One feature at the time

This commit is contained in:
FutureRave 2021-11-29 18:22:21 +00:00
parent 79be9e12d5
commit bf9ea14333
No known key found for this signature in database
GPG Key ID: E883E2BC9657D955
2 changed files with 0 additions and 73 deletions

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@ -2,68 +2,8 @@
namespace Components
{
Game::dvar_t* Elevators::SV_EnableEasyElevators;
Game::dvar_t* Elevators::SV_DisableElevators;
__declspec(naked) void Elevators::PM_CorrectAllSolidStub()
{
__asm
{
push ecx
mov ecx, Elevators::SV_EnableEasyElevators
cmp byte ptr [ecx + 16], 1
pop ecx
// Always elevate if SV_EnableEasyElevators is set to 1
je elevate
// Original code
cmp byte ptr [eax + 0x29], 0
// Original code flow
jz elevate
// Go to conditional check for the loop
push 0x5734FF
retn
elevate:
// Continue with loop execution
push 0x57353D
retn
}
}
__declspec(naked) void Elevators::PM_CheckDuckStub()
{
__asm
{
push eax
mov eax, Elevators::SV_EnableEasyElevators
cmp byte ptr [eax + 16], 1
pop eax
// Always stand if SV_EnableEasyElevators is set to 1
je stand
// Original code
cmp byte ptr [esp + 0x38], 0
// Original code flow
jnz noStand
stand:
// Player is allowed to stand
push 0x570ED4
retn
noStand:
// Player will remain ducked
push 0x570EF4
retn
}
}
__declspec(naked) void Elevators::PM_GroundTraceStub()
{
__asm
@ -101,21 +41,11 @@ namespace Components
{
Dvar::OnInit([]
{
Elevators::SV_EnableEasyElevators = Game::Dvar_RegisterBool("sv_enableEasyElevators",
false, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"Enable easy elevators for trickshotting");
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
false, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
"Disable elevators");
});
// Hook PM_CorrectAllSolid so we may skip PM_Trace check
Utils::Hook(0x5734F9, Elevators::PM_CorrectAllSolidStub, HOOK_JUMP).install()->quick();
Utils::Hook::Nop(0x5734FE, 1);
// Hook PM_CheckDuck so we may skip PM_Trace check
Utils::Hook(0x570ECD, Elevators::PM_CheckDuckStub, HOOK_JUMP).install()->quick();
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
}

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@ -9,11 +9,8 @@ namespace Components
~Elevators();
private:
static Game::dvar_t* SV_EnableEasyElevators;
static Game::dvar_t* SV_DisableElevators;
static void PM_CorrectAllSolidStub();
static void PM_CheckDuckStub();
static void PM_GroundTraceStub();
};
}