Merge branch 'develop' into develop
This commit is contained in:
commit
b6fb3c64f9
27
.github/workflows/build.yml
vendored
27
.github/workflows/build.yml
vendored
@ -51,30 +51,3 @@ jobs:
|
||||
build/bin/Win32/${{matrix.configuration}}/iw4x.dll
|
||||
build/bin/Win32/${{matrix.configuration}}/iw4x.pdb
|
||||
|
||||
deploy:
|
||||
name: Deploy artifacts
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
if: github.event_name == 'push' && (github.ref == 'refs/heads/develop')
|
||||
steps:
|
||||
- name: Setup develop environment
|
||||
if: github.ref == 'refs/heads/develop'
|
||||
run: echo "DIAMANTE_MASTER_PATH=${{ secrets.DIAMANTE_MASTER_SSH_PATH }}" >> $GITHUB_ENV
|
||||
|
||||
- name: Download Release binaries
|
||||
uses: actions/download-artifact@v3.0.2
|
||||
with:
|
||||
name: Release binaries
|
||||
|
||||
# Set up committer info and GPG key
|
||||
- name: Install SSH key
|
||||
uses: shimataro/ssh-key-action@v2.5.1
|
||||
with:
|
||||
key: ${{ secrets.DIAMANTE_MASTER_SSH_PRIVATE_KEY }}
|
||||
known_hosts: 'just-a-placeholder-so-we-dont-get-errors'
|
||||
|
||||
- name: Add known hosts
|
||||
run: ssh-keyscan -H ${{ secrets.DIAMANTE_MASTER_SSH_ADDRESS }} >> ~/.ssh/known_hosts
|
||||
|
||||
- name: Upload iw4x-client binary
|
||||
run: rsync -avz iw4x.dll ${{ secrets.DIAMANTE_MASTER_SSH_USER }}@${{ secrets.DIAMANTE_MASTER_SSH_ADDRESS }}:${{ env.DIAMANTE_MASTER_PATH }}/legacy/
|
||||
|
2
deps/GSL
vendored
2
deps/GSL
vendored
@ -1 +1 @@
|
||||
Subproject commit 4300304ef24c247b3db0255763f46b9f95c3a83d
|
||||
Subproject commit e64c97fc2cfc11992098bb38eda932de275e3f4d
|
2
deps/iw4-open-formats
vendored
2
deps/iw4-open-formats
vendored
@ -1 +1 @@
|
||||
Subproject commit 700a2ae858c27568d95e21ce8c5f941d36c4a6c4
|
||||
Subproject commit f174f1c4c4c465c337166b92e03b355695c5bc93
|
2
deps/libtommath
vendored
2
deps/libtommath
vendored
@ -1 +1 @@
|
||||
Subproject commit 3746c58f29a1ebea15046932bbc9dacc35b4b214
|
||||
Subproject commit 8314bde5e5c8e5d9331460130a9d1066e324f091
|
@ -224,6 +224,18 @@ namespace Components
|
||||
|
||||
void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
if (type == Game::XAssetType::ASSET_TYPE_IMAGE && name[0] != ',')
|
||||
{
|
||||
const auto image = asset.image;
|
||||
const auto cat = static_cast<Game::ImageCategory>(image->category);
|
||||
if (cat == Game::ImageCategory::IMG_CATEGORY_UNKNOWN)
|
||||
{
|
||||
Logger::Warning(Game::CON_CHANNEL_GFX, "Image {} has wrong category IMG_CATEGORY_UNKNOWN, this is an IMPORTANT ISSUE that should be fixed!\n", name);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (type == Game::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->info.sortKey >= 43)
|
||||
{
|
||||
if (Zones::Version() >= VERSION_ALPHA2)
|
||||
|
@ -396,6 +396,7 @@ namespace Assets
|
||||
continue;
|
||||
}
|
||||
|
||||
buffer->align(Utils::Stream::ALIGN_4);
|
||||
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
|
||||
buffer->saveString(def->bounceSound[i]->aliasName);
|
||||
}
|
||||
@ -525,7 +526,7 @@ namespace Assets
|
||||
|
||||
if (def->physCollmap)
|
||||
{
|
||||
dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->overlayMaterialEMPLowRes).physCollmap;
|
||||
dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->physCollmap).physCollmap;
|
||||
}
|
||||
|
||||
if (def->projectileModel)
|
||||
|
@ -382,7 +382,7 @@ namespace Components
|
||||
auto world = gfxAsset->asset.header.gfxWorld;
|
||||
|
||||
auto drawDistance = r_playerDrawDebugDistance.get<int>();
|
||||
auto sqrDist = drawDistance * drawDistance;
|
||||
auto sqrDist = drawDistance * static_cast<float>(drawDistance);
|
||||
|
||||
switch (val)
|
||||
{
|
||||
|
@ -149,10 +149,165 @@ namespace Components
|
||||
{
|
||||
if (Dedicated::IsEnabled()) return;
|
||||
|
||||
// Do not execute this when building zones
|
||||
if (!ZoneBuilder::IsEnabled())
|
||||
{
|
||||
// Correctly upgrade stats
|
||||
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
|
||||
|
||||
// 15 or more custom classes
|
||||
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Since all of the following is zonebuilder-only code, move it to IW4OF or IStructuredDataDefSet.cpp
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& filename, bool* /*restrict*/)
|
||||
{
|
||||
if (ZoneBuilder::IsDumpingZone()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only intercept playerdatadef loading
|
||||
if (type != Game::ASSET_TYPE_STRUCTURED_DATA_DEF || filename != "mp/playerdata.def") return;
|
||||
|
||||
// Store asset
|
||||
Game::StructuredDataDefSet* data = asset.structuredDataDefSet;
|
||||
if (!data) return;
|
||||
|
||||
if (data->defCount != 1)
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "PlayerDataDefSet contains more than 1 definition!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (data->defs[0].version != 155)
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
|
||||
return;
|
||||
}
|
||||
|
||||
std::unordered_map<int, std::vector<std::vector<std::string>>> patchDefinitions;
|
||||
std::unordered_map<int, std::unordered_map<std::string, std::string>> otherPatchDefinitions;
|
||||
|
||||
// First check if all versions are present
|
||||
for (int i = 156;; ++i)
|
||||
{
|
||||
// We're on DB thread (OnLoad) so use DB thread for FS
|
||||
FileSystem::File definition(std::format("{}/{}.json", filename, i), Game::FsThread::FS_THREAD_DATABASE);
|
||||
if (!definition.exists()) break;
|
||||
|
||||
std::vector<std::vector<std::string>> enumContainer;
|
||||
std::unordered_map<std::string, std::string> otherPatches;
|
||||
|
||||
nlohmann::json defData;
|
||||
try
|
||||
{
|
||||
defData = nlohmann::json::parse(definition.getBuffer());
|
||||
}
|
||||
catch (const nlohmann::json::parse_error& ex)
|
||||
{
|
||||
Logger::PrintError(Game::CON_CHANNEL_ERROR, "JSON Parse Error: {}\n", ex.what());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!defData.is_object())
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} is invalid!", i);
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
|
||||
{
|
||||
auto enumData = defData[StructuredData::EnumTranslation[pType]];
|
||||
|
||||
std::vector<std::string> entryData;
|
||||
|
||||
if (enumData.is_array())
|
||||
{
|
||||
for (const auto& rawEntry : enumData)
|
||||
{
|
||||
if (rawEntry.is_string())
|
||||
{
|
||||
entryData.push_back(rawEntry.get<std::string>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enumContainer.push_back(entryData);
|
||||
}
|
||||
|
||||
auto other = defData["other"];
|
||||
|
||||
if (other.is_object())
|
||||
{
|
||||
for (auto& item : other.items())
|
||||
{
|
||||
if (item.value().is_string())
|
||||
{
|
||||
otherPatches[item.key()] = item.value().get<std::string>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
patchDefinitions[i] = enumContainer;
|
||||
otherPatchDefinitions[i] = otherPatches;
|
||||
}
|
||||
|
||||
// Nothing to patch
|
||||
if (patchDefinitions.empty()) return;
|
||||
|
||||
// Reallocate the definition
|
||||
auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
|
||||
std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
|
||||
|
||||
// Prepare the buffers
|
||||
for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
|
||||
{
|
||||
std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef);
|
||||
newData[i].version = (patchDefinitions.size() - i) + 155;
|
||||
|
||||
// Reallocate the enum array
|
||||
auto* newEnums = StructuredData::MemAllocator.allocateArray<Game::StructuredDataEnum>(data->defs->enumCount);
|
||||
std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount);
|
||||
newData[i].enums = newEnums;
|
||||
}
|
||||
|
||||
// Apply new data
|
||||
data->defs = newData;
|
||||
data->defCount += patchDefinitions.size();
|
||||
|
||||
// Patch the definition
|
||||
for (unsigned int i = 0; i < data->defCount; ++i)
|
||||
{
|
||||
// No need to patch version 155
|
||||
if (newData[i].version == 155) continue;
|
||||
|
||||
if (patchDefinitions.contains(newData[i].version))
|
||||
{
|
||||
auto patchData = patchDefinitions[newData[i].version];
|
||||
auto otherData = otherPatchDefinitions[newData[i].version];
|
||||
|
||||
// Invalid patch data
|
||||
if (patchData.size() != StructuredData::PlayerDataType::COUNT)
|
||||
{
|
||||
Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} wasn't parsed correctly!", newData[i].version);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Apply the patch data
|
||||
for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
|
||||
{
|
||||
if (!patchData[pType].empty())
|
||||
{
|
||||
StructuredData::PatchPlayerDataEnum(&newData[i], static_cast<StructuredData::PlayerDataType>(pType), patchData[pType]);
|
||||
}
|
||||
}
|
||||
|
||||
StructuredData::PatchAdditionalData(&newData[i], otherData);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -129,6 +129,7 @@ namespace Components
|
||||
#endif
|
||||
|
||||
static bool IsEnabled();
|
||||
static bool IsDumpingZone() { return DumpingZone.length() > 0; };
|
||||
|
||||
static std::string TraceZone;
|
||||
static std::vector<std::pair<Game::XAssetType, std::string>> TraceAssets;
|
||||
|
Loading…
Reference in New Issue
Block a user