Remove test structs
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@ -340,15 +340,6 @@ namespace Game
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MaterialTechnique* techniques[48];
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MaterialTechnique* techniques[48];
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};
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};
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struct MaterialTechniqueSet_new
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{
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const char* name;
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char pad[4];
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MaterialTechniqueSet* remappedTechniques;
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int pad2;
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MaterialTechnique* techniques[48];
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};
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struct MaterialConstantDef
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struct MaterialConstantDef
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{
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{
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int nameHash;
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int nameHash;
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@ -377,30 +368,6 @@ namespace Game
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void *stateBitTable;
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void *stateBitTable;
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};
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};
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struct Material_new
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{
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char drawSurfBegin[4]; // Probably wrong
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int surfaceTypeBits;
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const char *name;
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char drawSurf[6];
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char gameFlags;
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char pad;
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char sortKey;
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char textureAtlasRowCount;
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char textureAtlasColumnCount;
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char pad2;
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char stateBitsEntry[48];
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char textureCount;
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char constantCount;
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char stateBitsCount;
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char stateFlags;
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char cameraRegion;
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MaterialTechniqueSet_new *techniqueSet;
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MaterialTextureDef *textureTable;
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MaterialConstantDef *constantTable;
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void *stateBitTable;
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};
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struct TracerDef
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struct TracerDef
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{
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{
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const char * name;
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const char * name;
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@ -2813,54 +2780,6 @@ namespace Game
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char * heroOnlyLight;
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char * heroOnlyLight;
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int unknown5;
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int unknown5;
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};
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};
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struct GfxWorld_new
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{
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const char *name;
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const char *baseName;
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int planeCount;
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int nodeCount;
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int unknown2;
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unsigned int skyCount;
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GfxSky* skies;
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char unknown1[0x18];
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GfxWorldDpvsPlanes dpvsPlanes; //The following rely on the count in this
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char *unknown4;
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GfxAabbTree *aabbTree; // Actually GfxCellTree
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GfxCell *cells;
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GfxWorldDraw worldDraw;
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GfxLightGrid lightGrid;
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int modelCount;
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GfxBrushModel *models;
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float mins[3];
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float maxs[3];
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unsigned int checksum;
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int materialMemoryCount;
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MaterialMemory *materialMemory;
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sunflare_t sun;
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char whatIsThat[968];
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unsigned int *cellCasterBits[2];
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GfxSceneDynModel *sceneDynModel;
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GfxSceneDynBrush *sceneDynBrush;
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unsigned int *primaryLightEntityShadowVis;
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unsigned int *primaryLightDynEntShadowVis[2];
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char *primaryLightForModelDynEnt;
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GfxShadowGeometry *shadowGeom;
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GfxLightRegion *lightRegion;
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char pad[68];
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GfxWorldDpvsStatic dpvs;
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GfxWorldDpvsDynamic dpvsDyn;
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char pad2[4];
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unsigned int heroOnlyLightCount;
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char * heroOnlyLight;
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int unknown5;
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};
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#pragma pack(pop)
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#pragma pack(pop)
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struct rgpStruct
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struct rgpStruct
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