[General]: Cleanup logger (#988)
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de52a67277
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@ -351,7 +351,7 @@ namespace Components
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}
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catch (const std::exception& ex)
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "Json Parse Error: {}\n", ex.what());
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "JSON Parse Error: {}\n", ex.what());
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return;
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}
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@ -386,7 +386,7 @@ namespace Components
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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Logger::Print("Server is not running.\n");
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return;
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}
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@ -409,7 +409,7 @@ namespace Components
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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Logger::Print("Server is not running.\n");
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return;
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}
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@ -450,7 +450,7 @@ namespace Components
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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Logger::Print("Server is not running.\n");
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return;
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}
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@ -462,12 +462,12 @@ namespace Components
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if (!name.empty())
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{
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}: {}\"", 0x68, name, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "{}: {}\n", name, message);
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Logger::Print("{}: {}\n", name, message);
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}
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else
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{
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"Console: {}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Console: {}\n", message);
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Logger::Print("Console: {}\n", message);
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}
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});
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@ -475,7 +475,7 @@ namespace Components
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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Logger::Print("Server is not running.\n");
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return;
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}
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@ -490,12 +490,12 @@ namespace Components
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if (!name.empty())
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{
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Game::SV_GameSendServerCommand(clientNum, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}: {}\"", 0x68, name.data(), message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "{} -> {}: {}\n", name, clientNum, message);
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Logger::Print("{} -> {}: {}\n", name, clientNum, message);
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}
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else
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{
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Game::SV_GameSendServerCommand(clientNum, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"Console: {}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Console -> {}: {}\n", clientNum, message);
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Logger::Print("Console -> {}: {}\n", clientNum, message);
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}
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});
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@ -503,7 +503,7 @@ namespace Components
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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Logger::Print("Server is not running.\n");
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return;
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}
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@ -511,14 +511,14 @@ namespace Components
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const auto message = params->join(1);
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Raw: {}\n", message);
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Logger::Print("Raw: {}\n", message);
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});
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Command::AddSV("tellraw", [](Command::Params* params)
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{
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if (!Dedicated::IsRunning())
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{
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Logger::Print(Game::CON_CHANNEL_SERVER, "Server is not running.\n");
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Logger::Print("Server is not running.\n");
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return;
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}
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@ -529,7 +529,7 @@ namespace Components
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const auto message = params->join(2);
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Game::SV_GameSendServerCommand(clientNum, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} \"{}\"", 0x68, message));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Raw -> {}: {}\n", clientNum, message);
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Logger::Print("Raw -> {}: {}\n", clientNum, message);
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});
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sv_sayName = Dvar::Register<const char*>("sv_sayName", "^7Console", Game::DVAR_NONE, "The alias of the server when broadcasting a chat message");
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@ -172,7 +172,7 @@ namespace Components
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Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
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Logger::Print(Game::CON_CHANNEL_SERVER, "Sending heartbeat to master: {}:{}\n", masterServerName, masterPort);
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Logger::Print("Sending heartbeat to master: {}:{}\n", masterServerName, masterPort);
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Network::SendCommand(master, "heartbeat", "IW4");
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}
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@ -175,7 +175,7 @@ namespace Components
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{
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if (params->size() < 2)
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{
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Logger::PrintError(Game::CON_CHANNEL_SERVER, "statget usage: statget <index>\n");
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Logger::Print("statget usage: statget <index>\n");
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return;
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}
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