[Discord]: Make sure partyId is at least 2 chars (#871)

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Edo 2023-03-23 12:02:43 +00:00 committed by GitHub
parent 58bf01196e
commit b4500226dd
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@ -62,6 +62,8 @@ namespace Components
return;
}
char hostNameBuffer[256]{};
const auto* map = Game::UI_GetMapDisplayName((*Game::ui_mapname)->current.string);
const Game::StringTable* table;
@ -86,7 +88,6 @@ namespace Components
}
else
{
char hostNameBuffer[256]{};
TextRenderer::StripColors(Party::GetHostName().data(), hostNameBuffer, sizeof(hostNameBuffer));
TextRenderer::StripAllTextIcons(hostNameBuffer, hostNameBuffer, sizeof(hostNameBuffer));
@ -97,7 +98,7 @@ namespace Components
std::hash<Network::Address> hashFn;
const auto address = Party::Target();
DiscordPresence.partyId = Utils::String::VA("%zu", hashFn(address) ^ GetDiscordNonce());
DiscordPresence.partyId = Utils::String::VA("%s - %zu", hostNameBuffer, hashFn(address) ^ GetDiscordNonce());
DiscordPresence.joinSecret = address.getCString();
DiscordPresence.partySize = Game::cgArray[0].snap ? Game::cgArray[0].snap->numClients : 1;
DiscordPresence.partyMax = Party::GetMaxClients();