[ClientCommand] Add entity dump function
This commit is contained in:
@ -46,6 +46,9 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x432180, 0xC3);
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Utils::Hook::Set<BYTE>(0x461930, 0xC3);
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// Used next to file system functions
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Utils::Hook::Set<BYTE>(0x47BC00, 0xC3);
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// Looking for stuff in the registry
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Utils::Hook::Nop(0x4826F8, 5);
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@ -30,7 +30,7 @@ namespace Components
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{
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const auto command = Utils::String::ToLower(name);
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ClientCommand::HandlersSV[command] = callback;
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HandlersSV[command] = callback;
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}
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void ClientCommand::ClientCommandStub(const int clientNum)
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@ -57,9 +57,9 @@ namespace Components
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void ClientCommand::AddCheatCommands()
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{
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ClientCommand::Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
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@ -71,9 +71,9 @@ namespace Components
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(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
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});
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ClientCommand::Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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ent->client->flags ^= Game::PLAYER_FLAG_UFO;
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@ -85,9 +85,9 @@ namespace Components
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(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
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});
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ClientCommand::Add("god", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("god", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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ent->flags ^= Game::FL_GODMODE;
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@ -99,9 +99,9 @@ namespace Components
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(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
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});
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ClientCommand::Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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ent->flags ^= Game::FL_DEMI_GODMODE;
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@ -113,9 +113,9 @@ namespace Components
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(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
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});
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ClientCommand::Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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ent->flags ^= Game::FL_NOTARGET;
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@ -127,11 +127,11 @@ namespace Components
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(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
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});
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ClientCommand::Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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assert(ent != nullptr);
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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Game::vec3_t origin, angles{0.f, 0.f, 0.f};
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@ -163,9 +163,9 @@ namespace Components
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Game::TeleportPlayer(ent, origin, angles);
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});
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ClientCommand::Add("give", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("give", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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if (!CheatsOk(ent))
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return;
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if (params->size() < 2)
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@ -236,19 +236,19 @@ namespace Components
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for (std::size_t i = 0; i < std::extent_v<decltype(Game::playerState_s::weaponsEquipped)>; ++i)
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{
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const auto index = ent->client->ps.weaponsEquipped[i];
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if (index != 0)
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if (index)
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{
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Game::Add_Ammo(ent, index, 0, 998, 1);
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}
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}
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});
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ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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assert(ent->client != nullptr);
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assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
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if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
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if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !CheatsOk(ent))
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return;
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Scheduler::Once([ent]
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@ -256,35 +256,35 @@ namespace Components
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ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
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ent->health = 0;
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ent->client->ps.stats[0] = 0;
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Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
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Game::player_die(ent, ent, ent, 100000, Game::MOD_SUICIDE, 0, nullptr, Game::HITLOC_NONE, 0);
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}, Scheduler::Pipeline::SERVER);
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});
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}
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void ClientCommand::AddDevelopmentCommands()
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{
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ClientCommand::Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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Game::SV_DropAllBots();
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});
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ClientCommand::Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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Game::Svcmd_EntityList_f();
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});
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ClientCommand::Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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Game::G_PrintEntities();
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});
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ClientCommand::Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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Logger::Print("Entity count = {}\n", Game::level->num_entities);
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});
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// Also known as: "vis"
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ClientCommand::Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (params->size() < 2)
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{
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@ -312,7 +312,7 @@ namespace Components
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
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});
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ClientCommand::Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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if (params->size() < 2)
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{
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@ -340,13 +340,23 @@ namespace Components
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
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});
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ClientCommand::Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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assert(ent != nullptr);
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ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
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Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
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});
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Add("dumpEntInfo", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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G_DumpEntityDebugInfoToConsole(false);
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});
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Add("dumpEntInfoCSV", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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G_DumpEntityDebugInfoToCSV("");
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});
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}
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void ClientCommand::AddScriptFunctions()
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@ -357,17 +367,123 @@ namespace Components
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});
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}
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const char* ClientCommand::EntInfoLine(const int entNum)
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{
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const auto* ent = &Game::g_entities[entNum];
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Game::XModel* model = nullptr;
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if (ent->model)
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{
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model = Game::G_GetModel(ent->model);
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}
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Game::vec3_t point, angles;
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point[0] = ent->r.currentOrigin[0] - (*Game::viewposNow)->current.vector[0];
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point[1] = ent->r.currentOrigin[1] - (*Game::viewposNow)->current.vector[1];
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point[2] = ent->r.currentOrigin[2] - (*Game::viewposNow)->current.vector[2];
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angles[0] = ent->r.currentAngles[0];
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angles[1] = ent->r.currentAngles[1];
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angles[2] = ent->r.currentAngles[2];
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const auto distance = std::sqrtf(point[0] * point[0] + point[1] * point[1]
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+ point[2] * point[2]);
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const auto* team = (ent->client) ? Game::CG_GetTeamName(ent->client->sess.cs.team) : "";
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const auto* scriptLinkName = (ent->script_linkName) ? Game::SL_ConvertToString(ent->script_linkName) : "";
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const auto* target = (ent->target) ? Game::SL_ConvertToString(ent->target) : "";
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const auto* targetName = (ent->targetname) ? Game::SL_ConvertToString(ent->targetname) : "";
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const auto* codeClassname = (ent->script_classname) ? Game::SL_ConvertToString(ent->script_classname) : "";
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const auto* classname = (ent->classname) ? Game::SL_ConvertToString(ent->classname) : "";
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const auto* eventType = (ent->s.eType < Game::ET_EVENTS) ? Game::G_GetEntityTypeName(ent) : "";
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// See description of the format string in the function G_DumpEntityDebugInfoToCSV
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// If empty it means the item does not exist in the current version of the game or it was not possible to reverse it
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return Utils::String::VA("%i,%s,%.0f,%s,%s,%s,%s,%s,%s,%s,%s,%s,%.0f %.0f %.0f,%.0f %.0f %.0f,%i\n",
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entNum, eventType, distance, classname, codeClassname, (model) ? model->name : "",
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targetName, target, "", scriptLinkName, team, "",
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point[0], point[1], point[2], angles[0], angles[1], angles[2], 0);
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}
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void ClientCommand::G_DumpEntityDebugInfoToConsole(bool logfileOnly)
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{
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const auto channel = logfileOnly ? Game::CON_CHANNEL_LOGFILEONLY : Game::CON_CHANNEL_SERVER;
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Logger::Print(channel, "=====================================================================================\n");
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Logger::Print(channel, "============(entity dump begin)\n");
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Logger::Print(channel,
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"Number,Type,Distance,Classname,Code Classname,Model,"
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"Targetname,Target,Script Noteworthy,Script Linkname,Team,ParentNum,Origin,Angles,SentToClients\n");
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for (auto i = 0; i < Game::MAX_GENTITIES; ++i)
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{
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if (&Game::g_entities[i] == nullptr)
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{
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continue;
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}
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const auto* line = EntInfoLine(i);
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assert(line);
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Logger::Print(channel, "%s", line);
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}
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Logger::Print(channel, "(end entity dump)============\n");
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Logger::Print(channel, "=====================================================================================\n");
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}
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void ClientCommand::G_DumpEntityDebugInfoToCSV(const char* filenameSuffix)
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{
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assert(filenameSuffix);
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const auto* fileName = Utils::String::VA("%s%s%s%s", "EntInfo", (*filenameSuffix) ? "_" : "", filenameSuffix, ".csv");
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Logger::Print(Game::CON_CHANNEL_SERVER, "Opening file \"{}\" for writing.\n", fileName);
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auto h = Game::FS_FOpenTextFileWrite(fileName);
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if (!h)
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{
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Logger::PrintError(Game::CON_CHANNEL_SERVER, "Couldn't open file \"{}\" for writing.\n", fileName);
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return;
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}
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Game::FS_Write("Number,Type,Distance,Classname,Code Classname,Model,Targetname,Target,Script Noteworthy,Script Linkname,Team,Paren"
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"tNum,Origin,Angles,SentToClients\n", 147, h);
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for (auto i = 0; i < Game::MAX_GENTITIES; ++i)
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{
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if (&Game::g_entities[i] == nullptr)
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{
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continue;
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}
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const auto* line = EntInfoLine(i);
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const auto lineLen = std::strlen(line);
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assert(line);
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assert(lineLen);
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Game::FS_Write(line, lineLen, h);
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}
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Game::FS_FCloseFile(h);
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Logger::Print(Game::CON_CHANNEL_SERVER, "Done writing file.\n");
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}
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ClientCommand::ClientCommand()
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{
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AssertOffset(Game::playerState_s, stats, 0x150);
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// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
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Utils::Hook(0x6259FA, ClientCommand::ClientCommandStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x6259FA, ClientCommandStub, HOOK_CALL).install()->quick();
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ClientCommand::AddCheatCommands();
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ClientCommand::AddScriptFunctions();
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AddCheatCommands();
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AddScriptFunctions();
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#ifdef _DEBUG
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ClientCommand::AddDevelopmentCommands();
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AddDevelopmentCommands();
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#endif
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}
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}
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@ -17,5 +17,9 @@ namespace Components
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static void AddCheatCommands();
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static void AddDevelopmentCommands();
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static void AddScriptFunctions();
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static const char* EntInfoLine(int entNum);
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static void G_DumpEntityDebugInfoToConsole(bool logfileOnly);
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static void G_DumpEntityDebugInfoToCSV(const char* filenameSuffix);
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};
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}
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Block a user