Overriding mouse is much better than overriding client angles
This commit is contained in:
parent
1df84f7536
commit
bac2afa028
@ -9,8 +9,8 @@ namespace Components
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bool XInput::isHoldingMaxLookX = false;
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float XInput::lockedSensitivityMultiplier = 0.45f;
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float XInput::generalXSensitivityMultiplier = 1.5f;
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float XInput::generalYSensitivityMultiplier = 0.8f;
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float XInput::generalXSensitivityMultiplier = 3 * 1.5f;
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float XInput::generalYSensitivityMultiplier = 4 * 0.8f;
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float XInput::lastMenuNavigationDirection = .0f;
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std::chrono::milliseconds XInput::lastNavigationTime = 0ms;
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@ -18,6 +18,8 @@ namespace Components
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std::chrono::milliseconds XInput::msBeforeUnlockingSensitivity = 350ms;
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float sensitivityMultiplier = 1.0f;
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std::vector<XInput::ActionMapping> mappings = {
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XInput::ActionMapping(XINPUT_GAMEPAD_A, "gostand"),
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XInput::ActionMapping(XINPUT_GAMEPAD_B, "stance"),
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@ -101,50 +103,24 @@ namespace Components
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float moveStickX = abs(xiState->Gamepad.sThumbLX) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ? xiState->Gamepad.sThumbLX / (float)std::numeric_limits<SHORT>().max() : .0f;
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float moveStickY = abs(xiState->Gamepad.sThumbLY) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ? xiState->Gamepad.sThumbLY / (float)std::numeric_limits<SHORT>().max() : .0f;
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float viewStickX = abs(xiState->Gamepad.sThumbRX) > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ? xiState->Gamepad.sThumbRX / (float)std::numeric_limits<SHORT>().max() : .0f;
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float viewStickY = abs(xiState->Gamepad.sThumbRY) > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ? xiState->Gamepad.sThumbRY / (float)std::numeric_limits<SHORT>().max() : .0f;
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if (moveStickX != 0 || moveStickY != 0) {
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// We check for 0:0 again so we don't overwrite keyboard input in case the user doesn't feel like using their gamepad, even though its plugged in
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cmd->rightmove = moveStickX * std::numeric_limits<char>().max();
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cmd->forwardmove = moveStickY * std::numeric_limits<char>().max();
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}
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// Gamepad horizontal acceleration on view
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if (abs(viewStickX) > 0.9f) {
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if (!XInput::isHoldingMaxLookX) {
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XInput::isHoldingMaxLookX = true;
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XInput::timeAtFirstHeldMaxLookX = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
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}
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else {
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std::chrono::milliseconds hasBeenHoldingLeftXForMs = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()) - XInput::timeAtFirstHeldMaxLookX;
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#ifdef STEP_SENSITIVITY
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if (hasBeenHoldingLeftXForMs < XInput::msBeforeUnlockingSensitivity) {
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viewStickX *= XInput::lockedSensitivityMultiplier;
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}
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#else
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float coeff = std::clamp(hasBeenHoldingLeftXForMs.count() / (float)XInput::msBeforeUnlockingSensitivity.count(), 0.0F, 1.0F);
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viewStickX *= XInput::lockedSensitivityMultiplier + coeff * (1.0f - XInput::lockedSensitivityMultiplier);
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#endif
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}
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}
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else {
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XInput::isHoldingMaxLookX = false;
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XInput::timeAtFirstHeldMaxLookX = 0ms;
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}
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Game::cl_angles[0] -= viewStickY * generalYSensitivityMultiplier;
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Game::cl_angles[1] -= viewStickX * generalXSensitivityMultiplier;
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bool pressingLeftTrigger = xiState->Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD ? true : false;
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if (pressingLeftTrigger != XInput::lastXiState.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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{
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if (pressingLeftTrigger)
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if (pressingLeftTrigger) {
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Command::Execute("+toggleads_throw");
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Command::Execute("+speed");
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else
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}
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else {
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Command::Execute("-toggleads_throw");
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Command::Execute("-speed");
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}
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}
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bool pressingRightTrigger = xiState->Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD ? true : false;
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if (pressingRightTrigger != XInput::lastXiState.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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@ -357,6 +333,84 @@ namespace Components
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}
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}
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void XInput::MouseOverride(Game::clientActive_t* clientActive, float* mx, float* my) {
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XInput::CL_GetMouseMovementCl(clientActive, mx, my);
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if (XInput::xiPlayerNum != -1)
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{
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XINPUT_STATE* xiState = &xiStates[xiPlayerNum];
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float viewSensitivityMultiplier = Dvar::Var("xinput_sensitivity").get<float>();
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float viewStickX = abs(xiState->Gamepad.sThumbRX) > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ? xiState->Gamepad.sThumbRX / (float)std::numeric_limits<SHORT>().max() : .0f;
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float viewStickY = abs(xiState->Gamepad.sThumbRY) > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE ? xiState->Gamepad.sThumbRY / (float)std::numeric_limits<SHORT>().max() : .0f;
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// Gamepad horizontal acceleration on view
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if (abs(viewStickX) > 0.9f) {
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if (!XInput::isHoldingMaxLookX) {
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XInput::isHoldingMaxLookX = true;
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XInput::timeAtFirstHeldMaxLookX = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
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}
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else {
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std::chrono::milliseconds hasBeenHoldingLeftXForMs = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()) - XInput::timeAtFirstHeldMaxLookX;
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#ifdef STEP_SENSITIVITY
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if (hasBeenHoldingLeftXForMs < XInput::msBeforeUnlockingSensitivity) {
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viewStickX *= XInput::lockedSensitivityMultiplier;
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}
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#else
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float coeff = std::clamp(hasBeenHoldingLeftXForMs.count() / (float)XInput::msBeforeUnlockingSensitivity.count(), 0.0F, 1.0F);
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viewStickX *= XInput::lockedSensitivityMultiplier + coeff * (1.0f - XInput::lockedSensitivityMultiplier);
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#endif
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}
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}
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else {
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XInput::isHoldingMaxLookX = false;
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XInput::timeAtFirstHeldMaxLookX = 0ms;
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}
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if (viewStickX != 0 || viewStickY != 0) {
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*(my) = viewStickX * viewSensitivityMultiplier * generalXSensitivityMultiplier;
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*(mx) = -viewStickY * viewSensitivityMultiplier * generalYSensitivityMultiplier;
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}
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}
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}
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// Game -> Client DLL
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__declspec(naked) void CL_GetMouseMovementStub()
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{
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__asm
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{
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push edx;
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push ecx;
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push eax;
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call XInput::MouseOverride;
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add esp, 0xC;
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ret;
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}
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}
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// Client DLL -> Game
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void XInput::CL_GetMouseMovementCl(Game::clientActive_t* result, float* mx, float* my)
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{
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__asm
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{
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push ebx;
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push ecx;
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push edx;
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mov eax, result;
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mov ecx, mx;
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mov edx, my;
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mov ebx, 5A60E0h;
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call ebx;
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pop edx;
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pop ecx;
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pop ebx;
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}
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}
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XInput::XInput()
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{
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// poll xinput devices every client frame
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@ -376,6 +430,10 @@ namespace Components
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Utils::Hook(0x492127, XInput::MSG_ReadDeltaUsercmdKeyStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x492009, XInput::MSG_ReadDeltaUsercmdKeyStub2, HOOK_JUMP).install()->quick();
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Utils::Hook(0x5A617D, CL_GetMouseMovementStub, HOOK_CALL).install()->quick();
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Game::Dvar_RegisterFloat("xinput_sensitivity", 1.0f, 0.01f, 10.0f, Game::DVAR_FLAG_SAVED, "View sensitivity for XInput-compatible gamepads");
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PollXInputDevices();
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if (xiPlayerNum >= 0) {
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@ -51,6 +51,10 @@ namespace Components
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static std::chrono::milliseconds msBetweenNavigations;
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static float lastMenuNavigationDirection;
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static void CL_GetMouseMovementCl(Game::clientActive_t* result, float* mx, float* my);
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static void MouseOverride(Game::clientActive_t* clientActive, float* my, float* mx);
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static char MovementOverride(int a1, Game::usercmd_s* cmd);
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static void Vibrate(int leftVal = 0, int rightVal = 0);
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static void CL_FrameStub();
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@ -706,6 +706,562 @@ namespace Game
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MaterialShaderArgument *args;
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};
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enum OffhandClass
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{
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OFFHAND_CLASS_NONE = 0x0,
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OFFHAND_CLASS_FRAG_GRENADE = 0x1,
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OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
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OFFHAND_CLASS_FLASH_GRENADE = 0x3,
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OFFHAND_CLASS_THROWINGKNIFE = 0x4,
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OFFHAND_CLASS_OTHER = 0x5,
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OFFHAND_CLASS_COUNT = 0x6,
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};
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enum ViewLockTypes
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{
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PLAYERVIEWLOCK_NONE = 0x0,
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PLAYERVIEWLOCK_FULL = 0x1,
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PLAYERVIEWLOCK_WEAPONJITTER = 0x2,
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PLAYERVIEWLOCKCOUNT = 0x3,
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};
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struct SprintState
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{
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int sprintButtonUpRequired;
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int sprintDelay;
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int lastSprintStart;
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int lastSprintEnd;
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int sprintStartMaxLength;
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};
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/* 1018 */
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struct MantleState
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{
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float yaw;
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int timer;
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int transIndex;
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int flags;
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};
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/* 1019 */
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struct PlayerActiveWeaponState
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{
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int weapAnim;
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int weaponTime;
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int weaponDelay;
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int weaponRestrictKickTime;
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int weaponState;
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int weapHandFlags;
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unsigned int weaponShotCount;
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};
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/* 1020 */
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struct PlayerEquippedWeaponState
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{
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bool usedBefore;
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bool dualWielding;
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char weaponModel;
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bool needsRechamber[2];
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};
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/* 1021 */
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struct GlobalAmmo
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{
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int ammoType;
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int ammoCount;
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};
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/* 1022 */
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struct ClipAmmo
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{
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int clipIndex;
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int ammoCount[2];
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};
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enum PlayerHandIndex
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{
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WEAPON_HAND_RIGHT = 0x0,
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WEAPON_HAND_LEFT = 0x1,
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NUM_WEAPON_HANDS = 0x2,
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WEAPON_HAND_DEFAULT = 0x0,
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};
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/* 1023 */
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struct PlayerWeaponCommonState
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{
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int offHandIndex;
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OffhandClass offhandPrimary;
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OffhandClass offhandSecondary;
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unsigned int weapon;
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unsigned int primaryWeaponForAltMode;
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int weapFlags;
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float fWeaponPosFrac;
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float aimSpreadScale;
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int adsDelayTime;
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int spreadOverride;
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int spreadOverrideState;
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PlayerHandIndex lastWeaponHand;
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GlobalAmmo ammoNotInClip[15];
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ClipAmmo ammoInClip[15];
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int weapLockFlags;
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int weapLockedEntnum;
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float weapLockedPos[3];
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int weaponIdleTime;
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};
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enum ActionSlotType
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{
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ACTIONSLOTTYPE_DONOTHING = 0x0,
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ACTIONSLOTTYPE_SPECIFYWEAPON = 0x1,
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ACTIONSLOTTYPE_ALTWEAPONTOGGLE = 0x2,
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ACTIONSLOTTYPE_NIGHTVISION = 0x3,
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ACTIONSLOTTYPECOUNT = 0x4,
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};
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/* 1024 */
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struct ActionSlotParam_SpecifyWeapon
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{
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unsigned int index;
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};
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/* 1025 */
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struct ActionSlotParam
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{
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ActionSlotParam_SpecifyWeapon specifyWeapon;
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};
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enum objectiveState_t
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{
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OBJST_EMPTY = 0x0,
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OBJST_ACTIVE = 0x1,
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OBJST_INVISIBLE = 0x2,
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OBJST_DONE = 0x3,
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OBJST_CURRENT = 0x4,
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OBJST_FAILED = 0x5,
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OBJST_NUMSTATES = 0x6,
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};
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/* 1026 */
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struct objective_t
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{
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objectiveState_t state;
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float origin[3];
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int entNum;
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int teamNum;
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int icon;
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};
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/* 104 */
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enum he_type_t
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{
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HE_TYPE_FREE = 0x0,
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HE_TYPE_TEXT = 0x1,
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HE_TYPE_VALUE = 0x2,
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HE_TYPE_PLAYERNAME = 0x3,
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HE_TYPE_MAPNAME = 0x4,
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HE_TYPE_GAMETYPE = 0x5,
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HE_TYPE_MATERIAL = 0x6,
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HE_TYPE_TIMER_DOWN = 0x7,
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HE_TYPE_TIMER_UP = 0x8,
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HE_TYPE_TIMER_STATIC = 0x9,
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HE_TYPE_TENTHS_TIMER_DOWN = 0xA,
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HE_TYPE_TENTHS_TIMER_UP = 0xB,
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HE_TYPE_TENTHS_TIMER_STATIC = 0xC,
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HE_TYPE_CLOCK_DOWN = 0xD,
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HE_TYPE_CLOCK_UP = 0xE,
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HE_TYPE_WAYPOINT = 0xF,
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HE_TYPE_COUNT = 0x10,
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};
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struct hud_color
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{
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char r;
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char g;
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char b;
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char a;
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};
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/* 1028 */
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union hudelem_color_t
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{
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hud_color __s0;
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int rgba;
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};
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struct hudelem_s
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{
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he_type_t type;
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float x;
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float y;
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float z;
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int targetEntNum;
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float fontScale;
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float fromFontScale;
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int fontScaleStartTime;
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int fontScaleTime;
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int font;
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int alignOrg;
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int alignScreen;
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hudelem_color_t color;
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hudelem_color_t fromColor;
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int fadeStartTime;
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int fadeTime;
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int label;
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int width;
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int height;
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int materialIndex;
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int fromWidth;
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int fromHeight;
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int scaleStartTime;
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int scaleTime;
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float fromX;
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float fromY;
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int fromAlignOrg;
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int fromAlignScreen;
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int moveStartTime;
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int moveTime;
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int time;
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int duration;
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float value;
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int text;
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float sort;
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hudelem_color_t glowColor;
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int fxBirthTime;
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int fxLetterTime;
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int fxDecayStartTime;
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int fxDecayDuration;
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int soundID;
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int flags;
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};
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struct $3EB5F037EADAEE8E2FA2A1F9FFF31312
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{
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hudelem_s current[31];
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hudelem_s archival[31];
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};
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struct playerState_s
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{
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int commandTime;
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int pm_type;
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int pm_time;
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int pm_flags;
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int otherFlags;
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int linkFlags;
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int bobCycle;
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float origin[3];
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float velocity[3];
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int grenadeTimeLeft;
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int throwbackGrenadeOwner;
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int throwbackGrenadeTimeLeft;
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unsigned int throwbackWeaponIndex;
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int remoteEyesEnt;
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int remoteEyesTagname;
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int remoteControlEnt;
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int foliageSoundTime;
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int gravity;
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float leanf;
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int speed;
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float delta_angles[3];
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int groundEntityNum;
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float vLadderVec[3];
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int jumpTime;
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float jumpOriginZ;
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int legsTimer;
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int legsAnim;
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int torsoTimer;
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int torsoAnim;
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int legsAnimDuration;
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int torsoAnimDuration;
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int damageTimer;
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int damageDuration;
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int flinchYawAnim;
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int corpseIndex;
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int movementDir;
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int eFlags;
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int eventSequence;
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int events[4];
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unsigned int eventParms[4];
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int oldEventSequence;
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int unpredictableEventSequence;
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int unpredictableEventSequenceOld;
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int unpredictableEvents[4];
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unsigned int unpredictableEventParms[4];
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int clientNum;
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int viewmodelIndex;
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float viewangles[3];
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int viewHeightTarget;
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float viewHeightCurrent;
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int viewHeightLerpTime;
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int viewHeightLerpTarget;
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int viewHeightLerpDown;
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float viewAngleClampBase[2];
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float viewAngleClampRange[2];
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int damageEvent;
|
||||
int damageYaw;
|
||||
int damagePitch;
|
||||
int damageCount;
|
||||
int damageFlags;
|
||||
int stats[4];
|
||||
float proneDirection;
|
||||
float proneDirectionPitch;
|
||||
float proneTorsoPitch;
|
||||
ViewLockTypes viewlocked;
|
||||
int viewlocked_entNum;
|
||||
float linkAngles[3];
|
||||
float linkWeaponAngles[3];
|
||||
int linkWeaponEnt;
|
||||
int loopSound;
|
||||
int cursorHint;
|
||||
int cursorHintString;
|
||||
int cursorHintEntIndex;
|
||||
int cursorHintDualWield;
|
||||
int iCompassPlayerInfo;
|
||||
int radarEnabled;
|
||||
int radarBlocked;
|
||||
int radarMode;
|
||||
int locationSelectionInfo;
|
||||
SprintState sprintState;
|
||||
float holdBreathScale;
|
||||
int holdBreathTimer;
|
||||
float moveSpeedScaleMultiplier;
|
||||
MantleState mantleState;
|
||||
PlayerActiveWeaponState weapState[2];
|
||||
unsigned int weaponsEquipped[15];
|
||||
PlayerEquippedWeaponState weapEquippedData[15];
|
||||
PlayerWeaponCommonState weapCommon;
|
||||
float meleeChargeYaw;
|
||||
int meleeChargeDist;
|
||||
int meleeChargeTime;
|
||||
unsigned int perks[2];
|
||||
unsigned int perkSlots[8];
|
||||
ActionSlotType actionSlotType[4];
|
||||
ActionSlotParam actionSlotParam[4];
|
||||
int weaponHudIconOverrides[6];
|
||||
int animScriptedType;
|
||||
int shellshockIndex;
|
||||
int shellshockTime;
|
||||
int shellshockDuration;
|
||||
float dofNearStart;
|
||||
float dofNearEnd;
|
||||
float dofFarStart;
|
||||
float dofFarEnd;
|
||||
float dofNearBlur;
|
||||
float dofFarBlur;
|
||||
float dofViewmodelStart;
|
||||
float dofViewmodelEnd;
|
||||
objective_t objective[32];
|
||||
int deltaTime;
|
||||
int killCamEntity;
|
||||
int killCamLookAtEntity;
|
||||
int killCamClientNum;
|
||||
$3EB5F037EADAEE8E2FA2A1F9FFF31312 hud;
|
||||
unsigned int partBits[6];
|
||||
int recoilScale;
|
||||
int diveDirection;
|
||||
int stunTime;
|
||||
};
|
||||
|
||||
struct clSnapshot_t
|
||||
{
|
||||
playerState_s ps;
|
||||
int valid;
|
||||
int snapFlags;
|
||||
int serverTime;
|
||||
int messageNum;
|
||||
int deltaNum;
|
||||
int ping;
|
||||
int cmdNum;
|
||||
int numEntities;
|
||||
int numClients;
|
||||
int parseEntitiesIndex;
|
||||
int parseClientsIndex;
|
||||
int serverCommandNum;
|
||||
};
|
||||
|
||||
enum StanceState
|
||||
{
|
||||
CL_STANCE_STAND = 0x0,
|
||||
CL_STANCE_CROUCH = 0x1,
|
||||
CL_STANCE_PRONE = 0x2,
|
||||
};
|
||||
|
||||
struct ClientArchiveData
|
||||
{
|
||||
int serverTime;
|
||||
float origin[3];
|
||||
float velocity[3];
|
||||
int bobCycle;
|
||||
int movementDir;
|
||||
float viewangles[3];
|
||||
int locationSelectionInfo;
|
||||
float selectedLocation[2];
|
||||
float selectedLocationAngle;
|
||||
};
|
||||
|
||||
struct outPacket_t
|
||||
{
|
||||
int p_cmdNumber;
|
||||
int p_serverTime;
|
||||
int p_realtime;
|
||||
};
|
||||
|
||||
enum team_t
|
||||
{
|
||||
TEAM_FREE = 0x0,
|
||||
TEAM_AXIS = 0x1,
|
||||
TEAM_ALLIES = 0x2,
|
||||
TEAM_SPECTATOR = 0x3,
|
||||
TEAM_NUM_TEAMS = 0x4,
|
||||
};
|
||||
|
||||
struct clientState_s
|
||||
{
|
||||
int clientIndex;
|
||||
team_t team;
|
||||
int modelindex;
|
||||
int dualWielding;
|
||||
int riotShieldNext;
|
||||
int attachModelIndex[6];
|
||||
int attachTagIndex[6];
|
||||
char name[16];
|
||||
float maxSprintTimeMultiplier;
|
||||
int rank;
|
||||
int prestige;
|
||||
unsigned int perks[2];
|
||||
int diveState;
|
||||
int voiceConnectivityBits;
|
||||
unsigned int playerCardIcon;
|
||||
unsigned int playerCardTitle;
|
||||
unsigned int playerCardNameplate;
|
||||
};
|
||||
|
||||
#pragma pack(push, 4)
|
||||
struct usercmd_s
|
||||
{
|
||||
int serverTime;
|
||||
int buttons;
|
||||
int angles[3];
|
||||
unsigned __int16 weapon;
|
||||
unsigned __int16 primaryWeaponForAltMode;
|
||||
unsigned __int16 offHandIndex;
|
||||
char forwardmove;
|
||||
char rightmove;
|
||||
float meleeChargeYaw;
|
||||
char meleeChargeDist;
|
||||
char selectedLoc[2];
|
||||
char selectedLocAngle;
|
||||
char remoteControlAngles[2];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct LerpEntityState
|
||||
{
|
||||
char pad[0x70];
|
||||
};
|
||||
|
||||
struct clientLinkInfo_t
|
||||
{
|
||||
__int16 parentId;
|
||||
char tagName;
|
||||
char flags;
|
||||
};
|
||||
|
||||
struct entityState_s
|
||||
{
|
||||
int number;
|
||||
int eType;
|
||||
LerpEntityState lerp;
|
||||
int time2;
|
||||
int otherEntityNum;
|
||||
int attackerEntityNum;
|
||||
int groundEntityNum;
|
||||
int loopSound;
|
||||
int surfType;
|
||||
|
||||
union
|
||||
{
|
||||
int brushModel;
|
||||
int triggerModel;
|
||||
int item;
|
||||
int xmodel;
|
||||
int primaryLight;
|
||||
} index;
|
||||
|
||||
int clientNum;
|
||||
int iHeadIcon;
|
||||
int iHeadIconTeam;
|
||||
int solid;
|
||||
unsigned int eventParm;
|
||||
int eventSequence;
|
||||
int events[4];
|
||||
unsigned int eventParms[4];
|
||||
unsigned __int16 weapon;
|
||||
int legsAnim;
|
||||
int torsoAnim;
|
||||
int un1;
|
||||
int un2;
|
||||
clientLinkInfo_t clientLinkInfo;
|
||||
unsigned int partBits[6];
|
||||
int clientMask[1];
|
||||
};
|
||||
|
||||
struct clientActive_t
|
||||
{
|
||||
bool usingAds;
|
||||
int timeoutcount;
|
||||
clSnapshot_t snap;
|
||||
bool alwaysFalse;
|
||||
int serverTime;
|
||||
int oldServerTime;
|
||||
int oldFrameServerTime;
|
||||
int serverTimeDelta;
|
||||
int oldSnapServerTime;
|
||||
int extrapolatedSnapshot;
|
||||
int newSnapshots;
|
||||
int serverId;
|
||||
char mapname[64];
|
||||
int parseEntitiesIndex;
|
||||
int parseClientsIndex;
|
||||
int mouseDx[2];
|
||||
int mouseDy[2];
|
||||
int mouseIndex;
|
||||
bool stanceHeld;
|
||||
StanceState stance;
|
||||
StanceState stancePosition;
|
||||
int stanceTime;
|
||||
int cgameUserCmdWeapon;
|
||||
int cgameUserCmdOffHandIndex;
|
||||
float cgameFOVSensitivityScale;
|
||||
float cgameMaxPitchSpeed;
|
||||
float cgameMaxYawSpeed;
|
||||
float cgameKickAngles[3];
|
||||
float cgameOrigin[3];
|
||||
float cgameVelocity[3];
|
||||
float cgameViewangles[3];
|
||||
int cgameBobCycle;
|
||||
int cgameMovementDir;
|
||||
int cgameExtraButtons;
|
||||
int cgamePredictedDataServerTime;
|
||||
float clViewangles[3];
|
||||
usercmd_s cmds[128];
|
||||
int cmdNumber;
|
||||
ClientArchiveData clientArchive[256];
|
||||
int clientArchiveIndex;
|
||||
int packetBackupCount;
|
||||
int packetBackupMask;
|
||||
int parseEntitiesCount;
|
||||
int parseClientsCount;
|
||||
outPacket_t outPackets[32];
|
||||
clSnapshot_t snapshots[32];
|
||||
entityState_s parseEntities[19200];
|
||||
clientState_s parseClients[576];
|
||||
int corruptedTranslationFile;
|
||||
char translationVersion[256];
|
||||
};
|
||||
|
||||
struct MaterialTechnique
|
||||
{
|
||||
const char *name;
|
||||
@ -2822,18 +3378,6 @@ namespace Game
|
||||
WEAPON_FIRETYPE_BURSTFIRE_FIRST = 0x2,
|
||||
WEAPON_FIRETYPE_BURSTFIRE_LAST = 0x4,
|
||||
};
|
||||
|
||||
enum OffhandClass
|
||||
{
|
||||
OFFHAND_CLASS_NONE = 0x0,
|
||||
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
|
||||
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
|
||||
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
|
||||
OFFHAND_CLASS_THROWINGKNIFE = 0x4,
|
||||
OFFHAND_CLASS_OTHER = 0x5,
|
||||
OFFHAND_CLASS_COUNT = 0x6,
|
||||
};
|
||||
|
||||
enum weapStance_t
|
||||
{
|
||||
WEAPSTANCE_STAND = 0x0,
|
||||
@ -4082,25 +4626,6 @@ namespace Game
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push, 4)
|
||||
struct usercmd_s
|
||||
{
|
||||
int serverTime;
|
||||
int buttons;
|
||||
int angles[3];
|
||||
unsigned __int16 weapon;
|
||||
unsigned __int16 primaryWeaponForAltMode;
|
||||
unsigned __int16 offHandIndex;
|
||||
char forwardmove;
|
||||
char rightmove;
|
||||
float meleeChargeYaw;
|
||||
char meleeChargeDist;
|
||||
char selectedLoc[2];
|
||||
char selectedLocAngle;
|
||||
char remoteControlAngles[2];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef char mapname_t[40];
|
||||
|
||||
struct traceWork_t
|
||||
@ -4580,57 +5105,6 @@ namespace Game
|
||||
char pad3[724];
|
||||
} gclient_t;
|
||||
|
||||
struct LerpEntityState
|
||||
{
|
||||
char pad[0x70];
|
||||
};
|
||||
|
||||
struct clientLinkInfo_t
|
||||
{
|
||||
__int16 parentId;
|
||||
char tagName;
|
||||
char flags;
|
||||
};
|
||||
|
||||
struct entityState_s
|
||||
{
|
||||
int number;
|
||||
int eType;
|
||||
LerpEntityState lerp;
|
||||
int time2;
|
||||
int otherEntityNum;
|
||||
int attackerEntityNum;
|
||||
int groundEntityNum;
|
||||
int loopSound;
|
||||
int surfType;
|
||||
|
||||
union
|
||||
{
|
||||
int brushModel;
|
||||
int triggerModel;
|
||||
int item;
|
||||
int xmodel;
|
||||
int primaryLight;
|
||||
} index;
|
||||
|
||||
int clientNum;
|
||||
int iHeadIcon;
|
||||
int iHeadIconTeam;
|
||||
int solid;
|
||||
unsigned int eventParm;
|
||||
int eventSequence;
|
||||
int events[4];
|
||||
unsigned int eventParms[4];
|
||||
unsigned __int16 weapon;
|
||||
int legsAnim;
|
||||
int torsoAnim;
|
||||
int un1;
|
||||
int un2;
|
||||
clientLinkInfo_t clientLinkInfo;
|
||||
unsigned int partBits[6];
|
||||
int clientMask[1];
|
||||
};
|
||||
|
||||
struct EntHandle
|
||||
{
|
||||
unsigned __int16 number;
|
||||
|
Loading…
Reference in New Issue
Block a user