Optimizations
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154c81ee10
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@ -26,7 +26,7 @@ namespace Components
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for (size_t i = startIndex; i < this->Length(); ++i)
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for (size_t i = startIndex; i < this->Length(); ++i)
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{
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{
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if (i > startIndex) result.append(" ");
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if (i > startIndex) result.append(" ");
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result.append((*this)[i]);
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result.append(this->operator[](i));
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}
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}
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return result;
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return result;
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@ -386,7 +386,7 @@ namespace Components
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if (params.Length() != 2) return;
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if (params.Length() != 2) return;
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int client = -1;
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int client = -1;
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if (std::string(params[1]) != "all")
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if (params[1] != "all"s)
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{
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{
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client = atoi(params[1]);
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client = atoi(params[1]);
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@ -212,7 +212,7 @@ namespace Components
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http_message* message = reinterpret_cast<http_message*>(ev_data);
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http_message* message = reinterpret_cast<http_message*>(ev_data);
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// if (std::string(message->uri.p, message->uri.len) == "/")
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// if (message->uri.p, message->uri.len == "/"s)
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// {
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// {
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// mg_printf(nc,
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// mg_printf(nc,
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// "HTTP/1.1 200 OK\r\n"
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// "HTTP/1.1 200 OK\r\n"
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@ -276,7 +276,7 @@ namespace Components
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}
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}
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// Load custom menus
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// Load custom menus
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if (std::string(menuList->name) == "ui_mp/code.txt") // Should be menus, but code is loaded ingame
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if (menuList->name == "ui_mp/code.txt"s) // Should be menus, but code is loaded ingame
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{
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{
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for (auto menu : Menus::CustomMenus)
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for (auto menu : Menus::CustomMenus)
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{
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{
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@ -531,7 +531,7 @@ namespace Components
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if (menuList)
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if (menuList)
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{
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{
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// Parse scriptmenus!
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// Parse scriptmenus!
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if (!strcmp(menuList->menus[0]->window.name, "default_menu") || Utils::EndsWith(filename, ".menu"))
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if (menuList->menus[0]->window.name == "default_menu"s || Utils::EndsWith(filename, ".menu"))
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{
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{
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if (FileSystem::File(filename).Exists())
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if (FileSystem::File(filename).Exists())
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{
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{
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@ -555,11 +555,9 @@ namespace Components
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bool Menus::IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu)
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bool Menus::IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu)
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{
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{
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std::string _connect = "connect";
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if (menu && menu->window.name)
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if (menu && menu->window.name)
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{
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{
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if (menu->window.name == _connect) // Check if we're supposed to draw the loadscreen
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if (menu->window.name == "connect"s) // Check if we're supposed to draw the loadscreen
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{
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{
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Game::menuDef_t* originalConnect = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_MENU, "connect").menu;
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Game::menuDef_t* originalConnect = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_MENU, "connect").menu;
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@ -15,7 +15,7 @@ namespace Components
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Logger::Print("Awaiting thread termination...\n");
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Logger::Print("Awaiting thread termination...\n");
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News::Thread.join();
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News::Thread.join();
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if (!strlen(Localization::Get("MPUI_CHANGELOG_TEXT")) || Localization::Get("MPUI_CHANGELOG_TEXT") == std::string("Loading..."))
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if (!strlen(Localization::Get("MPUI_CHANGELOG_TEXT")) || Localization::Get("MPUI_CHANGELOG_TEXT") == "Loading..."s)
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{
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{
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Logger::Print("Failed to fetch changelog!\n");
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Logger::Print("Failed to fetch changelog!\n");
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result = false;
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result = false;
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@ -473,7 +473,7 @@ namespace Components
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//
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//
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// if (FastFiles::Current() == "iw4x_ui_mp" && type == Game::XAssetType::ASSET_TYPE_MATERIAL)
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// if (FastFiles::Current() == "iw4x_ui_mp" && type == Game::XAssetType::ASSET_TYPE_MATERIAL)
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// {
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// {
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// if (std::string(name) == "preview_mp_bloc")
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// if (name == "preview_mp_bloc"s)
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// {
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// {
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// blocTable = asset.material->stateBitTable;
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// blocTable = asset.material->stateBitTable;
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// }
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// }
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@ -1181,7 +1181,7 @@ namespace Game
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float uvBottom;
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float uvBottom;
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};
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};
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struct Font
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typedef struct Font_s
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{
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{
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char* name;
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char* name;
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int size;
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int size;
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@ -1189,7 +1189,7 @@ namespace Game
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Material* image;
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Material* image;
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Material* glowImage;
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Material* glowImage;
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FontEntry* characters;
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FontEntry* characters;
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};
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} Font;
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typedef enum
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typedef enum
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{
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{
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