[ZoneBuilder] Add support for empty assets
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@ -57,6 +57,8 @@ namespace Game
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DB_ReadXFile_t DB_ReadXFile = (DB_ReadXFile_t)0x445460;
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DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = (DB_ReadXFileUncompressed_t)0x4705E0;
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DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = (DB_ReleaseXAssetHandler_t*)0x799AB8;
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DB_SetXAssetName_t DB_SetXAssetName = (DB_SetXAssetName_t)0x453580;
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DB_SetXAssetNameHandler_t* DB_SetXAssetNameHandlers = (DB_SetXAssetNameHandler_t*)0x7993D8;
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DB_XModelSurfsFixup_t DB_XModelSurfsFixup = (DB_XModelSurfsFixup_t)0x5BAC50;
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Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0;
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@ -138,6 +138,12 @@ namespace Game
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typedef void(__cdecl * DB_ReleaseXAssetHandler_t)(XAssetHeader header);
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extern DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers;
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typedef void(__cdecl * DB_SetXAssetName_t)(XAsset* asset, const char* name);
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extern DB_SetXAssetName_t DB_SetXAssetName;
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typedef void(__cdecl * DB_SetXAssetNameHandler_t)(XAssetHeader* header, const char* name);
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extern DB_SetXAssetNameHandler_t* DB_SetXAssetNameHandlers;
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typedef void(__cdecl * DB_XModelSurfsFixup_t)(XModel* model);
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extern DB_XModelSurfsFixup_t DB_XModelSurfsFixup;
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