fix(serverlist): remove macro that stops the master from working
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@ -361,7 +361,6 @@ namespace Components
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{
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Discovery::Perform();
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}
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#ifdef IW4_USE_MASTER_SERVER
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else if (IsOnlineList())
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{
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const auto masterPort = (*Game::com_masterPort)->current.unsignedInt;
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@ -389,7 +388,6 @@ namespace Components
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// TODO: Figure out what to do with this. Leave it to avoid breaking other code
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RefreshContainer.host = Network::Address(std::format("{}:{}", masterServerName, masterPort));
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}
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#endif
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else if (IsFavouriteList())
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{
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LoadFavourties();
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