was set to 0 (#237)
- Fixed GSC function Scr_TableLookupIStringByRow (#162)
### Known issue
### Known issues
- HTTPS is not supported for fast downloads at the moment.
- Sound issue fix is experimental as the bug is not fully understood.

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@ -33,7 +33,6 @@
| `-stdout` | Redirect all logging output to the terminal iw4x is started from, or if there is none, creates a new terminal window to write log information in. |
| `-console` | Allow the game to display its own separate interactive console window. |
| `-dedicated` | Starts the game as a headless dedicated server. |
| `-scriptablehttp` | Enable HTTP related gsc functions. |
| `-bigminidumps` | Include all code sections from loaded modules in the dump. |
| `-reallybigminidumps` | Include data sections from all loaded modules in the dump. |
| `-dump` | Write info of loaded assets to the raw folder as they are being loaded. |
@ -42,6 +41,7 @@
| `-version` | Print IW4x build info on startup. |
| `-zonebuilder` | Start the interactive zonebuilder tool console instead of starting the game. |
| `-nosteam` | Disable friends feature and do not update Steam about the game's current status just like an invisible mode. |
| `-protect-saved-dvars` | Block the server from modifying saved/archive dvars. |
## Disclaimer

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deps/GSL vendored

@ -1 +1 @@
Subproject commit d9fc52e20e32fcc804502480a781120b210afd41
Subproject commit 330583f47800c60cf001239550d291d16274756a

2
deps/libtomcrypt vendored

@ -1 +1 @@
Subproject commit 06a81aeb227424182125363f7554fad5146d6d2a
Subproject commit 8fd5dad96b56beb53b5cf199cb63fb76dfba32bb

2
deps/protobuf vendored

@ -1 +1 @@
Subproject commit 6e9e60367d8744e86856590d8ea0e793c61deeec
Subproject commit fb6f8da08b60b6beb5bb360d79dd3feda0147da7

2
deps/zlib vendored

@ -1 +1 @@
Subproject commit ec3df00224d4b396e2ac6586ab5d25f673caa4c2
Subproject commit 2333419cd76cb9ae5f15c9b240b16a2052b27691

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@ -31,8 +31,8 @@ namespace Components
Loader::Register(new Flags());
Loader::Register(new Singleton());
Loader::Register(new Exception()); // install our exception handler as early as posssible to get better debug dumps from startup crashes
// Install our exception handler as early as posssible to get better debug dumps from startup crashes
Loader::Register(new Exception());
Loader::Register(new Auth());
Loader::Register(new Bans());
Loader::Register(new Bots());
@ -49,7 +49,6 @@ namespace Components
Loader::Register(new Zones());
Loader::Register(new D3D9Ex());
Loader::Register(new Logger());
Loader::Register(new Script());
Loader::Register(new Weapon());
Loader::Register(new Window());
Loader::Register(new Command());
@ -62,7 +61,7 @@ namespace Components
Loader::Register(new Network());
Loader::Register(new Session());
Loader::Register(new Theatre());
//Loader::Register(new ClanTags());
Loader::Register(new ClanTags());
Loader::Register(new Download());
Loader::Register(new Playlist());
Loader::Register(new RawFiles());
@ -104,7 +103,7 @@ namespace Components
Loader::Register(new Movement());
Loader::Register(new Elevators());
Loader::Register(new ClientCommand());
Loader::Register(new ScriptExtension());
Loader::Register(new VisionFile());
Loader::Register(new Branding());
Loader::Register(new Debug());
Loader::Register(new RawMouse());
@ -114,6 +113,8 @@ namespace Components
Loader::Register(new UserInfo());
Loader::Register(new Events());
Loader::Register(new GSC());
Loader::Pregame = false;
// Make sure preDestroy is called when the game shuts down

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@ -74,7 +74,6 @@ namespace Components
#include "Modules/Toast.hpp"
#include "Modules/Zones.hpp"
#include "Modules/D3D9Ex.hpp"
#include "Modules/Script.hpp"
#include "Modules/Weapon.hpp"
#include "Modules/Window.hpp"
#include "Modules/Command.hpp"
@ -134,8 +133,8 @@ namespace Components
#include "Modules/Movement.hpp"
#include "Modules/Elevators.hpp"
#include "Modules/ClientCommand.hpp"
#include "Modules/VisionFile.hpp"
#include "Modules/Gamepad.hpp"
#include "Modules/ScriptExtension.hpp"
#include "Modules/Branding.hpp"
#include "Modules/Debug.hpp"
#include "Modules/RawMouse.hpp"
@ -144,3 +143,5 @@ namespace Components
#include "Modules/Ceg.hpp"
#include "Modules/UserInfo.hpp"
#include "Modules/Events.hpp"
#include "Modules/GSC/GSC.hpp"

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@ -1,4 +1,4 @@
#include <StdInclude.hpp>
#include <STDInclude.hpp>
#include "AssetInterfaces/IFont_s.hpp"
#include "AssetInterfaces/IWeapon.hpp"
@ -269,6 +269,13 @@ namespace Components
}
}
}
if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD && Zones::Version() >= 316)
{
asset.gfxWorld->sortKeyEffectDecal = 39;
asset.gfxWorld->sortKeyEffectAuto = 48;
asset.gfxWorld->sortKeyDistortion = 43;
}
}
bool AssetHandler::IsAssetEligible(Game::XAssetType type, Game::XAssetHeader *asset)
@ -518,10 +525,10 @@ namespace Components
Utils::Hook::Set<Game::XAssetEntry*>(0x5BAEA2, entryPool + 1);
}
void AssetHandler::ExposeTemporaryAssets(bool expose)
{
AssetHandler::ShouldSearchTempAssets = expose;
}
void AssetHandler::ExposeTemporaryAssets(bool expose)
{
AssetHandler::ShouldSearchTempAssets = expose;
}
AssetHandler::AssetHandler()
{

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@ -44,6 +44,7 @@ namespace Assets
{"wc_unlit_alphatest", "wc_unlit_blend_lin"},
{"wc_unlit_blend", "wc_unlit_blend_lin_ua"},
{"wc_unlit_replace", "wc_unlit_replace_lin"},
{"wc_unlit_nofog", "wc_unlit_replace_lin_nofog_nocast" },
{"mc_unlit_replace", "mc_unlit_replace_lin"},
{"mc_unlit_nofog", "mc_unlit_blend_nofog_ua"},
@ -112,8 +113,9 @@ namespace Assets
}
}
}
else {
Components::Logger::Print("Techset {} exists with the same name in iw4, and was mapped 1:1 with %s\n", techsetName, asset->techniqueSet->name);
else
{
Components::Logger::Print("Techset {} exists with the same name in iw4, and was mapped 1:1 with {}\n", techsetName, asset->techniqueSet->name);
}
if (!asset->techniqueSet)
@ -257,7 +259,8 @@ namespace Assets
{
Game::XAssetHeader header = entry->asset.header;
if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet)
if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet
&& !std::string(header.material->info.name).contains("icon")) // Yeah this has a tendency to fuck up a LOT of transparent materials
{
Components::Logger::Print("Material {} with techset {} has been mapped to {} (last chance!), taking the sort key of material {}\n",
asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name, header.material->info.name);

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@ -432,7 +432,7 @@ namespace Components
Scheduler::Loop(Auth::Frame, Scheduler::Pipeline::MAIN);
// Register dvar
Dvar::Register<int>("sv_securityLevel", 23, 0, 512, Game::dvar_flag::DVAR_SERVERINFO, "Security level for GUID certificates (POW)");
Dvar::Register<int>("sv_securityLevel", 23, 0, 512, Game::DVAR_SERVERINFO, "Security level for GUID certificates (POW)");
// Install registration hook
Utils::Hook(0x6265F9, Auth::DirectConnectStub, HOOK_JUMP).install()->quick();

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@ -2,14 +2,18 @@
namespace Components
{
std::recursive_mutex Bans::AccessMutex;
bool Bans::IsBanned(Bans::Entry entry)
// Have only one instance of IW4x read/write the file
std::unique_lock<Utils::NamedMutex> Bans::Lock()
{
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
static Utils::NamedMutex mutex{"iw4x-ban-list-lock"};
std::unique_lock lock{mutex};
return lock;
}
Bans::BanList list;
Bans::LoadBans(&list);
bool Bans::IsBanned(const banEntry& entry)
{
BanList list;
LoadBans(&list);
if (entry.first.bits)
{
@ -24,7 +28,7 @@ namespace Components
if (entry.second.full)
{
for (auto& ipEntry : list.ipList)
for (const auto& ipEntry : list.ipList)
{
if (ipEntry.full == entry.second.full)
{
@ -36,17 +40,15 @@ namespace Components
return false;
}
void Bans::InsertBan(Bans::Entry entry)
void Bans::InsertBan(const banEntry& entry)
{
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
Bans::BanList list;
Bans::LoadBans(&list);
BanList list;
LoadBans(&list);
if (entry.first.bits)
{
bool found = false;
for (auto& idEntry : list.idList)
for (const auto& idEntry : list.idList)
{
if (idEntry.bits == entry.first.bits)
{
@ -64,7 +66,7 @@ namespace Components
if (entry.second.full)
{
bool found = false;
for (auto& ipEntry : list.ipList)
for (const auto& ipEntry : list.ipList)
{
if (ipEntry.full == entry.second.full)
{
@ -79,12 +81,14 @@ namespace Components
}
}
Bans::SaveBans(&list);
SaveBans(&list);
}
void Bans::SaveBans(BanList* list)
void Bans::SaveBans(const BanList* list)
{
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
assert(list != nullptr);
const auto _ = Lock();
std::vector<std::string> idVector;
std::vector<std::string> ipVector;
@ -109,95 +113,85 @@ namespace Components
{ "id", idVector },
};
FileSystem::FileWriter ban("bans.json");
ban.write(bans.dump());
FileSystem::FileWriter ("bans.json").write(bans.dump());
}
void Bans::LoadBans(Bans::BanList* list)
void Bans::LoadBans(BanList* list)
{
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
assert(list != nullptr);
const auto _ = Lock();
FileSystem::File bans("bans.json");
if (bans.exists())
if (!bans.exists())
{
std::string error;
json11::Json banData = json11::Json::parse(bans.getBuffer(), error);
Logger::Debug("bans.json does not exist");
return;
}
if (!error.empty())
std::string error;
const auto banData = json11::Json::parse(bans.getBuffer(), error);
if (!error.empty())
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Failed to parse bans.json: {}\n", error);
return;
}
if (!banData.is_object())
{
Logger::Debug("bans.json contains invalid data");
return;
}
const auto& idList = banData["id"];
const auto& ipList = banData["ip"];
if (idList.is_array())
{
for (auto &idEntry : idList.array_items())
{
Logger::Error(Game::ERR_FATAL, "Failed to parse bans (bans.json): {}", error);
}
if (!list) return;
if (banData.is_object())
{
auto idList = banData["id"];
auto ipList = banData["ip"];
if (idList.is_array())
if (idEntry.is_string())
{
for (auto &idEntry : idList.array_items())
{
if (idEntry.is_string())
{
SteamID id;
id.bits = strtoull(idEntry.string_value().data(), nullptr, 16);
SteamID id;
id.bits = strtoull(idEntry.string_value().data(), nullptr, 16);
list->idList.push_back(id);
}
}
list->idList.push_back(id);
}
}
}
if (ipList.is_array())
if (ipList.is_array())
{
for (auto &ipEntry : ipList.array_items())
{
if (ipEntry.is_string())
{
for (auto &ipEntry : ipList.array_items())
{
if (ipEntry.is_string())
{
Network::Address addr(ipEntry.string_value());
Network::Address addr(ipEntry.string_value());
list->ipList.push_back(addr.getIP());
}
}
list->ipList.push_back(addr.getIP());
}
}
}
}
void Bans::BanClientNum(int num, const std::string& reason)
void Bans::BanClient(Game::client_t* cl, const std::string& reason)
{
if (!Dvar::Var("sv_running").get<bool>())
{
Logger::Print("Server is not running.\n");
return;
}
if (*Game::svs_clientCount <= num)
{
Logger::Print("Player {} is not on the server\n", num);
return;
}
Game::client_t* client = &Game::svs_clients[num];
SteamID guid;
guid.bits = client->steamID;
guid.bits = cl->steamID;
Bans::InsertBan({guid, client->netchan.remoteAddress.ip});
InsertBan({guid, cl->netchan.remoteAddress.ip});
Game::SV_GameDropClient(num, reason.data());
Game::SV_DropClient(cl, reason.data(), true);
}
void Bans::UnbanClient(SteamID id)
{
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
BanList list;
LoadBans(&list);
Bans::BanList list;
Bans::LoadBans(&list);
auto entry = std::find_if(list.idList.begin(), list.idList.end(), [&id](SteamID& entry)
const auto entry = std::find_if(list.idList.begin(), list.idList.end(), [&id](const SteamID& entry)
{
return id.bits == entry.bits;
});
@ -207,17 +201,15 @@ namespace Components
list.idList.erase(entry);
}
Bans::SaveBans(&list);
SaveBans(&list);
}
void Bans::UnbanClient(Game::netIP_t ip)
{
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
BanList list;
LoadBans(&list);
Bans::BanList list;
Bans::LoadBans(&list);
auto entry = std::find_if(list.ipList.begin(), list.ipList.end(), [&ip](Game::netIP_t& entry)
const auto entry = std::find_if(list.ipList.begin(), list.ipList.end(), [&ip](const Game::netIP_t& entry)
{
return ip.full == entry.full;
});
@ -227,31 +219,75 @@ namespace Components
list.ipList.erase(entry);
}
Bans::SaveBans(&list);
SaveBans(&list);
}
Bans::Bans()
{
Command::Add("banclient", [](Command::Params* params)
Command::Add("banClient", [](Command::Params* params)
{
if (params->size() < 2) return;
if (!Dvar::Var("sv_running").get<bool>())
{
Logger::Print("Server is not running.\n");
return;
}
std::string reason = "EXE_ERR_BANNED_PERM";
if (params->size() >= 3) reason = params->join(2);
if (params->size() < 2)
{
Logger::Print("{} <client number> : permanently ban a client\n", params->get(0));
return;
}
Bans::BanClientNum(atoi(params->get(1)), reason);
const auto* input = params->get(1);
for (auto i = 0; input[i] != '\0'; ++i)
{
if (input[i] < '0' || input[i] > '9')
{
Logger::Print("Bad slot number: {}\n", input);
return;
}
}
const auto num = std::atoi(input);
if (num < 0 || num >= *Game::svs_clientCount)
{
Logger::Print("Bad client slot: {}\n", num);
return;
}
const auto* cl = &Game::svs_clients[num];
if (cl->state == Game::CS_FREE)
{
Logger::Print("Client {} is not active\n", num);
return;
}
const std::string reason = params->size() < 3 ? "EXE_ERR_BANNED_PERM" : params->join(2);
Bans::BanClient(&Game::svs_clients[num], reason);
});
Command::Add("unbanclient", [](Command::Params* params)
Command::Add("unbanClient", [](Command::Params* params)
{
if (params->size() < 2) return;
if (!Dvar::Var("sv_running").get<bool>())
{
Logger::Print("Server is not running.\n");
return;
}
std::string type = params->get(1);
if (params->size() < 3)
{
Logger::Print("{} <type> <ip or guid>\n", params->get(0));
return;
}
const auto* type = params->get(1);
if (type == "ip"s)
{
Network::Address address(params->get(2));
Bans::UnbanClient(address.getIP());
UnbanClient(address.getIP());
Logger::Print("Unbanned IP {}\n", params->get(2));
@ -261,17 +297,10 @@ namespace Components
SteamID id;
id.bits = strtoull(params->get(2), nullptr, 16);
Bans::UnbanClient(id);
UnbanClient(id);
Logger::Print("Unbanned GUID {}\n", params->get(2));
}
});
// Verify the list on startup
Scheduler::OnGameInitialized([]
{
Bans::BanList list;
Bans::LoadBans(&list);
}, Scheduler::Pipeline::SERVER);
}
}

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@ -5,27 +5,27 @@ namespace Components
class Bans : public Component
{
public:
typedef std::pair<SteamID, Game::netIP_t> Entry;
using banEntry = std::pair<SteamID, Game::netIP_t>;
Bans();
static void BanClientNum(int num, const std::string& reason);
static std::unique_lock<Utils::NamedMutex> Lock();
static void BanClient(Game::client_t* cl, const std::string& reason);
static void UnbanClient(SteamID id);
static void UnbanClient(Game::netIP_t ip);
static bool IsBanned(Entry entry);
static void InsertBan(Entry entry);
static bool IsBanned(const banEntry& entry);
static void InsertBan(const banEntry& entry);
private:
class BanList
struct BanList
{
public:
std::vector<SteamID> idList;
std::vector<Game::netIP_t> ipList;
};
static std::recursive_mutex AccessMutex;
static void LoadBans(BanList* list);
static void SaveBans(BanList* list);
static void SaveBans(const BanList* list);
};
}

View File

@ -1,4 +1,5 @@
#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
@ -121,24 +122,6 @@ namespace Components
Script::AddMethod("IsBot", Bots::GScr_isTestClient); // Usage: self IsBot();
Script::AddMethod("IsTestClient", Bots::GScr_isTestClient); // Usage: self IsTestClient();
Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
{
auto ping = Game::Scr_GetInt(0);
ping = std::clamp(ping, 0, 999);
const auto* ent = Game::GetPlayerEntity(entref);
auto* client = Script::GetClient(ent);
if (Game::SV_IsTestClient(ent->s.number) == 0)
{
Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
return;
}
client->ping = static_cast<int16_t>(ping);
});
Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
{
const auto* ent = Game::GetPlayerEntity(entref);
@ -201,7 +184,7 @@ namespace Components
return;
}
for (auto i = 0u; i < std::extent_v<decltype(BotActions)>; ++i)
for (std::size_t i = 0; i < std::extent_v<decltype(BotActions)>; ++i)
{
if (Utils::String::ToLower(&action[1]) != BotActions[i].action)
continue;
@ -331,9 +314,9 @@ namespace Components
});
// Zero the bot command array
for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
for (std::size_t i = 0; i < std::extent_v<decltype(g_botai)>; ++i)
{
g_botai[i] = {0};
std::memset(&g_botai[i], 0, sizeof(BotMovementInfo));
g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
}
@ -383,7 +366,7 @@ namespace Components
// In case a loaded mod didn't call "BotStop" before the VM shutdown
Events::OnVMShutdown([]
{
for (std::size_t i = 0; i < std::extent_v<decltype(g_botai)>; i++)
for (std::size_t i = 0; i < std::extent_v<decltype(g_botai)>; ++i)
{
g_botai[i].active = false;
}

View File

@ -75,7 +75,7 @@ namespace Components
[[maybe_unused]] float y, float min, float max, [[maybe_unused]] int flags, const char* description)
{
return Game::Dvar_RegisterVec2(dvarName, -60.0f,
474.0f, min, max, Game::dvar_flag::DVAR_ROM, description);
474.0f, min, max, Game::DVAR_ROM, description);
}
void Branding::RegisterBrandingDvars()
@ -86,11 +86,11 @@ namespace Components
constexpr auto value = false;
#endif
Branding::CGDrawVersion = Dvar::Register<bool>("cg_drawVersion", value,
Game::dvar_flag::DVAR_NONE, "Draw the game version");
Game::DVAR_NONE, "Draw the game version");
Branding::CGDrawVersionX = Dvar::Register<float>("cg_drawVersionX", 10.0f,
0.0f, 512.0f, Game::dvar_flag::DVAR_NONE, "X offset for the version string");
0.0f, 512.0f, Game::DVAR_NONE, "X offset for the version string");
Branding::CGDrawVersionY = Dvar::Register<float>("cg_drawVersionY", 455.0f,
0.0f, 512.0f, Game::dvar_flag::DVAR_NONE, "Y offset for the version string");
0.0f, 512.0f, Game::DVAR_NONE, "Y offset for the version string");
}
Branding::Branding()

View File

@ -45,10 +45,10 @@ namespace Components
Bullet::Bullet()
{
BGSurfacePenetration = Dvar::Register<float>("bg_surfacePenetration", 0.0f,
0.0f, std::numeric_limits<float>::max(), Game::dvar_flag::DVAR_CODINFO,
0.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
"Set to a value greater than 0 to override the surface penetration depth");
BGBulletRange = Game::Dvar_RegisterFloat("bg_bulletRange", 8192.0f,
0.0f, std::numeric_limits<float>::max(), Game::dvar_flag::DVAR_CODINFO,
0.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
"Max range used when calculating the bullet end position");
Utils::Hook(0x4F6980, BG_GetSurfacePenetrationDepthStub, HOOK_JUMP).install()->quick();

View File

@ -3,14 +3,14 @@
namespace Components
{
std::string CardTitles::CustomTitles[18];
Dvar::Var CardTitles::CustomTitleDvar;
Dvar::Var CardTitles::CustomTitle;
CClient* CardTitles::GetClientByIndex(std::uint32_t index)
{
return &reinterpret_cast<CClient*>(0x8E77B0)[index];
}
std::int32_t CardTitles::GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s* data)
std::int32_t CardTitles::GetPlayerCardClientInfo(std::int32_t lookupResult, Game::PlayerCardData* data)
{
std::int32_t returnResult = lookupResult;
@ -22,12 +22,12 @@ namespace Components
}
else
{
for (auto clientNum = 0; clientNum < 18; clientNum++)
for (std::size_t clientNum = 0; clientNum < Game::MAX_CLIENTS; ++clientNum)
{
CClient* c = GetClientByIndex(clientNum);
if (c != nullptr)
{
if (!strcmp(data->name, c->Name))
if (!std::strcmp(data->name, c->Name))
{
// Since a 4 byte integer is overkill for a row num: We can use it to store the customprefix + clientNum and use a 2 byte integer for the row number
returnResult += 0xFF000000;
@ -62,7 +62,6 @@ namespace Components
mov [ebx + 4], eax
pop ebx
push 62EB2Ch
retn
}
}
@ -83,10 +82,10 @@ namespace Components
{
if (prefix == 0xFE)
{
if (!CardTitles::CustomTitleDvar.get<std::string>().empty())
if (!CardTitles::CustomTitle.get<std::string>().empty())
{
// 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize
const char* title = Utils::String::VA("\x15%s", CardTitles::CustomTitleDvar.get<const char*>());
const char* title = Utils::String::VA("\x15%s", CardTitles::CustomTitle.get<const char*>());
// prepare return value
operand->internals.stringVal.string = title;
@ -157,20 +156,20 @@ namespace Components
{
std::string list;
for (int i = 0; i < 18; i++)
for (std::size_t i = 0; i < Game::MAX_CLIENTS; i++)
{
char playerTitle[18];
if (Game::svs_clients[i].state >= 3)
if (Game::svs_clients[i].state >= Game::CS_CONNECTED)
{
strncpy_s(playerTitle, Game::Info_ValueForKey(Game::svs_clients[i].connectInfoString, "customTitle"), 17);
strncpy_s(playerTitle, Game::Info_ValueForKey(Game::svs_clients[i].userinfo, "customTitle"), _TRUNCATE);
}
else
{
memset(playerTitle, 0, 18);
playerTitle[0] = '\0';
}
list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).c_str(), playerTitle));
list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).data(), playerTitle));
}
const auto* command = Utils::String::VA("%c customTitles \"%s\"", 21, list.data());
@ -179,7 +178,7 @@ namespace Components
void CardTitles::ParseCustomTitles(const char* msg)
{
for (int i = 0; i < 18; ++i)
for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
{
const char* playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str());
@ -192,7 +191,7 @@ namespace Components
{
Scheduler::Once([]
{
CardTitles::CustomTitleDvar = Dvar::Register<const char*>("customtitle", "", Game::dvar_flag::DVAR_USERINFO | Game::dvar_flag::DVAR_ARCHIVE, "Custom card title");
CardTitles::CustomTitle = Dvar::Register<const char*>("customTitle", "", Game::DVAR_USERINFO | Game::DVAR_ARCHIVE, "Custom card title");
}, Scheduler::Pipeline::MAIN);
ServerCommands::OnCommand(21, [](Command::Params* params)
@ -215,8 +214,5 @@ namespace Components
// Table lookup stuff
Utils::Hook(0x62DCC1, CardTitles::TableLookupByRowHookStub).install()->quick();
Utils::Hook::Nop(0x62DCC6, 1);
// This is placed here in case the anticheat has been disabled!
// This checks specifically for launching the process suspended to inject a dll
}
}

View File

@ -12,18 +12,6 @@ namespace Components
std::int32_t tableColumn;
};
struct playercarddata_s
{
std::uint32_t padding;
std::uint32_t playercardNumber;
std::uint32_t unknown;
std::uint32_t unknown2;
std::uint32_t level; //Level is counted from 0 -> Value 69 is Level 70
std::uint32_t prestige;
std::uint32_t padding2;
char name[40];
};
struct CClient
{
std::uint32_t IsValid; // 0x0000
@ -54,21 +42,21 @@ namespace Components
class CardTitles : public Component
{
public:
static Dvar::Var CustomTitleDvar;
AssertOffset(Game::PlayerCardData, Game::PlayerCardData::name, 0x1C);
static Dvar::Var CustomTitle;
static std::string CustomTitles[18];
static void SendCustomTitlesToClients();
static void ParseCustomTitles(const char * msg);
static void ParseCustomTitles(const char* msg);
CardTitles();
private:
static CClient * GetClientByIndex(std::uint32_t index);
static std::int32_t GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s * data);
static CClient* GetClientByIndex(std::uint32_t index);
static std::int32_t GetPlayerCardClientInfo(std::int32_t lookupResult, Game::PlayerCardData* data);
static void GetPlayerCardClientInfoStub();
static const char* TableLookupByRowHook(Game::Operand * operand, tablelookuprequest_s * request);
static const char* TableLookupByRowHook(Game::Operand* operand, tablelookuprequest_s* request);
static void TableLookupByRowHookStub();
};
}

View File

@ -4,7 +4,7 @@ namespace Components
{
Ceg::Ceg()
{
Utils::Hook::Signature signature(0x401000, 0x740000);
Utils::Hook::Signature signature(0x401000, 0x340000);
// Generic killer caller.
signature.add({
@ -36,10 +36,6 @@ namespace Components
Utils::Hook::Nop(0x43EC96, 9);
Utils::Hook::Nop(0x4675C6, 9);
// Something useless that can be skipped
Utils::Hook::Nop(0x4BB671, 2);
Utils::Hook::Nop(0x40A54D, 2);
// Random checks scattered throughout the binary
Utils::Hook::Set<BYTE>(0x499F90, 0xC3);
Utils::Hook::Set<BYTE>(0x4FC700, 0xC3);
@ -47,5 +43,13 @@ namespace Components
Utils::Hook::Set<BYTE>(0x49E8C0, 0xC3);
Utils::Hook::Set<BYTE>(0x42DB00, 0xC3);
Utils::Hook::Set<BYTE>(0x4F4CF0, 0xC3);
Utils::Hook::Set<BYTE>(0x432180, 0xC3);
Utils::Hook::Set<BYTE>(0x461930, 0xC3);
// Looking for stuff in the registry
Utils::Hook::Nop(0x4826F8, 5);
// Live_Init
Utils::Hook::Nop(0x420937, 5);
}
}

View File

@ -1,4 +1,5 @@
#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
@ -369,6 +370,7 @@ namespace Components
{
const auto entityId = Game::Scr_GetEntityId(self->s.number, 0);
Scripting::StackIsolation _;
Game::Scr_AddInt(mode);
Game::Scr_AddString(message);
@ -409,8 +411,8 @@ namespace Components
Chat::Chat()
{
cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "The normalized maximum width of a chat message");
sv_disableChat = Dvar::Register<bool>("sv_disableChat", false, Game::dvar_flag::DVAR_NONE, "Disable chat messages from clients");
Scheduler::OnGameInitialized(AddChatCommands, Scheduler::Pipeline::SERVER);
sv_disableChat = Dvar::Register<bool>("sv_disableChat", false, Game::DVAR_NONE, "Disable chat messages from clients");
Events::OnSVInit(AddChatCommands);
// Intercept chat sending
Utils::Hook(0x4D000B, PreSayStub, HOOK_CALL).install()->quick();

View File

@ -0,0 +1,289 @@
#include <STDInclude.hpp>
namespace Components
{
Game::dvar_t* ClanTags::ClanName;
// bgs_t and clientState_s do not have this
char ClanTags::ClientState[Game::MAX_CLIENTS][5];
const char* ClanTags::GetClanTagWithName(int clientNum, const char* playerName)
{
assert(static_cast<std::size_t>(clientNum) < Game::MAX_CLIENTS);
if (ClientState[clientNum][0] == '\0')
{
return playerName;
}
return Utils::String::VA("[%s]%s", ClientState[clientNum], playerName);
}
void ClanTags::SendClanTagsToClients()
{
std::string list;
for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
{
list.append(std::format("\\{}\\{}", std::to_string(i), ClientState[i]));
}
const auto* command = Utils::String::VA("%c clanNames \"%s\"", 22, list.data());
Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, command);
}
void ClanTags::ParseClanTags(const char* infoString)
{
for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
{
const auto* clanTag = Game::Info_ValueForKey(infoString, std::to_string(i).data());
if (clanTag[0] == '\0')
{
ClientState[i][0] = '\0';
}
else
{
Game::I_strncpyz(ClientState[i], clanTag, sizeof(ClientState[0]) / sizeof(char));
}
}
}
int ClanTags::CL_FilterChar(unsigned char input)
{
if (input == '^')
{
return ' ';
}
if (input < ' ')
{
return -1;
}
if (input == 188 || input == 189)
{
return -1;
}
return input;
}
void ClanTags::CL_SanitizeClanName()
{
char saneNameBuf[5];
std::memset(saneNameBuf, 0, sizeof(saneNameBuf));
auto* saneName = saneNameBuf;
assert(ClanName);
const auto* currentName = ClanName->current.string;
if (currentName)
{
auto nameLen = std::strlen(currentName);
for (std::size_t i = 0; (i < nameLen) && (i < sizeof(saneNameBuf)); ++i)
{
auto curChar = CL_FilterChar(static_cast<unsigned char>(currentName[i]));
if (curChar > 0)
{
*saneName++ = (curChar & 0xFF);
}
}
saneNameBuf[sizeof(saneNameBuf) - 1] = '\0';
Game::Dvar_SetString(ClanName, saneNameBuf);
}
}
char* ClanTags::GamerProfile_GetClanName(int controllerIndex)
{
assert(static_cast<std::size_t>(controllerIndex) < Game::MAX_LOCAL_CLIENTS);
assert(ClanName);
CL_SanitizeClanName();
Game::I_strncpyz(Game::gamerSettings[controllerIndex].exeConfig.clanPrefix, ClanName->current.string, sizeof(Game::GamerSettingExeConfig::clanPrefix));
return Game::gamerSettings[controllerIndex].exeConfig.clanPrefix;
}
void ClanTags::Dvar_InfoString_Stub(char* s, const char* key, const char* value)
{
Utils::Hook::Call<void(char*, const char*, const char*)>(0x4AE560)(s, key, value); // Info_SetValueForKey
// Set 'clanAbbrev' in the info string
Utils::Hook::Call<void(char*, const char*, const char*)>(0x4AE560)(s, "clanAbbrev", GamerProfile_GetClanName(0)); // Info_SetValueForKey
}
void ClanTags::ClientUserinfoChanged(const char* s, int clientNum)
{
assert(static_cast<std::size_t>(clientNum) < Game::MAX_CLIENTS);
auto* clanAbbrev = Game::Info_ValueForKey(s, "clanAbbrev");
if (clanAbbrev[0] == '\0')
{
ClientState[clientNum][0] = '\0';
}
else
{
Game::I_strncpyz(ClientState[clientNum], clanAbbrev, sizeof(ClientState[0]) / sizeof(char));
}
}
void __declspec(naked) ClanTags::ClientUserinfoChanged_Stub()
{
__asm
{
pushad
push [esp + 0x20 + 0x824] // clientNum
push ecx // s
call ClientUserinfoChanged
add esp, 0x8
popad
push 0x445334 // Return address
push 0x47C820 // Info_ValueForKey
// Jump to Info_ValueForKey & add return address
retn
}
}
void __declspec(naked) ClanTags::DrawPlayerNameOnScoreboard()
{
__asm
{
push eax
pushad
push edi
push [ebp]
call GetClanTagWithName
add esp, 0x8
mov [esp + 0x20], eax
popad
pop edi
push 0x591247 // Return address
push 0x5909E0 // DrawListString
retn
}
}
// s1 is always an empty string
int ClanTags::PartyClient_Frame_Stub(const char* s0, [[maybe_unused]] const char* s1)
{
return Utils::Hook::Call<int(const char*, const char*)>(0x4B0100)(s0, GamerProfile_GetClanName(0)); // I_strcmp
}
// clanAbbrev is always an empty string
void ClanTags::Party_UpdateClanName_Stub(Game::PartyData* party, [[maybe_unused]] const char* clanAbbrev)
{
Utils::Hook::Call<void(Game::PartyData*, const char*)>(0x4B3B10)(party, GamerProfile_GetClanName(0)); // Party_UpdateClanName
}
void ClanTags::PlayerCards_SetCachedPlayerData(Game::PlayerCardData* data, const int clientNum)
{
Game::I_strncpyz(data->clanAbbrev, ClientState[clientNum], sizeof(Game::PlayerCardData::clanAbbrev));
}
void __declspec(naked) ClanTags::PlayerCards_SetCachedPlayerData_Stub()
{
static DWORD func = 0x4D6F80; // I_strncpyz
__asm
{
call func
add esp, 0xC
mov byte ptr [esi + 0x3C], 0x0
// Copy the clanName
push [esp + 0xC] // clientNum
push esi // g_PlayerCardCache
call PlayerCards_SetCachedPlayerData
add esp, 0x8
// Exit function
pop esi
ret
}
}
Game::PlayerCardData* ClanTags::PlayerCards_GetLiveProfileDataForClient_Stub(const unsigned int clientIndex)
{
auto* result = Utils::Hook::Call<Game::PlayerCardData*(unsigned int)>(0x46C0F0)(clientIndex);
Game::I_strncpyz(result->clanAbbrev, GamerProfile_GetClanName(static_cast<int>(clientIndex)), sizeof(Game::PlayerCardData::clanAbbrev));
return result;
}
Game::PlayerCardData* ClanTags::PlayerCards_GetLiveProfileDataForController_Stub(const unsigned int controllerIndex)
{
auto* result = Utils::Hook::Call<Game::PlayerCardData*(unsigned int)>(0x463B90)(controllerIndex);
// controllerIndex should always be 0
Game::I_strncpyz(result->clanAbbrev, GamerProfile_GetClanName(static_cast<int>(controllerIndex)), sizeof(Game::PlayerCardData::clanAbbrev));
return result;
}
ClanTags::ClanTags()
{
Events::OnClientInit([]
{
ClanName = Game::Dvar_RegisterString("clanName", "", Game::DVAR_ARCHIVE,
"Your clan abbreviation");
});
std::memset(&ClientState, 0, sizeof(char[Game::MAX_CLIENTS][5]));
ServerCommands::OnCommand(22, [](Command::Params* params)
{
if (std::strcmp(params->get(1), "clanNames") == 0)
{
if (params->size() == 3)
{
ParseClanTags(params->get(2));
return true;
}
}
return false;
});
Utils::Hook(0x430B00, Dvar_InfoString_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x44532F, ClientUserinfoChanged_Stub, HOOK_JUMP).install()->quick();
// clanName before playerName
Utils::Hook(0x591242, DrawPlayerNameOnScoreboard, HOOK_JUMP).install()->quick();
Utils::Hook(0x49765B, PartyClient_Frame_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x49767E, Party_UpdateClanName_Stub, HOOK_CALL).install()->quick();
// clanName in the PlayerCard (GetPlayerCardClientData)
Utils::Hook(0x458DF4, PlayerCards_SetCachedPlayerData_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x62EAB6, PlayerCards_GetLiveProfileDataForClient_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x62EAC3, PlayerCards_GetLiveProfileDataForController_Stub, HOOK_CALL).install()->quick();
// clanName in CG_Obituary
Utils::Hook(0x586DD6, PlayerName::GetClientName, HOOK_CALL).install()->quick();
Utils::Hook(0x586E2A, PlayerName::GetClientName, HOOK_CALL).install()->quick();
Command::Add("statGet", [](Command::Params* params)
{
if (params->size() < 2)
{
Logger::PrintError(Game::CON_CHANNEL_SERVER, "statget usage: statget <index>\n");
return;
}
const auto index = std::atoi(params->get(1));
const auto stat = Game::LiveStorage_GetStat(0, index);
Logger::Print(Game::CON_CHANNEL_SYSTEM, "Stat {}: {}\n", index, stat);
});
}
}

View File

@ -0,0 +1,47 @@
#pragma once
namespace Components
{
class ClanTags : public Component
{
public:
ClanTags();
static const char* GetClanTagWithName(int clientNum, const char* playerName);
static void SendClanTagsToClients();
static void CL_SanitizeClanName();
private:
static Game::dvar_t* ClanName;
static const char* dvarNameList[];
static char ClientState[Game::MAX_CLIENTS][5];
static void ParseClanTags(const char* infoString);
static int CL_FilterChar(unsigned char input);
static char* GamerProfile_GetClanName(int controllerIndex);
static void Dvar_InfoString_Stub(char* s, const char* key, const char* value);
static void SetCachedPlayerData(int clientNum);
static void ClientUserinfoChanged(const char* s, int clientNum);
static void ClientUserinfoChanged_Stub();
static void DrawPlayerNameOnScoreboard();
static int PartyClient_Frame_Stub(const char* s0, const char* s1);
static void Party_UpdateClanName_Stub(Game::PartyData* party, const char* clanAbbrev);
static void PlayerCards_SetCachedPlayerData(Game::PlayerCardData* data, int clientNum);
static void PlayerCards_SetCachedPlayerData_Stub();
static Game::PlayerCardData* PlayerCards_GetLiveProfileDataForClient_Stub(unsigned int clientIndex);
static Game::PlayerCardData* PlayerCards_GetLiveProfileDataForController_Stub(unsigned int controllerIndex);
};
}

View File

@ -1,100 +0,0 @@
#include <STDInclude.hpp>
namespace Components
{
std::string ClanTags::Tags[18];
void ClanTags::ParseClantags(const char* infoString)
{
for (int i = 0; i < 18; i++)
{
const char* clantag = Game::Info_ValueForKey(infoString, std::to_string(i).data());
if (clantag) ClanTags::Tags[i] = clantag;
else ClanTags::Tags[i].clear();
}
}
void ClanTags::SendClantagsToClients()
{
std::string list;
for (int i = 0; i < 18; ++i)
{
char clantag[5] = { 0 };
if (Game::svs_clients[i].state >= 3)
{
strncpy_s(clantag, Game::Info_ValueForKey(Game::svs_clients[i].connectInfoString, "clantag"), 4);
}
list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).data(), clantag));
}
std::string command = Utils::String::VA("%c clantags \"%s\"", 22, list.data());
Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, command.data());
}
const char* ClanTags::GetUserClantag(std::uint32_t /*clientnum*/, const char* playername)
{
#if 0
if (ClanTags::Tags[clientnum].empty()) return playername;
return Utils::String::VA("[%s] %s", ClanTags::Tags[clientnum].data(), playername);
#else
return playername;
#endif
}
__declspec(naked) void ClanTags::DrawPlayerNameOnScoreboard()
{
__asm
{
push eax
pushad
push edi
push [ebp]
call ClanTags::GetUserClantag
add esp, 8
mov [esp + 20h], eax
popad
pop edi
push 591247h // Return address
push 5909E0h // Draw string func
retn
}
}
ClanTags::ClanTags()
{
// Create clantag dvar
Scheduler::Once([]
{
Dvar::Register<const char*>("clantag", "", Game::dvar_flag::DVAR_USERINFO | Game::dvar_flag::DVAR_ARCHIVE,
"If set, your clantag will be shown on the scoreboard.");
}, Scheduler::Pipeline::MAIN);
// Servercommand hook
ServerCommands::OnCommand(22, [](Command::Params* params)
{
if (params->get(1) == "clantags"s && !Dedicated::IsEnabled())
{
if (params->size() == 3)
{
ClanTags::ParseClantags(params->get(2));
return true;
}
}
return false;
});
// Draw clantag before playername
Utils::Hook(0x591242, ClanTags::DrawPlayerNameOnScoreboard).install()->quick();
}
}

View File

@ -1,20 +0,0 @@
#pragma once
namespace Components
{
class ClanTags : public Component
{
public:
static void ParseClantags(const char * infoString);
static void SendClantagsToClients();
static const char* GetUserClantag(std::uint32_t clientnum, const char * playername);
ClanTags();
private:
static std::string Tags[18];
static void DrawPlayerNameOnScoreboard();
};
}

View File

@ -1,4 +1,5 @@
#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
@ -25,11 +26,11 @@ namespace Components
return true;
}
void ClientCommand::Add(const char* name, std::function<void(Game::gentity_s*, Command::ServerParams*)> callback)
void ClientCommand::Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback)
{
const auto command = Utils::String::ToLower(name);
ClientCommand::HandlersSV[command] = std::move(callback);
ClientCommand::HandlersSV[command] = callback;
}
void ClientCommand::ClientCommandStub(const int clientNum)
@ -51,7 +52,7 @@ namespace Components
return;
}
Utils::Hook::Call<void(const int)>(0x416790)(clientNum);
Utils::Hook::Call<void(int)>(0x416790)(clientNum);
}
void ClientCommand::AddCheatCommands()
@ -333,128 +334,23 @@ namespace Components
ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
{
assert(ent->client != nullptr);
assert(ent->client->connected != Game::clientConnected_t::CON_DISCONNECTED);
assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
if (ent->client->sessionState != Game::sessionState_t::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
return;
Scheduler::Once([ent]
{
ent->flags &= ~(Game::entityFlag::FL_GODMODE | Game::entityFlag::FL_DEMI_GODMODE);
ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
ent->health = 0;
ent->client->ps.stats[0] = 0;
Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::hitLocation_t::HITLOC_NONE, 0);
Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
}, Scheduler::Pipeline::SERVER);
});
}
void ClientCommand::AddScriptFunctions()
{
Script::AddMethod("Noclip", [](Game::scr_entref_t entref) // gsc: Noclip(<optional int toggle>);
{
const auto* ent = Game::GetPlayerEntity(entref);
if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
ent->client->flags |= Game::PLAYER_FLAG_NOCLIP;
}
else
{
ent->client->flags &= ~Game::PLAYER_FLAG_NOCLIP;
}
}
else
{
ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
}
});
Script::AddMethod("Ufo", [](Game::scr_entref_t entref) // gsc: Ufo(<optional int toggle>);
{
const auto* ent = Game::GetPlayerEntity(entref);
if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
ent->client->flags |= Game::PLAYER_FLAG_UFO;
}
else
{
ent->client->flags &= ~Game::PLAYER_FLAG_UFO;
}
}
else
{
ent->client->flags ^= Game::PLAYER_FLAG_UFO;
}
});
Script::AddMethod("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
ent->flags |= Game::FL_GODMODE;
}
else
{
ent->flags &= ~Game::FL_GODMODE;
}
}
else
{
ent->flags ^= Game::FL_GODMODE;
}
});
Script::AddMethod("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
ent->flags |= Game::FL_DEMI_GODMODE;
}
else
{
ent->flags &= ~Game::FL_DEMI_GODMODE;
}
}
else
{
ent->flags ^= Game::FL_DEMI_GODMODE;
}
});
Script::AddMethod("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
if (Game::Scr_GetNumParam() >= 1u)
{
if (Game::Scr_GetInt(0))
{
ent->flags |= Game::FL_NOTARGET;
}
else
{
ent->flags &= ~Game::FL_NOTARGET;
}
}
else
{
ent->flags ^= Game::FL_NOTARGET;
}
});
Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
{
Game::SV_DropAllBots();

View File

@ -7,13 +7,13 @@ namespace Components
public:
ClientCommand();
static void Add(const char* name, std::function<void(Game::gentity_s*, Command::ServerParams*)> callback);
static void Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback);
static bool CheatsOk(const Game::gentity_s* ent);
private:
static std::unordered_map<std::string, std::function<void(Game::gentity_s*, Command::ServerParams*)>> HandlersSV;
static void ClientCommandStub(const int clientNum);
static void ClientCommandStub(int clientNum);
static void AddCheatCommands();
static void AddDevelopmentCommands();
static void AddScriptFunctions();

View File

@ -98,9 +98,6 @@ namespace Components
if (!Command::FunctionMapSV.contains(command))
{
Command::AddRawSV(name, Command::MainCallbackSV);
// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
Command::AddRaw(name, Game::Cbuf_AddServerText);
}
FunctionMapSV.insert_or_assign(command, callback);
@ -116,7 +113,7 @@ namespace Components
Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
Command::AddRaw(name, Game::Cbuf_AddServerText);
Command::AddRaw(name, Game::Cbuf_AddServerText, false);
}
void Command::Execute(std::string command, bool sync)

View File

@ -68,7 +68,7 @@ namespace Components
{
maxclientCount = Dvar::Var("party_maxplayers").get<int>();
//maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData_s*>(0x1081C00));
clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData*>(0x1081C00));
}
wclear(Console::InfoWindow);
@ -324,10 +324,10 @@ namespace Components
va_list va;
va_start(va, fmt);
_vsnprintf_s(buf, _TRUNCATE, fmt, va);
vsnprintf_s(buf, _TRUNCATE, fmt, va);
va_end(va);
Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}", buf);
Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}\n", buf);
Console::RefreshOutput();
@ -534,10 +534,42 @@ namespace Components
return reinterpret_cast<Game::Dvar_RegisterVec4_t>(0x471500)(dvarName, r, g, b, a, min, max, flags, description);
}
void Console::Con_ToggleConsole()
{
Game::Field_Clear(Game::g_consoleField);
if (Game::conDrawInputGlob->matchIndex >= 0 && Game::conDrawInputGlob->autoCompleteChoice[0] != '\0')
{
Game::conDrawInputGlob->matchIndex = -1;
Game::conDrawInputGlob->autoCompleteChoice[0] = '\0';
}
Game::g_consoleField->fixedSize = 1;
Game::con->outputVisible = false;
Game::g_consoleField->widthInPixels = *Game::g_console_field_width;
Game::g_consoleField->charHeight = *Game::g_console_char_height;
for (std::size_t localClientNum = 0; localClientNum < Game::MAX_LOCAL_CLIENTS; ++localClientNum)
{
assert((Game::clientUIActives[0].keyCatchers & Game::KEYCATCH_CONSOLE) == (Game::clientUIActives[localClientNum].keyCatchers & Game::KEYCATCH_CONSOLE));
Game::clientUIActives[localClientNum].keyCatchers ^= 1;
}
}
void Console::AddConsoleCommand()
{
Command::Add("con_echo", []
{
Console::Con_ToggleConsole();
Game::I_strncpyz(Game::g_consoleField->buffer, "\\echo ", sizeof(Game::field_t::buffer));
Game::g_consoleField->cursor = static_cast<int>(std::strlen(Game::g_consoleField->buffer));
Game::Field_AdjustScroll(Game::ScrPlace_GetFullPlacement(), Game::g_consoleField);
});
}
Console::Console()
{
// Console '%s: %s> ' string
Utils::Hook::Set<const char*>(0x5A44B4, "IW4x: " VERSION "> ");
Utils::Hook::Set<const char*>(0x5A44B4, "IW4x MP: " VERSION "> ");
// Patch console color
static float consoleColor[] = { 0.70f, 1.00f, 0.00f, 1.00f };
@ -577,6 +609,10 @@ namespace Components
// Don't resize the console
Utils::Hook(0x64DC6B, 0x64DCC2, HOOK_JUMP).install()->quick();
#ifdef _DEBUG
Console::AddConsoleCommand();
#endif
if (Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
{
Scheduler::Loop(Console::RefreshStatus, Scheduler::Pipeline::MAIN);

View File

@ -66,6 +66,9 @@ namespace Components
static void ToggleConsole();
static char** GetAutoCompleteFileList(const char *path, const char *extension, Game::FsListBehavior_e behavior, int *numfiles, int allocTrackType);
static void Con_ToggleConsole();
static void AddConsoleCommand();
static Game::dvar_t* RegisterConColor(const char* dvarName, float r, float g, float b, float a, float min, float max, unsigned __int16 flags, const char* description);
};
}

View File

@ -748,7 +748,7 @@ namespace Components
{
if (Dedicated::IsEnabled()) return;
Dvar::Register<bool>("r_useD3D9Ex", false, Game::dvar_flag::DVAR_ARCHIVE, "Use extended d3d9 interface!");
Dvar::Register<bool>("r_useD3D9Ex", false, Game::DVAR_ARCHIVE, "Use extended d3d9 interface!");
// Hook Interface creation
Utils::Hook::Set(0x6D74D0, D3D9Ex::Direct3DCreate9Stub);

View File

@ -213,6 +213,11 @@ namespace Components
}
}
void Debug::Com_Assert_f()
{
assert(("a", false));
}
void Debug::CL_InitDebugDvars()
{
static const char* debugOverlayNames_0[] =
@ -227,7 +232,7 @@ namespace Components
};
DebugOverlay = Game::Dvar_RegisterEnum("debugOverlay", debugOverlayNames_0, 0,
Game::dvar_flag::DVAR_NONE, "Toggles the display of various debug info.");
Game::DVAR_NONE, "Toggles the display of various debug info.");
}
Debug::Debug()
@ -236,5 +241,7 @@ namespace Components
// Hook end of CG_DrawDebugOverlays (This is to ensure some checks are done before our hook is executed).
Utils::Hook(0x49CB0A, CG_DrawDebugOverlays_Hk, HOOK_JUMP).install()->quick();
Utils::Hook::Set<void(*)()>(0x60BCEA, Com_Assert_f);
}
}

View File

@ -31,6 +31,8 @@ namespace Components
static void CG_DrawDebugOverlays_Hk(int localClientNum);
static void Com_Assert_f();
static void CL_InitDebugDvars();
};
}

View File

@ -87,7 +87,7 @@ namespace Components
{
list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
Utils::InfoString info(Game::svs_clients[i].connectInfoString);
Utils::InfoString info(Game::svs_clients[i].userinfo);
list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
}
else
@ -135,7 +135,7 @@ namespace Components
Game::dvar_t* Dedicated::Dvar_RegisterSVNetworkFps(const char* dvarName, int, int min, int, int, const char* description)
{
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::dvar_flag::DVAR_NONE, description);
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
}
void Dedicated::AddDedicatedCommands()
@ -206,7 +206,7 @@ namespace Components
Dedicated::Dedicated()
{
Dedicated::COMLogFilter = Dvar::Register<bool>("com_logFilter", true,
Game::dvar_flag::DVAR_LATCH, "Removes ~95% of unneeded lines from the log");
Game::DVAR_LATCH, "Removes ~95% of unneeded lines from the log");
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
{
@ -214,7 +214,7 @@ namespace Components
Scheduler::Loop(Steam::SteamAPI_RunCallbacks, Scheduler::Pipeline::SERVER);
Dedicated::SVLanOnly = Dvar::Register<bool>("sv_lanOnly", false,
Game::dvar_flag::DVAR_NONE, "Don't act as node");
Game::DVAR_NONE, "Don't act as node");
Utils::Hook(0x60BE98, Dedicated::InitDedicatedServer, HOOK_CALL).install()->quick();
@ -281,11 +281,11 @@ namespace Components
{
Scheduler::Once([]
{
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_NONE, "A custom message of the day for servers");
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::DVAR_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::DVAR_NONE, "A custom message of the day for servers");
}, Scheduler::Pipeline::MAIN);
Scheduler::OnGameInitialized(Dedicated::AddDedicatedCommands, Scheduler::Pipeline::SERVER);
Events::OnSVInit(Dedicated::AddDedicatedCommands);
// Post initialization point
Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick();
@ -294,7 +294,7 @@ namespace Components
Scheduler::Loop([]
{
CardTitles::SendCustomTitlesToClients();
//Clantags::SendClantagsToClients();
ClanTags::SendClanTagsToClients();
}, Scheduler::Pipeline::SERVER, 10s);
// Heartbeats

View File

@ -14,8 +14,8 @@ namespace Components
Discovery::Discovery()
{
Dvar::Register<int>("net_discoveryPortRangeMin", 25000, 0, 65535, Game::dvar_flag::DVAR_ARCHIVE, "Minimum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMax", 35000, 1, 65536, Game::dvar_flag::DVAR_ARCHIVE, "Maximum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMin", 25000, 0, 65535, Game::DVAR_ARCHIVE, "Minimum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMax", 35000, 1, 65536, Game::DVAR_ARCHIVE, "Maximum scan range port for local server discovery");
// An additional thread prevents lags
// Not sure if that's the best way though

View File

@ -1,4 +1,5 @@
#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
@ -8,7 +9,7 @@ namespace Components
std::thread Download::ServerThread;
bool Download::Terminate;
bool Download::ServerRunning;
bool Download::ServerRunning;
#pragma region Client
@ -759,7 +760,7 @@ namespace Components
else
{
// Score and ping are irrelevant
const char* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData_t*>(0x1081C00), i);
const char* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData*>(0x1081C00), i);
if (!namePtr || !namePtr[0]) continue;
playerInfo["name"] = namePtr;
@ -889,7 +890,7 @@ namespace Components
}
});
Download::ServerRunning = true;
Download::ServerRunning = true;
Download::Terminate = false;
Download::ServerThread = std::thread([]
{
@ -903,9 +904,9 @@ namespace Components
{
Scheduler::Once([]
{
Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_progress", "", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_transRate", "", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_progress", "", Game::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_transRate", "", Game::DVAR_NONE, "");
}, Scheduler::Pipeline::MAIN);
UIScript::Add("mod_download_cancel", [](UIScript::Token)
@ -916,13 +917,13 @@ namespace Components
Scheduler::Once([]
{
Dvar::Register<bool>("sv_wwwDownload", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to enable downloading maps/mods from an external server.");
Dvar::Register<const char*>("sv_wwwBaseUrl", "", Game::dvar_flag::DVAR_ARCHIVE, "Set to the base url for the external map download.");
Dvar::Register<bool>("sv_wwwDownload", false, Game::DVAR_ARCHIVE, "Set to true to enable downloading maps/mods from an external server.");
Dvar::Register<const char*>("sv_wwwBaseUrl", "", Game::DVAR_ARCHIVE, "Set to the base url for the external map download.");
// Force users to enable this because we don't want to accidentally turn everyone's pc into a http server into all their files again
// not saying we are but ya know... accidents happen
// by having it saved we force the user to enable it in config_mp because it only checks the dvar on startup to see if we should init download or not
Dvar::Register<bool>("mod_force_download_server", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to force the client to run the download server for mods (for mods in private matches).");
Dvar::Register<bool>("mod_force_download_server", false, Game::DVAR_ARCHIVE, "Set to true to force the client to run the download server for mods (for mods in private matches).");
}, Scheduler::Pipeline::MAIN);
Scheduler::Loop([]
@ -968,9 +969,6 @@ namespace Components
Script::AddFunction("HttpGet", []
{
if (!Flags::HasFlag("scriptablehttp"))
return;
const auto* url = Game::Scr_GetString(0);
if (url == nullptr)
@ -989,9 +987,6 @@ namespace Components
Script::AddFunction("HttpCancel", []
{
if (!Flags::HasFlag("scriptablehttp"))
return;
const auto object = Game::Scr_GetObject(0);
for (const auto& download : Download::ScriptDownloads)
{

View File

@ -1,5 +1,4 @@
#pragma once
#include <Game/Functions.hpp>
namespace Components
{
@ -210,7 +209,7 @@ namespace Components
static std::vector<std::shared_ptr<ScriptDownload>> ScriptDownloads;
static std::thread ServerThread;
static bool Terminate;
static bool ServerRunning;
static bool ServerRunning;
static void DownloadProgress(FileDownload* fDownload, size_t bytes);

View File

@ -52,14 +52,14 @@ namespace Components
template <> unsigned int Dvar::Var::get()
{
if (this->dvar == nullptr)
return 0u;
return 0;
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
{
return this->dvar->current.unsignedInt;
}
return 0u;
return 0;
}
template <> float Dvar::Var::get()
@ -77,7 +77,7 @@ namespace Components
template <> float* Dvar::Var::get()
{
static Game::vec4_t vector{ 0.f, 0.f, 0.f, 0.f };
static Game::vec4_t vector{0.f, 0.f, 0.f, 0.f};
if (this->dvar == nullptr)
return vector;
@ -249,7 +249,7 @@ namespace Components
}
}
return Dvar::Register<const char*>(name, username.data(), flags | Game::dvar_flag::DVAR_ARCHIVE, description).get<Game::dvar_t*>();
return Dvar::Register<const char*>(name, username.data(), flags | Game::DVAR_ARCHIVE, description).get<Game::dvar_t*>();
}
void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string)
@ -283,6 +283,18 @@ namespace Components
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
}
bool Dvar::AreArchiveDvarsProtected()
{
static std::optional<bool> flag;
if (!flag.has_value())
{
flag.emplace(Flags::HasFlag("protect-saved-dvars"));
}
return flag.value();
}
void Dvar::SaveArchiveDvar(const Game::dvar_t* var)
{
if (!Utils::IO::FileExists(Dvar::ArchiveDvarPath))
@ -299,36 +311,73 @@ namespace Components
{
// Save the dvar original value if it has the archive flag
const auto* dvar = Game::Dvar_FindVar(dvarName);
if (dvar != nullptr && dvar->flags & Game::dvar_flag::DVAR_ARCHIVE)
if (dvar != nullptr && dvar->flags & Game::DVAR_ARCHIVE)
{
if (Dvar::AreArchiveDvarsProtected())
{
Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Not allowing server to override saved dvar '{}'\n", dvarName);
return;
}
#ifdef DEBUG_DVARS
Logger::Print(Game::CON_CHANNEL_CONSOLEONLY, "Server is overriding saved dvar '{}'\n", dvarName);
#endif
Dvar::SaveArchiveDvar(dvar);
}
Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(dvarName, value);
}
void Dvar::OnRegisterVariant([[maybe_unused]] Game::dvar_t* dvar)
{
#ifdef _DEBUG
dvar->flags &= ~Game::DVAR_CHEAT;
#endif
}
__declspec(naked) void Dvar::Dvar_RegisterVariant_Stub()
{
__asm
{
pushad
push eax
call Dvar::OnRegisterVariant
add esp, 0x4
popad
// Game's code
pop edi
pop esi
pop ebp
pop ebx
ret
}
}
Dvar::Dvar()
{
// set flags of cg_drawFPS to archive
Utils::Hook::Or<BYTE>(0x4F8F69, Game::dvar_flag::DVAR_ARCHIVE);
Utils::Hook::Or<BYTE>(0x4F8F69, Game::DVAR_ARCHIVE);
// un-cheat camera_thirdPersonCrosshairOffset and add archive flags
Utils::Hook::Xor<BYTE>(0x447B41, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
Utils::Hook::Xor<BYTE>(0x447B41, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// un-cheat cg_fov and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8E35, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
Utils::Hook::Xor<BYTE>(0x4F8E35, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// un-cheat cg_fovscale and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8E68, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
Utils::Hook::Xor<BYTE>(0x4F8E68, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// un-cheat cg_debugInfoCornerOffset and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8FC2, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
Utils::Hook::Xor<BYTE>(0x4F8FC2, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE);
// remove archive flags for cg_hudchatposition
Utils::Hook::Xor<BYTE>(0x4F9992, Game::dvar_flag::DVAR_ARCHIVE);
Utils::Hook::Xor<BYTE>(0x4F9992, Game::DVAR_ARCHIVE);
// remove write protection from fs_game
Utils::Hook::Xor<DWORD>(0x6431EA, Game::dvar_flag::DVAR_INIT);
Utils::Hook::Xor<DWORD>(0x6431EA, Game::DVAR_INIT);
// set cg_fov max to 160.0
// because that's the max on SP
@ -340,19 +389,19 @@ namespace Components
Utils::Hook::Set<float*>(0x408078, &volume);
// Uncheat ui_showList
Utils::Hook::Xor<BYTE>(0x6310DC, Game::dvar_flag::DVAR_CHEAT);
Utils::Hook::Xor<BYTE>(0x6310DC, Game::DVAR_CHEAT);
// Uncheat ui_debugMode
Utils::Hook::Xor<BYTE>(0x6312DE, Game::dvar_flag::DVAR_CHEAT);
Utils::Hook::Xor<BYTE>(0x6312DE, Game::DVAR_CHEAT);
// Hook dvar 'name' registration
Utils::Hook(0x40531C, Dvar::Dvar_RegisterName, HOOK_CALL).install()->quick();
// un-cheat safeArea_* and add archive flags
Utils::Hook::Xor<INT>(0x42E3F5, Game::dvar_flag::DVAR_ROM | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_adjusted_horizontal
Utils::Hook::Xor<INT>(0x42E423, Game::dvar_flag::DVAR_ROM | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_adjusted_vertical
Utils::Hook::Xor<BYTE>(0x42E398, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_horizontal
Utils::Hook::Xor<BYTE>(0x42E3C4, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_vertical
Utils::Hook::Xor<INT>(0x42E3F5, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_horizontal
Utils::Hook::Xor<INT>(0x42E423, Game::DVAR_ROM | Game::DVAR_ARCHIVE); //safeArea_adjusted_vertical
Utils::Hook::Xor<BYTE>(0x42E398, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_horizontal
Utils::Hook::Xor<BYTE>(0x42E3C4, Game::DVAR_CHEAT | Game::DVAR_ARCHIVE); //safeArea_vertical
// Don't allow setting cheat protected dvars via menus
Utils::Hook(0x63C897, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
@ -383,6 +432,10 @@ namespace Components
// Reset archive dvars when client leaves a server
Events::OnSteamDisconnect(Dvar::ResetDvarsValue);
// For debugging
Utils::Hook(0x6483FA, Dvar::Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x648438, Dvar::Dvar_RegisterVariant_Stub, HOOK_JUMP).install()->quick();
}
Dvar::~Dvar()

View File

@ -8,10 +8,10 @@ namespace Components
class Flag
{
public:
Flag(Game::dvar_flag flag) : val(flag) {}
Flag(unsigned __int16 flag) : Flag(static_cast<Game::dvar_flag>(flag)) {}
Flag(Game::DvarFlags flag) : val(flag) {}
Flag(unsigned __int16 flag) : Flag(static_cast<Game::DvarFlags>(flag)) {}
Game::dvar_flag val;
Game::DvarFlags val;
};
class Var
@ -57,7 +57,11 @@ namespace Components
static void SetFromStringByNameExternal(const char* dvar, const char* value);
static void SetFromStringByNameSafeExternal(const char* dvar, const char* value);
static bool AreArchiveDvarsProtected();
static void SaveArchiveDvar(const Game::dvar_t* var);
static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);
static void OnRegisterVariant(Game::dvar_t* dvar);
static void Dvar_RegisterVariant_Stub();
};
}

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@ -5,6 +5,8 @@ namespace Components
Utils::Signal<Events::ClientCallback> Events::ClientDisconnectSignal;
Utils::Signal<Events::Callback> Events::SteamDisconnectSignal;
Utils::Signal<Events::Callback> Events::ShutdownSystemSignal;
Utils::Signal<Events::Callback> Events::ClientInitSignal;
Utils::Signal<Events::Callback> Events::ServerInitSignal;
void Events::OnClientDisconnect(const Utils::Slot<ClientCallback>& callback)
{
@ -21,6 +23,16 @@ namespace Components
ShutdownSystemSignal.connect(callback);
}
void Events::OnClientInit(const Utils::Slot<Callback>& callback)
{
ClientInitSignal.connect(callback);
}
void Events::OnSVInit(const Utils::Slot<Callback>& callback)
{
ServerInitSignal.connect(callback);
}
/*
* Should be called when a client drops from the server
* but not "between levels" (Quake-III-Arena)
@ -46,6 +58,22 @@ namespace Components
Utils::Hook::Call<void(unsigned char)>(0x421EE0)(sys); // Scr_ShutdownSystem
}
void Events::CL_InitOnceForAllClients_HK()
{
ClientInitSignal();
ClientInitSignal.clear();
Utils::Hook::Call<void()>(0x404CA0)(); // CL_InitOnceForAllClients
}
void Events::SV_Init_Hk()
{
ServerInitSignal();
ServerInitSignal.clear();
Utils::Hook::Call<void()>(0x474320)(); // SV_InitGameMode
}
Events::Events()
{
Utils::Hook(0x625235, ClientDisconnect_Hk, HOOK_CALL).install()->quick(); // SV_FreeClient
@ -54,5 +82,9 @@ namespace Components
Utils::Hook(0x47548B, Scr_ShutdownSystem_Hk, HOOK_CALL).install()->quick(); // G_LoadGame
Utils::Hook(0x4D06BA, Scr_ShutdownSystem_Hk, HOOK_CALL).install()->quick(); // G_ShutdownGame
Utils::Hook(0x60BE5B, CL_InitOnceForAllClients_HK, HOOK_CALL).install()->quick(); // Com_Init_Try_Block_Function
Utils::Hook(0x4D3665, SV_Init_Hk, HOOK_CALL).install()->quick(); // SV_Init
}
}

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@ -18,13 +18,22 @@ namespace Components
static void OnVMShutdown(const Utils::Slot<Callback>& callback);
static void OnClientInit(const Utils::Slot<Callback>& callback);
// Client & Server (triggered once)
static void OnSVInit(const Utils::Slot<Callback>& callback);
private:
static Utils::Signal<ClientCallback> ClientDisconnectSignal;
static Utils::Signal<Callback> SteamDisconnectSignal;
static Utils::Signal<Callback> ShutdownSystemSignal;
static Utils::Signal<Callback> ClientInitSignal;
static Utils::Signal<Callback> ServerInitSignal;
static void ClientDisconnect_Hk(int clientNum);
static void SteamDisconnect_Hk();
static void Scr_ShutdownSystem_Hk(unsigned char sys);
static void CL_InitOnceForAllClients_HK();
static void SV_Init_Hk();
};
}

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@ -495,7 +495,7 @@ namespace Components
FastFiles::FastFiles()
{
Dvar::Register<bool>("ui_zoneDebug", false, Game::dvar_flag::DVAR_ARCHIVE, "Display current loaded zone.");
Dvar::Register<bool>("ui_zoneDebug", false, Game::DVAR_ARCHIVE, "Display current loaded zone.");
// Fix XSurface assets
Utils::Hook(0x0048E8A5, FastFiles::Load_XSurfaceArray, HOOK_CALL).install()->quick();

View File

@ -6,17 +6,29 @@ namespace Components
std::recursive_mutex FileSystem::FSMutex;
Utils::Memory::Allocator FileSystem::MemAllocator;
void FileSystem::File::read()
void FileSystem::File::read(Game::FsThread thread)
{
char* _buffer = nullptr;
int size = Game::FS_ReadFile(this->filePath.data(), &_buffer);
std::lock_guard _(FileSystem::FSMutex);
this->buffer.clear();
assert(!filePath.empty());
if (size >= 0)
int handle;
const auto len = Game::FS_FOpenFileReadForThread(filePath.data(), &handle, thread);
if (handle)
{
this->buffer.append(_buffer, size);
Game::FS_FreeFile(_buffer);
auto* buf = AllocateFile(len + 1);
[[maybe_unused]] auto bytesRead = Game::FS_Read(buf, len, handle);
assert(bytesRead == len);
buf[len] = '\0';
Game::FS_FCloseFile(handle);
this->buffer.append(buf, len);
FreeFile(buf);
}
}
@ -185,7 +197,7 @@ namespace Components
else *buffer = nullptr;
if (!path) return -1;
std::lock_guard<std::mutex> _(FileSystem::Mutex);
std::lock_guard _(FileSystem::Mutex);
FileSystem::FileReader reader(path);
int size = reader.getSize();
@ -256,13 +268,13 @@ namespace Components
void FileSystem::FsStartupSync(const char* a1)
{
std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
std::lock_guard _(FileSystem::FSMutex);
return Utils::Hook::Call<void(const char*)>(0x4823A0)(a1); // FS_Startup
}
void FileSystem::FsRestartSync(int a1, int a2)
{
std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
std::lock_guard _(FileSystem::FSMutex);
Maps::GetUserMap()->freeIwd();
Utils::Hook::Call<void(int, int)>(0x461A50)(a1, a2); // FS_Restart
Maps::GetUserMap()->reloadIwd();
@ -270,7 +282,7 @@ namespace Components
void FileSystem::FsShutdownSync(int a1)
{
std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
std::lock_guard _(FileSystem::FSMutex);
Maps::GetUserMap()->freeIwd();
Utils::Hook::Call<void(int)>(0x4A46C0)(a1); // FS_Shutdown
}
@ -283,7 +295,7 @@ namespace Components
int FileSystem::LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image)
{
std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
std::lock_guard _(FileSystem::FSMutex);
return Game::Load_Texture(loadDef, image);
}

View File

@ -18,8 +18,9 @@ namespace Components
class File : public AbstractFile
{
public:
File() {};
File(const std::string& file) : filePath(file) { this->read(); };
File() = default;
File(std::string file) : filePath{std::move(file)} { this->read(); };
File(std::string file, Game::FsThread thread) : filePath{std::move(file)} { this->read(thread); };
bool exists() override { return !this->buffer.empty(); };
std::string getName() override { return this->filePath; };
@ -29,7 +30,7 @@ namespace Components
std::string filePath;
std::string buffer;
void read();
void read(Game::FsThread thread = Game::FS_THREAD_MAIN);
};
class RawFile : public AbstractFile

View File

@ -0,0 +1,17 @@
#include <STDInclude.hpp>
#include "IO.hpp"
#include "Script.hpp"
#include "ScriptExtension.hpp"
#include "ScriptStorage.hpp"
namespace Components
{
GSC::GSC()
{
Loader::Register(new IO());
Loader::Register(new Script());
Loader::Register(new ScriptExtension());
Loader::Register(new ScriptStorage());
}
}

View File

@ -0,0 +1,10 @@
#pragma once
namespace Components
{
class GSC : public Component
{
public:
GSC();
};
}

View File

@ -0,0 +1,115 @@
#include <STDInclude.hpp>
#include "IO.hpp"
#include "Script.hpp"
namespace Components
{
const char* IO::QueryStrings[] = { R"(..)", R"(../)", R"(..\)" };
void IO::AddScriptFunctions()
{
Script::AddFunction("FileWrite", [] // gsc: FileWrite(<filepath>, <string>, <mode>)
{
const auto* path = Game::Scr_GetString(0);
auto* text = Game::Scr_GetString(1);
auto* mode = Game::Scr_GetString(2);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileWrite: filepath is not defined!\n");
return;
}
if (text == nullptr || mode == nullptr)
{
Game::Scr_Error("^1FileWrite: Illegal parameters!\n");
return;
}
for (std::size_t i = 0; i < ARRAYSIZE(QueryStrings); ++i)
{
if (std::strstr(path, QueryStrings[i]) != nullptr)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "FileWrite: directory traversal is not allowed!\n");
return;
}
}
if (mode != "append"s && mode != "write"s)
{
Logger::Warning(Game::CON_CHANNEL_SCRIPT, "FileWrite: mode not defined or was wrong, defaulting to 'write'\n");
mode = "write";
}
const auto* scriptData = Utils::String::VA("%s/%s", "scriptdata", path);
if (mode == "write"s)
{
FileSystem::FileWriter(scriptData).write(text);
}
else if (mode == "append"s)
{
FileSystem::FileWriter(scriptData, true).write(text);
}
});
Script::AddFunction("FileRead", [] // gsc: FileRead(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileRead: filepath is not defined!\n");
return;
}
for (std::size_t i = 0; i < ARRAYSIZE(QueryStrings); ++i)
{
if (std::strstr(path, QueryStrings[i]) != nullptr)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "FileRead: directory traversal is not allowed!\n");
return;
}
}
const auto* scriptData = Utils::String::VA("%s/%s", "scriptdata", path);
if (!FileSystem::FileReader(scriptData).exists())
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "FileRead: file '{}' not found!\n", scriptData);
return;
}
Game::Scr_AddString(FileSystem::FileReader(scriptData).getBuffer().data());
});
Script::AddFunction("FileExists", [] // gsc: FileExists(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileExists: filepath is not defined!\n");
return;
}
for (std::size_t i = 0; i < ARRAYSIZE(QueryStrings); ++i)
{
if (std::strstr(path, QueryStrings[i]) != nullptr)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "FileExists: directory traversal is not allowed!\n");
return;
}
}
const auto* scriptData = Utils::String::VA("%s/%s", "scriptdata", path);
Game::Scr_AddBool(FileSystem::FileReader(scriptData).exists());
});
}
IO::IO()
{
AddScriptFunctions();
}
}

View File

@ -0,0 +1,15 @@
#pragma once
namespace Components
{
class IO : public Component
{
public:
IO();
private:
static const char* QueryStrings[];
static void AddScriptFunctions();
};
}

View File

@ -1,18 +1,22 @@
#include <STDInclude.hpp>
#include "Script.hpp"
namespace Components
{
std::unordered_map<std::string, Script::ScriptFunction> Script::CustomScrFunctions;
std::unordered_map<std::string, Script::ScriptMethod> Script::CustomScrMethods;
std::string Script::ScriptName;
std::vector<int> Script::ScriptHandles;
std::unordered_map<std::string, Game::BuiltinFunctionDef> Script::CustomScrFunctions;
std::unordered_map<std::string, Game::BuiltinMethodDef> Script::CustomScrMethods;
std::vector<std::string> Script::ScriptNameStack;
unsigned short Script::FunctionName;
std::unordered_map<std::string, std::string> Script::ScriptStorage;
std::unordered_map<int, std::string> Script::ScriptBaseProgramNum;
int Script::LastFrameTime = -1;
std::unordered_map<const char*, const char*> Script::ReplacedFunctions;
const char* Script::ReplacedPos = nullptr;
int Script::LastFrameTime = -1;
std::vector<int> Script::ScriptMainHandles;
std::vector<int> Script::ScriptInitHandles;
void Script::FunctionError()
{
@ -201,87 +205,87 @@ namespace Components
Logger::Error(Game::ERR_SCRIPT_DROP, "script compile error\n{}\n{}\n(see console for actual details)\n", msgbuf, Script::ScriptName);
}
int Script::LoadScriptAndLabel(const std::string& script, const std::string& label)
void Script::Scr_LoadGameType_Stub()
{
Logger::Print("Loading script {}.gsc...\n", script);
if (!Game::Scr_LoadScript(script.data()))
for (const auto& handle : Script::ScriptMainHandles)
{
Logger::Print("Script {} encountered an error while loading. (doesn't exist?)", script);
Logger::Error(Game::ERR_DROP, "Could not find script '{}'", script);
}
else
{
Logger::Print("Script {}.gsc loaded successfully.\n", script);
}
Logger::Debug("Finding script handle {}::{}...", script.data(), label.data());
const auto handle = Game::Scr_GetFunctionHandle(script.data(), label.data());
if (handle)
{
Logger::Print("Script handle {}::{} loaded successfully.\n", script, label);
return handle;
}
Logger::Print("Script handle {}::{} couldn't be loaded. (file with no entry point?)\n", script, label);
return handle;
}
void Script::LoadGameType()
{
for (const auto& handle : Script::ScriptHandles)
{
Game::Scr_FreeThread(Game::Scr_ExecThread(handle, 0));
const auto id = Game::Scr_ExecThread(handle, 0);
Game::Scr_FreeThread(static_cast<std::uint16_t>(id));
}
Game::Scr_LoadGameType();
}
void Script::LoadGameTypeScript()
void Script::Scr_StartupGameType_Stub()
{
Script::ScriptHandles.clear();
for (const auto& handle : Script::ScriptInitHandles)
{
const auto id = Game::Scr_ExecThread(handle, 0);
Game::Scr_FreeThread(static_cast<std::uint16_t>(id));
}
Game::Scr_StartupGameType();
}
void Script::GScr_LoadGameTypeScript_Stub()
{
// Clear handles (from previous GSC loading session)
Script::ScriptMainHandles.clear();
Script::ScriptInitHandles.clear();
const auto list = FileSystem::GetFileList("scripts/", "gsc");
for (auto file : list)
for (const auto& file : list)
{
file.insert(0, "scripts/");
std::string script = "scripts/" + file;
if (Utils::String::EndsWith(file, ".gsc"))
if (Utils::String::EndsWith(script, ".gsc"))
{
file = file.substr(0, file.size() - 4);
script = script.substr(0, script.size() - 4);
}
auto handle = Script::LoadScriptAndLabel(file, "init");
Logger::Print("Loading script {}.gsc...\n", script);
if (handle)
if (!Game::Scr_LoadScript(script.data()))
{
Script::ScriptHandles.push_back(handle);
Logger::Print("Script {} encountered an error while loading. (doesn't exist?)", script);
Logger::Error(Game::ERR_DROP, "Could not find script '{}'", script);
return;
}
else
Logger::Print("Script {}.gsc loaded successfully.\n", script);
Logger::Debug("Finding script handle main or init...");
const auto initHandle = Game::Scr_GetFunctionHandle(script.data(), "init");
if (initHandle != 0)
{
handle = Script::LoadScriptAndLabel(file, "main");
if (handle) Script::ScriptHandles.push_back(handle);
Script::ScriptInitHandles.push_back(initHandle);
}
const auto mainHandle = Game::Scr_GetFunctionHandle(script.data(), "main");
if (mainHandle != 0)
{
Script::ScriptMainHandles.push_back(mainHandle);
}
// Allow scripts with no handles
}
Game::GScr_LoadGameTypeScript();
}
void Script::AddFunction(const char* name, Game::BuiltinFunction func, int type)
void Script::AddFunction(const std::string& name, Game::BuiltinFunction func, bool type)
{
Game::BuiltinFunctionDef toAdd;
toAdd.actionString = name;
Script::ScriptFunction toAdd;
toAdd.actionFunc = func;
toAdd.type = type;
CustomScrFunctions.insert_or_assign(Utils::String::ToLower(name), toAdd);
}
void Script::AddMethod(const char* name, Game::BuiltinMethod func, int type)
void Script::AddMethod(const std::string& name, Game::BuiltinMethod func, bool type)
{
Game::BuiltinMethodDef toAdd;
toAdd.actionString = name;
Script::ScriptMethod toAdd;
toAdd.actionFunc = func;
toAdd.type = type;
@ -312,7 +316,7 @@ namespace Components
return Utils::Hook::Call<Game::BuiltinFunction(const char**, int*)>(0x5FA2B0)(pName, type); // BuiltIn_GetFunction
}
Game::BuiltinMethod Script::BuiltIn_GetMethod(const char** pName, int* type)
Game::BuiltinMethod Script::BuiltIn_GetMethodStub(const char** pName, int* type)
{
if (pName != nullptr)
{
@ -411,11 +415,11 @@ namespace Components
unsigned int Script::SetExpFogStub()
{
if (Game::Scr_GetNumParam() == 6u)
if (Game::Scr_GetNumParam() == 6)
{
std::memmove(&Game::scrVmPub->top[-4], &Game::scrVmPub->top[-5], sizeof(Game::VariableValue) * 6);
Game::scrVmPub->top += 1;
Game::scrVmPub->top[-6].type = Game::scrParamType_t::VAR_FLOAT;
Game::scrVmPub->top[-6].type = Game::VAR_FLOAT;
Game::scrVmPub->top[-6].u.floatValue = 0.0f;
++Game::scrVmPub->outparamcount;
@ -432,7 +436,7 @@ namespace Components
return "";
}
const auto value = &Game::scrVmPub->top[-index];
const auto* value = &Game::scrVmPub->top[-index];
if (value->type != Game::scrParamType_t::VAR_FUNCTION)
{
@ -535,7 +539,7 @@ namespace Components
{
Script::AddFunction("ReplaceFunc", [] // gsc: ReplaceFunc(<function>, <function>)
{
if (Game::Scr_GetNumParam() != 2u)
if (Game::Scr_GetNumParam() != 2)
{
Game::Scr_Error("^1ReplaceFunc: Needs two parameters!\n");
return;
@ -587,78 +591,6 @@ namespace Components
}
});
// Script Storage Functions
Script::AddFunction("StorageSet", [] // gsc: StorageSet(<str key>, <str data>);
{
const auto* key = Game::Scr_GetString(0);
const auto* value = Game::Scr_GetString(1);
if (key == nullptr || value == nullptr)
{
Game::Scr_Error("^1StorageSet: Illegal parameters!\n");
return;
}
Script::ScriptStorage.insert_or_assign(key, value);
});
Script::AddFunction("StorageRemove", [] // gsc: StorageRemove(<str key>);
{
const auto* key = Game::Scr_GetString(0);
if (key == nullptr)
{
Game::Scr_ParamError(0, "^1StorageRemove: Illegal parameter!\n");
return;
}
if (!Script::ScriptStorage.contains(key))
{
Game::Scr_Error(Utils::String::VA("^1StorageRemove: Store does not have key '%s'!\n", key));
return;
}
Script::ScriptStorage.erase(key);
});
Script::AddFunction("StorageGet", [] // gsc: StorageGet(<str key>);
{
const auto* key = Game::Scr_GetString(0);
if (key == nullptr)
{
Game::Scr_ParamError(0, "^1StorageGet: Illegal parameter!\n");
return;
}
if (!Script::ScriptStorage.contains(key))
{
Game::Scr_Error(Utils::String::VA("^1StorageGet: Store does not have key '%s'!\n", key));
return;
}
const auto& data = Script::ScriptStorage.at(key);
Game::Scr_AddString(data.data());
});
Script::AddFunction("StorageHas", [] // gsc: StorageHas(<str key>);
{
const auto* key = Game::Scr_GetString(0);
if (key == nullptr)
{
Game::Scr_ParamError(0, "^1StorageHas: Illegal parameter!\n");
return;
}
Game::Scr_AddBool(Script::ScriptStorage.contains(key));
});
Script::AddFunction("StorageClear", [] // gsc: StorageClear();
{
Script::ScriptStorage.clear();
});
// PlayerCmd_AreControlsFrozen GSC function from Black Ops 2
Script::AddMethod("AreControlsFrozen", [](Game::scr_entref_t entref) // Usage: self AreControlsFrozen();
{
@ -687,12 +619,13 @@ namespace Components
Utils::Hook(0x612EA2, Script::FunctionError, HOOK_CALL).install()->quick();
Utils::Hook(0x434260, Script::CompileError, HOOK_JUMP).install()->quick();
Utils::Hook(0x48EFFE, Script::LoadGameType, HOOK_CALL).install()->quick();
Utils::Hook(0x45D44A, Script::LoadGameTypeScript, HOOK_CALL).install()->quick();
Utils::Hook(0x48EFFE, Script::Scr_LoadGameType_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x48F008, Script::Scr_StartupGameType_Stub, HOOK_CALL).install()->quick();
Utils::Hook(0x45D44A, Script::GScr_LoadGameTypeScript_Stub, HOOK_CALL).install()->quick();
// Fetch custom functions
Utils::Hook(0x44E72E, Script::BuiltIn_GetFunctionStub, HOOK_CALL).install()->quick(); // Scr_GetFunction
Utils::Hook(0x4EC8DD, Script::BuiltIn_GetMethod, HOOK_CALL).install()->quick(); // Scr_GetMethod
Utils::Hook(0x4EC8DD, Script::BuiltIn_GetMethodStub, HOOK_CALL).install()->quick(); // Scr_GetMethod
Utils::Hook(0x5F41A3, Script::SetExpFogStub, HOOK_CALL).install()->quick();

View File

@ -1,5 +1,4 @@
#pragma once
#include <Game/Structs.hpp>
namespace Components
{
@ -8,27 +7,40 @@ namespace Components
public:
Script();
static int LoadScriptAndLabel(const std::string& script, const std::string& label);
static void AddFunction(const char* name, Game::BuiltinFunction func, int type = 0);
static void AddMethod(const char* name, Game::BuiltinMethod func, int type = 0);
static void AddFunction(const std::string& name, Game::BuiltinFunction func, bool type = false);
static void AddMethod(const std::string& name, Game::BuiltinMethod func, bool type = false);
static Game::client_t* GetClient(const Game::gentity_t* gentity);
static const char* GetCodePosForParam(int index);
private:
struct ScriptFunction
{
Game::BuiltinFunction actionFunc;
bool type;
};
struct ScriptMethod
{
Game::BuiltinMethod actionFunc;
bool type;
};
static std::unordered_map<std::string, ScriptFunction> CustomScrFunctions;
static std::unordered_map<std::string, ScriptMethod> CustomScrMethods;
static std::string ScriptName;
static std::vector<int> ScriptHandles;
static std::unordered_map<std::string, Game::BuiltinFunctionDef> CustomScrFunctions;
static std::unordered_map<std::string, Game::BuiltinMethodDef> CustomScrMethods;
static std::vector<std::string> ScriptNameStack;
static unsigned short FunctionName;
static std::unordered_map<std::string, std::string> ScriptStorage;
static std::unordered_map<int, std::string> ScriptBaseProgramNum;
static int LastFrameTime;
static std::vector<int> ScriptMainHandles;
static std::vector<int> ScriptInitHandles;
static std::unordered_map<const char*, const char*> ReplacedFunctions;
static const char* ReplacedPos;
static int LastFrameTime;
static void CompileError(unsigned int offset, const char* message, ...);
static void PrintSourcePos(const char* filename, unsigned int offset);
@ -43,11 +55,13 @@ namespace Components
static void RestoreScriptName();
static void RestoreScriptNameStub();
static void LoadGameType();
static void LoadGameTypeScript();
static void Scr_LoadGameType_Stub();
static void Scr_StartupGameType_Stub();
static void GScr_LoadGameTypeScript_Stub();
static bool IsDeprecated(const std::string& name);
static Game::BuiltinFunction BuiltIn_GetFunctionStub(const char** pName, int* type);
static Game::BuiltinMethod BuiltIn_GetMethod(const char** pName, int* type);
static Game::BuiltinMethod BuiltIn_GetMethodStub(const char** pName, int* type);
static void StoreScriptBaseProgramNumStub();
static void StoreScriptBaseProgramNum();

View File

@ -1,9 +1,9 @@
#include <STDInclude.hpp>
#include "ScriptExtension.hpp"
#include "Script.hpp"
namespace Components
{
const char* ScriptExtension::QueryStrings[] = { R"(..)", R"(../)", R"(..\)" };
std::unordered_map<std::uint16_t, Game::ent_field_t> ScriptExtension::CustomEntityFields;
std::unordered_map<std::uint16_t, Game::client_fields_s> ScriptExtension::CustomClientFields;
@ -13,7 +13,7 @@ namespace Components
static std::uint16_t fieldOffsetStart = 15; // fields count
assert((fieldOffsetStart & Game::ENTFIELD_MASK) == Game::ENTFIELD_ENTITY);
ScriptExtension::CustomEntityFields[fieldOffsetStart] = {name, fieldOffsetStart, type, setter, getter};
CustomEntityFields[fieldOffsetStart] = {name, fieldOffsetStart, type, setter, getter};
++fieldOffsetStart;
}
@ -26,20 +26,20 @@ namespace Components
const auto offset = fieldOffsetStart | Game::ENTFIELD_CLIENT; // This is how client field's offset is calculated
// Use 'index' in 'array' as map key. It will be used later in Scr_SetObjectFieldStub
ScriptExtension::CustomClientFields[fieldOffsetStart] = {name, offset, type, setter, getter};
CustomClientFields[fieldOffsetStart] = {name, offset, type, setter, getter};
++fieldOffsetStart;
}
void ScriptExtension::GScr_AddFieldsForEntityStub()
{
for (const auto& [offset, field] : ScriptExtension::CustomEntityFields)
for (const auto& [offset, field] : CustomEntityFields)
{
Game::Scr_AddClassField(Game::ClassNum::CLASS_NUM_ENTITY, field.name, field.ofs);
}
Utils::Hook::Call<void()>(0x4A7CF0)(); // GScr_AddFieldsForClient
for (const auto& [offset, field] : ScriptExtension::CustomClientFields)
for (const auto& [offset, field] : CustomClientFields)
{
Game::Scr_AddClassField(Game::ClassNum::CLASS_NUM_ENTITY, field.name, field.ofs);
}
@ -52,8 +52,8 @@ namespace Components
{
const auto entity_offset = static_cast<std::uint16_t>(offset);
const auto got = ScriptExtension::CustomEntityFields.find(entity_offset);
if (got != ScriptExtension::CustomEntityFields.end())
const auto got =CustomEntityFields.find(entity_offset);
if (got != CustomEntityFields.end())
{
got->second.setter(&Game::g_entities[entnum], offset);
return 1;
@ -69,8 +69,8 @@ namespace Components
{
const auto client_offset = static_cast<std::uint16_t>(offset);
const auto got = ScriptExtension::CustomClientFields.find(client_offset);
if (got != ScriptExtension::CustomClientFields.end())
const auto got = CustomClientFields.find(client_offset);
if (got != CustomClientFields.end())
{
got->second.setter(client, &got->second);
return;
@ -89,8 +89,8 @@ namespace Components
{
const auto client_offset = static_cast<std::uint16_t>(offset & ~Game::ENTFIELD_MASK);
const auto got = ScriptExtension::CustomClientFields.find(client_offset);
if (got != ScriptExtension::CustomClientFields.end())
const auto got =CustomClientFields.find(client_offset);
if (got != CustomClientFields.end())
{
// Game functions probably don't ever need to use the reference to client_fields_s...
got->second.getter(Game::g_entities[entnum].client, &got->second);
@ -102,8 +102,8 @@ namespace Components
// Regular entity offsets can be searched directly in our custom handler
const auto entity_offset = static_cast<std::uint16_t>(offset);
const auto got = ScriptExtension::CustomEntityFields.find(entity_offset);
if (got != ScriptExtension::CustomEntityFields.end())
const auto got = CustomEntityFields.find(entity_offset);
if (got != CustomEntityFields.end())
{
got->second.getter(&Game::g_entities[entnum], offset);
return;
@ -115,125 +115,6 @@ namespace Components
void ScriptExtension::AddFunctions()
{
// File functions
Script::AddFunction("FileWrite", [] // gsc: FileWrite(<filepath>, <string>, <mode>)
{
const auto* path = Game::Scr_GetString(0);
auto* text = Game::Scr_GetString(1);
auto* mode = Game::Scr_GetString(2);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileWrite: filepath is not defined!\n");
return;
}
if (text == nullptr || mode == nullptr)
{
Game::Scr_Error("^1FileWrite: Illegal parameters!\n");
return;
}
for (auto i = 0u; i < ARRAYSIZE(ScriptExtension::QueryStrings); ++i)
{
if (std::strstr(path, ScriptExtension::QueryStrings[i]) != nullptr)
{
Logger::Print("^1FileWrite: directory traversal is not allowed!\n");
return;
}
}
if (mode != "append"s && mode != "write"s)
{
Logger::Print("^3FileWrite: mode not defined or was wrong, defaulting to 'write'\n");
mode = "write";
}
if (mode == "write"s)
{
FileSystem::FileWriter(path).write(text);
}
else if (mode == "append"s)
{
FileSystem::FileWriter(path, true).write(text);
}
});
Script::AddFunction("FileRead", [] // gsc: FileRead(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileRead: filepath is not defined!\n");
return;
}
for (auto i = 0u; i < ARRAYSIZE(ScriptExtension::QueryStrings); ++i)
{
if (std::strstr(path, ScriptExtension::QueryStrings[i]) != nullptr)
{
Logger::Print("^1FileRead: directory traversal is not allowed!\n");
return;
}
}
if (!FileSystem::FileReader(path).exists())
{
Logger::Print("^1FileRead: file not found!\n");
return;
}
Game::Scr_AddString(FileSystem::FileReader(path).getBuffer().data());
});
Script::AddFunction("FileExists", [] // gsc: FileExists(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileExists: filepath is not defined!\n");
return;
}
for (auto i = 0u; i < ARRAYSIZE(ScriptExtension::QueryStrings); ++i)
{
if (std::strstr(path, ScriptExtension::QueryStrings[i]) != nullptr)
{
Logger::Print("^1FileExists: directory traversal is not allowed!\n");
return;
}
}
Game::Scr_AddInt(FileSystem::FileReader(path).exists());
});
Script::AddFunction("FileRemove", [] // gsc: FileRemove(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
if (path == nullptr)
{
Game::Scr_ParamError(0, "^1FileRemove: filepath is not defined!\n");
return;
}
for (auto i = 0u; i < ARRAYSIZE(ScriptExtension::QueryStrings); ++i)
{
if (std::strstr(path, ScriptExtension::QueryStrings[i]) != nullptr)
{
Logger::Print("^1FileRemove: directory traversal is not allowed!\n");
return;
}
}
const auto p = std::filesystem::path(path);
const auto& folder = p.parent_path().string();
const auto& file = p.filename().string();
Game::Scr_AddInt(FileSystem::DeleteFile(folder, file));
});
// Misc functions
Script::AddFunction("ToUpper", [] // gsc: ToUpper(<string>)
{
@ -308,14 +189,14 @@ namespace Components
Script::AddFunction("IsArray", [] // gsc: IsArray(<object>)
{
const auto type = Game::Scr_GetType(0);
auto type = Game::Scr_GetType(0);
bool result;
if (type == Game::scrParamType_t::VAR_POINTER)
if (type == Game::VAR_POINTER)
{
const auto ptr_type = Game::Scr_GetPointerType(0);
assert(ptr_type >= Game::FIRST_OBJECT);
result = (ptr_type == Game::scrParamType_t::VAR_ARRAY);
type = Game::Scr_GetPointerType(0);
assert(type >= Game::FIRST_OBJECT);
result = (type == Game::VAR_ARRAY);
}
else
{
@ -350,6 +231,18 @@ namespace Components
Game::Scr_AddInt(client->ping);
});
Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
{
auto ping = Game::Scr_GetInt(0);
ping = std::clamp(ping, 0, 999);
const auto* ent = Game::GetPlayerEntity(entref);
auto* client = Script::GetClient(ent);
client->ping = static_cast<int16_t>(ping);
});
}
void ScriptExtension::Scr_TableLookupIStringByRow()
@ -378,7 +271,7 @@ namespace Components
void ScriptExtension::AddEntityFields()
{
ScriptExtension::AddEntityField("entityflags", Game::fieldtype_t::F_INT,
AddEntityField("entityflags", Game::fieldtype_t::F_INT,
[](Game::gentity_s* ent, [[maybe_unused]] int offset)
{
ent->flags = Game::Scr_GetInt(0);
@ -391,7 +284,7 @@ namespace Components
void ScriptExtension::AddClientFields()
{
ScriptExtension::AddClientField("clientflags", Game::fieldtype_t::F_INT,
AddClientField("clientflags", Game::fieldtype_t::F_INT,
[](Game::gclient_s* pSelf, [[maybe_unused]] const Game::client_fields_s* pField)
{
pSelf->flags = Game::Scr_GetInt(0);
@ -404,19 +297,19 @@ namespace Components
ScriptExtension::ScriptExtension()
{
ScriptExtension::AddFunctions();
ScriptExtension::AddMethods();
ScriptExtension::AddEntityFields();
ScriptExtension::AddClientFields();
AddFunctions();
AddMethods();
AddEntityFields();
AddClientFields();
// Correct builtin function pointer
Utils::Hook::Set<void(*)()>(0x79A90C, ScriptExtension::Scr_TableLookupIStringByRow);
Utils::Hook::Set<Game::BuiltinFunction>(0x79A90C, Scr_TableLookupIStringByRow);
Utils::Hook(0x4EC721, ScriptExtension::GScr_AddFieldsForEntityStub, HOOK_CALL).install()->quick(); // GScr_AddFieldsForEntity
Utils::Hook(0x4EC721, GScr_AddFieldsForEntityStub, HOOK_CALL).install()->quick(); // GScr_AddFieldsForEntity
Utils::Hook(0x41BED2, ScriptExtension::Scr_SetObjectFieldStub, HOOK_CALL).install()->quick(); // SetEntityFieldValue
Utils::Hook(0x5FBF01, ScriptExtension::Scr_SetClientFieldStub, HOOK_CALL).install()->quick(); // Scr_SetObjectField
Utils::Hook(0x4FF413, ScriptExtension::Scr_GetEntityFieldStub, HOOK_CALL).install()->quick(); // Scr_GetObjectField
Utils::Hook(0x41BED2, Scr_SetObjectFieldStub, HOOK_CALL).install()->quick(); // SetEntityFieldValue
Utils::Hook(0x5FBF01, Scr_SetClientFieldStub, HOOK_CALL).install()->quick(); // Scr_SetObjectField
Utils::Hook(0x4FF413, Scr_GetEntityFieldStub, HOOK_CALL).install()->quick(); // Scr_GetObjectField
// Fix format string in Scr_RandomFloatRange
Utils::Hook::Set<const char*>(0x5F10C6, "Scr_RandomFloatRange parms: %f %f ");

View File

@ -11,8 +11,6 @@ namespace Components
static void AddClientField(const char* name, Game::fieldtype_t type, const Game::ScriptCallbackClient& setter, const Game::ScriptCallbackClient& getter);
private:
static const char* QueryStrings[];
static std::unordered_map<std::uint16_t, Game::ent_field_t> CustomEntityFields;
static std::unordered_map<std::uint16_t, Game::client_fields_s> CustomClientFields;

View File

@ -0,0 +1,101 @@
#include <STDInclude.hpp>
#include "ScriptStorage.hpp"
#include "Script.hpp"
namespace Components
{
std::unordered_map<std::string, std::string> ScriptStorage::Data;
void ScriptStorage::AddScriptFunctions()
{
Script::AddFunction("StorageSet", [] // gsc: StorageSet(<str key>, <str data>);
{
const auto* key = Game::Scr_GetString(0);
const auto* value = Game::Scr_GetString(1);
if (key == nullptr || value == nullptr)
{
Game::Scr_Error("^1StorageSet: Illegal parameters!\n");
return;
}
Data.insert_or_assign(key, value);
});
Script::AddFunction("StorageRemove", [] // gsc: StorageRemove(<str key>);
{
const auto* key = Game::Scr_GetString(0);
if (key == nullptr)
{
Game::Scr_ParamError(0, "^1StorageRemove: Illegal parameter!\n");
return;
}
if (!Data.contains(key))
{
Game::Scr_Error(Utils::String::VA("^1StorageRemove: Store does not have key '%s'!\n", key));
return;
}
Data.erase(key);
});
Script::AddFunction("StorageGet", [] // gsc: StorageGet(<str key>);
{
const auto* key = Game::Scr_GetString(0);
if (key == nullptr)
{
Game::Scr_ParamError(0, "^1StorageGet: Illegal parameter!\n");
return;
}
if (!Data.contains(key))
{
Game::Scr_Error(Utils::String::VA("^1StorageGet: Store does not have key '%s'!\n", key));
return;
}
const auto& data = Data.at(key);
Game::Scr_AddString(data.data());
});
Script::AddFunction("StorageHas", [] // gsc: StorageHas(<str key>);
{
const auto* key = Game::Scr_GetString(0);
if (key == nullptr)
{
Game::Scr_ParamError(0, "^1StorageHas: Illegal parameter!\n");
return;
}
Game::Scr_AddBool(Data.contains(key));
});
Script::AddFunction("StorageDump", [] // gsc: StorageDump();
{
if (Data.empty())
{
Game::Scr_Error("^1StorageDump: ScriptStorage is empty!\n");
return;
}
const json11::Json json = Data;
FileSystem::FileWriter("scriptdata/scriptstorage.json").write(json.dump());
});
Script::AddFunction("StorageClear", [] // gsc: StorageClear();
{
Data.clear();
});
}
ScriptStorage::ScriptStorage()
{
AddScriptFunctions();
}
}

View File

@ -0,0 +1,15 @@
#pragma once
namespace Components
{
class ScriptStorage : public Component
{
public:
ScriptStorage();
private:
static std::unordered_map<std::string, std::string> Data;
static void AddScriptFunctions();
};
}

View File

@ -78,7 +78,7 @@ namespace Components
std::string data;
for (auto& gametype : gametypes)
{
if (Game::LoadModdableRawfile(0, Utils::String::VA("maps/mp/gametypes/%s.txt", gametype.data())))
if (Game::Scr_AddSourceBuffer(nullptr, Utils::String::VA("maps/mp/gametypes/%s.txt", gametype.data()), nullptr, false))
{
data.append(gametype);
data.append("\r\n");

View File

@ -9,7 +9,7 @@ namespace Components
void Localization::Set(const std::string& key, const std::string& value)
{
std::lock_guard<std::recursive_mutex> _(Localization::LocalizeMutex);
std::lock_guard _(Localization::LocalizeMutex);
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
if (Localization::LocalizeMap.contains(key))
@ -50,7 +50,7 @@ namespace Components
Game::LocalizeEntry* entry = nullptr;
{
std::lock_guard<std::recursive_mutex> _(Localization::LocalizeMutex);
std::lock_guard _(Localization::LocalizeMutex);
if (Localization::TempLocalizeMap.contains(key))
{
@ -77,7 +77,7 @@ namespace Components
void Localization::SetTemp(const std::string& key, const std::string& value)
{
std::lock_guard<std::recursive_mutex> _(Localization::LocalizeMutex);
std::lock_guard _(Localization::LocalizeMutex);
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
if (Localization::TempLocalizeMap.contains(key))
@ -112,7 +112,7 @@ namespace Components
void Localization::ClearTemp()
{
std::lock_guard<std::recursive_mutex> _(Localization::LocalizeMutex);
std::lock_guard _(Localization::LocalizeMutex);
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
for (auto i = Localization::TempLocalizeMap.begin(); i != Localization::TempLocalizeMap.end(); ++i)
@ -165,6 +165,7 @@ namespace Components
{
static const char* staff[] =
{
"Snake",
"/dev/../",
"/dev/console",
"/dev/full",
@ -172,8 +173,14 @@ namespace Components
"/dev/sr0",
"/dev/tty0",
"/dev/urandom",
"Snake",
"lsb_release -a"
"Dss0",
"FutureRave",
"H3X1C",
"Homura",
"Laupetin",
"Louvenarde",
"lsb_release -a",
"quaK",
};
static const char* contributors[] =
@ -186,17 +193,12 @@ namespace Components
"Dasfonia",
"Deity",
"Dizzy",
"Dss0",
"FutureRave",
"H3X1C",
"HardNougat",
"Homura",
"INeedGames",
"JTAG",
"Killera",
"Lithium",
"Louvenarde",
"OneFourOne",
"quaK",
"RaidMax",
"Revo",
"RezTech",
@ -204,7 +206,7 @@ namespace Components
"Slykuiper",
"st0rm",
"VVLNT",
"X3RX35"
"X3RX35",
};
static const char* specials[] =
@ -219,7 +221,7 @@ namespace Components
std::string credits = "^2The IW4x Team:^7\n";
for (int i = 0; i < ARRAYSIZE(staff); ++i)
for (std::size_t i = 0; i < ARRAYSIZE(staff); ++i)
{
credits.append(staff[i]);
credits.append("\n");
@ -227,7 +229,7 @@ namespace Components
credits.append("\n^3Contributors:^7\n");
for (int i = 0; i < ARRAYSIZE(contributors); ++i)
for (std::size_t i = 0; i < ARRAYSIZE(contributors); ++i)
{
credits.append(contributors[i]);
credits.append("\n");
@ -235,7 +237,7 @@ namespace Components
credits.append("\n^5Special thanks to:^7\n");
for (int i = 0; i < ARRAYSIZE(specials); ++i)
for (std::size_t i = 0; i < ARRAYSIZE(specials); ++i)
{
credits.append(specials[i]);
credits.append("\n");
@ -254,7 +256,7 @@ namespace Components
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY, [](Game::XAssetType, const std::string& filename)
{
Game::XAssetHeader header = { nullptr };
std::lock_guard<std::recursive_mutex> _(Localization::LocalizeMutex);
std::lock_guard _(Localization::LocalizeMutex);
if (Localization::TempLocalizeMap.contains(filename))
{
@ -277,7 +279,7 @@ namespace Components
// Overwrite SetString
Utils::Hook(0x4CE5EE, Localization::SetStringStub, HOOK_CALL).install()->quick();
Localization::UseLocalization = Dvar::Register<bool>("ui_localize", true, Game::dvar_flag::DVAR_NONE, "Use localization strings");
Localization::UseLocalization = Dvar::Register<bool>("ui_localize", true, Game::DVAR_NONE, "Use localization strings");
// Generate localized entries for custom classes above 10
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* /*restrict*/)

View File

@ -12,7 +12,7 @@ namespace Components
return (IsWindow(Console::GetWindow()) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console")));
}
void Logger::PrintStub(const int channel, const char* message, ...)
void Logger::Print_Stub(const int channel, const char* message, ...)
{
char buf[4096] = {0};
@ -26,35 +26,44 @@ namespace Components
void Logger::MessagePrint(const int channel, const std::string& msg)
{
std::string out = msg;
// Filter out coloured strings
if (out[0] == '^' && out[1] != '\0')
{
out = out.substr(2);
}
if (Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests())
{
printf("%s", msg.data());
printf("%s", out.data());
fflush(stdout);
return;
}
if (!Logger::IsConsoleReady())
{
OutputDebugStringA(msg.data());
OutputDebugStringA(out.data());
}
if (!Game::Sys_IsMainThread())
{
Logger::EnqueueMessage(msg);
Logger::EnqueueMessage(out);
}
else
{
Game::Com_PrintMessage(channel, msg.data(), 0);
Game::Com_PrintMessage(channel, out.data(), 0);
}
}
void Logger::DebugInternal(std::string_view fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
{
const auto msg = std::vformat(fmt, args);
#ifdef LOGGER_TRACE
const auto msg = std::vformat(fmt, args);
const auto out = std::format("Debug:\n {}\nFile: {}\nLine: {}\n", msg, loc.file_name(), loc.line());
#else
const auto out = std::format("Debug:\n {}\n", msg);
const auto msg = std::vformat(fmt, args);
const auto out = std::format("^2{}\n", msg);
#endif
Logger::MessagePrint(Game::CON_CHANNEL_DONT_FILTER, out);
@ -144,34 +153,40 @@ namespace Components
void Logger::NetworkLog(const char* data, bool gLog)
{
if (!data) return;
if (data == nullptr)
{
return;
}
const std::string buffer(data);
for (const auto& addr : Logger::LoggingAddresses[gLog & 1])
{
Network::SendCommand(addr, "print", buffer);
Network::SendCommand(addr, "print", data);
}
}
__declspec(naked) void Logger::GameLogStub()
void Logger::G_LogPrintf_Hk(const char* fmt, ...)
{
__asm
char string[1024]{};
char string2[1024]{};
va_list ap;
va_start(ap, fmt);
vsnprintf_s(string2, _TRUNCATE, fmt, ap);
va_end(ap);
const auto time = Game::level->time / 1000;
const auto len = _snprintf_s(string, _TRUNCATE, "%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, string2);
if (Game::level->logFile != nullptr)
{
pushad
push 1
push [esp + 28h]
call Logger::NetworkLog
add esp, 8h
popad
push 4576C0h
retn
Game::FS_Write(string, len, reinterpret_cast<int>(Game::level->logFile));
}
// Allow the network log to run even if logFile was not opened
Logger::NetworkLog(string, true);
}
__declspec(naked) void Logger::PrintMessageStub()
__declspec(naked) void Logger::PrintMessage_Stub()
{
__asm
{
@ -222,7 +237,7 @@ namespace Components
}
}
__declspec(naked) void Logger::BuildOSPathStub()
__declspec(naked) void Logger::BuildOSPath_Stub()
{
__asm
{
@ -265,7 +280,7 @@ namespace Components
{
if (params->size() < 2) return;
int num = atoi(params->get(1));
const auto num = atoi(params->get(1));
if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast<unsigned int>(num) < Logger::LoggingAddresses[0].size())
{
auto addr = Logger::LoggingAddresses[0].begin() + num;
@ -296,7 +311,7 @@ namespace Components
for (unsigned int i = 0; i < Logger::LoggingAddresses[0].size(); ++i)
{
Logger::Print("{}: {}\n", i, Logger::LoggingAddresses[0][i].getCString());
Logger::Print("#{:03d}: {}\n", i, Logger::LoggingAddresses[0][i].getCString());
}
});
@ -316,7 +331,7 @@ namespace Components
{
if (params->size() < 2) return;
int num = atoi(params->get(1));
const auto num = std::atoi(params->get(1));
if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast<unsigned int>(num) < Logger::LoggingAddresses[1].size())
{
const auto addr = Logger::LoggingAddresses[1].begin() + num;
@ -347,29 +362,29 @@ namespace Components
for (std::size_t i = 0; i < Logger::LoggingAddresses[1].size(); ++i)
{
Logger::Print("{}: {}\n", i, Logger::LoggingAddresses[1][i].getCString());
Logger::Print("#{:03d}: {}\n", i, Logger::LoggingAddresses[1][i].getCString());
}
});
}
Logger::Logger()
{
Dvar::Register<bool>("iw4x_onelog", false, Game::dvar_flag::DVAR_LATCH | Game::dvar_flag::DVAR_ARCHIVE, "Only write the game log to the 'userraw' OS folder");
Utils::Hook(0x642139, Logger::BuildOSPathStub, HOOK_JUMP).install()->quick();
Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH | Game::DVAR_ARCHIVE, "Only write the game log to the 'userraw' OS folder");
Utils::Hook(0x642139, Logger::BuildOSPath_Stub, HOOK_JUMP).install()->quick();
Logger::PipeOutput(nullptr);
Scheduler::Loop(Logger::Frame, Scheduler::Pipeline::SERVER);
Utils::Hook(0x4B0218, Logger::GameLogStub, HOOK_CALL).install()->quick();
Utils::Hook(Game::Com_PrintMessage, Logger::PrintMessageStub, HOOK_JUMP).install()->quick();
Utils::Hook(Game::G_LogPrintf, Logger::G_LogPrintf_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(Game::Com_PrintMessage, Logger::PrintMessage_Stub, HOOK_JUMP).install()->quick();
if (Loader::IsPerformingUnitTests())
{
Utils::Hook(Game::Com_Printf, Logger::PrintStub, HOOK_JUMP).install()->quick();
Utils::Hook(Game::Com_Printf, Logger::Print_Stub, HOOK_JUMP).install()->quick();
}
Scheduler::OnGameInitialized(Logger::AddServerCommands, Scheduler::Pipeline::SERVER);
Events::OnSVInit(Logger::AddServerCommands);
}
Logger::~Logger()

View File

@ -10,13 +10,12 @@ namespace Components
static bool IsConsoleReady();
static void PrintStub(int channel, const char* message, ...);
static void Print_Stub(int channel, const char* message, ...);
static void PipeOutput(void(*callback)(const std::string&));
static void Flush();
static void MessagePrint(int channel, const std::string& msg);
static void PrintInternal(int channel, std::string_view fmt, std::format_args&& args);
static void ErrorInternal(Game::errorParm_t error, std::string_view fmt, std::format_args&& args);
static void PrintErrorInternal(int channel, std::string_view fmt, std::format_args&& args);
@ -99,13 +98,14 @@ namespace Components
static std::vector<Network::Address> LoggingAddresses[2];
static void(*PipeCallback)(const std::string&);
static void MessagePrint(int channel, const std::string& msg);
static void Frame();
static void GameLogStub();
static void PrintMessageStub();
static void G_LogPrintf_Hk(const char* fmt, ...);
static void PrintMessage_Stub();
static void PrintMessagePipe(const char* data);
static void EnqueueMessage(const std::string& message);
static void BuildOSPathStub();
static void BuildOSPath_Stub();
static void RedirectOSPath(const char* file, char* folder);
static void NetworkLog(const char* data, bool gLog);

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@ -6,6 +6,7 @@ namespace Components
Dvar::Var MapRotation::SVDontRotate;
Game::dvar_t** MapRotation::SVMapRotation = reinterpret_cast<Game::dvar_t**>(0x62C7C44);
Game::dvar_t** MapRotation::SVMapRotationCurrent = reinterpret_cast<Game::dvar_t**>(0x2098DF0);
Game::dvar_t** MapRotation::SVMapname = reinterpret_cast<Game::dvar_t**>(0x2098DDC);
MapRotation::RotationData MapRotation::DedicatedRotation;
@ -98,18 +99,18 @@ namespace Components
return;
}
loaded = true;
try
{
DedicatedRotation.parse(data);
}
catch (const std::exception& ex)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "{}: sv_mapRotation contains invalid data!\n", ex.what());
Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}: {} contains invalid data!\n", ex.what(), (*SVMapRotation)->name);
}
Logger::Debug("DedicatedRotation size after parsing is '{}'", DedicatedRotation.getEntriesSize());
loaded = true;
}
void MapRotation::AddMapRotationCommands()
@ -155,6 +156,26 @@ namespace Components
return true;
}
void MapRotation::ApplyMap(const std::string& map)
{
assert(!map.empty());
if (Dvar::Var("sv_cheats").get<bool>())
{
Command::Execute(Utils::String::VA("devmap %s", map.data()), true);
}
else
{
Command::Execute(Utils::String::VA("map %s", map.data()), true);
}
}
void MapRotation::ApplyGametype(const std::string& gametype)
{
assert(!gametype.empty());
Dvar::Var("g_gametype").set(gametype.data());
}
void MapRotation::RestartCurrentMap()
{
std::string svMapname = (*SVMapname)->current.string;
@ -165,30 +186,25 @@ namespace Components
svMapname = "mp_afghan";
}
if (!Dvar::Var("sv_cheats").get<bool>())
{
Command::Execute(Utils::String::VA("map %s", svMapname.data()), true);
}
else
{
Command::Execute(Utils::String::VA("devmap %s", svMapname.data()), true);
}
ApplyMap(svMapname);
}
void MapRotation::ApplyMapRotation()
void MapRotation::ApplyRotation(RotationData& rotation)
{
assert(rotation.getEntriesSize() != 0);
// Continue to apply gametype until a map is found
auto foundMap = false;
std::size_t i = 0;
while (!foundMap && i < DedicatedRotation.getEntriesSize())
while (!foundMap && i < rotation.getEntriesSize())
{
const auto& entry = DedicatedRotation.getNextEntry();
const auto& entry = rotation.getNextEntry();
if (entry.first == "map")
{
Logger::Debug("Loading new map: '{}'", entry.second);
Command::Execute(Utils::String::VA("map %s", entry.second.data()), true);
ApplyMap(entry.second);
// Map was found so we exit the loop
foundMap = true;
@ -196,13 +212,43 @@ namespace Components
else if (entry.first == "gametype")
{
Logger::Debug("Applying new gametype: '{}'", entry.second);
Dvar::Var("g_gametype").set(entry.second);
ApplyGametype(entry.second);
}
++i;
}
}
void MapRotation::ApplyMapRotationCurrent(const std::string& data)
{
assert(!data.empty());
// Ook, ook, eek
Logger::Warning(Game::CON_CHANNEL_SERVER, "You are using deprecated {}", (*SVMapRotationCurrent)->name);
RotationData rotationCurrent;
try
{
Logger::Debug("Parsing {}", (*SVMapRotationCurrent)->name);
rotationCurrent.parse(data);
}
catch (const std::exception& ex)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}: {} contains invalid data!\n", ex.what(), (*SVMapRotationCurrent)->name);
}
Game::Dvar_SetString(*SVMapRotationCurrent, "");
if (rotationCurrent.getEntriesSize() == 0)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "{} is empty or contains invalid data. Restarting map\n", (*SVMapRotationCurrent)->name);
RestartCurrentMap();
return;
}
ApplyRotation(rotationCurrent);
}
void MapRotation::RandomizeMapRotation()
{
if (SVRandomMapRotation.get<bool>())
@ -224,8 +270,17 @@ namespace Components
}
Logger::Print(Game::CON_CHANNEL_SERVER, "Rotating map...\n");
const std::string mapRotation = (*SVMapRotation)->current.string;
// This takes priority because of backwards compatibility
const std::string mapRotationCurrent = (*SVMapRotationCurrent)->current.string;
if (!mapRotationCurrent.empty())
{
Logger::Debug("Applying {}", (*SVMapRotationCurrent)->name);
ApplyMapRotationCurrent(mapRotationCurrent);
return;
}
const std::string mapRotation = (*SVMapRotation)->current.string;
// People may have sv_mapRotation empty because they only use 'addMap' or 'addGametype'
if (!mapRotation.empty())
{
@ -235,14 +290,14 @@ namespace Components
if (DedicatedRotation.getEntriesSize() == 0)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "sv_mapRotation is empty or contains invalid data. Restarting map\n");
Logger::Print(Game::CON_CHANNEL_SERVER, "{} is empty or contains invalid data. Restarting map\n", (*SVMapRotation)->name);
RestartCurrentMap();
return;
}
RandomizeMapRotation();
ApplyMapRotation();
ApplyRotation(DedicatedRotation);
}
MapRotation::MapRotation()
@ -251,9 +306,9 @@ namespace Components
Utils::Hook::Set<void(*)()>(0x4152E8, SV_MapRotate_f);
SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false,
Game::dvar_flag::DVAR_ARCHIVE, "Randomize map rotation when true");
Game::DVAR_ARCHIVE, "Randomize map rotation when true");
SVDontRotate = Dvar::Register<bool>("sv_dontRotate", false,
Game::dvar_flag::DVAR_NONE, "Do not perform map rotation");
Game::DVAR_NONE, "Do not perform map rotation");
}
bool MapRotation::unitTest()

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@ -47,6 +47,7 @@ namespace Components
static Dvar::Var SVDontRotate;
// Game Dvars
static Game::dvar_t** SVMapRotation;
static Game::dvar_t** SVMapRotationCurrent;
static Game::dvar_t** SVMapname;
// Holds the parsed data from sv_mapRotation
@ -58,8 +59,11 @@ namespace Components
static void AddMapRotationCommands();
static bool ShouldRotate();
static void ApplyMap(const std::string& map);
static void ApplyGametype(const std::string& gametype);
static void RestartCurrentMap();
static void ApplyMapRotation();
static void ApplyRotation(RotationData& rotation);
static void ApplyMapRotationCurrent(const std::string& data);
static void RandomizeMapRotation();
static void SV_MapRotate_f();

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@ -96,7 +96,7 @@ namespace Components
const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
{
std::string data = Game::LoadModdableRawfile(0, name);
std::string data = Game::Scr_AddSourceBuffer(nullptr, name, nullptr, false);
if(Maps::UserMap.isValid())
{
@ -130,38 +130,30 @@ namespace Components
Maps::SPMap = false;
Maps::CurrentMainZone = zoneInfo->name;
Maps::CurrentDependencies.clear();
for (auto i = Maps::DependencyList.begin(); i != Maps::DependencyList.end(); ++i)
{
if (std::regex_match(zoneInfo->name, std::regex(i->first)))
{
if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), i->second) == Maps::CurrentDependencies.end())
{
Maps::CurrentDependencies.push_back(i->second);
}
}
}
Utils::Memory::Allocator allocator;
auto teams = Maps::GetTeamsForMap(Maps::CurrentMainZone);
auto dependencies = Maps::GetDependenciesForMap(Maps::CurrentMainZone);
Utils::Merge(&Maps::CurrentDependencies, dependencies.data(), dependencies.size());
auto dependencies = GetDependenciesForMap(zoneInfo->name);
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
Utils::Memory::Allocator allocator;
Game::XZoneInfo team;
team.allocFlags = zoneInfo->allocFlags;
team.freeFlags = zoneInfo->freeFlags;
if (dependencies.requiresTeamZones)
{
auto teams = dependencies.requiredTeams;
team.name = allocator.duplicateString(Utils::String::VA("iw4x_team_%s", teams.first.data()));
data.push_back(team);
Game::XZoneInfo team;
team.allocFlags = zoneInfo->allocFlags;
team.freeFlags = zoneInfo->freeFlags;
team.name = allocator.duplicateString(Utils::String::VA("iw4x_team_%s", teams.second.data()));
data.push_back(team);
team.name = allocator.duplicateString(Utils::String::VA("iw4x_team_%s", teams.first.data()));
data.push_back(team);
team.name = allocator.duplicateString(Utils::String::VA("iw4x_team_%s", teams.second.data()));
data.push_back(team);
}
Utils::Merge(&Maps::CurrentDependencies, dependencies.requiredMaps.data(), dependencies.requiredMaps.size());
for (unsigned int i = 0; i < Maps::CurrentDependencies.size(); ++i)
{
Game::XZoneInfo info;
@ -255,7 +247,7 @@ namespace Components
}
static std::string mapEntities;
FileSystem::File ents(name + ".ents");
FileSystem::File ents(name + ".ents", Game::FS_THREAD_DATABASE);
if (ents.exists())
{
mapEntities = ents.getBuffer();
@ -336,66 +328,49 @@ namespace Components
Maps::SPMap = true;
}
void Maps::AddDependency(const std::string& expression, const std::string& zone)
{
// Test expression before adding it
try
{
std::regex _(expression);
}
catch (const std::regex_error ex)
{
MessageBoxA(nullptr, Utils::String::VA("Invalid regular expression: %s", expression.data()), "Warning", MB_ICONEXCLAMATION);
return;
}
Maps::DependencyList.push_back({expression, zone});
}
int Maps::IgnoreEntityStub(const char* entity)
{
return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_"));
}
std::vector<std::string> Maps::GetDependenciesForMap(const std::string& map)
Maps::MapDependencies Maps::GetDependenciesForMap(const std::string& map)
{
for (int i = 0; i < *Game::arenaCount; ++i)
{
Game::newMapArena_t* arena = &ArenaLength::NewArenas[i];
if (arena->mapName == map)
{
for (int j = 0; j < ARRAYSIZE(arena->keys); ++j)
{
if (arena->keys[j] == "dependency"s)
{
return Utils::String::Split(arena->values[j], ' ');
}
}
}
}
std::string teamAxis = "opforce_composite";
std::string teamAllies = "us_army";
return {};
}
Maps::MapDependencies dependencies{};
std::pair<std::string, std::string> Maps::GetTeamsForMap(const std::string& map)
{
std::string team_axis = "opforce_composite";
std::string team_allies = "us_army";
// True by default - cause some maps won't have an arenafile entry
dependencies.requiresTeamZones = true;
for (int i = 0; i < *Game::arenaCount; ++i)
{
Game::newMapArena_t* arena = &ArenaLength::NewArenas[i];
if (arena->mapName == map)
{
for (int j = 0; j < ARRAYSIZE(arena->keys); ++j)
// If it's in the arena file, surely it's a vanilla map that doesn't need teams...
dependencies.requiresTeamZones = false;
for (std::size_t j = 0; j < std::extent_v<decltype(Game::newMapArena_t::keys)>; ++j)
{
if (arena->keys[j] == "allieschar"s)
const auto* key = arena->keys[j];
const auto* value = arena->values[j];
if (key == "dependency"s)
{
team_allies = arena->values[j];
dependencies.requiredMaps = Utils::String::Split(arena->values[j], ' ');
}
else if (arena->keys[j] == "axischar"s)
else if (key == "allieschar"s)
{
team_axis = arena->values[j];
teamAllies = value;
}
else if (key == "axischar"s)
{
teamAxis = value;
}
else if (key == "useteamzones"s)
{
// ... unless it specifies so! This allows loading of CODO/COD4 zones that might not have the correct teams
dependencies.requiresTeamZones = Utils::String::ToLower(value) == "true"s;
}
}
@ -403,7 +378,9 @@ namespace Components
}
}
return {team_axis, team_allies};
dependencies.requiredTeams = std::make_pair(teamAllies, teamAxis);
return dependencies;
}
void Maps::PrepareUsermap(const char* mapname)
@ -905,13 +882,6 @@ namespace Components
// Load usermap arena file
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
// Dependencies
//Maps::AddDependency("oilrig", "mp_subbase");
//Maps::AddDependency("gulag", "mp_subbase");
//Maps::AddDependency("invasion", "mp_rust");
//Maps::AddDependency("co_hunted", "mp_storm");
//Maps::AddDependency("mp_shipment", "mp_shipment_long");
// Allow hiding specific smodels
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();

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@ -50,10 +50,6 @@ namespace Components
~Maps();
static void HandleAsSPMap();
static void AddDependency(const std::string& expression, const std::string& zone);
static std::pair<std::string, std::string> GetTeamsForMap(const std::string& map);
static std::vector<std::string> GetDependenciesForMap(const std::string& map);
static std::string CurrentMainZone;
static const char* UserMapFiles[4];
@ -76,6 +72,13 @@ namespace Components
std::vector<std::string> maps;
};
struct MapDependencies
{
std::vector<std::string> requiredMaps;
std::pair<std::string, std::string> requiredTeams;
bool requiresTeamZones;
};
static bool SPMap;
static UserMapContainer UserMap;
static std::vector<DLC> DlcPacks;
@ -91,6 +94,7 @@ namespace Components
static void UnloadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void OverrideMapEnts(Game::MapEnts* ents);
static MapDependencies GetDependenciesForMap(const std::string& map);
static int IgnoreEntityStub(const char* entity);

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@ -855,10 +855,10 @@ namespace Components
Menus::Add("ui_mp/popup_friends.menu");
Menus::Add("ui_mp/menu_first_launch.menu");
Menus::Add("ui_mp/startup_messages.menu");
Menus::Add("ui_mp/pc_store.menu");
Menus::Add("ui_mp/iw4x_credits.menu");
Menus::Add("ui_mp/resetclass.menu");
Menus::Add("ui_mp/popup_customtitle.menu");
Menus::Add("ui_mp/popup_customclan.menu");
}
Menus::~Menus()

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@ -93,7 +93,7 @@ namespace Components
if (Dedicated::IsEnabled()) return;
ModList::CurrentMod = 0;
Dvar::Register("cl_modVidRestart", true, Game::dvar_flag::DVAR_ARCHIVE, "Perform a vid_restart when loading a mod.");
Dvar::Register("cl_modVidRestart", true, Game::DVAR_ARCHIVE, "Perform a vid_restart when loading a mod.");
UIScript::Add("LoadMods", ModList::UIScript_LoadMods);
UIScript::Add("RunMod", ModList::UIScript_RunMod);

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@ -283,10 +283,10 @@ namespace Components
bool Network::HandleCommand(Game::netadr_t* address, const char* command, const Game::msg_t* message)
{
const auto cmd_string = Utils::String::ToLower(command);
const auto handler = Network::Callbacks.find(cmd_string);
const auto command_ = Utils::String::ToLower(command);
const auto handler = Network::Callbacks.find(command_);
const auto offset = cmd_string.size() + 5;
const auto offset = command_.size() + 5;
if (static_cast<std::size_t>(message->cursize) < offset || handler == Network::Callbacks.end())
{
return false;
@ -366,6 +366,11 @@ namespace Components
// Handle client packets
Utils::Hook(0x5AA703, Network::CL_HandleCommandStub, HOOK_JUMP).install()->quick();
// Disable unused OOB packets handlers just to be sure
Utils::Hook::Set<BYTE>(0x5AA5B6, 0xEB); // CL_SteamServerAuth
Utils::Hook::Set<BYTE>(0x5AA69F, 0xEB); // echo
Utils::Hook::Set<BYTE>(0x5AAA82, 0xEB); // SP
Network::OnPacket("resolveAddress", [](const Address& address, [[maybe_unused]] const std::string& data)
{
Network::SendRaw(address, address.getString());

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@ -57,17 +57,6 @@ namespace Components
Utils::OpenUrl(Utils::Cache::GetStaticUrl(""));
});
UIScript::Add("visitWiki", [](UIScript::Token)
{
//Utils::OpenUrl(Utils::Cache::GetStaticUrl("/wiki/"));
Utils::OpenUrl("https://github.com/Emosewaj/IW4x/wiki");
});
UIScript::Add("visitDiscord", [](UIScript::Token)
{
Utils::OpenUrl("https://discord.gg/sKeVmR3");
});
Localization::Set("MPUI_CHANGELOG_TEXT", "Loading...");
Localization::Set("MPUI_MOTD_TEXT", NEWS_MOTD_DEFAULT);

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@ -21,7 +21,7 @@ namespace Components
return true;
}
}
else if(this->lastResponse->elapsed(NODE_HALFLIFE * 2) && this->lastRequest.has_value() && this->lastRequest->after(*this->lastResponse))
else if (this->lastResponse->elapsed(NODE_HALFLIFE * 2) && this->lastRequest.has_value() && this->lastRequest->after(*this->lastResponse))
{
return true;
}
@ -208,7 +208,7 @@ namespace Components
i = Node::Nodes.erase(i);
continue;
}
else if (sentRequests < queryLimit.get<int>() && i->requiresRequest())
if (sentRequests < queryLimit.get<int>() && i->requiresRequest())
{
++sentRequests;
i->sendRequest();
@ -326,7 +326,7 @@ namespace Components
Logger::Debug("Sending {} nodeListResponse length to {}\n", nodeListData.length(), address.getCString());
#endif
Session::Send(address, "nodeListResponse", nodeListData);
}, Scheduler::Pipeline::SERVER, NODE_SEND_RATE * i++);
}, Scheduler::Pipeline::MAIN, NODE_SEND_RATE * i++);
}
}
@ -346,10 +346,10 @@ namespace Components
Node::StoreNodes(false);
}, Scheduler::Pipeline::ASYNC);
Scheduler::Loop(Node::RunFrame, Scheduler::Pipeline::SERVER);
Scheduler::Loop(Node::RunFrame, Scheduler::Pipeline::MAIN);
Session::Handle("nodeListResponse", Node::HandleResponse);
Session::Handle("nodeListRequest", [](const Network::Address& address, const std::string&)
Session::Handle("nodeListRequest", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
{
Node::SendList(address);
});

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@ -76,9 +76,9 @@ namespace Components
return Party::Container.motd;
}
Game::dvar_t* Party::RegisterMinPlayers(const char* name, int /*value*/, int /*min*/, int max, Game::dvar_flag flag, const char* description)
Game::dvar_t* Party::RegisterMinPlayers(const char* name, int /*value*/, int /*min*/, int max, Game::DvarFlags flag, const char* description)
{
return Dvar::Register<int>(name, 1, 1, max, Game::dvar_flag::DVAR_INIT | flag, description).get<Game::dvar_t*>();
return Dvar::Register<int>(name, 1, 1, max, Game::DVAR_INIT | flag, description).get<Game::dvar_t*>();
}
bool Party::PlaylistAwaiting()
@ -154,8 +154,8 @@ namespace Components
Party::Party()
{
Party::PartyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::dvar_flag::DVAR_NONE, "Enable party system");
Dvar::Register<bool>("xblive_privatematch", true, Game::dvar_flag::DVAR_INIT, "");
Party::PartyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::DVAR_NONE, "Enable party system");
Dvar::Register<bool>("xblive_privatematch", true, Game::DVAR_INIT, "");
// various changes to SV_DirectConnect-y stuff to allow non-party joinees
Utils::Hook::Set<WORD>(0x460D96, 0x90E9);
@ -254,12 +254,12 @@ namespace Components
Utils::Hook::Set<const char*>(0x5E3772, "sv_maxclients");
// Unlatch maxclient dvars
Utils::Hook::Xor<BYTE>(0x426187, Game::dvar_flag::DVAR_LATCH);
Utils::Hook::Xor<BYTE>(0x4D374E, Game::dvar_flag::DVAR_LATCH);
Utils::Hook::Xor<BYTE>(0x5E376A, Game::dvar_flag::DVAR_LATCH);
Utils::Hook::Xor<DWORD>(0x4261A1, Game::dvar_flag::DVAR_LATCH);
Utils::Hook::Xor<DWORD>(0x4D376D, Game::dvar_flag::DVAR_LATCH);
Utils::Hook::Xor<DWORD>(0x5E3789, Game::dvar_flag::DVAR_LATCH);
Utils::Hook::Xor<BYTE>(0x426187, Game::DVAR_LATCH);
Utils::Hook::Xor<BYTE>(0x4D374E, Game::DVAR_LATCH);
Utils::Hook::Xor<BYTE>(0x5E376A, Game::DVAR_LATCH);
Utils::Hook::Xor<DWORD>(0x4261A1, Game::DVAR_LATCH);
Utils::Hook::Xor<DWORD>(0x4D376D, Game::DVAR_LATCH);
Utils::Hook::Xor<DWORD>(0x5E3789, Game::DVAR_LATCH);
// Patch Live_PlayerHasLoopbackAddr
//Utils::Hook::Set<DWORD>(0x418F30, 0x90C3C033);
@ -332,7 +332,7 @@ namespace Components
else
{
maxclientCount = Dvar::Var("party_maxplayers").get<int>();
clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData_s*>(0x1081C00));
clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData*>(0x1081C00));
}
Utils::InfoString info;

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@ -50,7 +50,7 @@ namespace Components
static SteamID GenerateLobbyId();
static Game::dvar_t* RegisterMinPlayers(const char* name, int value, int min, int max, Game::dvar_flag flag, const char* description);
static Game::dvar_t* RegisterMinPlayers(const char* name, int value, int min, int max, Game::DvarFlags flag, const char* description);
static DWORD UIDvarIntStub(char* dvar);
};

View File

@ -2,57 +2,57 @@
namespace Components
{
Dvar::Var PlayerName::sv_allowColoredNames;
Dvar::Var PlayerName::sv_allowColoredNames;
void PlayerName::UserInfoCopy(char* buffer, const char* name, const size_t size)
{
if (!sv_allowColoredNames.get<bool>())
{
char nameBuffer[64] = {0};
TextRenderer::StripColors(name, nameBuffer, sizeof(nameBuffer));
TextRenderer::StripAllTextIcons(nameBuffer, buffer, size);
}
else
{
TextRenderer::StripAllTextIcons(name, buffer, size);
}
void PlayerName::UserInfoCopy(char* buffer, const char* name, const size_t size)
{
if (!sv_allowColoredNames.get<bool>())
{
char nameBuffer[64] = {0};
TextRenderer::StripColors(name, nameBuffer, sizeof(nameBuffer));
TextRenderer::StripAllTextIcons(nameBuffer, buffer, size);
}
else
{
TextRenderer::StripAllTextIcons(name, buffer, size);
}
std::string readablePlayerName(buffer);
readablePlayerName = Utils::String::Trim(readablePlayerName);
std::string readablePlayerName(buffer);
readablePlayerName = Utils::String::Trim(readablePlayerName);
if (readablePlayerName.size() < 3)
{
strncpy(buffer, "Unknown Soldier", size);
}
}
if (readablePlayerName.size() < 3)
{
strncpy(buffer, "Unknown Soldier", size);
}
}
__declspec(naked) void PlayerName::ClientCleanName()
{
__asm
{
mov eax, [esp + 4h] // length
__declspec(naked) void PlayerName::ClientCleanName()
{
__asm
{
mov eax, [esp + 4h] // length
push eax
push eax
push ecx // name
push edx // buffer
push ecx // name
push edx // buffer
call UserInfoCopy
call UserInfoCopy
add esp, 0Ch
retn
}
}
add esp, 0Ch
retn
}
}
char* PlayerName::GetClientName(int localClientNum, int index, char* buf, size_t size)
{
Game::CL_GetClientName(localClientNum, index, buf, size);
int PlayerName::GetClientName(int localClientNum, int index, char* buf, int size)
{
const auto result = Game::CL_GetClientName(localClientNum, index, buf, size);
// Append clantag to username & remove the colors
strncpy_s(buf, size, TextRenderer::StripColors(ClanTags::GetUserClantag(index, buf)).data(), size);
// Prepend clanName to username & remove the colors
strncpy_s(buf, size, TextRenderer::StripColors(ClanTags::GetClanTagWithName(index, buf)).data(), size);
return buf;
}
return result;
}
char* PlayerName::CleanStrStub(char* string)
{
@ -106,7 +106,7 @@ namespace Components
PlayerName::PlayerName()
{
sv_allowColoredNames = Dvar::Register<bool>("sv_allowColoredNames", true, Game::dvar_flag::DVAR_NONE, "Allow colored names on the server");
sv_allowColoredNames = Dvar::Register<bool>("sv_allowColoredNames", true, Game::DVAR_NONE, "Allow colored names on the server");
// Disable SV_UpdateUserinfo_f, to block changing the name ingame
Utils::Hook::Set<BYTE>(0x6258D0, 0xC3);

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@ -9,6 +9,8 @@ namespace Components
static void UserInfoCopy(char* buffer, const char* name, size_t size);
static int GetClientName(int localClientNum, int index, char* buf, int size);
private:
static Dvar::Var sv_allowColoredNames;
// Message used when kicking players
@ -16,7 +18,6 @@ namespace Components
static char* CleanStrStub(char* string);
static void ClientCleanName();
static char* GetClientName(int localClientNum, int index, char* buf, size_t size);
static bool CopyClientNameCheck(char* dest, const char* source, int size);
static void SV_UserinfoChangedStub();

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@ -175,20 +175,20 @@ namespace Components
}
}
BOOL QuickPatch::IsDynClassnameStub(char* a1)
BOOL QuickPatch::IsDynClassnameStub(const char* classname)
{
auto version = Zones::GetEntitiesZoneVersion();
const auto version = Zones::Version();
if (version >= VERSION_LATEST_CODO)
{
for (auto i = 0; i < Game::spawnVars->numSpawnVars; i++)
{
char** kvPair = Game::spawnVars->spawnVars[i];
auto key = kvPair[0];
auto val = kvPair[1];
const auto* key = kvPair[0];
const auto* val = kvPair[1];
bool isSpecOps = strncmp(key, "script_specialops", 17) == 0;
bool isSpecOpsOnly = val[0] == '1' && val[1] == '\0';
auto isSpecOps = std::strncmp(key, "script_specialops", 17) == 0;
auto isSpecOpsOnly = (val[0] == '1') && (val[1] == '\0');
if (isSpecOps && isSpecOpsOnly)
{
@ -199,8 +199,7 @@ namespace Components
}
}
// Passthrough to the game's own IsDynClassname
return Utils::Hook::Call<BOOL(char*)>(0x444810)(a1);
return Utils::Hook::Call<BOOL(const char*)>(0x444810)(classname); // IsDynClassname
}
void QuickPatch::CL_KeyEvent_OnEscape()
@ -248,7 +247,7 @@ namespace Components
Utils::Hook(0x4F66A3, CL_KeyEvent_ConsoleEscape_Stub, HOOK_JUMP).install()->quick();
// Intermission time dvar
Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::dvar_flag::DVAR_NONE, "Time in seconds before match server loads the next map");
Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::DVAR_NONE, "Time in seconds before match server loads the next map");
g_antilag = Game::Dvar_RegisterBool("g_antilag", true, Game::DVAR_CODINFO, "Perform antilag");
Utils::Hook(0x5D6D56, QuickPatch::ClientEventsFireWeaponStub, HOOK_JUMP).install()->quick();
@ -328,7 +327,7 @@ namespace Components
// Numerical ping (cg_scoreboardPingText 1)
Utils::Hook::Set<BYTE>(0x45888E, 1);
Utils::Hook::Set<BYTE>(0x45888C, Game::dvar_flag::DVAR_CHEAT);
Utils::Hook::Set<BYTE>(0x45888C, Game::DVAR_CHEAT);
// increase font sizes for chat on higher resolutions
static float float13 = 13.0f;
@ -404,7 +403,6 @@ namespace Components
// fs_game fixes
Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles
Utils::Hook::Set<BYTE>(0x4081FD, 0xEB); // defaultweapon
Utils::Hook::Set<BYTE>(0x452C1D, 0xEB); // LoadObj weaponDefs
// filesystem init default_mp.cfg check
Utils::Hook::Nop(0x461A9E, 5);
@ -683,7 +681,7 @@ namespace Components
Utils::Hook::Set<bool>(0x60AE2B, true);
// Disable cheat protection for dvars
Utils::Hook::Set<BYTE>(0x647682, 0xEB);
Utils::Hook::Set<BYTE>(0x646515, 0xEB); // Dvar_IsCheatProtected
#else
// Remove missing tag message
Utils::Hook::Nop(0x4EBF1A, 5);

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@ -23,7 +23,7 @@ namespace Components
static void ClientEventsFireWeaponStub();
static void ClientEventsFireWeaponMeleeStub();
static BOOL IsDynClassnameStub(char* a1);
static BOOL IsDynClassnameStub(const char* classname);
static void CL_KeyEvent_OnEscape();
static void CL_KeyEvent_ConsoleEscape_Stub();

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@ -78,8 +78,8 @@ namespace Components
Scheduler::Once([]
{
RCon::RconPassword = Dvar::Register<const char*>("rcon_password", "", Game::dvar_flag::DVAR_NONE, "The password for rcon");
RCon::RconLogRequests = Dvar::Register<bool>("rcon_log_requests", false, Game::dvar_flag::DVAR_NONE, "Print remote commands in the output log");
RCon::RconPassword = Dvar::Register<const char*>("rcon_password", "", Game::DVAR_NONE, "The password for rcon");
RCon::RconLogRequests = Dvar::Register<bool>("rcon_log_requests", false, Game::DVAR_NONE, "Print remote commands in the output log");
}, Scheduler::Pipeline::MAIN);
Network::OnPacket("rcon", [](const Network::Address& address, [[maybe_unused]] const std::string& data)

View File

@ -2,26 +2,74 @@
namespace Components
{
void* RawFiles::LoadModdableRawfileFunc(const char* filename)
char* RawFiles::ReadRawFile(const char* filename, char* buf, int size)
{
return Game::LoadModdableRawfile(0, filename);
auto fileHandle = 0;
auto fileSize = Game::FS_FOpenFileRead(filename, &fileHandle);
if (fileHandle != 0)
{
if ((fileSize + 1) <= size)
{
Game::FS_Read(buf, fileSize, fileHandle);
buf[fileSize] = 0;
Game::FS_FCloseFile(fileHandle);
return buf;
}
Game::FS_FCloseFile(fileHandle);
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Ignoring raw file '{}' as it exceeds buffer size {} > {}\n", filename, fileSize, size);
}
auto* rawfile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_RAWFILE, filename).rawfile;
if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_RAWFILE, filename))
{
return nullptr;
}
Game::DB_GetRawBuffer(rawfile, buf, size);
return buf;
}
char* RawFiles::GetMenuBuffer(const char* filename)
{
auto fileHandle = 0;
auto fileSize = Game::FS_FOpenFileRead(filename, &fileHandle);
if (fileHandle != 0)
{
if (fileSize < 0x8000)
{
auto* buffer = static_cast<char*>(Game::Z_VirtualAlloc(fileSize + 1));
Game::FS_Read(buffer, fileSize, fileHandle);
Game::FS_FCloseFile(fileHandle);
return buffer;
}
Game::FS_FCloseFile(fileHandle);
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Menu file too large: {} is {}, max allowed is {}\n", filename, fileSize, 0x8000);
}
auto* rawfile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_RAWFILE, filename).rawfile;
if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_RAWFILE, filename))
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Menu file not found: {}, using default\n", filename);
return nullptr;
}
auto* buffer = static_cast<char*>(Game::Z_VirtualAlloc(rawfile->len + 1));
Game::DB_GetRawBuffer(rawfile, buffer, rawfile->len + 1);
return buffer;
}
RawFiles::RawFiles()
{
Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
//Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick(); // Arena parsing, handled by usermap hook
Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
//Utils::Hook(0x609832, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
Utils::Hook::Nop(0x61AB76, 2);
Utils::Hook(0x4DA0D0, ReadRawFile, HOOK_JUMP).install()->quick();
Utils::Hook(0x631640, GetMenuBuffer, HOOK_JUMP).install()->quick();
Command::Add("dumpraw", [](Command::Params* params)
{
if (params->size() < 2)
@ -38,9 +86,9 @@ namespace Components
return;
}
const char* data = Game::LoadModdableRawfile(0, file.getName().data());
const char* data = Game::Scr_AddSourceBuffer(nullptr, file.getName().data(), nullptr, false);
if (data)
if (data != nullptr)
{
Utils::IO::WriteFile("raw/" + file.getName(), data);
Logger::Print("File '{}' written to raw!\n", file.getName());

View File

@ -7,6 +7,8 @@ namespace Components
public:
RawFiles();
static void* LoadModdableRawfileFunc(const char* filename);
private:
static char* ReadRawFile(const char* filename, char* buf, int size);
static char* GetMenuBuffer(const char* filename);
};
}

View File

@ -149,7 +149,7 @@ namespace Components
Utils::Hook(0x467C03, RawMouse::IN_Init, HOOK_CALL).install()->quick();
Utils::Hook(0x64D095, RawMouse::IN_Init, HOOK_JUMP).install()->quick();
RawMouse::M_RawInput = Dvar::Register<bool>("m_rawinput", true, Game::dvar_flag::DVAR_ARCHIVE, "Use raw mouse input, Improves accuracy & has better support for higher polling rates. Use in_restart to take effect if not enabled.");
RawMouse::M_RawInput = Dvar::Register<bool>("m_rawinput", true, Game::DVAR_ARCHIVE, "Use raw mouse input, Improves accuracy & has better support for higher polling rates. Use in_restart to take effect if not enabled.");
Window::OnWndMessage(WM_INPUT, RawMouse::OnRawInput);
Window::OnCreate(RawMouse::IN_RawMouse_Init);

View File

@ -177,7 +177,7 @@ namespace Components
auto entities = Game::g_entities;
for (auto i = 0u; i < 0x800u; i++)
for (std::size_t i = 0; i < Game::MAX_GENTITIES; ++i)
{
auto* ent = &entities[i];
@ -229,7 +229,7 @@ namespace Components
auto scene = Game::scene;
for (auto i = 0; i < scene->sceneModelCount; i++)
for (auto i = 0; i < scene->sceneModelCount; ++i)
{
if (!scene->sceneModel[i].model)
continue;
@ -255,23 +255,27 @@ namespace Components
if (!val) return;
// Ingame only
int clientNum = Game::CG_GetClientNum();
if (!Game::CL_IsCgameInitialized() ||
clientNum >= 18 ||
clientNum < 0 ||
Game::g_entities[clientNum].client == nullptr) {
auto clientNum = Game::CG_GetClientNum();
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
// Ingame only & player only
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
{
return;
}
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
const auto mapName = Dvar::Var("mapname").get<const char*>();
auto scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
auto gfxAsset = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName));
if (gfxAsset == nullptr)
{
return;
}
auto world = gfxAsset->asset.header.gfxWorld;
auto drawDistance = r_playerDrawDebugDistance.get<int>();
auto sqrDist = drawDistance * drawDistance;
@ -284,7 +288,7 @@ namespace Components
if (!scene->sceneModel[i].model)
continue;
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
if (Utils::Maths::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
{
auto b = scene->sceneModel[i].model->bounds;
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
@ -297,12 +301,11 @@ namespace Components
}
}
break;
case 2:
for (auto i = 0; i < scene->sceneDObjCount; i++)
{
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].cull.bounds.midPoint) < sqrDist)
if (Utils::Maths::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].cull.bounds.midPoint) < sqrDist)
{
scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
@ -320,14 +323,13 @@ namespace Components
}
}
break;
case 3:
// Static models
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
{
auto staticModel = world->dpvs.smodelDrawInsts[i];
if (Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin) < sqrDist)
if (Utils::Maths::Vec3SqrDistance(playerPosition, staticModel.placement.origin) < sqrDist)
{
if (staticModel.model)
{
@ -344,6 +346,8 @@ namespace Components
}
}
break;
default:
break;
}
}
@ -353,41 +357,45 @@ namespace Components
if (!val) return;
// Ingame only
int clientNum = Game::CG_GetClientNum();
if (!Game::CL_IsCgameInitialized() ||
clientNum >= 18 ||
clientNum < 0 ||
Game::g_entities[clientNum].client == nullptr) {
auto clientNum = Game::CG_GetClientNum();
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
// Ingame only & player only
if (!Game::CL_IsCgameInitialized() || clientEntity->client == nullptr)
{
return;
}
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
const auto mapName = Dvar::Var("mapname").get<const char*>();
auto scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
auto gfxAsset = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName));
if (gfxAsset == nullptr)
{
return;
}
auto world = gfxAsset->asset.header.gfxWorld;
auto drawDistance = r_playerDrawDebugDistance.get<int>();
auto sqrDist = drawDistance * drawDistance;
switch (val) {
switch (val)
{
case 1:
for (auto i = 0; i < scene->sceneModelCount; i++)
{
if (!scene->sceneModel[i].model)
continue;
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
if (Utils::Maths::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < static_cast<float>(sqrDist))
{
Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
}
}
break;
case 2:
for (auto i = 0; i < scene->sceneDObjCount; i++)
{
@ -395,7 +403,7 @@ namespace Components
{
for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
{
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].placement.origin) < sqrDist)
if (Utils::Maths::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].placement.origin) < static_cast<float>(sqrDist))
{
Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
}
@ -403,7 +411,6 @@ namespace Components
}
}
break;
case 3:
// Static models
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
@ -411,14 +418,16 @@ namespace Components
auto staticModel = world->dpvs.smodelDrawInsts[i];
if (staticModel.model)
{
auto dist = Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin);
if (dist < sqrDist)
const auto dist = Utils::Maths::Vec3SqrDistance(playerPosition, staticModel.placement.origin);
if (dist < static_cast<float>(sqrDist))
{
Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
}
}
}
break;
default:
break;
}
}
@ -467,14 +476,14 @@ namespace Components
Utils::Hook(0x536A80, Renderer::BackendFrameStub, HOOK_JUMP).install()->quick();
// Begin device recovery (not D3D9Ex)
Utils::Hook(0x508298, []()
Utils::Hook(0x508298, []
{
Game::DB_BeginRecoverLostDevice();
Renderer::BeginRecoverDeviceSignal();
}, HOOK_CALL).install()->quick();
// End device recovery (not D3D9Ex)
Utils::Hook(0x508355, []()
Utils::Hook(0x508355, []
{
Renderer::EndRecoverDeviceSignal();
Game::DB_EndRecoverLostDevice();

View File

@ -67,9 +67,9 @@ namespace Components
Pipelines[type].execute();
}
void Scheduler::REndFrame_Hk()
void Scheduler::ScrPlace_EndFrame_Hk()
{
Utils::Hook::Call<void()>(0x50AB20)();
Utils::Hook::Call<void()>(0x4AA720)();
Execute(Pipeline::RENDERER);
}
@ -165,9 +165,7 @@ namespace Components
}
});
Utils::Hook(0x4DBE9A, REndFrame_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x518D5C, REndFrame_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5ACBA3, REndFrame_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5ACB9E, ScrPlace_EndFrame_Hk, HOOK_CALL).install()->quick();
// Hook G_Glass_Update so we may fix TLS issues
Utils::Hook(0x416049, ServerFrame_Hk, HOOK_CALL).install()->quick();

View File

@ -59,7 +59,7 @@ namespace Components
static void Execute(Pipeline type);
static void REndFrame_Hk();
static void ScrPlace_EndFrame_Hk();
static void ServerFrame_Hk();
static void ClientFrame_Hk(int localClientNum);
static void MainFrame_Hk();

View File

@ -64,5 +64,6 @@ namespace Components
{
// Server command receive hook
Utils::Hook(0x59449F, ServerCommands::CG_DeployServerCommand_Stub).install()->quick();
Utils::Hook::Nop(0x5944A4, 6);
}
}

View File

@ -217,7 +217,7 @@ namespace Components
else
{
// Score and ping are irrelevant
const auto* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData_t*>(0x1081C00), i);
const auto* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData*>(0x1081C00), i);
if (!namePtr || !namePtr[0]) continue;
name = namePtr;

View File

@ -27,11 +27,11 @@ namespace Components
{
return &ServerList::OnlineList;
}
else if (ServerList::IsOfflineList())
if (ServerList::IsOfflineList())
{
return &ServerList::OfflineList;
}
else if (ServerList::IsFavouriteList())
if (ServerList::IsFavouriteList())
{
return &ServerList::FavouriteList;
}
@ -289,6 +289,7 @@ namespace Components
{
Logger::Print("Could not resolve address for {}:{}", masterServerName, masterPort);
Toast::Show("cardicon_headshot", "^1Error", Utils::String::VA("Could not resolve address for %s:%u", masterServerName, masterPort), 5000);
useMasterServer = false;
return;
}
@ -778,14 +779,14 @@ namespace Components
Scheduler::Once([]
{
ServerList::UIServerSelected = Dvar::Register<bool>("ui_serverSelected", false,
Game::dvar_flag::DVAR_NONE, "Whether a server has been selected in the serverlist");
Game::DVAR_NONE, "Whether a server has been selected in the serverlist");
ServerList::UIServerSelectedMap = Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan",
Game::dvar_flag::DVAR_NONE, "Map of the selected server");
Game::DVAR_NONE, "Map of the selected server");
ServerList::NETServerQueryLimit = Dvar::Register<int>("net_serverQueryLimit", 1,
1, 10, Dedicated::IsEnabled() ? Game::dvar_flag::DVAR_NONE : Game::dvar_flag::DVAR_ARCHIVE, "Amount of server queries per frame");
1, 10, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server queries per frame");
ServerList::NETServerFrames = Dvar::Register<int>("net_serverFrames", 30,
1, 60, Dedicated::IsEnabled() ? Game::dvar_flag::DVAR_NONE : Game::dvar_flag::DVAR_ARCHIVE, "Amount of server query frames per second");
1, 60, Dedicated::IsEnabled() ? Game::DVAR_NONE : Game::DVAR_ARCHIVE, "Amount of server query frames per second");
}, Scheduler::Pipeline::MAIN);
// Fix ui_netsource dvar
@ -828,8 +829,8 @@ namespace Components
// Set default masterServerName + port and save it
Utils::Hook::Set<const char*>(0x60AD92, "master.xlabs.dev");
Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_ARCHIVE); // masterServerName
Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_ARCHIVE); // masterPort
Utils::Hook::Set<BYTE>(0x60AD90, Game::DVAR_NONE); // masterServerName
Utils::Hook::Set<BYTE>(0x60ADC6, Game::DVAR_NONE); // masterPort
// Add server list feeder
UIFeeder::Add(2.0f, ServerList::GetServerCount, ServerList::GetServerText, ServerList::SelectServer);

View File

@ -37,7 +37,7 @@ namespace Components
{
Network::SendCommand(delayData->target, delayData->command, delayData->data);
delete delayData;
}, Scheduler::Pipeline::SERVER, 500ms + std::chrono::milliseconds(std::rand() % 200));
}, Scheduler::Pipeline::MAIN, 500ms + std::chrono::milliseconds(std::rand() % 200));
#else
std::lock_guard _(Session::Mutex);

View File

@ -198,7 +198,8 @@ namespace Components
// First check if all versions are present
for (int i = 156;; ++i)
{
FileSystem::File definition(Utils::String::VA("%s/%d.json", filename.data(), i));
// We're on DB thread (OnLoad) so use DB thread for FS
FileSystem::File definition(Utils::String::VA("%s/%d.json", filename.data(), i), Game::FsThread::FS_THREAD_DATABASE);
if (!definition.exists()) break;
std::vector<std::vector<std::string>> enumContainer;

View File

@ -1599,10 +1599,10 @@ namespace Components
{
currentColorTable = &colorTableDefault;
cg_newColors = Dvar::Register<bool>("cg_newColors", true, Game::dvar_flag::DVAR_ARCHIVE, "Use Warfare 2 color code style.");
cg_fontIconAutocomplete = Dvar::Register<bool>("cg_fontIconAutocomplete", true, Game::dvar_flag::DVAR_ARCHIVE, "Show autocomplete for fonticons when typing.");
cg_fontIconAutocompleteHint = Dvar::Register<bool>("cg_fontIconAutocompleteHint", true, Game::dvar_flag::DVAR_ARCHIVE, "Show hint text in autocomplete for fonticons.");
sv_customTextColor = Game::Dvar_RegisterColor("sv_customTextColor", 1, 0.7f, 0, 1, Game::dvar_flag::DVAR_CODINFO, "Color for the extended color code.");
cg_newColors = Dvar::Register<bool>("cg_newColors", true, Game::DVAR_ARCHIVE, "Use Warfare 2 color code style.");
cg_fontIconAutocomplete = Dvar::Register<bool>("cg_fontIconAutocomplete", true, Game::DVAR_ARCHIVE, "Show autocomplete for fonticons when typing.");
cg_fontIconAutocompleteHint = Dvar::Register<bool>("cg_fontIconAutocompleteHint", true, Game::DVAR_ARCHIVE, "Show hint text in autocomplete for fonticons.");
sv_customTextColor = Game::Dvar_RegisterColor("sv_customTextColor", 1, 0.7f, 0, 1, Game::DVAR_CODINFO, "Color for the extended color code.");
// Initialize font icons when initializing UI
Utils::Hook(0x4B5422, UI_Init_Hk, HOOK_CALL).install()->quick();
@ -1617,11 +1617,11 @@ namespace Components
Utils::Hook(0x417770, ColorIndex, HOOK_JUMP).install()->quick();
// Add a colorblind mode for team colors
r_colorBlind = Dvar::Register<bool>("r_colorBlind", false, Game::dvar_flag::DVAR_ARCHIVE, "Use color-blindness-friendly colors");
r_colorBlind = Dvar::Register<bool>("r_colorBlind", false, Game::DVAR_ARCHIVE, "Use color-blindness-friendly colors");
// A dark red
g_ColorBlind_EnemyTeam = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::dvar_flag::DVAR_ARCHIVE, "Enemy team color for colorblind mode");
g_ColorBlind_EnemyTeam = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::DVAR_ARCHIVE, "Enemy team color for colorblind mode");
// A bright yellow
g_ColorBlind_MyTeam = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::dvar_flag::DVAR_ARCHIVE, "Ally team color for colorblind mode");
g_ColorBlind_MyTeam = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::DVAR_ARCHIVE, "Ally team color for colorblind mode");
// Replace team colors with colorblind team colors when colorblind is enabled
Utils::Hook(0x406530, GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();

View File

@ -19,7 +19,7 @@ namespace Components
void Theatre::RecordGamestateStub()
{
int sequence = (*Game::serverMessageSequence - 1);
Game::FS_Write(&sequence, 4, *Game::demoFile);
Game::FS_WriteToDemo(&sequence, 4, *Game::demoFile);
}
void Theatre::StoreBaseline(PBYTE snapshotMsg)
@ -62,10 +62,10 @@ namespace Components
int byte8 = 8;
char byte0 = 0;
Game::FS_Write(&byte0, 1, *Game::demoFile);
Game::FS_Write(Game::serverMessageSequence, 4, *Game::demoFile);
Game::FS_Write(&fileCompressedSize, 4, *Game::demoFile);
Game::FS_Write(&byte8, 4, *Game::demoFile);
Game::FS_WriteToDemo(&byte0, 1, *Game::demoFile);
Game::FS_WriteToDemo(Game::serverMessageSequence, 4, *Game::demoFile);
Game::FS_WriteToDemo(&fileCompressedSize, 4, *Game::demoFile);
Game::FS_WriteToDemo(&byte8, 4, *Game::demoFile);
for (int i = 0; i < compressedSize; i += 1024)
{
@ -73,11 +73,11 @@ namespace Components
if (i + size >= sizeof(cmpData))
{
Logger::Print("Error: Writing compressed demo baseline exceeded buffer\n");
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Writing compressed demo baseline exceeded buffer\n");
break;
}
Game::FS_Write(&cmpData[i], size, *Game::demoFile);
Game::FS_WriteToDemo(&cmpData[i], size, *Game::demoFile);
}
}
@ -342,8 +342,8 @@ namespace Components
Theatre::Theatre()
{
Dvar::Register<bool>("cl_autoRecord", true, Game::dvar_flag::DVAR_ARCHIVE, "Automatically record games.");
Dvar::Register<int>("cl_demosKeep", 30, 1, 999, Game::dvar_flag::DVAR_ARCHIVE, "How many demos to keep with autorecord.");
Dvar::Register<bool>("cl_autoRecord", true, Game::DVAR_ARCHIVE, "Automatically record games.");
Dvar::Register<int>("cl_demosKeep", 30, 1, 999, Game::DVAR_ARCHIVE, "How many demos to keep with autorecord.");
Utils::Hook(0x5A8370, Theatre::GamestateWriteStub, HOOK_CALL).install()->quick();
Utils::Hook(0x5A85D2, Theatre::RecordGamestateStub, HOOK_CALL).install()->quick();

View File

@ -5,30 +5,16 @@ namespace Components
std::queue<Toast::UIToast> Toast::Queue;
std::mutex Toast::Mutex;
void Toast::Show(const std::string& image, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback)
void Toast::Show(const std::string& image, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback)
{
Game::Material* material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, image.data()).material;
return Show(material, title, description, length, callback);
}
void Toast::Show(Game::Material* material, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback)
void Toast::Show(Game::Material* material, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback)
{
Toast::Mutex.lock();
Toast::Queue.push({ material, Utils::String::ToUpper(title), description, length, 0, callback });
Toast::Mutex.unlock();
}
std::string Toast::GetIcon()
{
char ourPath[MAX_PATH] = { 0 };
std::string file(ourPath, GetModuleFileNameA(GetModuleHandle(nullptr), ourPath, sizeof(ourPath)));
auto pos = file.find_last_of("/\\");
if (pos != std::string::npos) file = file.substr(0, pos);
file.append("\\iw4x\\images\\icon.png");
Utils::String::Replace(file, "/", "\\");
return file;
std::lock_guard _(Mutex);
Queue.push({material, Utils::String::ToUpper(title), description, length, 0, callback});
}
void Toast::Draw(UIToast* toast)
@ -51,9 +37,14 @@ namespace Components
float fontSize = 0.9f;
float descSize = 0.9f;
Game::Material* white = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "white").material; if (!white) return;
Game::Font_s* font = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/objectiveFont").font; if (!font) return;
Game::Font_s* descfont = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/normalFont").font; if (!descfont) return;
Game::Font_s* font = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/objectiveFont").font;
Game::Font_s* descfont = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/normalFont").font;
if (font == nullptr || descfont == nullptr)
{
return;
}
Game::vec4_t wColor = { 1.0f, 1.0f, 1.0f, 1.0f };
Game::vec4_t bgColor = { 0.0f, 0.0f, 0.0f, 0.8f };
Game::vec4_t borderColor = { 1.0f, 1.0f, 1.0f, 0.2f };
@ -64,7 +55,7 @@ namespace Components
if (Game::Sys_Milliseconds() < startTime || (startTime + duration) < Game::Sys_Milliseconds()) return;
// Fadein stuff
else if (Game::Sys_Milliseconds() - startTime < slideTime)
if (Game::Sys_Milliseconds() - startTime < slideTime)
{
int diffH = Renderer::Height() / 5;
int diff = Game::Sys_Milliseconds() - startTime;
@ -88,8 +79,8 @@ namespace Components
// Calculate width data
int iOffset = (bHeight - imgDim) / 2;
int iOffsetLeft = iOffset * 2;
float titleSize = Game::R_TextWidth(toast->title.data(), 0x7FFFFFFF, font) * fontSize;
float descrSize = Game::R_TextWidth(toast->desc.data(), 0x7FFFFFFF, descfont) * descSize;
float titleSize = Game::R_TextWidth(toast->title.data(), std::numeric_limits<int>::max(), font) * fontSize;
float descrSize = Game::R_TextWidth(toast->desc.data(), std::numeric_limits<int>::max(), descfont) * descSize;
float bWidth = iOffsetLeft * 3 + imgDim + std::max(titleSize, descrSize);
// Make stuff divisible by 2
@ -99,33 +90,40 @@ namespace Components
bHeight += (bHeight % 2);
// Background
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2), bWidth * 1.0f, bHeight * 1.0f, 0, 0, 1.0f, 1.0f, bgColor, white);
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2), bWidth * 1.0f, bHeight * 1.0f, 0, 0, 1.0f, 1.0f, bgColor, *Game::whiteMaterial);
// Border
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 - border), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, white); // Left
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + bWidth), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, white); // Right
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2 - border), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, white); // Top
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height + bHeight / 2), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, white); // Bottom
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 - border), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Left
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + bWidth), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Right
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2 - border), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Top
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height + bHeight / 2), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Bottom
// Image
Game::Material* image = toast->image;
if (!Materials::IsValid(image)) image = Game::DB_FindXAssetDefaultHeaderInternal(Game::XAssetType::ASSET_TYPE_MATERIAL).material;
if (!Materials::IsValid(image))
{
image = Game::DB_FindXAssetDefaultHeaderInternal(Game::XAssetType::ASSET_TYPE_MATERIAL).material;
}
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + iOffsetLeft), static_cast<float>(height - bHeight / 2 + iOffset), imgDim * 1.0f, imgDim * 1.0f, 0, 0, 1.0f, 1.0f, wColor, image);
// Text
float leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
float rightText = width / 2 + bWidth / 2 - cornerSize - iOffsetLeft;
Game::R_AddCmdDrawText(toast->title.data(), 0x7FFFFFFF, font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
Game::R_AddCmdDrawText(toast->desc.data(), 0x7FFFFFFF, descfont, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 33), descSize, descSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Description
Game::R_AddCmdDrawText(toast->title.data(), std::numeric_limits<int>::max(), font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
Game::R_AddCmdDrawText(toast->desc.data(), std::numeric_limits<int>::max(), descfont, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 33), descSize, descSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Description
}
void Toast::Handler()
{
if (Toast::Queue.empty()) return;
if (Queue.empty())
{
return;
}
std::lock_guard<std::mutex> _(Toast::Mutex);
std::lock_guard _(Mutex);
Toast::UIToast* toast = &Toast::Queue.front();
UIToast* toast = &Queue.front();
// Set start time
if (!toast->start)
@ -136,30 +134,28 @@ namespace Components
if ((toast->start + toast->length) < Game::Sys_Milliseconds())
{
if (toast->callback) toast->callback();
Toast::Queue.pop();
Queue.pop();
}
else
{
Toast::Draw(toast);
Draw(toast);
}
}
Toast::Toast()
{
if (Dedicated::IsEnabled() || Monitor::IsEnabled()) return;
if (Dedicated::IsEnabled() || Monitor::IsEnabled() || ZoneBuilder::IsEnabled())
{
return;
}
Scheduler::OnGameInitialized(Toast::Handler, Scheduler::Pipeline::RENDERER);
Scheduler::Loop(Handler, Scheduler::Pipeline::RENDERER);
#ifdef _DEBUG
#ifdef TEST_TOAST
Command::Add("testtoast", []([[maybe_unused]] Command::Params* params)
{
Toast::Show("cardicon_prestige10", "Test", "This is a test toast", 3000);
Show("cardicon_prestige10", "Test", "This is a test toast", 3000);
});
#endif
}
Toast::~Toast()
{
Toast::Queue = std::queue<Toast::UIToast>();
}
}

View File

@ -6,12 +6,8 @@ namespace Components
{
public:
Toast();
~Toast();
static void Show(const std::string& image, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
static void Show(Game::Material* material, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
static std::string GetIcon();
static void Show(const std::string& image, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback = Utils::Slot<void()>());
static void Show(Game::Material* material, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback = Utils::Slot<void()>());
private:
class UIToast

View File

@ -383,9 +383,9 @@ namespace Components
Scheduler::Once([]
{
Dvar::Register<const char*>("ui_map_long", "Afghan", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_map_name", "mp_afghan", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_map_desc", "", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_map_long", "Afghan", Game::DVAR_NONE, "");
Dvar::Register<const char*>("ui_map_name", "mp_afghan", Game::DVAR_NONE, "");
Dvar::Register<const char*>("ui_map_desc", "", Game::DVAR_NONE, "");
}, Scheduler::Pipeline::MAIN);
// Get feeder item count

View File

@ -1,4 +1,5 @@
#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
@ -51,6 +52,7 @@ namespace Components
if (name == nullptr)
{
Game::Scr_ParamError(0, "^1SetName: Illegal parameter!\n");
return;
}
Logger::Debug("Setting name of {} to {}", ent->s.number, name);
@ -62,10 +64,35 @@ namespace Components
{
const auto* ent = Game::GetPlayerEntity(entref);
Logger::Debug("Resetting name of {} ", ent->s.number);
Logger::Debug("Resetting name of {}", ent->s.number);
UserInfoOverrides[ent->s.number].erase("name");
Game::ClientUserinfoChanged(ent->s.number);
});
Script::AddMethod("SetClanTag", [](Game::scr_entref_t entref) // gsc: self SetClanTag(<string>)
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto* clanName = Game::Scr_GetString(0);
if (clanName == nullptr)
{
Game::Scr_ParamError(0, "^1SetClanTag: Illegal parameter!\n");
return;
}
Logger::Debug("Setting clanName of {} to {}", ent->s.number, clanName);
UserInfoOverrides[ent->s.number]["clanAbbrev"] = clanName;
Game::ClientUserinfoChanged(ent->s.number);
});
Script::AddMethod("ResetClanTag", [](Game::scr_entref_t entref) // gsc: self ResetClanTag()
{
const auto* ent = Game::GetPlayerEntity(entref);
Logger::Debug("Resetting clanName of {}", ent->s.number);
UserInfoOverrides[ent->s.number].erase("clanAbbrev");
Game::ClientUserinfoChanged(ent->s.number);
});
}
UserInfo::UserInfo()

View File

@ -0,0 +1,137 @@
#include <STDInclude.hpp>
namespace Components
{
std::vector<std::string> VisionFile::DvarExceptions =
{
"r_pretess",
};
std::unordered_map<std::string, std::string> VisionFile::VisionReplacements
{
{"511", "r_glow"},
{"516", "r_glowRadius0"},
{"512", "r_glowBloomCutoff"},
{"513", "r_glowBloomDesaturation"},
{"514", "r_glowBloomIntensity0"},
{"520", "r_filmEnable"},
{"522", "r_filmContrast"},
{"521", "r_filmBrightness"},
{"523", "r_filmDesaturation"},
{"524", "r_filmDesaturationDark"},
{"525", "r_filmInvert"},
{"526", "r_filmLightTint"},
{"527", "r_filmMediumTint"},
{"528", "r_filmDarkTint"},
{"529", "r_primaryLightUseTweaks"},
{"530", "r_primaryLightTweakDiffuseStrength"},
{"531", "r_primaryLightTweakSpecularStrength"},
};
bool VisionFile::ApplyExemptDvar(const char* dvarName, const char** buffer, const char* filename)
{
for (auto& exceptions : DvarExceptions)
{
if (!_stricmp(dvarName, exceptions.data()))
{
const auto* dvar = Game::Dvar_FindVar(dvarName);
const auto* parsedValue = Game::Com_ParseOnLine(buffer);
assert(dvar);
assert(parsedValue);
Game::Dvar_SetFromStringFromSource(dvar, parsedValue, Game::DvarSetSource::DVAR_SOURCE_INTERNAL);
Logger::Print("Overriding '{}' from '{}'\n", dvar->name, filename);
// Successfully found and tried to apply the string value to the dvar
return true;
}
}
return false;
}
bool VisionFile::LoadVisionSettingsFromBuffer(const char* buffer, const char* filename, Game::visionSetVars_t* settings)
{
assert(settings);
bool wasRead[21]{};
Game::Com_BeginParseSession(filename);
while (true)
{
auto* token = Game::Com_Parse(&buffer);
if (!*token)
{
break;
}
auto found = false;
auto fieldNum = 0;
const auto it = VisionReplacements.find(token);
for (fieldNum = 0; fieldNum < 21; ++fieldNum)
{
if (!wasRead[fieldNum] && !_stricmp((it == VisionReplacements.end()) ? token : it->second.data(), Game::visionDefFields[fieldNum].name))
{
found = true;
break;
}
}
if (!found)
{
if (!ApplyExemptDvar(token, &buffer, filename))
{
Logger::Warning(Game::CON_CHANNEL_SYSTEM, "WARNING: unknown dvar '{}' in file '{}'\n", token, filename);
Game::Com_SkipRestOfLine(&buffer);
}
continue;
}
token = Game::Com_ParseOnLine(&buffer);
if (ApplyTokenToField(fieldNum, token, settings))
{
wasRead[fieldNum] = true;
}
else
{
Logger::Warning(Game::CON_CHANNEL_SYSTEM, "WARNING: malformed dvar '{}' in file '{}'\n", token, filename);
Game::Com_SkipRestOfLine(&buffer);
}
}
Game::Com_EndParseSession();
return true;
}
__declspec(naked) bool VisionFile::LoadVisionSettingsFromBuffer_Stub()
{
__asm
{
push eax
pushad
push [esp + 0x24 + 0x8] // settings
push ebx // filename
push [esp + 0x24 + 0xC] // buffer
call LoadVisionSettingsFromBuffer
add esp, 0xC
mov [esp + 0x20], eax
popad
pop eax
ret
}
}
VisionFile::VisionFile()
{
AssertSize(Game::visField_t, 12);
// Place hook in LoadVisionFile function
Utils::Hook(0x59A98A, LoadVisionSettingsFromBuffer_Stub, HOOK_CALL).install()->quick();
}
}

View File

@ -0,0 +1,19 @@
#pragma once
namespace Components
{
class VisionFile : public Component
{
public:
VisionFile();
private:
static std::vector<std::string> DvarExceptions;
static std::unordered_map<std::string, std::string> VisionReplacements;
static bool ApplyExemptDvar(const char* dvarName, const char** buffer, const char* filename);
static bool LoadVisionSettingsFromBuffer(const char* buffer, const char* filename, Game::visionSetVars_t* settings);
static bool LoadVisionSettingsFromBuffer_Stub();
};
}

View File

@ -1,18 +1,17 @@
#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
Game::XAssetHeader Weapon::WeaponFileLoad(Game::XAssetType /*type*/, const std::string& filename)
Game::WeaponCompleteDef* Weapon::LoadWeaponCompleteDef(const char* name)
{
Game::XAssetHeader header = { nullptr };
// Try loading raw weapon
if (FileSystem::File(Utils::String::VA("weapons/mp/%s", filename.data())).exists())
if (auto* rawWeaponFile = Game::BG_LoadWeaponCompleteDefInternal("mp", name))
{
header.data = Game::BG_LoadWeaponDef_LoadObj(filename.data());
return rawWeaponFile;
}
return header;
auto* zoneWeaponFile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_WEAPON, name).weapon;
return Game::DB_IsXAssetDefault(Game::ASSET_TYPE_WEAPON, name) ? nullptr : zoneWeaponFile;
}
const char* Weapon::GetWeaponConfigString(int index)
@ -448,13 +447,104 @@ namespace Components
}
}
void __declspec(naked) Weapon::CG_UpdatePrimaryForAltModeWeapon_Stub()
{
__asm
{
mov eax, 0x440EB0 // BG_GetWeaponDef
call eax
add esp, 0x4
test eax, eax
jz null
// Game code
push 0x59E349
retn
null:
mov al, 1
ret
}
}
void __declspec(naked) Weapon::CG_SelectWeaponIndex_Stub()
{
__asm
{
mov eax, 0x440EB0 // BG_GetWeaponDef
call eax
add esp, 0x4
test eax, eax
jz null
// Game code
push 0x48BB2D
retn
null:
push 0x48BB1F // Exit function
ret
}
}
void __declspec(naked) Weapon::WeaponEntCanBeGrabbed_Stub()
{
using namespace Game;
__asm
{
cmp dword ptr [esp + 0x8], 0x0
jz touched
push 0x56E82C
retn
touched:
test dword ptr [edi + 0x2BC], PWF_DISABLE_WEAPON_PICKUP
jnz exit_func
// Game code
test eax, eax
jz continue_func
exit_func:
xor eax, eax
ret
continue_func:
push 0x56E84C
retn
}
}
void Weapon::AddScriptMethods()
{
Script::AddMethod("DisableWeaponPickup", [](Game::scr_entref_t entref)
{
const auto* ent = Game::GetPlayerEntity(entref);
ent->client->ps.weapCommon.weapFlags |= Game::PWF_DISABLE_WEAPON_PICKUP;
});
Script::AddMethod("EnableWeaponPickup", [](Game::scr_entref_t entref)
{
const auto* ent = Game::GetPlayerEntity(entref);
ent->client->ps.weapCommon.weapFlags &= ~Game::PWF_DISABLE_WEAPON_PICKUP;
});
}
Weapon::Weapon()
{
Weapon::PatchLimit();
Weapon::PatchConfigStrings();
PatchLimit();
PatchConfigStrings();
// Intercept weapon loading
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_WEAPON, Weapon::WeaponFileLoad);
// BG_LoadWEaponCompleteDef_FastFile
Utils::Hook(0x57B650, LoadWeaponCompleteDef, HOOK_JUMP).install()->quick();
// Disable warning if raw weapon file cannot be found
Utils::Hook::Nop(0x57AF60, 5);
// weapon asset existence check
Utils::Hook::Nop(0x408228, 5); // find asset header
@ -466,16 +556,18 @@ namespace Components
// Weapon swap fix
Utils::Hook::Nop(0x4B3670, 5);
Utils::Hook(0x57B4F0, LoadNoneWeaponHookStub).install()->quick();
// Don't load bounce sounds for now, it causes crashes
// TODO: Actually check the weaponfiles and/or reset the soundtable correctly!
//Utils::Hook::Nop(0x57A360, 5);
//Utils::Hook::Nop(0x57A366, 6);
Utils::Hook::Nop(0x5795E9, 2);
Utils::Hook(0x57B4F0, LoadNoneWeaponHookStub, HOOK_JUMP).install()->quick();
// Clear weapons independently from fs_game
//Utils::Hook::Nop(0x452C1D, 2);
//Utils::Hook::Nop(0x452C24, 5);
Utils::Hook::Nop(0x452C1D, 2);
Utils::Hook::Nop(0x452C24, 5);
Utils::Hook(0x59E341, CG_UpdatePrimaryForAltModeWeapon_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x48BB25, CG_SelectWeaponIndex_Stub, HOOK_JUMP).install()->quick();
AddScriptMethods();
AssertOffset(Game::playerState_s, Game::playerState_s::weapCommon.weapFlags, 0x2BC);
Utils::Hook(0x56E825, WeaponEntCanBeGrabbed_Stub, HOOK_JUMP).install()->quick();
}
}

View File

@ -13,7 +13,7 @@ namespace Components
Weapon();
private:
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, const std::string& filename);
static Game::WeaponCompleteDef* LoadWeaponCompleteDef(const char* name);
static void PatchLimit();
static void* LoadNoneWeaponHook();
static void LoadNoneWeaponHookStub();
@ -25,5 +25,11 @@ namespace Components
static void ParseConfigStrings();
static int ParseWeaponConfigStrings();
static int ClearConfigStrings(void* dest, int value, int size);
static void CG_UpdatePrimaryForAltModeWeapon_Stub();
static void CG_SelectWeaponIndex_Stub();
static void WeaponEntCanBeGrabbed_Stub();
static void AddScriptMethods();
};
}

View File

@ -165,8 +165,8 @@ namespace Components
Window::Window()
{
// Borderless window
Window::NoBorder = Dvar::Register<bool>("r_noborder", true, Game::dvar_flag::DVAR_ARCHIVE, "Do not use a border in windowed mode");
Window::NativeCursor = Dvar::Register<bool>("ui_nativeCursor", false, Game::dvar_flag::DVAR_ARCHIVE, "Display native cursor");
Window::NoBorder = Dvar::Register<bool>("r_noborder", true, Game::DVAR_ARCHIVE, "Do not use a border in windowed mode");
Window::NativeCursor = Dvar::Register<bool>("ui_nativeCursor", false, Game::DVAR_ARCHIVE, "Display native cursor");
Utils::Hook(0x507643, Window::StyleHookStub, HOOK_CALL).install()->quick();

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