[Weapon] Remove debugging leftovers
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@ -17,15 +17,7 @@ namespace Components
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const char* Weapon::GetWeaponConfigString(int index)
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const char* Weapon::GetWeaponConfigString(int index)
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{
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{
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int weaponIndex = index - 2804;
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if (index >= (1200 + 2804)) index += (2939 - 2804);
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if (index >= (1200 + 2804)) index += (2939 - 2804);
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if(weaponIndex >= 1221)
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{
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return "\0";
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}
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//Logger::Print("Getting weapon %i (%d): %s\n", weaponIndex, index, Game::CL_GetConfigString(index));
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return Game::CL_GetConfigString(index);
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return Game::CL_GetConfigString(index);
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}
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}
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@ -37,7 +29,6 @@ namespace Components
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{
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{
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for (unsigned int i = 1; i < Game::BG_GetNumWeapons(); ++i)
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for (unsigned int i = 1; i < Game::BG_GetNumWeapons(); ++i)
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{
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{
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//Logger::Print("Setting weapon %i (%d): %s\n", i, i + (i >= 1200 ? 2939 : 2804), Game::BG_GetWeaponName(i));
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Game::SV_SetConfigstring(i + (i >= 1200 ? 2939 : 2804), Game::BG_GetWeaponName(i));
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Game::SV_SetConfigstring(i + (i >= 1200 ? 2939 : 2804), Game::BG_GetWeaponName(i));
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}
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}
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}
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}
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