Revert some changes and use const char pointer where it's appropriate
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62bca7f3b2
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c0670ba0a3
@ -18,14 +18,14 @@ namespace Components
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return result;
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}
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char* Command::Params::operator[](size_t index)
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const char* Command::Params::operator[](size_t index)
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{
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return this->get(index);
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}
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char* Command::ClientParams::get(size_t index)
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const char* Command::ClientParams::get(size_t index)
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{
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if (index >= this->length()) return const_cast<char*>("");
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if (index >= this->length()) return "";
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return Game::cmd_argv[this->commandId][index];
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}
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@ -34,9 +34,9 @@ namespace Components
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return Game::cmd_argc[this->commandId];
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}
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char* Command::ServerParams::get(size_t index)
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const char* Command::ServerParams::get(size_t index)
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{
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if (index >= this->length()) return const_cast<char*>("");
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if (index >= this->length()) return "";
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return Game::cmd_argv_sv[this->commandId][index];
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}
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@ -10,11 +10,11 @@ namespace Components
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public:
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Params() {};
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virtual ~Params() {};
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virtual char* get(size_t index) = 0;
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virtual const char* get(size_t index) = 0;
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virtual size_t length() = 0;
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virtual std::string join(size_t startIndex);
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virtual char* operator[](size_t index);
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virtual const char* operator[](size_t index);
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};
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class ClientParams : public Params
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@ -24,7 +24,7 @@ namespace Components
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ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
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ClientParams() : ClientParams(*Game::cmd_id) {};
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char* get(size_t index) override;
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const char* get(size_t index) override;
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size_t length() override;
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private:
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@ -38,7 +38,7 @@ namespace Components
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ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
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ServerParams() : ServerParams(*Game::cmd_id_sv) {};
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char* get(size_t index) override;
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const char* get(size_t index) override;
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size_t length() override;
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private:
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@ -21,19 +21,19 @@ namespace Components
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return this->dvar;
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}
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template <> char* Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
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{
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return const_cast<char*>(this->dvar->current.string);
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}
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return const_cast<char*>("");
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}
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template <> const char* Dvar::Var::get()
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{
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return this->get<char*>();
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if (this->dvar == nullptr)
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return "";
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if (this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING
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|| this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
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{
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if (this->dvar->current.string != nullptr)
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return this->dvar->current.string;
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}
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return "";
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}
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template <> int Dvar::Var::get()
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@ -198,7 +198,7 @@ namespace Components
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Scheduler::OnFrame([]()
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{
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static std::string lastValidName = "Unknown Soldier";
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std::string name = Dvar::Var("name").get<char*>();
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std::string name = Dvar::Var("name").get<const char*>();
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// Don't perform any checks if name didn't change
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if (name == lastValidName) return;
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@ -186,7 +186,7 @@ namespace Components
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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const unsigned int modId = *reinterpret_cast<unsigned int*>(const_cast<char*>("IW4x")) | 0x80000000;
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const unsigned int modId = *reinterpret_cast<unsigned int*>("IW4x") | 0x80000000;
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// Split up the list
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for (auto entry : Friends::FriendsList)
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@ -21,7 +21,7 @@ namespace Components
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Dvar::Var("xblive_privateserver").set(false);
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std::string playlistFilename = Dvar::Var("playlistFilename").get<char*>();
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std::string playlistFilename = Dvar::Var("playlistFilename").get<const char*>();
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FileSystem::File playlist(playlistFilename);
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if (playlist.exists())
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@ -15,19 +15,14 @@ namespace Components
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return 0;
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}
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template<> char* UIScript::Token::get()
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template<> const char* UIScript::Token::get()
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{
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if (this->isValid())
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{
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return this->token;
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}
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return const_cast<char*>("");
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}
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template<> const char* UIScript::Token::get()
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{
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return this->get<char*>();
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return "";
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}
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template<> std::string UIScript::Token::get()
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@ -1300,7 +1300,7 @@ namespace Components
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}, nullptr, false);
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// HACK: set language to 'techsets' to load from that dir
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char* language = Utils::Hook::Get<char*>(0x649E740);
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const char* language = Utils::Hook::Get<const char*>(0x649E740);
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Utils::Hook::Set<const char*>(0x649E740, "techsets");
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// load generated techset fastfiles
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@ -1447,7 +1447,7 @@ namespace Components
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Utils::IO::WriteFile("zone_source/techsets/techsets.csv", csvStr.data());
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// set language back
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Utils::Hook::Set<char*>(0x649E740, language);
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Utils::Hook::Set<const char*>(0x649E740, language);
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Logger::Print("Building zone 'techsets/techsets'...\n");
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Zone("techsets/techsets").build();
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@ -773,9 +773,9 @@ namespace Game
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float Vec2Normalize(vec2_t& vec)
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{
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const float length = std::sqrt((vec[0] * vec[0]) + (vec[1] * vec[1]));
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const auto length = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1]);
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if(length > 0.0f)
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if (length > 0.0f)
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{
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vec[0] /= length;
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vec[1] /= length;
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@ -786,9 +786,9 @@ namespace Game
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float Vec3Normalize(vec3_t& vec)
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{
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const float length = std::sqrt(std::pow(vec[0], 2.0f) + std::pow(vec[1], 2.0f) + std::pow(vec[2], 2.0f));
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const auto length = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
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if(length > 0.0f)
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if (length > 0.0f)
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{
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vec[0] /= length;
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vec[1] /= length;
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