[ZoneBuilder] clipmap and gfxworld fixes

This commit is contained in:
momo5502 2016-12-21 19:18:33 +01:00
parent 48557d02d1
commit b72b8b8a15
3 changed files with 384 additions and 269 deletions

View File

@ -108,7 +108,8 @@ namespace Assets
}
}
void IGfxWorld::saveGfxWorldDpvsPlanes(Game::GfxWorld* world, Game::GfxWorldDpvsPlanes* asset, Game::GfxWorldDpvsPlanes* dest, Components::ZoneBuilder::Zone* builder) {
void IGfxWorld::saveGfxWorldDpvsPlanes(Game::GfxWorld* world, Game::GfxWorldDpvsPlanes* asset, Game::GfxWorldDpvsPlanes* dest, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::GfxWorldDpvsPlanes, 16);
Utils::Stream* buffer = builder->getBuffer();
@ -121,7 +122,8 @@ namespace Assets
}
else
{
AssertSize(Game::cplane_s, 20);
AssertSize(Game::cplane_t, 20);
buffer->align(Utils::Stream::ALIGN_4);
builder->storePointer(asset->planes);
@ -397,16 +399,16 @@ namespace Assets
destSurface->material = builder->requireAsset(Game::XAssetType::ASSET_TYPE_MATERIAL, surface->material->name).material;
}
}
Utils::Stream::ClearPointer(&dest->surfaces);
}
if (asset->surfacesBounds)
{
//AssertSize(Game::GfxSurfaceBounds, 24);
// this is wrong but i dont really care since its just a single struct
AssertSize(Game::GfxSurfaceBounds, 24);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->surfacesBounds, 24, world->dpvsSurfaceCount);
buffer->saveArray(asset->surfacesBounds, world->dpvsSurfaceCount);
Utils::Stream::ClearPointer(&dest->surfacesBounds);
}
@ -428,6 +430,7 @@ namespace Assets
destModel->model = builder->requireAsset(Game::XAssetType::ASSET_TYPE_XMODEL, model->model->name).model;
}
}
Utils::Stream::ClearPointer(&dest->smodelDrawInsts);
}
@ -582,7 +585,7 @@ namespace Assets
// ok this one is based on some assumptions because the actual count is this
// *(int *)((char *)&varGfxWorld->aabbTreeCounts->aabbTreeCount + (((char *)varGfxCellTree - (char *)varGfxWorld->aabbTrees) & 0xFFFFFFFC))
// which makes no sense
// what DOES make sense is using the count from the strucutre
// what DOES make sense is using the count from the structure
for (int j = 0; j < asset->aabbTreeCounts[i].aabbTreeCount; ++j)
{

View File

@ -13,37 +13,55 @@ namespace Assets
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->cPlanes) // OffsetToPointer support
if (asset->cPlanes)
{
AssertSize(Game::cplane_t, 20);
if (builder->hasPointer(asset->cPlanes))
{
dest->cPlanes = builder->getPointer(asset->cPlanes);
}
else
{
builder->storePointer(asset->cPlanes);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->cPlanes, sizeof(Game::cPlane), asset->numCPlanes);
buffer->saveArray(asset->cPlanes, asset->numCPlanes);
Utils::Stream::ClearPointer(&dest->cPlanes);
}
}
if (asset->staticModelList)
{
AssertSize(Game::cStaticModel_t, 76);
// xmodel is already stored
buffer->align(Utils::Stream::ALIGN_4);
Game::cStaticModel* destStaticModelList = buffer->dest<Game::cStaticModel>();
buffer->save(asset->staticModelList, sizeof(Game::cStaticModel), asset->numStaticModels);
for (int i = 0; i < asset->numStaticModels; i++)
Game::cStaticModel_t* destStaticModelList = buffer->dest<Game::cStaticModel_t>();
buffer->saveArray(asset->staticModelList, asset->numStaticModels);
for (int i = 0; i < asset->numStaticModels; ++i)
{
if (asset->staticModelList[i].xmodel)
{
destStaticModelList[i].xmodel = builder->requireAsset(Game::XAssetType::ASSET_TYPE_XMODEL, asset->staticModelList[i].xmodel->name).model;
}
}
Utils::Stream::ClearPointer(&dest->staticModelList);
}
if (asset->materials)
{
AssertSize(Game::ClipMaterial, 12);
buffer->align(Utils::Stream::ALIGN_4);
Game::dMaterial* mats = buffer->dest<Game::dMaterial>();
buffer->save(asset->materials, sizeof(Game::dMaterial), asset->numMaterials);
for (int i = 0; i < asset->numMaterials; i++)
Game::ClipMaterial* mats = buffer->dest<Game::ClipMaterial>();
buffer->saveArray(asset->materials, asset->numMaterials);
for (int i = 0; i < asset->numMaterials; ++i)
{
buffer->save(asset->materials[i].name, strlen(asset->materials[i].name) + 1, 1);
buffer->saveString(asset->materials[i].name);
Utils::Stream::ClearPointer(&mats[i].name);
}
Utils::Stream::ClearPointer(&dest->materials);
@ -51,197 +69,299 @@ namespace Assets
if (asset->cBrushSides)
{
AssertSize(Game::cbrushside_t, 8);
buffer->align(Utils::Stream::ALIGN_4);
Game::cBrushSide* sides = buffer->dest<Game::cBrushSide>();
buffer->save(asset->cBrushSides, sizeof(Game::cBrushSide), asset->numCBrushSides);
for (int i = 0; i < asset->numCBrushSides; i++)
Game::cbrushside_t* sides = buffer->dest<Game::cbrushside_t>();
buffer->saveArray(asset->cBrushSides, asset->numCBrushSides);
for (int i = 0; i < asset->numCBrushSides; ++i)
{
if (sides[i].side) // OffsetToPointer
if (sides[i].side)
{
AssertSize(Game::cplane_t, 20);
if (builder->hasPointer(sides[i].side))
{
sides[i].side = builder->getPointer(sides[i].side);
}
else
{
builder->storePointer(sides[i].side);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(sides[i].side, sizeof(Game::cPlane), 1);
buffer->save(sides[i].side);
Utils::Stream::ClearPointer(&sides[i].side);
}
}
}
Utils::Stream::ClearPointer(&dest->cBrushSides);
}
if (asset->cBrushEdges)
{
// no align for char
buffer->save(asset->cBrushEdges, 1, asset->numCBrushEdges);
buffer->saveArray(asset->cBrushEdges, asset->numCBrushEdges);
Utils::Stream::ClearPointer(&dest->cBrushEdges);
}
if (asset->cNodes)
{
AssertSize(Game::cNode_t, 8);
buffer->align(Utils::Stream::ALIGN_4);
Game::cNode* nodes = buffer->dest<Game::cNode>();
buffer->save(asset->cNodes, sizeof(Game::cNode), asset->numCNodes);
for (int i = 0; i < asset->numCNodes; i++)
Game::cNode_t* nodes = buffer->dest<Game::cNode_t>();
buffer->saveArray(asset->cNodes, asset->numCNodes);
for (int i = 0; i < asset->numCNodes; ++i)
{
if (nodes[i].plane) // OffsetToPointer
if (nodes[i].plane)
{
if (builder->hasPointer(nodes[i].plane))
{
nodes[i].plane = builder->getPointer(nodes[i].plane);
}
else
{
builder->storePointer(nodes[i].plane);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(nodes[i].plane, sizeof(Game::cPlane), 1);
buffer->save(nodes[i].plane);
Utils::Stream::ClearPointer(&nodes[i].plane);
}
}
}
Utils::Stream::ClearPointer(&dest->cNodes);
}
if (asset->cLeaf)
{
AssertSize(Game::cLeaf_t, 40);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->cLeaf, sizeof(Game::cLeaf), asset->numCLeaf);
buffer->saveArray(asset->cLeaf, asset->numCLeaf);
Utils::Stream::ClearPointer(&dest->cLeaf);
}
if (asset->leafBrushes)
{
buffer->align(Utils::Stream::ALIGN_2);
buffer->save(asset->leafBrushes, 2, asset->numLeafBrushes);
buffer->saveArray(asset->leafBrushes, asset->numLeafBrushes);
Utils::Stream::ClearPointer(&dest->leafBrushes);
}
if (asset->cLeafBrushNodes)
{
buffer->align(Utils::Stream::ALIGN_4);
Game::cLeafBrushNode* node = buffer->dest<Game::cLeafBrushNode>();
buffer->save(asset->cLeafBrushNodes, sizeof(Game::cLeafBrushNode), asset->numCLeafBrushNodes);
Game::cLeafBrushNode_t* node = buffer->dest<Game::cLeafBrushNode_t>();
buffer->saveArray(asset->cLeafBrushNodes, asset->numCLeafBrushNodes);
for (int i = 0; i < asset->numCLeafBrushNodes; i++)
for (int i = 0; i < asset->numCLeafBrushNodes; ++i)
{
if (node[i].leafBrushCount > 0)
{
if (node[i].data.leaf.brushes) // OffsetToPointer
if (node[i].data.leaf.brushes)
{
if (builder->hasPointer(node[i].data.leaf.brushes))
{
node[i].data.leaf.brushes = builder->getPointer(node[i].data.leaf.brushes);
}
else
{
builder->storePointer(node[i].data.leaf.brushes);
buffer->align(Utils::Stream::ALIGN_2);
buffer->save(node[i].data.leaf.brushes, 2, node[i].leafBrushCount);
buffer->saveArray(node[i].data.leaf.brushes, node[i].leafBrushCount);
Utils::Stream::ClearPointer(&node[i].data.leaf.brushes);
}
}
}
}
Utils::Stream::ClearPointer(&dest->cLeafBrushNodes);
}
if (asset->leafSurfaces)
{
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->leafSurfaces, sizeof(int), asset->numLeafSurfaces);
buffer->saveArray(asset->leafSurfaces, asset->numLeafSurfaces);
Utils::Stream::ClearPointer(&dest->leafSurfaces);
}
if (asset->verts)
{
AssertSize(Game::vec3_t, 12);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->verts, sizeof(Game::vec3_t), asset->numVerts);
buffer->saveArray(asset->verts, asset->numVerts);
Utils::Stream::ClearPointer(&dest->verts);
}
if (asset->triIndices)
{
buffer->align(Utils::Stream::ALIGN_2);
buffer->save(asset->triIndices, sizeof(short), 3 * asset->numTriIndices);
buffer->save(asset->triIndices, 6, asset->numTriIndices);
Utils::Stream::ClearPointer(&dest->triIndices);
}
if (asset->triEdgeIsWalkable)
{
// no align for char
buffer->save(asset->triEdgeIsWalkable, sizeof(char), ((3 * asset->numTriIndices + 31) >> 3) & 0xFFFFFFFC);
buffer->save(asset->triEdgeIsWalkable, 1, 4 * ((3 * asset->numTriIndices + 31) >> 5));
Utils::Stream::ClearPointer(&dest->triEdgeIsWalkable);
}
if (asset->collisionBorders)
{
AssertSize(Game::CollisionBorder, 28);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->collisionBorders, sizeof(Game::CollisionBorder), asset->numCollisionBorders);
for (int i = 0; i < asset->numCollisionBorders; ++i)
{
builder->storePointer(&asset->collisionBorders[i]);
buffer->save(&asset->collisionBorders[i]);
}
Utils::Stream::ClearPointer(&dest->collisionBorders);
}
if (asset->collisionPartitions)
{
AssertSize(Game::CollisionPartition, 12);
buffer->align(Utils::Stream::ALIGN_4);
Game::CollisionPartition* border = buffer->dest<Game::CollisionPartition>();
buffer->save(asset->collisionPartitions, sizeof(Game::CollisionPartition), asset->numCollisionPartitions);
buffer->saveArray(asset->collisionPartitions, asset->numCollisionPartitions);
for (int i = 0; i < asset->numCollisionPartitions; i++)
for (int i = 0; i < asset->numCollisionPartitions; ++i)
{
if (border[i].borders) // OffsetToPointer
if (border[i].borders)
{
if (builder->hasPointer(border[i].borders))
{
border[i].borders = builder->getPointer(border[i].borders);
}
else
{
builder->storePointer(border[i].borders);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(border[i].borders, sizeof(Game::CollisionBorder), 1);
buffer->save(border[i].borders);
Utils::Stream::ClearPointer(&border[i].borders);
}
}
}
Utils::Stream::ClearPointer(&dest->collisionPartitions);
}
if (asset->collisionAABBTrees)
{
AssertSize(Game::CollisionAabbTree, 32);
buffer->align(Utils::Stream::ALIGN_16);
buffer->save(asset->collisionAABBTrees, sizeof(Game::CollisionAabbTree), asset->numCollisionAABBTrees);
buffer->saveArray(asset->collisionAABBTrees, asset->numCollisionAABBTrees);
Utils::Stream::ClearPointer(&dest->collisionAABBTrees);
}
if (asset->cModels)
{
AssertSize(Game::cmodel_t, 68);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->cModels, sizeof(Game::cModel), asset->numCModels);
buffer->saveArray(asset->cModels, asset->numCModels);
Utils::Stream::ClearPointer(&dest->cModels);
}
if (asset->cBrushes)
{
buffer->align(Utils::Stream::ALIGN_128);
Game::cBrush* brushes = buffer->dest<Game::cBrush>();
buffer->save(asset->cBrushes, sizeof(Game::cBrush), asset->numCBrushes);
AssertSize(Game::cbrush_t, 36);
for (short i = 0; i < asset->numCBrushes; i++)
buffer->align(Utils::Stream::ALIGN_128);
Game::cbrush_t* brushes = buffer->dest<Game::cbrush_t>();
buffer->saveArray(asset->cBrushes, asset->numCBrushes);
for (short i = 0; i < asset->numCBrushes; ++i)
{
if (brushes[i].brushSide)
{
Game::cBrushSide* side = buffer->dest<Game::cBrushSide>();
buffer->save(brushes[i].brushSide, sizeof(Game::cBrushSide), 1);
if (builder->hasPointer(brushes[i].brushSide))
{
brushes[i].brushSide = builder->getPointer(brushes[i].brushSide);
}
else
{
builder->storePointer(brushes[i].brushSide);
AssertSize(Game::cbrushside_t, 8);
buffer->align(Utils::Stream::ALIGN_4);
Game::cbrushside_t* side = buffer->dest<Game::cbrushside_t>();
buffer->save(brushes[i].brushSide);
if (brushes[i].brushSide->side)
{
if (builder->hasPointer(brushes[i].brushSide->side))
{
brushes[i].brushSide->side = builder->getPointer(brushes[i].brushSide->side);
}
else
{
builder->storePointer(brushes[i].brushSide->side);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(brushes[i].brushSide->side, sizeof(Game::cPlane), 1);
buffer->save(brushes[i].brushSide->side);
Utils::Stream::ClearPointer(&side->side);
}
}
Utils::Stream::ClearPointer(&brushes[i].brushSide);
}
}
if (brushes[i].brushEdge)
{
buffer->save(brushes[i].brushEdge, 1, 1);
if (builder->hasPointer(brushes[i].brushEdge))
{
brushes[i].brushEdge = builder->getPointer(brushes[i].brushEdge);
}
else
{
builder->storePointer(brushes[i].brushEdge);
buffer->save(brushes[i].brushEdge);
Utils::Stream::ClearPointer(&brushes[i].brushEdge);
}
}
}
Utils::Stream::ClearPointer(&dest->cBrushes);
}
if (asset->cBrushBounds)
{
AssertSize(Game::Bounds, 24);
buffer->align(Utils::Stream::ALIGN_128);
buffer->save(asset->cBrushBounds, sizeof(Game::Bounds), asset->numCBrushes);
buffer->saveArray(asset->cBrushBounds, asset->numCBrushes);
Utils::Stream::ClearPointer(&dest->cBrushBounds);
}
if (asset->cBrushContents)
{
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->cBrushContents, sizeof(int), asset->numCBrushes);
buffer->saveArray(asset->cBrushContents, asset->numCBrushes);
Utils::Stream::ClearPointer(&dest->cBrushContents);
}
if (asset->unknown4)
{
AssertSize(Game::SModelAabbNode, 28);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->unknown4, 28, asset->unkCount4);
buffer->saveArray(asset->unknown4, asset->unkCount4);
Utils::Stream::ClearPointer(&dest->unknown4);
}
@ -250,18 +370,21 @@ namespace Assets
dest->mapEnts = builder->requireAsset(Game::XAssetType::ASSET_TYPE_MAP_ENTS, asset->name).mapEnts;
}
for (int i = 0; i < 2; i++)
for (int i = 0; i < 2; ++i)
{
if (asset->dynEntDefList[i])
{
AssertSize(Game::DynEntityDef, 92);
buffer->align(Utils::Stream::ALIGN_4);
Game::DynEntityDef* dynEntDest = buffer->dest<Game::DynEntityDef>();
buffer->save(asset->dynEntDefList[i], sizeof(Game::DynEntityDef), asset->dynEntCount[i]);
for (int j = 0; j < asset->dynEntCount[i]; j++)
buffer->saveArray(asset->dynEntDefList[i], asset->dynEntCount[i]);
for (int j = 0; j < asset->dynEntCount[i]; ++j)
{
Game::XModel* m = asset->dynEntDefList[j]->xModel;
Game::FxEffectDef* fx = asset->dynEntDefList[j]->destroyFx;
Game::PhysPreset* p = asset->dynEntDefList[j]->physPreset;
Game::XModel* m = asset->dynEntDefList[i][j].xModel;
Game::FxEffectDef* fx = asset->dynEntDefList[i][j].destroyFx;
Game::PhysPreset* p = asset->dynEntDefList[i][j].physPreset;
if (m)
{
@ -289,8 +412,10 @@ namespace Assets
{
if (asset->dynEntPoseList[i])
{
AssertSize(Game::DynEntityPose, 32);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->dynEntPoseList[i], sizeof(Game::DynEntityPose), asset->dynEntCount[i]);
buffer->saveArray(asset->dynEntPoseList[i], asset->dynEntCount[i]);
Utils::Stream::ClearPointer(&dest->dynEntPoseList[i]);
}
@ -300,8 +425,10 @@ namespace Assets
{
if (asset->dynEntClientList[i])
{
AssertSize(Game::DynEntityClient, 12);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->dynEntClientList[i], sizeof(Game::DynEntityClient), asset->dynEntCount[i]);
buffer->save(asset->dynEntClientList[i], asset->dynEntCount[i]);
Utils::Stream::ClearPointer(&dest->dynEntClientList[i]);
}
}
@ -310,8 +437,10 @@ namespace Assets
{
if (asset->dynEntCollList[i])
{
AssertSize(Game::DynEntityColl, 20);
buffer->align(Utils::Stream::ALIGN_4);
buffer->save(asset->dynEntCollList[i], sizeof(Game::DynEntityColl), asset->dynEntCount[i]);
buffer->save(asset->dynEntCollList[i], asset->dynEntCount[i]);
Utils::Stream::ClearPointer(&dest->dynEntCollList[i]);
}
}
@ -333,11 +462,11 @@ namespace Assets
{
for (int i = 0; i < asset->dynEntCount[j]; i++)
{
Game::XModel* m = asset->dynEntDefList[j]->xModel;
Game::XModel* m = asset->dynEntDefList[j][i].xModel;
builder->loadAsset(Game::XAssetType::ASSET_TYPE_XMODEL, m->name);
Game::FxEffectDef* fx = asset->dynEntDefList[j]->destroyFx;
Game::FxEffectDef* fx = asset->dynEntDefList[j][i].destroyFx;
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, fx->name);
Game::PhysPreset* p = asset->dynEntDefList[j]->physPreset;
Game::PhysPreset* p = asset->dynEntDefList[j][i].physPreset;
builder->loadAsset(Game::XAssetType::ASSET_TYPE_PHYSPRESET, p->name);
}
}

View File

@ -1512,9 +1512,10 @@ namespace Game
struct cplane_t
{
vec3_t a;
float normal[3];
float dist;
int type;
char type;
char signbits;
};
struct cbrushside_t
@ -2252,14 +2253,7 @@ namespace Game
bool(__cdecl *handler)(const char**, FxEditorElemDef*);
};
struct cPlane
{
vec3_t a;
float dist;
int type;
};
struct cStaticModel
struct cStaticModel_t
{
XModel *xmodel;
float origin[3];
@ -2268,34 +2262,28 @@ namespace Game
float absmax[3];
};
struct dMaterial
struct ClipMaterial
{
char* name;
int unk;
int unk2;
};
struct cNode
struct cNode_t
{
cPlane* plane;
cplane_t* plane;
short children[2];
};
struct cBrushSide
{
cPlane* side;
short texInfo, dispInfo;
};
struct cBrush
struct cbrush_t
{
int count;
cBrushSide * brushSide;
cbrushside_t * brushSide;
char * brushEdge;
char pad[24];
};
struct cLeaf
struct cLeaf_t
{
unsigned __int16 firstCollAabbIndex;
unsigned __int16 collAabbCount;
@ -2324,7 +2312,7 @@ namespace Game
cLeafBrushNodeChildren children;
};
struct cLeafBrushNode
struct cLeafBrushNode_t
{
char axis;
__int16 leafBrushCount;
@ -2332,12 +2320,12 @@ namespace Game
cLeafBrushNodeData data;
};
struct cModel
struct cmodel_t
{
float mins[3];
float maxs[3];
float radius;
cLeaf leaf;
cLeaf_t leaf;
};
enum DynEntityType
@ -2422,26 +2410,31 @@ namespace Game
CollisionAabbTreeIndex u;
};
struct SModelAabbNode
{
char pad[28];
};
struct clipMap_t
{
const char* name;
int unknown1; // +8
int numCPlanes; // +8
cPlane* cPlanes; // sizeof 20, +12
cplane_t* cPlanes; // sizeof 20, +12
int numStaticModels; // +16
cStaticModel* staticModelList; // sizeof 76, +20
cStaticModel_t* staticModelList; // sizeof 76, +20
int numMaterials; // +24
dMaterial* materials; // sizeof 12 with a string (possibly name?), +28
ClipMaterial* materials; // sizeof 12 with a string (possibly name?), +28
int numCBrushSides; // +32
cBrushSide* cBrushSides; // sizeof 8, +36
cbrushside_t* cBrushSides; // sizeof 8, +36
int numCBrushEdges; // +40
char* cBrushEdges; // +44
int numCNodes; // +48
cNode * cNodes; // sizeof 8, +52
cNode_t* cNodes; // sizeof 8, +52
int numCLeaf; // +56
cLeaf* cLeaf; // +60
cLeaf_t* cLeaf; // +60
int numCLeafBrushNodes; // +64
cLeafBrushNode* cLeafBrushNodes; // +68
cLeafBrushNode_t* cLeafBrushNodes; // +68
int numLeafBrushes; // +72
short* leafBrushes; // +76
int numLeafSurfaces; // +80
@ -2458,15 +2451,15 @@ namespace Game
int numCollisionAABBTrees; // +124
CollisionAabbTree* collisionAABBTrees;// sizeof 32, +128
int numCModels; // +132
cModel* cModels; // sizeof 68, +136
cmodel_t* cModels; // sizeof 68, +136
short numCBrushes; // +140
short pad2; // +142
cBrush * cBrushes; // sizeof 36, +144
void* cBrushBounds; // same count as cBrushes, +148
cbrush_t * cBrushes; // sizeof 36, +144
Bounds* cBrushBounds; // same count as cBrushes, +148
int * cBrushContents; // same count as cBrushes, +152
MapEnts * mapEnts; // +156
int unkCount4; // +160
void* unknown4; // +164
SModelAabbNode* unknown4; // +164
unsigned __int16 dynEntCount[2];
DynEntityDef *dynEntDefList[2];
DynEntityPose *dynEntPoseList[2];
@ -2788,12 +2781,10 @@ namespace Game
float offset[3];
};
struct cplane_s;
struct GfxWorldDpvsPlanes
{
int cellCount;
cplane_s *planes;
cplane_t *planes;
unsigned __int16 *nodes;
unsigned int *sceneEntCellBits; //Size = cellCount << 11
};
@ -2890,7 +2881,7 @@ namespace Game
struct GfxSurfaceBounds
{
Bounds bounds;
char flags;
//char flags;
};
struct GfxDrawSurfFields
@ -2950,14 +2941,6 @@ namespace Game
char pad2[8];
};
struct cplane_s
{
float normal[3];
float dist;
char type;
char signbits;
};
struct GfxPortalWritable
{
bool isQueued;