Address review

This commit is contained in:
Louvenarde 2021-12-13 19:06:04 +01:00
parent 6ec5cac5cb
commit c0f95d3fc3

View File

@ -279,7 +279,7 @@ namespace Components
if (!Game::CL_IsCgameInitialized() || if (!Game::CL_IsCgameInitialized() ||
clientNum >= 18 || clientNum >= 18 ||
clientNum < 0 || clientNum < 0 ||
Game::g_entities[clientNum].client != nullptr) { Game::g_entities[clientNum].client == nullptr) {
return; return;
} }
@ -288,7 +288,7 @@ namespace Components
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] }; float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
auto mapName = Dvar::Var("mapname").get<const char*>(); const auto mapName = Dvar::Var("mapname").get<const char*>();
auto scene = Game::scene; auto scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld; auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
@ -377,7 +377,7 @@ namespace Components
if (!Game::CL_IsCgameInitialized() || if (!Game::CL_IsCgameInitialized() ||
clientNum >= 18 || clientNum >= 18 ||
clientNum < 0 || clientNum < 0 ||
Game::g_entities[clientNum].client != nullptr) { Game::g_entities[clientNum].client == nullptr) {
return; return;
} }
@ -386,7 +386,7 @@ namespace Components
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] }; float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
auto mapName = Dvar::Var("mapname").get<const char*>(); const auto mapName = Dvar::Var("mapname").get<const char*>();
auto scene = Game::scene; auto scene = Game::scene;
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld; auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
@ -538,7 +538,7 @@ namespace Components
Dvar::OnInit([] Dvar::OnInit([]
{ {
static const char* values[5] = static const char* values[] =
{ {
"Disabled", "Disabled",
"Scene Models", "Scene Models",