Optimize crash procedure
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deps/protobuf
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deps/protobuf
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@ -1 +1 @@
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Subproject commit 60a0d41a2988a40cf3a94a4cb602f5f1c94135e9
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Subproject commit 52f62e3652ce80ab14593331f4277539e7fa29c8
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@ -5,10 +5,35 @@ namespace Components
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int AntiCheat::LastCheck;
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std::string AntiCheat::Hash;
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// This function does nothing, it only adds the two passed variables and returns the value
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// The only important thing it does is to clean the first parameter, and then return
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// By returning, the crash procedure will be called, as it hasn't been cleaned from the stack
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void __declspec(naked) AntiCheat::NullSub()
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{
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__asm
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{
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push ebp
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push ecx
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mov ebp, esp
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xor eax, eax
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mov eax, [ebp + 8h]
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mov ecx, [ebp + 0Ch]
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add eax, ecx
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pop ecx
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pop ebp
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retn 4
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}
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}
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void __declspec(naked) AntiCheat::CrashClient()
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{
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static uint8_t crashProcedure[] =
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{
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// Variable space
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0xDC, 0xC1, 0xDC, 0x05,
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// Uninstall minidump handler
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0xB8, 0x63, 0xE7, 0x2F, 0x00, // mov eax, 2FE763h
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0x05, 0xAD, 0xAD, 0x3C, 0x00, // add eax, 3CADADh
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@ -21,19 +46,47 @@ namespace Components
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0x05, 0xDD, 0x28, 0x1A, 0x00, // add eax, 1A28DDh
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0x80, 0x00, 0x68, // add byte ptr [eax], 68h
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0xC3, // retn
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// Random stuff
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0xBE, 0xFF, 0xC2, 0xF4, 0x3A,
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};
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__asm
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{
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// This does absolutely nothing :P
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// TODO: Obfuscate even more
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xor eax, eax
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mov ebx, [esp + 4h]
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shl ebx, 4h
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setz bl
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// Call our crash procedure
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push offset crashProcedure
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retn
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// Push the fake var onto the stack
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push ebx
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// Get address to VirtualProtect
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mov eax, 6567h
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shl eax, 0Ch
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or eax, 70000A50h
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// Move the address into ebx
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push eax
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pop ebx
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// Save the address to our crash procedure
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mov eax, offset crashProcedure
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push eax
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// Unprotect the .text segment
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push eax
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push 40h
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push 2D5FFFh
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push 401001h
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call ebx
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// Increment to our crash procedure
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add dword ptr [esp], 4h
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// This basically removes the pushed ebx value from the stack, so returning results in a call to the procedure
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jmp AntiCheat::NullSub
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}
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}
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@ -44,14 +97,13 @@ namespace Components
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AntiCheat::Hash.clear();
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}
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void AntiCheat::Frame()
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void AntiCheat::PerformCheck()
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{
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// Perform check only every 30 seconds
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if (AntiCheat::LastCheck && (Game::Com_Milliseconds() - AntiCheat::LastCheck) < 1000 * 30) return;
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AntiCheat::LastCheck = Game::Com_Milliseconds();
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// Get base module
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std::string hash = Utils::Cryptography::SHA512::Compute(reinterpret_cast<uint8_t*>(GetModuleHandle(NULL)) + 0x1000, 0x2D6000, false);
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// Hash .text segment
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// Add 1 to each value, so searching in memory doesn't reveal anything
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size_t textSize = 0x2D6001;
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uint8_t* textBase = reinterpret_cast<uint8_t*>(0x401001);
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std::string hash = Utils::Cryptography::SHA512::Compute(textBase - 1, textSize - 1, false);
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// Set the hash, if none is set
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if (AntiCheat::Hash.empty())
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@ -59,12 +111,21 @@ namespace Components
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AntiCheat::Hash = hash;
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}
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// Crash if the hashes don't match
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else if(AntiCheat::Hash != hash)
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else if (AntiCheat::Hash != hash)
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{
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AntiCheat::CrashClient();
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}
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}
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void AntiCheat::Frame()
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{
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// Perform check only every 30 seconds
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if (AntiCheat::LastCheck && (Game::Com_Milliseconds() - AntiCheat::LastCheck) < 1000 * 30) return;
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AntiCheat::LastCheck = Game::Com_Milliseconds();
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AntiCheat::PerformCheck();
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}
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AntiCheat::AntiCheat()
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{
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AntiCheat::EmptyHash();
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@ -15,5 +15,8 @@ namespace Components
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static std::string Hash;
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static void Frame();
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static void PerformCheck();
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static void NullSub();
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};
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}
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@ -44,7 +44,7 @@ namespace Components
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for (int j = 0; j < 10; ++j)
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{
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int progress = atoi(Game::TabeLookup(challengeTable, i, 6 + j * 2));
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if (!progress )break;
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if (!progress) break;
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maxState = j + 2;
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maxProgress = progress;
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