Revert some changes and use const char pointer where it's appropriate
This commit is contained in:
parent
62bca7f3b2
commit
c0670ba0a3
@ -18,14 +18,14 @@ namespace Components
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
char* Command::Params::operator[](size_t index)
|
const char* Command::Params::operator[](size_t index)
|
||||||
{
|
{
|
||||||
return this->get(index);
|
return this->get(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
char* Command::ClientParams::get(size_t index)
|
const char* Command::ClientParams::get(size_t index)
|
||||||
{
|
{
|
||||||
if (index >= this->length()) return const_cast<char*>("");
|
if (index >= this->length()) return "";
|
||||||
return Game::cmd_argv[this->commandId][index];
|
return Game::cmd_argv[this->commandId][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -34,9 +34,9 @@ namespace Components
|
|||||||
return Game::cmd_argc[this->commandId];
|
return Game::cmd_argc[this->commandId];
|
||||||
}
|
}
|
||||||
|
|
||||||
char* Command::ServerParams::get(size_t index)
|
const char* Command::ServerParams::get(size_t index)
|
||||||
{
|
{
|
||||||
if (index >= this->length()) return const_cast<char*>("");
|
if (index >= this->length()) return "";
|
||||||
return Game::cmd_argv_sv[this->commandId][index];
|
return Game::cmd_argv_sv[this->commandId][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,11 +10,11 @@ namespace Components
|
|||||||
public:
|
public:
|
||||||
Params() {};
|
Params() {};
|
||||||
virtual ~Params() {};
|
virtual ~Params() {};
|
||||||
virtual char* get(size_t index) = 0;
|
virtual const char* get(size_t index) = 0;
|
||||||
virtual size_t length() = 0;
|
virtual size_t length() = 0;
|
||||||
|
|
||||||
virtual std::string join(size_t startIndex);
|
virtual std::string join(size_t startIndex);
|
||||||
virtual char* operator[](size_t index);
|
virtual const char* operator[](size_t index);
|
||||||
};
|
};
|
||||||
|
|
||||||
class ClientParams : public Params
|
class ClientParams : public Params
|
||||||
@ -24,7 +24,7 @@ namespace Components
|
|||||||
ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
|
ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
|
||||||
ClientParams() : ClientParams(*Game::cmd_id) {};
|
ClientParams() : ClientParams(*Game::cmd_id) {};
|
||||||
|
|
||||||
char* get(size_t index) override;
|
const char* get(size_t index) override;
|
||||||
size_t length() override;
|
size_t length() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -38,7 +38,7 @@ namespace Components
|
|||||||
ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
|
ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
|
||||||
ServerParams() : ServerParams(*Game::cmd_id_sv) {};
|
ServerParams() : ServerParams(*Game::cmd_id_sv) {};
|
||||||
|
|
||||||
char* get(size_t index) override;
|
const char* get(size_t index) override;
|
||||||
size_t length() override;
|
size_t length() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -21,19 +21,19 @@ namespace Components
|
|||||||
return this->dvar;
|
return this->dvar;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <> char* Dvar::Var::get()
|
|
||||||
{
|
|
||||||
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
|
|
||||||
{
|
|
||||||
return const_cast<char*>(this->dvar->current.string);
|
|
||||||
}
|
|
||||||
|
|
||||||
return const_cast<char*>("");
|
|
||||||
}
|
|
||||||
|
|
||||||
template <> const char* Dvar::Var::get()
|
template <> const char* Dvar::Var::get()
|
||||||
{
|
{
|
||||||
return this->get<char*>();
|
if (this->dvar == nullptr)
|
||||||
|
return "";
|
||||||
|
|
||||||
|
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING
|
||||||
|
|| this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
|
||||||
|
{
|
||||||
|
if (this->dvar->current.string != nullptr)
|
||||||
|
return this->dvar->current.string;
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
template <> int Dvar::Var::get()
|
template <> int Dvar::Var::get()
|
||||||
@ -198,7 +198,7 @@ namespace Components
|
|||||||
Scheduler::OnFrame([]()
|
Scheduler::OnFrame([]()
|
||||||
{
|
{
|
||||||
static std::string lastValidName = "Unknown Soldier";
|
static std::string lastValidName = "Unknown Soldier";
|
||||||
std::string name = Dvar::Var("name").get<char*>();
|
std::string name = Dvar::Var("name").get<const char*>();
|
||||||
|
|
||||||
// Don't perform any checks if name didn't change
|
// Don't perform any checks if name didn't change
|
||||||
if (name == lastValidName) return;
|
if (name == lastValidName) return;
|
||||||
|
@ -186,7 +186,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
||||||
|
|
||||||
const unsigned int modId = *reinterpret_cast<unsigned int*>(const_cast<char*>("IW4x")) | 0x80000000;
|
const unsigned int modId = *reinterpret_cast<unsigned int*>("IW4x") | 0x80000000;
|
||||||
|
|
||||||
// Split up the list
|
// Split up the list
|
||||||
for (auto entry : Friends::FriendsList)
|
for (auto entry : Friends::FriendsList)
|
||||||
|
@ -21,7 +21,7 @@ namespace Components
|
|||||||
|
|
||||||
Dvar::Var("xblive_privateserver").set(false);
|
Dvar::Var("xblive_privateserver").set(false);
|
||||||
|
|
||||||
std::string playlistFilename = Dvar::Var("playlistFilename").get<char*>();
|
std::string playlistFilename = Dvar::Var("playlistFilename").get<const char*>();
|
||||||
FileSystem::File playlist(playlistFilename);
|
FileSystem::File playlist(playlistFilename);
|
||||||
|
|
||||||
if (playlist.exists())
|
if (playlist.exists())
|
||||||
|
@ -15,19 +15,14 @@ namespace Components
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<> char* UIScript::Token::get()
|
template<> const char* UIScript::Token::get()
|
||||||
{
|
{
|
||||||
if (this->isValid())
|
if (this->isValid())
|
||||||
{
|
{
|
||||||
return this->token;
|
return this->token;
|
||||||
}
|
}
|
||||||
|
|
||||||
return const_cast<char*>("");
|
return "";
|
||||||
}
|
|
||||||
|
|
||||||
template<> const char* UIScript::Token::get()
|
|
||||||
{
|
|
||||||
return this->get<char*>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<> std::string UIScript::Token::get()
|
template<> std::string UIScript::Token::get()
|
||||||
|
@ -1300,7 +1300,7 @@ namespace Components
|
|||||||
}, nullptr, false);
|
}, nullptr, false);
|
||||||
|
|
||||||
// HACK: set language to 'techsets' to load from that dir
|
// HACK: set language to 'techsets' to load from that dir
|
||||||
char* language = Utils::Hook::Get<char*>(0x649E740);
|
const char* language = Utils::Hook::Get<const char*>(0x649E740);
|
||||||
Utils::Hook::Set<const char*>(0x649E740, "techsets");
|
Utils::Hook::Set<const char*>(0x649E740, "techsets");
|
||||||
|
|
||||||
// load generated techset fastfiles
|
// load generated techset fastfiles
|
||||||
@ -1447,7 +1447,7 @@ namespace Components
|
|||||||
Utils::IO::WriteFile("zone_source/techsets/techsets.csv", csvStr.data());
|
Utils::IO::WriteFile("zone_source/techsets/techsets.csv", csvStr.data());
|
||||||
|
|
||||||
// set language back
|
// set language back
|
||||||
Utils::Hook::Set<char*>(0x649E740, language);
|
Utils::Hook::Set<const char*>(0x649E740, language);
|
||||||
|
|
||||||
Logger::Print("Building zone 'techsets/techsets'...\n");
|
Logger::Print("Building zone 'techsets/techsets'...\n");
|
||||||
Zone("techsets/techsets").build();
|
Zone("techsets/techsets").build();
|
||||||
|
@ -773,9 +773,9 @@ namespace Game
|
|||||||
|
|
||||||
float Vec2Normalize(vec2_t& vec)
|
float Vec2Normalize(vec2_t& vec)
|
||||||
{
|
{
|
||||||
const float length = std::sqrt((vec[0] * vec[0]) + (vec[1] * vec[1]));
|
const auto length = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1]);
|
||||||
|
|
||||||
if(length > 0.0f)
|
if (length > 0.0f)
|
||||||
{
|
{
|
||||||
vec[0] /= length;
|
vec[0] /= length;
|
||||||
vec[1] /= length;
|
vec[1] /= length;
|
||||||
@ -786,9 +786,9 @@ namespace Game
|
|||||||
|
|
||||||
float Vec3Normalize(vec3_t& vec)
|
float Vec3Normalize(vec3_t& vec)
|
||||||
{
|
{
|
||||||
const float length = std::sqrt(std::pow(vec[0], 2.0f) + std::pow(vec[1], 2.0f) + std::pow(vec[2], 2.0f));
|
const auto length = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
|
||||||
|
|
||||||
if(length > 0.0f)
|
if (length > 0.0f)
|
||||||
{
|
{
|
||||||
vec[0] /= length;
|
vec[0] /= length;
|
||||||
vec[1] /= length;
|
vec[1] /= length;
|
||||||
|
Loading…
Reference in New Issue
Block a user