From c2930e59fbdd09e07bc7965742f3fde3bc5537ef Mon Sep 17 00:00:00 2001 From: /dev/urandom Date: Sun, 21 May 2017 22:59:59 +0200 Subject: [PATCH] Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff" --- src/Components/Modules/ZoneBuilder.cpp | 69 -------------------------- src/Components/Modules/ZoneBuilder.hpp | 3 -- 2 files changed, 72 deletions(-) diff --git a/src/Components/Modules/ZoneBuilder.cpp b/src/Components/Modules/ZoneBuilder.cpp index 777aa04f..56d91699 100644 --- a/src/Components/Modules/ZoneBuilder.cpp +++ b/src/Components/Modules/ZoneBuilder.cpp @@ -791,69 +791,6 @@ namespace Components } } - - Game::XZoneInfo baseZones_old [] = { { "code_pre_gfx_mp", 0, 0 }, - { "localized_code_pre_gfx_mp", 0, 0 }, - { "code_post_gfx_mp", 0, 0 }, - { "localized_code_post_gfx_mp", 0, 0 }, - { "common_mp", 0, 0 } - }; - - - Game::XZoneInfo baseZones [] = { - { "defaults", 0, 0 }, - { "shaders", 0, 0 }, - { "common_mp", 0, 0 } - }; - - void ZoneBuilder::EndInit() - { - // do other init stuff - DWORD R_RegisterDvars = 0x5196C0; - DWORD NET_Init = 0x491860; - DWORD SND_InitDriver = 0x4F5090; - DWORD SND_Init = 0x46A630; - DWORD G_SetupWeaponDef = 0x4E1F30; - __asm - { - call R_RegisterDvars - call NET_Init - call SND_InitDriver - call SND_Init - } - - // now load default assets and shaders - if (FastFiles::Exists("defaults") && FastFiles::Exists("shaders")) - { - Game::DB_LoadXAssets(baseZones, 3, 0); - } - else - { - Logger::Print("Warning: Missing new init zones (defaults.ff & shaders.ff). You will need to load fastfiles to manually obtain techsets.\n"); - Game::DB_LoadXAssets(baseZones_old, 5, 0); - } - - Logger::Print("Waiting for fastiles to load..."); - while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms); - Logger::Print("Done!\n"); - - // defaults need to load before we do this - __asm - { - call G_SetupWeaponDef - } - } - - void __declspec(naked) ZoneBuilder::EndInitStub() - { - __asm - { - add esp, 0x14 - call ZoneBuilder::EndInit - retn - } - } - ZoneBuilder::ZoneBuilder() { // ReSharper disable CppStaticAssertFailure @@ -916,12 +853,6 @@ namespace Components Utils::Hook::Set(0x64A029, 0x38400000); // 900 MiB Utils::Hook::Set(0x64A057, 0x38400000); - // Further neuter Com_Init - Utils::Hook(0x60BBCE, ZoneBuilder::EndInitStub, HOOK_JUMP).install()->quick(); - - // dont run Live_Frame - Utils::Hook::Nop(0x48A0AF, 5); - AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader /*asset*/, std::string name, bool* /*restrict*/) { if (!ZoneBuilder::TraceZone.empty() && ZoneBuilder::TraceZone == FastFiles::Current()) diff --git a/src/Components/Modules/ZoneBuilder.hpp b/src/Components/Modules/ZoneBuilder.hpp index 69137abd..a59edf35 100644 --- a/src/Components/Modules/ZoneBuilder.hpp +++ b/src/Components/Modules/ZoneBuilder.hpp @@ -114,8 +114,5 @@ namespace Components static Utils::Memory::Allocator MemAllocator; static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image); static void ReleaseTexture(Game::XAssetHeader header); - - static void EndInitStub(); - static void EndInit(); }; }