[Premake5] Update Binary (#492)

* [Premake5] Update Binary

* [IMaterial] Fix obscure compilation error
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Edo 2022-09-14 00:06:56 +02:00 committed by GitHub
parent e49194ff65
commit b886ca9a4d
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2 changed files with 1 additions and 1 deletions

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@ -260,7 +260,7 @@ namespace Assets
Game::XAssetHeader header = entry->asset.header; Game::XAssetHeader header = entry->asset.header;
if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet
&& !std::string(header.material->info.name).contains("icon")) // Yeah this has a tendency to fuck up a LOT of transparent materials && std::string(header.material->info.name).find("icon") == std::string::npos) // Yeah this has a tendency to fuck up a LOT of transparent materials
{ {
Components::Logger::Print("Material {} with techset {} has been mapped to {} (last chance!), taking the sort key of material {}\n", Components::Logger::Print("Material {} with techset {} has been mapped to {} (last chance!), taking the sort key of material {}\n",
asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name, header.material->info.name); asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name, header.material->info.name);

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