One feature at the time
This commit is contained in:
parent
79be9e12d5
commit
bf9ea14333
@ -2,68 +2,8 @@
|
|||||||
|
|
||||||
namespace Components
|
namespace Components
|
||||||
{
|
{
|
||||||
Game::dvar_t* Elevators::SV_EnableEasyElevators;
|
|
||||||
Game::dvar_t* Elevators::SV_DisableElevators;
|
Game::dvar_t* Elevators::SV_DisableElevators;
|
||||||
|
|
||||||
__declspec(naked) void Elevators::PM_CorrectAllSolidStub()
|
|
||||||
{
|
|
||||||
__asm
|
|
||||||
{
|
|
||||||
push ecx
|
|
||||||
mov ecx, Elevators::SV_EnableEasyElevators
|
|
||||||
cmp byte ptr [ecx + 16], 1
|
|
||||||
pop ecx
|
|
||||||
|
|
||||||
// Always elevate if SV_EnableEasyElevators is set to 1
|
|
||||||
je elevate
|
|
||||||
|
|
||||||
// Original code
|
|
||||||
cmp byte ptr [eax + 0x29], 0
|
|
||||||
|
|
||||||
// Original code flow
|
|
||||||
jz elevate
|
|
||||||
|
|
||||||
// Go to conditional check for the loop
|
|
||||||
push 0x5734FF
|
|
||||||
retn
|
|
||||||
|
|
||||||
elevate:
|
|
||||||
// Continue with loop execution
|
|
||||||
push 0x57353D
|
|
||||||
retn
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
__declspec(naked) void Elevators::PM_CheckDuckStub()
|
|
||||||
{
|
|
||||||
__asm
|
|
||||||
{
|
|
||||||
push eax
|
|
||||||
mov eax, Elevators::SV_EnableEasyElevators
|
|
||||||
cmp byte ptr [eax + 16], 1
|
|
||||||
pop eax
|
|
||||||
|
|
||||||
// Always stand if SV_EnableEasyElevators is set to 1
|
|
||||||
je stand
|
|
||||||
|
|
||||||
// Original code
|
|
||||||
cmp byte ptr [esp + 0x38], 0
|
|
||||||
|
|
||||||
// Original code flow
|
|
||||||
jnz noStand
|
|
||||||
|
|
||||||
stand:
|
|
||||||
// Player is allowed to stand
|
|
||||||
push 0x570ED4
|
|
||||||
retn
|
|
||||||
|
|
||||||
noStand:
|
|
||||||
// Player will remain ducked
|
|
||||||
push 0x570EF4
|
|
||||||
retn
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
__declspec(naked) void Elevators::PM_GroundTraceStub()
|
__declspec(naked) void Elevators::PM_GroundTraceStub()
|
||||||
{
|
{
|
||||||
__asm
|
__asm
|
||||||
@ -101,21 +41,11 @@ namespace Components
|
|||||||
{
|
{
|
||||||
Dvar::OnInit([]
|
Dvar::OnInit([]
|
||||||
{
|
{
|
||||||
Elevators::SV_EnableEasyElevators = Game::Dvar_RegisterBool("sv_enableEasyElevators",
|
|
||||||
false, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
|
|
||||||
"Enable easy elevators for trickshotting");
|
|
||||||
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
|
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
|
||||||
false, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
|
false, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
|
||||||
"Disable elevators");
|
"Disable elevators");
|
||||||
});
|
});
|
||||||
|
|
||||||
// Hook PM_CorrectAllSolid so we may skip PM_Trace check
|
|
||||||
Utils::Hook(0x5734F9, Elevators::PM_CorrectAllSolidStub, HOOK_JUMP).install()->quick();
|
|
||||||
Utils::Hook::Nop(0x5734FE, 1);
|
|
||||||
|
|
||||||
// Hook PM_CheckDuck so we may skip PM_Trace check
|
|
||||||
Utils::Hook(0x570ECD, Elevators::PM_CheckDuckStub, HOOK_JUMP).install()->quick();
|
|
||||||
|
|
||||||
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
|
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
|
||||||
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
|
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
|
||||||
}
|
}
|
||||||
|
@ -9,11 +9,8 @@ namespace Components
|
|||||||
~Elevators();
|
~Elevators();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static Game::dvar_t* SV_EnableEasyElevators;
|
|
||||||
static Game::dvar_t* SV_DisableElevators;
|
static Game::dvar_t* SV_DisableElevators;
|
||||||
|
|
||||||
static void PM_CorrectAllSolidStub();
|
|
||||||
static void PM_CheckDuckStub();
|
|
||||||
static void PM_GroundTraceStub();
|
static void PM_GroundTraceStub();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user