[ZoneBuilder] clipmap and gfxworld fixes
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@ -1512,9 +1512,10 @@ namespace Game
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struct cplane_t
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{
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vec3_t a;
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float normal[3];
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float dist;
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int type;
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char type;
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char signbits;
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};
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struct cbrushside_t
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@ -2252,14 +2253,7 @@ namespace Game
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bool(__cdecl *handler)(const char**, FxEditorElemDef*);
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};
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struct cPlane
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{
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vec3_t a;
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float dist;
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int type;
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};
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struct cStaticModel
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struct cStaticModel_t
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{
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XModel *xmodel;
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float origin[3];
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@ -2268,34 +2262,28 @@ namespace Game
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float absmax[3];
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};
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struct dMaterial
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struct ClipMaterial
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{
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char* name;
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int unk;
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int unk2;
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};
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struct cNode
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struct cNode_t
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{
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cPlane* plane;
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cplane_t* plane;
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short children[2];
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};
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struct cBrushSide
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{
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cPlane* side;
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short texInfo, dispInfo;
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};
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struct cBrush
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struct cbrush_t
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{
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int count;
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cBrushSide * brushSide;
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cbrushside_t * brushSide;
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char * brushEdge;
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char pad[24];
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};
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struct cLeaf
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struct cLeaf_t
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{
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unsigned __int16 firstCollAabbIndex;
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unsigned __int16 collAabbCount;
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@ -2324,7 +2312,7 @@ namespace Game
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cLeafBrushNodeChildren children;
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};
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struct cLeafBrushNode
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struct cLeafBrushNode_t
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{
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char axis;
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__int16 leafBrushCount;
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@ -2332,12 +2320,12 @@ namespace Game
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cLeafBrushNodeData data;
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};
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struct cModel
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struct cmodel_t
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{
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float mins[3];
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float maxs[3];
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float radius;
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cLeaf leaf;
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cLeaf_t leaf;
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};
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enum DynEntityType
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@ -2422,26 +2410,31 @@ namespace Game
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CollisionAabbTreeIndex u;
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};
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struct SModelAabbNode
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{
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char pad[28];
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};
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struct clipMap_t
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{
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const char* name;
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int unknown1; // +8
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int numCPlanes; // +8
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cPlane* cPlanes; // sizeof 20, +12
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cplane_t* cPlanes; // sizeof 20, +12
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int numStaticModels; // +16
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cStaticModel* staticModelList; // sizeof 76, +20
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cStaticModel_t* staticModelList; // sizeof 76, +20
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int numMaterials; // +24
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dMaterial* materials; // sizeof 12 with a string (possibly name?), +28
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ClipMaterial* materials; // sizeof 12 with a string (possibly name?), +28
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int numCBrushSides; // +32
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cBrushSide* cBrushSides; // sizeof 8, +36
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cbrushside_t* cBrushSides; // sizeof 8, +36
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int numCBrushEdges; // +40
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char* cBrushEdges; // +44
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int numCNodes; // +48
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cNode * cNodes; // sizeof 8, +52
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cNode_t* cNodes; // sizeof 8, +52
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int numCLeaf; // +56
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cLeaf* cLeaf; // +60
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cLeaf_t* cLeaf; // +60
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int numCLeafBrushNodes; // +64
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cLeafBrushNode* cLeafBrushNodes; // +68
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cLeafBrushNode_t* cLeafBrushNodes; // +68
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int numLeafBrushes; // +72
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short* leafBrushes; // +76
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int numLeafSurfaces; // +80
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@ -2458,15 +2451,15 @@ namespace Game
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int numCollisionAABBTrees; // +124
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CollisionAabbTree* collisionAABBTrees;// sizeof 32, +128
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int numCModels; // +132
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cModel* cModels; // sizeof 68, +136
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cmodel_t* cModels; // sizeof 68, +136
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short numCBrushes; // +140
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short pad2; // +142
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cBrush * cBrushes; // sizeof 36, +144
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void* cBrushBounds; // same count as cBrushes, +148
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cbrush_t * cBrushes; // sizeof 36, +144
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Bounds* cBrushBounds; // same count as cBrushes, +148
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int * cBrushContents; // same count as cBrushes, +152
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MapEnts * mapEnts; // +156
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int unkCount4; // +160
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void* unknown4; // +164
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SModelAabbNode* unknown4; // +164
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unsigned __int16 dynEntCount[2];
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DynEntityDef *dynEntDefList[2];
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DynEntityPose *dynEntPoseList[2];
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@ -2788,12 +2781,10 @@ namespace Game
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float offset[3];
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};
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struct cplane_s;
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struct GfxWorldDpvsPlanes
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{
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int cellCount;
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cplane_s *planes;
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cplane_t *planes;
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unsigned __int16 *nodes;
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unsigned int *sceneEntCellBits; //Size = cellCount << 11
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};
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@ -2890,7 +2881,7 @@ namespace Game
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struct GfxSurfaceBounds
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{
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Bounds bounds;
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char flags;
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//char flags;
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};
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struct GfxDrawSurfFields
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@ -2950,14 +2941,6 @@ namespace Game
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char pad2[8];
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};
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struct cplane_s
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{
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float normal[3];
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float dist;
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char type;
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char signbits;
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};
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struct GfxPortalWritable
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{
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bool isQueued;
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