[IclipMap_t] Structure fixes
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@ -26,7 +26,8 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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Game::cStaticModel* destStaticModelList = buffer->dest<Game::cStaticModel>();
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buffer->save(asset->staticModelList, sizeof(Game::cStaticModel), asset->numStaticModels);
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for (int i = 0; i < asset->numStaticModels; i++) {
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for (int i = 0; i < asset->numStaticModels; i++)
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{
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if (asset->staticModelList[i].xmodel)
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{
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destStaticModelList[i].xmodel = builder->requireAsset(Game::XAssetType::ASSET_TYPE_XMODEL, asset->staticModelList[i].xmodel->name).model;
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@ -108,6 +109,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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Game::cLeafBrushNode* node = buffer->dest<Game::cLeafBrushNode>();
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buffer->save(asset->cLeafBrushNodes, sizeof(Game::cLeafBrushNode), asset->numCLeafBrushNodes);
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for (int i = 0; i < asset->numCLeafBrushNodes; i++)
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{
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if (node[i].leafBrushCount > 0)
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@ -163,6 +165,7 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_4);
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Game::CollisionPartition* border = buffer->dest<Game::CollisionPartition>();
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buffer->save(asset->collisionPartitions, sizeof(Game::CollisionPartition), asset->numCollisionPartitions);
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for (int i = 0; i < asset->numCollisionPartitions; i++)
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{
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if (border[i].borders) // OffsetToPointer
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@ -194,20 +197,24 @@ namespace Assets
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buffer->align(Utils::Stream::ALIGN_128);
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Game::cBrush* brushes = buffer->dest<Game::cBrush>();
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buffer->save(asset->cBrushes, sizeof(Game::cBrush), asset->numCBrushes);
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for(int i=0; i<asset->numCBrushes; i++)
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for (short i = 0; i < asset->numCBrushes; i++)
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{
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if (brushes[i].brushSide)
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{
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Game::cBrushSide* side = buffer->dest<Game::cBrushSide>();
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buffer->save(brushes[i].brushSide, sizeof(Game::cBrushSide), 1);
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if (brushes[i].brushSide->side)
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{
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buffer->align(Utils::Stream::ALIGN_4);
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buffer->save(brushes[i].brushSide->side, sizeof(Game::cPlane), 1);
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Utils::Stream::ClearPointer(&side->side);
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}
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Utils::Stream::ClearPointer(&brushes[i].brushSide);
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}
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if (brushes[i].brushEdge)
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{
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buffer->save(brushes[i].brushEdge, 1, 1);
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