Merge pull request #148 from diamante0018/feature/elevators

[Feature] Add options to disable elevators
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Dss0 2021-11-30 14:41:43 +01:00 committed by GitHub
commit bdfc7f562c
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4 changed files with 73 additions and 0 deletions

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@ -105,6 +105,7 @@ namespace Components
Loader::Register(new Chat()); Loader::Register(new Chat());
Loader::Register(new TextRenderer()); Loader::Register(new TextRenderer());
Loader::Register(new Movement()); Loader::Register(new Movement());
Loader::Register(new Elevators());
Loader::Register(new Client()); Loader::Register(new Client());

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@ -133,6 +133,7 @@ namespace Components
#include "Modules/Chat.hpp" #include "Modules/Chat.hpp"
#include "Modules/TextRenderer.hpp" #include "Modules/TextRenderer.hpp"
#include "Modules/Movement.hpp" #include "Modules/Movement.hpp"
#include "Modules/Elevators.hpp"
#include "Modules/Gamepad.hpp" #include "Modules/Gamepad.hpp"
#include "Modules/Client.hpp" #include "Modules/Client.hpp"

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@ -0,0 +1,55 @@
#include "STDInclude.hpp"
namespace Components
{
Game::dvar_t* Elevators::SV_DisableElevators;
__declspec(naked) void Elevators::PM_GroundTraceStub()
{
__asm
{
push eax
mov eax, Elevators::SV_DisableElevators
cmp byte ptr [eax + 16], 1
pop eax
// Always skip PM_CorrectAllSolid if SV_DisableElevators is set to 1
je noElevators
// Original code
cmp byte ptr [esp + 0x50], 0
rep movsd
mov esi, [esp + 0x58]
// Original code flow
push 0x573694
retn
noElevators:
// Original code
rep movsd
mov esi, [esp + 0x58]
// Jump over call to PM_CorrectAllSolid
push 0x5736AE
retn
}
}
Elevators::Elevators()
{
Dvar::OnInit([]
{
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
false, Game::DVAR_FLAG_REPLICATED, "Disable elevators");
});
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
}
Elevators::~Elevators()
{
}
}

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@ -0,0 +1,16 @@
#pragma once
namespace Components
{
class Elevators : public Component
{
public:
Elevators();
~Elevators();
private:
static Game::dvar_t* SV_DisableElevators;
static void PM_GroundTraceStub();
};
}