[Maps] Only load usermaps iwd if available
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@ -32,6 +32,8 @@ namespace Components
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std::string iwdName = Utils::String::VA("%s.iwd", this->mapname.data());
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std::string path = Utils::String::VA("%s\\usermaps\\%s\\%s", Dvar::Var("fs_basepath").get<const char*>(), this->mapname.data(), iwdName.data());
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if (Utils::IO::FileExists(path))
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{
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this->searchPath.iwd = Game::FS_IsShippedIWD(path.data(), iwdName.data());
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if (this->searchPath.iwd)
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@ -46,6 +48,7 @@ namespace Components
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}
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}
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}
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}
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void Maps::UserMapContainer::reloadIwd()
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{
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