Remove test structs

This commit is contained in:
momo5502 2016-10-08 20:51:44 +02:00
parent e7910ac19f
commit bec37fb830

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@ -340,15 +340,6 @@ namespace Game
MaterialTechnique* techniques[48]; MaterialTechnique* techniques[48];
}; };
struct MaterialTechniqueSet_new
{
const char* name;
char pad[4];
MaterialTechniqueSet* remappedTechniques;
int pad2;
MaterialTechnique* techniques[48];
};
struct MaterialConstantDef struct MaterialConstantDef
{ {
int nameHash; int nameHash;
@ -377,30 +368,6 @@ namespace Game
void *stateBitTable; void *stateBitTable;
}; };
struct Material_new
{
char drawSurfBegin[4]; // Probably wrong
int surfaceTypeBits;
const char *name;
char drawSurf[6];
char gameFlags;
char pad;
char sortKey;
char textureAtlasRowCount;
char textureAtlasColumnCount;
char pad2;
char stateBitsEntry[48];
char textureCount;
char constantCount;
char stateBitsCount;
char stateFlags;
char cameraRegion;
MaterialTechniqueSet_new *techniqueSet;
MaterialTextureDef *textureTable;
MaterialConstantDef *constantTable;
void *stateBitTable;
};
struct TracerDef struct TracerDef
{ {
const char * name; const char * name;
@ -2813,54 +2780,6 @@ namespace Game
char * heroOnlyLight; char * heroOnlyLight;
int unknown5; int unknown5;
}; };
struct GfxWorld_new
{
const char *name;
const char *baseName;
int planeCount;
int nodeCount;
int unknown2;
unsigned int skyCount;
GfxSky* skies;
char unknown1[0x18];
GfxWorldDpvsPlanes dpvsPlanes; //The following rely on the count in this
char *unknown4;
GfxAabbTree *aabbTree; // Actually GfxCellTree
GfxCell *cells;
GfxWorldDraw worldDraw;
GfxLightGrid lightGrid;
int modelCount;
GfxBrushModel *models;
float mins[3];
float maxs[3];
unsigned int checksum;
int materialMemoryCount;
MaterialMemory *materialMemory;
sunflare_t sun;
char whatIsThat[968];
unsigned int *cellCasterBits[2];
GfxSceneDynModel *sceneDynModel;
GfxSceneDynBrush *sceneDynBrush;
unsigned int *primaryLightEntityShadowVis;
unsigned int *primaryLightDynEntShadowVis[2];
char *primaryLightForModelDynEnt;
GfxShadowGeometry *shadowGeom;
GfxLightRegion *lightRegion;
char pad[68];
GfxWorldDpvsStatic dpvs;
GfxWorldDpvsDynamic dpvsDyn;
char pad2[4];
unsigned int heroOnlyLightCount;
char * heroOnlyLight;
int unknown5;
};
#pragma pack(pop) #pragma pack(pop)
struct rgpStruct struct rgpStruct