[Menus] Fix scriptmenu error
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8be08154c5
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@ -511,9 +511,6 @@ namespace Components
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{
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{
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Game::XAssetHeader header = { nullptr };
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Game::XAssetHeader header = { nullptr };
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Game::MenuList* menuList = Game::DB_FindXAssetHeader(type, filename.data()).menuList;
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header.menuList = menuList;
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// Free the last menulist and ui context, as we have to rebuild it with the new menus
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// Free the last menulist and ui context, as we have to rebuild it with the new menus
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if (Menus::MenuListList.find(filename) != Menus::MenuListList.end())
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if (Menus::MenuListList.find(filename) != Menus::MenuListList.end())
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{
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{
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@ -527,10 +524,22 @@ namespace Components
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Menus::RemoveMenuList(filename);
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Menus::RemoveMenuList(filename);
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}
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}
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if(Utils::String::EndsWith(filename, ".menu"))
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{
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if (FileSystem::File(filename).exists())
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{
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header.menuList = Menus::LoadScriptMenu(filename.data());
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if (header.menuList) return header;
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}
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}
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Game::MenuList* menuList = Game::DB_FindXAssetHeader(type, filename.data()).menuList;
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header.menuList = menuList;
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if (menuList && reinterpret_cast<DWORD>(menuList) != 0xDDDDDDDD)
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if (menuList && reinterpret_cast<DWORD>(menuList) != 0xDDDDDDDD)
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{
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{
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// Parse scriptmenus!
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// Parse scriptmenus!
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if ((menuList->menuCount > 0 && menuList->menus[0] && menuList->menus[0]->window.name == "default_menu"s) || Utils::String::EndsWith(filename, ".menu"))
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if ((menuList->menuCount > 0 && menuList->menus[0] && menuList->menus[0]->window.name == "default_menu"s))
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{
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{
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if (FileSystem::File(filename).exists())
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if (FileSystem::File(filename).exists())
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{
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{
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