Completely messed up FXEffectDef loading, need to look into pointers more
This commit is contained in:
parent
49e18e58d5
commit
b42456e432
@ -224,6 +224,7 @@ namespace Components
|
||||
|
||||
void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name)
|
||||
{
|
||||
Logger::Print("LOADED {}: {}\n", Game::DB_GetXAssetTypeName(type), name);
|
||||
if (type == Game::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->info.sortKey >= 43)
|
||||
{
|
||||
if (Zones::Version() >= VERSION_ALPHA2)
|
||||
|
@ -203,7 +203,12 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
if (!this->loadAssetByName(this->dataMap.getElementAt(i, 0), this->dataMap.getElementAt(i, 1), false))
|
||||
const auto& type = this->dataMap.getElementAt(i, 0);
|
||||
const auto& assetName = this->dataMap.getElementAt(i, 1);
|
||||
|
||||
Logger::Print("Building asset {} {} (and dependencies)\n", type, assetName);
|
||||
|
||||
if (!this->loadAssetByName(type, assetName, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -1128,7 +1133,14 @@ namespace Components
|
||||
|
||||
params.get_from_string_table = [](const unsigned int& id) -> std::string
|
||||
{
|
||||
return Game::SL_ConvertToString(static_cast<Game::scr_string_t>(id));
|
||||
if (id == 0)
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
else
|
||||
{
|
||||
return Game::SL_ConvertToString(static_cast<Game::scr_string_t>(id));
|
||||
}
|
||||
};
|
||||
|
||||
params.print = [](iw4of::params_t::print_type t, const std::string& message) -> void
|
||||
@ -1255,6 +1267,11 @@ namespace Components
|
||||
// don't remap techsets
|
||||
Utils::Hook::Nop(0x5BC791, 5);
|
||||
|
||||
Utils::Hook::Set(0x5B97B6, 0xE9);
|
||||
|
||||
auto jmp = 0x5B9841 - 0x5B97B6 + 1 + 0xFD + 0x100 - 515;
|
||||
Utils::Hook::Set(0x5B97B6 +1, static_cast<short>(jmp));
|
||||
|
||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* /*restrict*/)
|
||||
{
|
||||
if (!ZoneBuilder::TraceZone.empty() && ZoneBuilder::TraceZone == FastFiles::Current())
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -35,8 +35,8 @@ namespace Components
|
||||
static bool CheckGameMapSp(int type);
|
||||
static void GameMapSpPatchStub();
|
||||
|
||||
static void LoadFxElemDefArrayStub(bool atStreamStart);
|
||||
static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
|
||||
//static void LoadFxElemDefArrayStub(bool atStreamStart);
|
||||
//static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
|
||||
|
||||
static void LoadXModelLodInfo(int i);
|
||||
static void LoadXModelLodInfoStub();
|
||||
@ -47,12 +47,13 @@ namespace Components
|
||||
static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
|
||||
static bool LoadLoadedSound(bool atStreamStart, char* buffer, int size);
|
||||
static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
|
||||
static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
|
||||
//static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
|
||||
static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
|
||||
static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size);
|
||||
static void LoadPathDataTail();
|
||||
static void LoadWeaponAttach();
|
||||
static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count);
|
||||
static void LoadWeaponCompleteDef461();
|
||||
static void LoadWeaponCompleteDef();
|
||||
static bool LoadGfxImage(bool atStreamStart, char* buffer, int size);
|
||||
static bool LoadXAsset(bool atStreamStart, char* buffer, int size);
|
||||
@ -98,8 +99,7 @@ namespace Components
|
||||
static void LoadFxWorldAsset(Game::FxWorld** asset);
|
||||
static void LoadXModelAsset(Game::XModel** asset);
|
||||
static void LoadMaterialAsset(Game::Material** asset);
|
||||
static void LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size);
|
||||
static void LoadTracerDefFxEffect();
|
||||
static void LoadTracerDef(bool atStreamStart);
|
||||
static void FixImageCategory(Game::GfxImage* image);
|
||||
static char* ParseShellShock_Stub(const char** data_p);
|
||||
};
|
||||
|
@ -30,6 +30,7 @@ namespace Game
|
||||
XBlock** g_streamBlocks = reinterpret_cast<XBlock**>(0x16E554C);
|
||||
int* g_streamPos = reinterpret_cast<int*>(0x16E5554);
|
||||
int* g_streamPosIndex = reinterpret_cast<int*>(0x16E5578);
|
||||
int* g_streamPosStackIndex = reinterpret_cast<int*>(0x16E5548);
|
||||
|
||||
FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
|
||||
|
||||
|
@ -96,6 +96,7 @@ namespace Game
|
||||
extern XBlock** g_streamBlocks;
|
||||
extern int* g_streamPos;
|
||||
extern int* g_streamPosIndex;
|
||||
extern int* g_streamPosStackIndex;
|
||||
|
||||
extern FastCriticalSection* db_hashCritSect;
|
||||
|
||||
|
@ -303,6 +303,7 @@ namespace Game
|
||||
|
||||
char*** varXString = reinterpret_cast<char***>(0x112B340);
|
||||
TracerDef*** varTracerDefPtr = reinterpret_cast<TracerDef***>(0x112B3BC);
|
||||
TracerDef** varTracerDef = reinterpret_cast<TracerDef**>(0x112B3C4);
|
||||
XModel*** varXModelPtr = reinterpret_cast<XModel***>(0x112A934);
|
||||
XModel** varXModel = reinterpret_cast<XModel**>(0x112AE14);
|
||||
PathData** varPathData = reinterpret_cast<PathData**>(0x112AD7C);
|
||||
@ -313,6 +314,7 @@ namespace Game
|
||||
PhysPreset*** varPhysPresetPtr = reinterpret_cast<PhysPreset***>(0x112B378);
|
||||
MaterialPass** varMaterialPass = reinterpret_cast<MaterialPass**>(0x112A960);
|
||||
snd_alias_list_t*** varsnd_alias_list_name = reinterpret_cast<snd_alias_list_t***>(0x112AF38);
|
||||
snd_alias_list_t*** varsnd_alias_list_ptr = reinterpret_cast<snd_alias_list_t***>(0x112AA60);
|
||||
MaterialVertexShader** varMaterialVertexShader = reinterpret_cast<MaterialVertexShader**>(0x112B338);
|
||||
|
||||
FxElemField* s_elemFields = reinterpret_cast<FxElemField*>(0x73B848);
|
||||
|
@ -657,6 +657,7 @@ namespace Game
|
||||
extern PhysPreset*** varPhysPresetPtr;
|
||||
extern MaterialPass** varMaterialPass;
|
||||
extern snd_alias_list_t*** varsnd_alias_list_name;
|
||||
extern snd_alias_list_t*** varsnd_alias_list_ptr;
|
||||
extern MaterialVertexShader** varMaterialVertexShader;
|
||||
|
||||
extern FxElemField* s_elemFields;
|
||||
|
@ -3054,7 +3054,7 @@ namespace Game
|
||||
union FxEffectDefRef
|
||||
{
|
||||
FxEffectDef* handle;
|
||||
const char* name;
|
||||
char* name;
|
||||
};
|
||||
|
||||
union FxElemVisuals
|
||||
@ -4936,6 +4936,12 @@ namespace Game
|
||||
MISSILE_GUIDANCE_COUNT = 0x4,
|
||||
};
|
||||
|
||||
struct StreamPosInfo
|
||||
{
|
||||
char* pos;
|
||||
unsigned int index;
|
||||
};
|
||||
|
||||
struct TracerDef
|
||||
{
|
||||
const char* name;
|
||||
|
@ -16,8 +16,8 @@ namespace Utils::Compression
|
||||
|
||||
auto* buffer = allocator.allocateArray<char>(length);
|
||||
|
||||
#ifdef _DEBUG
|
||||
constexpr auto compression = Z_NO_COMPRESSION;
|
||||
#ifdef _DEBUG && false
|
||||
constexpr auto compression = Z_BEST_COMPRESSION;
|
||||
#else
|
||||
constexpr auto compression = Z_BEST_COMPRESSION;
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user