Cleanup code a bit
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790b75e186
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@ -43,13 +43,12 @@ namespace Components
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static char buf[128]; // Length the game uses
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const auto* data = "latest " __DATE__ " " __TIME__;
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sprintf_s(buf, sizeof(buf), "%s %s", SHORTVERSION, data);
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sprintf_s(buf, "%s %s", SHORTVERSION, data);
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return buf;
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}
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// Use IW4x Branding
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void Branding::Dvar_SetVersionString(const Game::dvar_t* dvar, const char* /*value*/)
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const char* Branding::GetVersionString()
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{
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#ifdef _DEBUG
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const auto* buildType = "IW4x_DEV MP";
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@ -61,9 +60,22 @@ namespace Components
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const auto* result = Utils::String::VA("%s %s build %s %s",
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buildType, "(Beta)", Branding::GetBuildNumber(), reinterpret_cast<const char*>(0x7170A0));
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return result;
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}
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void Branding::Dvar_SetVersionString(const Game::dvar_t* dvar, const char* /*value*/)
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{
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const auto* result = Branding::GetVersionString();
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Utils::Hook::Call<void(const Game::dvar_t*, const char*)>(0x4A9580)(dvar, result);
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}
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// Branding this might be a good idea in case this LSP logging ever gets turned on for some reason
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void Branding::MSG_WriteVersionStringHeader(Game::msg_t* msg, const char* /*string*/)
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{
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const auto* result = Branding::GetVersionString();
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Utils::Hook::Call<void(Game::msg_t*, const char*)>(0x463820)(msg, result);
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}
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Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName,
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float /*x*/, float /*y*/, float min, float max, int /*flags*/, const char* description)
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{
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@ -100,18 +112,19 @@ namespace Components
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// Short version dvar
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Utils::Hook::Set<const char*>(0x60BD91, SHORTVERSION);
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// Console version string
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Utils::Hook::Set<const char*>(0x4B12BB, "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")");
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Utils::Hook(0x4B12B0, Branding::GetBuildNumber, HOOK_JUMP).install()->quick();
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// Version string color
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static Game::vec4_t buildLocColor = {1.0f, 1.0f, 1.0f, 0.8f};
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Utils::Hook::Set<float*>(0x43F710, buildLocColor);
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// Shift ui version string to the left (ui_buildlocation)
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// Place ui version string to bottom right corner (ui_buildlocation)
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Utils::Hook(0x6310A0, Branding::Dvar_RegisterUIBuildLocation, HOOK_CALL).install()->quick(); // Dvar_RegisterVec2
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Utils::Hook(0x60BD81, Branding::Dvar_SetVersionString, HOOK_CALL).install()->quick();
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Utils::Hook(0x4DA842, Branding::MSG_WriteVersionStringHeader, HOOK_CALL).install()->quick();
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// Hook CG_DrawFullScreenDebugOverlays so we may render the version when it's appropriate
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Utils::Hook(0x5AC975, Branding::CG_DrawVersion_Hk, HOOK_CALL).install()->quick();
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}
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@ -7,6 +7,9 @@ namespace Components
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public:
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Branding();
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static const char* GetBuildNumber();
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static const char* GetVersionString();
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private:
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static Dvar::Var CGDrawVersion;
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static Dvar::Var CGDrawVersionX;
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@ -16,8 +19,9 @@ namespace Components
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static void CG_DrawVersion();
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static void CG_DrawVersion_Hk(int localClientNum);
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static const char* GetBuildNumber();
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// Use IW4x Branding
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static void Dvar_SetVersionString(const Game::dvar_t* dvar, const char* value);
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static void MSG_WriteVersionStringHeader(Game::msg_t* msg, const char* string);
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static Game::dvar_t* Dvar_RegisterUIBuildLocation(const char* dvarName, float x, float y, float min, float max, int flags, const char* description);
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