From bf0ea14fdee8761894599aab059fe9db73b1c43e Mon Sep 17 00:00:00 2001 From: FutureRave Date: Wed, 4 May 2022 12:49:03 +0100 Subject: [PATCH] [General] Update changelog --- CHANGELOG.md | 2 ++ src/Components/Modules/ScriptExtension.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 725f82b6..4c277f8b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -20,7 +20,9 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0. ### Changed - Test clients' native functionality has been restored by default (#162) +- Renamed GSC method `isBot` to `IsTestClient` (#162) - Custom GSC functions can be called correctly from a game script (#216) +- GSC functions `HttpCancel` and `HttpCancel` require the game to be launched with the command line argument `scriptablehttp` (#162) - Master server list will be used instead of the node system (load server list faster) (#234) ### Fixed diff --git a/src/Components/Modules/ScriptExtension.cpp b/src/Components/Modules/ScriptExtension.cpp index 66e166de..31b55ae1 100644 --- a/src/Components/Modules/ScriptExtension.cpp +++ b/src/Components/Modules/ScriptExtension.cpp @@ -306,7 +306,7 @@ namespace Components Game::Scr_AddBool(Utils::String::EndsWith(s1, s2)); }); - Script::AddFunction("IsArray", [] + Script::AddFunction("IsArray", [] // gsc: IsArray() { const auto type = Game::Scr_GetType(0);