[Monitor] Add monitoring for the node network with -monitor parameter
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@ -53,6 +53,7 @@ namespace Components
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Loader::Register(new Friends());
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Loader::Register(new IPCPipe());
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Loader::Register(new ModList());
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Loader::Register(new Monitor());
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Loader::Register(new Network());
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Loader::Register(new Theatre());
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Loader::Register(new Download());
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@ -63,6 +63,7 @@ namespace Components
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#include "Modules/Console.hpp"
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#include "Modules/UIScript.hpp"
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#include "Modules/ModList.hpp"
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#include "Modules/Monitor.hpp"
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#include "Modules/Network.hpp"
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#include "Modules/Theatre.hpp"
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#include "Modules/Node.hpp"
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@ -9,6 +9,8 @@ namespace Components
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BitMessage::BitMessage()
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{
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if (Monitor::IsEnabled()) return;
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#ifdef DEBUG
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Logger::Print("Initializing BitMessage...\n");
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#endif
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@ -484,7 +484,7 @@ namespace Components
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void Console::FreeNativeConsole()
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{
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if (!Flags::HasFlag("stdout") && (!Dedicated::IsEnabled() || Flags::HasFlag("console")))
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if (!Monitor::IsEnabled() && !Flags::HasFlag("stdout") && (!Dedicated::IsEnabled() || Flags::HasFlag("console")))
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{
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FreeConsole();
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}
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@ -574,11 +574,16 @@ namespace Components
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if (Loader::PerformingUnitTests()) return;
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// External console
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if (Flags::HasFlag("stdout"))
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if (Flags::HasFlag("stdout") || Monitor::IsEnabled())
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{
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#ifndef DEBUG
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if (!Monitor::IsEnabled())
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#endif
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{
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Utils::Hook(0x4B2080, Console::StdOutPrint, HOOK_JUMP).install()->quick();
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Utils::Hook(0x43D570, Console::StdOutError, HOOK_JUMP).install()->quick();
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}
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}
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else if (Flags::HasFlag("console") || ZoneBuilder::IsEnabled()) // ZoneBuilder uses the game's console, until the native one is adapted.
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{
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Utils::Hook::Nop(0x60BB58, 11);
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@ -206,7 +206,7 @@ namespace Components
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IPCPipe::IPCPipe()
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{
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if (Dedicated::IsEnabled()) return;
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if (Dedicated::IsEnabled() || Monitor::IsEnabled()) return;
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// Server pipe
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IPCPipe::ServerPipe.onConnect(IPCPipe::ConnectClient);
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@ -154,6 +154,8 @@ namespace Components
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MinidumpUpload::MinidumpUpload()
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{
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if (Monitor::IsEnabled()) return;
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#if !defined(DEBUG) || defined(FORCE_MINIDUMP_UPLOAD)
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if (Loader::PerformingUnitTests() || ZoneBuilder::IsEnabled()) return;
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this->uploadThread = std::thread([&]() { this->UploadQueuedMinidumps(); });
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78
src/Components/Modules/Monitor.cpp
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78
src/Components/Modules/Monitor.cpp
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@ -0,0 +1,78 @@
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#include "STDInclude.hpp"
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#undef getch
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#include <conio.h>
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namespace Components
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{
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bool Monitor::IsEnabled()
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{
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static Utils::Value<bool> flag;
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if (!flag.isValid())
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{
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flag.set(Flags::HasFlag("monitor"));
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}
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return flag.get();
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}
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int __stdcall Monitor::EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/)
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{
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Utils::Hook::Call<void()>(0x4D8220)(); // Dvar_Init
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Utils::Hook::Call<void()>(0x4D2280)(); // SL_Init
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Utils::Hook::Call<void()>(0x47F390)(); // Swap_Init
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Utils::Hook::Call<void()>(0x60AD10)(); // Com_InitDvars
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Utils::Hook::Call<void()>(0x420830)(); // Com_InitHunkMemory
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Utils::Hook::Call<void()>(0x4A62A0)(); // LargeLocalInit
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Utils::Hook::Call<void(unsigned int)>(0x502580)(static_cast<unsigned int>(__rdtsc())); // Netchan_Init
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Game::NET_Init();
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Utils::Time::Interval interval;
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while(!interval.elapsed(15s))
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{
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Utils::Hook::Call<void()>(0x49F0B0)(); // Com_EventLoop
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Node::FrameHandler();
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ServerList::Frame();
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std::this_thread::sleep_for(10ms);
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}
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auto list = ServerList::GetList();
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if (!list)
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{
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printf("1 IW4x player=0|server=0 Returned list was null");
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return 1;
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}
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int servers = list->size();
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int players = 0;
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for(unsigned int i = 0; i < list->size(); ++i)
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{
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players += list->at(i).clients;
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}
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printf("0 IW4x player=%d|server=%d\n", players, servers);
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Utils::Hook::Call<void()>(0x430630)(); // LargeLocalReset
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Utils::Hook::Call<void()>(0x4A0460)(); // Hunk_ClearTempMemory
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Utils::Hook::Call<void()>(0x4AB3A0)(); // Hunk_ClearTempMemoryHigh
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Utils::Hook::Call<void()>(0x4B3AD0)(); // SL_Shutdown
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Utils::Hook::Call<void()>(0x502C50)(); // Dvar_Shutdown
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if (*Game::ip_socket && *Game::ip_socket != INVALID_SOCKET)
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{
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closesocket(*Game::ip_socket);
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}
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WSACleanup();
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return 0;
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}
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Monitor::Monitor()
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{
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if (!Monitor::IsEnabled()) return;
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Utils::Hook(0x4513DA, Monitor::EntryPoint, HOOK_JUMP).install()->quick();
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}
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}
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19
src/Components/Modules/Monitor.hpp
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19
src/Components/Modules/Monitor.hpp
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@ -0,0 +1,19 @@
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#pragma once
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namespace Components
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{
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class Monitor : public Component
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{
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public:
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Monitor();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Monitor"; };
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#endif
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static bool IsEnabled();
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private:
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static int __stdcall EntryPoint(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd);
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};
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}
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@ -34,6 +34,8 @@ namespace Components
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static void LoadNodeRemotePreset();
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static void FrameHandler();
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private:
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enum EntryState
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{
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@ -92,8 +94,6 @@ namespace Components
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static void DeleteInvalidNodes();
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static void DeleteInvalidSessions();
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static void FrameHandler();
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static const char* GetStateName(EntryState state);
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};
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}
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@ -44,7 +44,7 @@ namespace Components
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bool ServerList::IsOnlineList()
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{
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return (Dvar::Var("ui_netSource").get<int>() == 1);
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return (Monitor::IsEnabled() || Dvar::Var("ui_netSource").get<int>() == 1);
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}
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unsigned int ServerList::GetServerCount()
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@ -48,6 +48,9 @@ namespace Components
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static bool IsOfflineList();
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static bool IsOnlineList();
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static void Frame();
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static std::vector<ServerInfo>* GetList();
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private:
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enum Column
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{
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@ -115,8 +118,6 @@ namespace Components
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static void UpdateSource();
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static void UpdateGameType();
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static void Frame();
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static void SortList();
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static void LoadFavourties();
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@ -124,7 +125,6 @@ namespace Components
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static void RemoveFavourite(std::string server);
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static ServerInfo* GetServer(unsigned int index);
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static std::vector<ServerInfo>* GetList();
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static bool CompareVersion(std::string version1, std::string version2);
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@ -146,7 +146,7 @@ namespace Components
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Toast::Toast()
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{
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if (Dedicated::IsEnabled()) return;
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if (Dedicated::IsEnabled() || Monitor::IsEnabled()) return;
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Toast::ToastHandler = new WinToastLib::WinToastHandler;
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@ -172,7 +172,7 @@ namespace Components
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void Toast::preDestroy()
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{
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if (Dedicated::IsEnabled()) return;
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if (Dedicated::IsEnabled() || Monitor::IsEnabled()) return;
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// Destroying that on the main thread deadlocks.
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// I did not write the library, so whatever.
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