Merge pull request #471 from diamante0018/feature/entitydump-csv

[ClientCommand] Add entity dump function
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Dss0 2022-09-03 22:40:33 +02:00 committed by GitHub
commit c2c7d1187e
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8 changed files with 207 additions and 32 deletions

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@ -46,6 +46,9 @@ namespace Components
Utils::Hook::Set<BYTE>(0x432180, 0xC3);
Utils::Hook::Set<BYTE>(0x461930, 0xC3);
// Used next to file system functions
Utils::Hook::Set<BYTE>(0x47BC00, 0xC3);
// Looking for stuff in the registry
Utils::Hook::Nop(0x4826F8, 5);

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@ -30,7 +30,7 @@ namespace Components
{
const auto command = Utils::String::ToLower(name);
ClientCommand::HandlersSV[command] = callback;
HandlersSV[command] = callback;
}
void ClientCommand::ClientCommandStub(const int clientNum)
@ -57,9 +57,9 @@ namespace Components
void ClientCommand::AddCheatCommands()
{
ClientCommand::Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
@ -71,9 +71,9 @@ namespace Components
(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
});
ClientCommand::Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_UFO;
@ -85,9 +85,9 @@ namespace Components
(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
});
ClientCommand::Add("god", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("god", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
ent->flags ^= Game::FL_GODMODE;
@ -99,9 +99,9 @@ namespace Components
(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
});
ClientCommand::Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
ent->flags ^= Game::FL_DEMI_GODMODE;
@ -113,9 +113,9 @@ namespace Components
(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
});
ClientCommand::Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
ent->flags ^= Game::FL_NOTARGET;
@ -127,11 +127,11 @@ namespace Components
(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
});
ClientCommand::Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent != nullptr);
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
Game::vec3_t origin, angles{0.f, 0.f, 0.f};
@ -163,9 +163,9 @@ namespace Components
Game::TeleportPlayer(ent, origin, angles);
});
ClientCommand::Add("give", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("give", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
if (!CheatsOk(ent))
return;
if (params->size() < 2)
@ -236,19 +236,19 @@ namespace Components
for (std::size_t i = 0; i < std::extent_v<decltype(Game::playerState_s::weaponsEquipped)>; ++i)
{
const auto index = ent->client->ps.weaponsEquipped[i];
if (index != 0)
if (index)
{
Game::Add_Ammo(ent, index, 0, 998, 1);
}
}
});
ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent->client != nullptr);
assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !CheatsOk(ent))
return;
Scheduler::Once([ent]
@ -256,35 +256,35 @@ namespace Components
ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
ent->health = 0;
ent->client->ps.stats[0] = 0;
Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
Game::player_die(ent, ent, ent, 100000, Game::MOD_SUICIDE, 0, nullptr, Game::HITLOC_NONE, 0);
}, Scheduler::Pipeline::SERVER);
});
}
void ClientCommand::AddDevelopmentCommands()
{
ClientCommand::Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
Game::SV_DropAllBots();
});
ClientCommand::Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
Game::Svcmd_EntityList_f();
});
ClientCommand::Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
Game::G_PrintEntities();
});
ClientCommand::Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
Logger::Print("Entity count = {}\n", Game::level->num_entities);
});
// Also known as: "vis"
ClientCommand::Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (params->size() < 2)
{
@ -312,7 +312,7 @@ namespace Components
Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
});
ClientCommand::Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (params->size() < 2)
{
@ -340,13 +340,23 @@ namespace Components
Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
});
ClientCommand::Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent != nullptr);
ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
});
Add("dumpEntInfo", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
G_DumpEntityDebugInfoToConsole(false);
});
Add("dumpEntInfoCSV", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
G_DumpEntityDebugInfoToCSV("");
});
}
void ClientCommand::AddScriptFunctions()
@ -357,17 +367,123 @@ namespace Components
});
}
const char* ClientCommand::EntInfoLine(const int entNum)
{
const auto* ent = &Game::g_entities[entNum];
Game::XModel* model = nullptr;
if (ent->model)
{
model = Game::G_GetModel(ent->model);
}
Game::vec3_t point, angles;
point[0] = ent->r.currentOrigin[0] - (*Game::viewposNow)->current.vector[0];
point[1] = ent->r.currentOrigin[1] - (*Game::viewposNow)->current.vector[1];
point[2] = ent->r.currentOrigin[2] - (*Game::viewposNow)->current.vector[2];
angles[0] = ent->r.currentAngles[0];
angles[1] = ent->r.currentAngles[1];
angles[2] = ent->r.currentAngles[2];
const auto distance = std::sqrtf(point[0] * point[0] + point[1] * point[1]
+ point[2] * point[2]);
const auto* team = (ent->client) ? Game::CG_GetTeamName(ent->client->sess.cs.team) : "";
const auto* scriptLinkName = (ent->script_linkName) ? Game::SL_ConvertToString(ent->script_linkName) : "";
const auto* target = (ent->target) ? Game::SL_ConvertToString(ent->target) : "";
const auto* targetName = (ent->targetname) ? Game::SL_ConvertToString(ent->targetname) : "";
const auto* codeClassname = (ent->script_classname) ? Game::SL_ConvertToString(ent->script_classname) : "";
const auto* classname = (ent->classname) ? Game::SL_ConvertToString(ent->classname) : "";
const auto* eventType = (ent->s.eType < Game::ET_EVENTS) ? Game::G_GetEntityTypeName(ent) : "";
// See description of the format string in the function G_DumpEntityDebugInfoToCSV
// If empty it means the item does not exist in the current version of the game or it was not possible to reverse it
return Utils::String::VA("%i,%s,%.0f,%s,%s,%s,%s,%s,%s,%s,%s,%s,%.0f %.0f %.0f,%.0f %.0f %.0f,%i\n",
entNum, eventType, distance, classname, codeClassname, (model) ? model->name : "",
targetName, target, "", scriptLinkName, team, "",
point[0], point[1], point[2], angles[0], angles[1], angles[2], 0);
}
void ClientCommand::G_DumpEntityDebugInfoToConsole(bool logfileOnly)
{
const auto channel = logfileOnly ? Game::CON_CHANNEL_LOGFILEONLY : Game::CON_CHANNEL_SERVER;
Logger::Print(channel, "=====================================================================================\n");
Logger::Print(channel, "============(entity dump begin)\n");
Logger::Print(channel,
"Number,Type,Distance,Classname,Code Classname,Model,"
"Targetname,Target,Script Noteworthy,Script Linkname,Team,ParentNum,Origin,Angles,SentToClients\n");
for (auto i = 0; i < Game::MAX_GENTITIES; ++i)
{
if (&Game::g_entities[i] == nullptr)
{
continue;
}
const auto* line = EntInfoLine(i);
assert(line);
Logger::Print(channel, "%s", line);
}
Logger::Print(channel, "(end entity dump)============\n");
Logger::Print(channel, "=====================================================================================\n");
}
void ClientCommand::G_DumpEntityDebugInfoToCSV(const char* filenameSuffix)
{
assert(filenameSuffix);
const auto* fileName = Utils::String::VA("%s%s%s%s", "EntInfo", (*filenameSuffix) ? "_" : "", filenameSuffix, ".csv");
Logger::Print(Game::CON_CHANNEL_SERVER, "Opening file \"{}\" for writing.\n", fileName);
auto h = Game::FS_FOpenTextFileWrite(fileName);
if (!h)
{
Logger::PrintError(Game::CON_CHANNEL_SERVER, "Couldn't open file \"{}\" for writing.\n", fileName);
return;
}
Game::FS_Write("Number,Type,Distance,Classname,Code Classname,Model,Targetname,Target,Script Noteworthy,Script Linkname,Team,Paren"
"tNum,Origin,Angles,SentToClients\n", 147, h);
for (auto i = 0; i < Game::MAX_GENTITIES; ++i)
{
if (&Game::g_entities[i] == nullptr)
{
continue;
}
const auto* line = EntInfoLine(i);
const auto lineLen = std::strlen(line);
assert(line);
assert(lineLen);
Game::FS_Write(line, lineLen, h);
}
Game::FS_FCloseFile(h);
Logger::Print(Game::CON_CHANNEL_SERVER, "Done writing file.\n");
}
ClientCommand::ClientCommand()
{
AssertOffset(Game::playerState_s, stats, 0x150);
// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
Utils::Hook(0x6259FA, ClientCommand::ClientCommandStub, HOOK_CALL).install()->quick();
Utils::Hook(0x6259FA, ClientCommandStub, HOOK_CALL).install()->quick();
ClientCommand::AddCheatCommands();
ClientCommand::AddScriptFunctions();
AddCheatCommands();
AddScriptFunctions();
#ifdef _DEBUG
ClientCommand::AddDevelopmentCommands();
AddDevelopmentCommands();
#endif
}
}

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@ -17,5 +17,9 @@ namespace Components
static void AddCheatCommands();
static void AddDevelopmentCommands();
static void AddScriptFunctions();
static const char* EntInfoLine(int entNum);
static void G_DumpEntityDebugInfoToConsole(bool logfileOnly);
static void G_DumpEntityDebugInfoToCSV(const char* filenameSuffix);
};
}

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@ -54,6 +54,8 @@ namespace Game
const dvar_t** version = reinterpret_cast<const dvar_t**>(0x1AD7930);
const dvar_t** viewposNow = reinterpret_cast<const dvar_t**>(0x9FD30C);
const dvar_t** ui_currentMap = reinterpret_cast<const dvar_t**>(0x62E2834);
const dvar_t** ui_gametype = reinterpret_cast<const dvar_t**>(0x62E2828);
const dvar_t** ui_mapname = reinterpret_cast<const dvar_t**>(0x62E279C);

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@ -110,6 +110,8 @@ namespace Game
extern const dvar_t** version;
extern const dvar_t** viewposNow;
extern const dvar_t** ui_currentMap;
extern const dvar_t** ui_gametype;
extern const dvar_t** ui_mapname;

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@ -9,6 +9,7 @@ namespace Game
FS_FreeFileList_t FS_FreeFileList = FS_FreeFileList_t(0x4A5DE0);
FS_FOpenFileAppend_t FS_FOpenFileAppend = FS_FOpenFileAppend_t(0x410BB0);
FS_FOpenFileWrite_t FS_FOpenFileWrite = FS_FOpenFileWrite_t(0x4BA530);
FS_FOpenTextFileWrite_t FS_FOpenTextFileWrite = FS_FOpenTextFileWrite_t(0x43FD90);
FS_FOpenFileRead_t FS_FOpenFileRead = FS_FOpenFileRead_t(0x46CBF0);
FS_FOpenFileReadDatabase_t FS_FOpenFileReadDatabase = FS_FOpenFileReadDatabase_t(0x42ECA0);
FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = FS_FOpenFileReadForThread_t(0x643270);

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@ -14,12 +14,15 @@ namespace Game
typedef void(*FS_FreeFileList_t)(const char** list, int allocTrackType);
extern FS_FreeFileList_t FS_FreeFileList;
typedef int(*FS_FOpenFileAppend_t)(const char* file);
typedef int(*FS_FOpenFileAppend_t)(const char* filename);
extern FS_FOpenFileAppend_t FS_FOpenFileAppend;
typedef int(*FS_FOpenFileWrite_t)(const char* file);
typedef int(*FS_FOpenFileWrite_t)(const char* filename);
extern FS_FOpenFileWrite_t FS_FOpenFileWrite;
typedef int(*FS_FOpenTextFileWrite_t)(const char* filename);
extern FS_FOpenTextFileWrite_t FS_FOpenTextFileWrite;
typedef int(*FS_FOpenFileRead_t)(const char* filename, int* file);
extern FS_FOpenFileRead_t FS_FOpenFileRead;

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@ -307,6 +307,27 @@ namespace Game
CON_BUILTIN_CHANNEL_COUNT,
};
enum meansOfDeath_t
{
MOD_UNKNOWN = 0x0,
MOD_PISTOL_BULLET = 0x1,
MOD_RIFLE_BULLET = 0x2,
MOD_EXPLOSIVE_BULLET = 0x3,
MOD_GRENADE = 0x4,
MOD_GRENADE_SPLASH = 0x5,
MOD_PROJECTILE = 0x6,
MOD_PROJECTILE_SPLASH = 0x7,
MOD_MELEE = 0x8,
MOD_HEAD_SHOT = 0x9,
MOD_CRUSH = 0xA,
MOD_FALLING = 0xB,
MOD_SUICIDE = 0xC,
MOD_TRIGGER_HURT = 0xD,
MOD_EXPLOSIVE = 0xE,
MOD_IMPACT = 0xF,
MOD_NUM = 0x10,
};
enum
{
FL_GODMODE = 1 << 0,
@ -8923,6 +8944,29 @@ namespace Game
int selectedMail;
};
enum entityType_t
{
ET_GENERAL = 0x0,
ET_PLAYER = 0x1,
ET_PLAYER_CORPSE = 0x2,
ET_ITEM = 0x3,
ET_MISSILE = 0x4,
ET_INVISIBLE = 0x5,
ET_SCRIPTMOVER = 0x6,
ET_SOUND_BLEND = 0x7,
ET_FX = 0x8,
ET_LOOP_FX = 0x9,
ET_PRIMARY_LIGHT = 0xA,
ET_TURRET = 0xB,
ET_HELICOPTER = 0xC,
ET_PLANE = 0xD,
ET_VEHICLE = 0xE,
ET_VEHICLE_COLLMAP = 0xF,
ET_VEHICLE_CORPSE = 0x10,
ET_VEHICLE_SPAWNER = 0x11,
ET_EVENTS = 0x12,
};
#pragma endregion
#ifndef IDA