Gamepad support for menus

This commit is contained in:
rackover 2021-05-04 15:47:46 +02:00
parent 04ef6c3fbe
commit b3adacb71d
5 changed files with 243 additions and 6 deletions

View File

@ -8,11 +8,15 @@ namespace Components
std::chrono::milliseconds XInput::timeAtFirstHeldMaxLookX = 0ms; // "For how much time in miliseconds has the player been holding a horizontal direction on their stick, fully" (-1.0 or 1.0) std::chrono::milliseconds XInput::timeAtFirstHeldMaxLookX = 0ms; // "For how much time in miliseconds has the player been holding a horizontal direction on their stick, fully" (-1.0 or 1.0)
bool XInput::isHoldingMaxLookX = false; bool XInput::isHoldingMaxLookX = false;
float XInput::lockedSensitivityMultiplier = 0.5f; float XInput::lockedSensitivityMultiplier = 0.45f;
float XInput::generalXSensitivityMultiplier = 1.6f; float XInput::generalXSensitivityMultiplier = 1.5f;
float XInput::generalYSensitivityMultiplier = 0.8f; float XInput::generalYSensitivityMultiplier = 0.8f;
std::chrono::milliseconds XInput::msBeforeUnlockingSensitivity = 250ms; float XInput::lastMenuNavigationDirection = .0f;
std::chrono::milliseconds XInput::lastNavigationTime = 0ms;
std::chrono::milliseconds XInput::msBetweenNavigations = 220ms;
std::chrono::milliseconds XInput::msBeforeUnlockingSensitivity = 350ms;
std::vector<XInput::ActionMapping> mappings = { std::vector<XInput::ActionMapping> mappings = {
XInput::ActionMapping(XINPUT_GAMEPAD_A, "gostand"), XInput::ActionMapping(XINPUT_GAMEPAD_A, "gostand"),
@ -31,6 +35,14 @@ namespace Components
XInput::ActionMapping(XINPUT_GAMEPAD_DPAD_DOWN, "actionslot 4"), XInput::ActionMapping(XINPUT_GAMEPAD_DPAD_DOWN, "actionslot 4"),
}; };
std::vector<XInput::MenuMapping> menuMappings = {
XInput::MenuMapping(XINPUT_GAMEPAD_A, Game::keyNum_t::K_KP_ENTER),
XInput::MenuMapping(XINPUT_GAMEPAD_B, Game::keyNum_t::K_ESCAPE),
XInput::MenuMapping(XINPUT_GAMEPAD_DPAD_RIGHT, Game::keyNum_t::K_KP_RIGHTARROW),
XInput::MenuMapping(XINPUT_GAMEPAD_DPAD_LEFT, Game::keyNum_t::K_KP_LEFTARROW),
XInput::MenuMapping(XINPUT_GAMEPAD_DPAD_UP, Game::keyNum_t::K_KP_UPARROW),
XInput::MenuMapping(XINPUT_GAMEPAD_DPAD_DOWN, Game::keyNum_t::K_KP_DOWNARROW)
};
void XInput::Vibrate(int leftVal, int rightVal) void XInput::Vibrate(int leftVal, int rightVal)
{ {
@ -108,12 +120,12 @@ namespace Components
viewStickX *= XInput::lockedSensitivityMultiplier; viewStickX *= XInput::lockedSensitivityMultiplier;
} }
#else #else
float coeff = std::clamp(hasBeenHoldingLeftXForMs.count()/(float)XInput::msBeforeUnlockingSensitivity.count(), 0.0F, 1.0F); float coeff = std::clamp(hasBeenHoldingLeftXForMs.count() / (float)XInput::msBeforeUnlockingSensitivity.count(), 0.0F, 1.0F);
viewStickX *= XInput::lockedSensitivityMultiplier + coeff * (1.0f -XInput::lockedSensitivityMultiplier); viewStickX *= XInput::lockedSensitivityMultiplier + coeff * (1.0f - XInput::lockedSensitivityMultiplier);
#endif #endif
} }
} }
else{ else {
XInput::isHoldingMaxLookX = false; XInput::isHoldingMaxLookX = false;
XInput::timeAtFirstHeldMaxLookX = 0ms; XInput::timeAtFirstHeldMaxLookX = 0ms;
} }
@ -281,6 +293,67 @@ namespace Components
} }
} }
void XInput::MenuNavigate() {
Game::menuDef_t* menuDef = Game::Menu_GetFocused(Game::uiContext);
#define SIGN(d) ((d > 0) - (d < 0))
if (menuDef) {
PollXInputDevices();
if (XInput::xiPlayerNum != -1)
{
XINPUT_STATE* xiState = &xiStates[xiPlayerNum];
// Up/Down
float moveStickX = abs(xiState->Gamepad.sThumbLX) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ? xiState->Gamepad.sThumbLX / (float)std::numeric_limits<SHORT>().max() : .0f;
float moveStickY = abs(xiState->Gamepad.sThumbLY) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE ? xiState->Gamepad.sThumbLY / (float)std::numeric_limits<SHORT>().max() : .0f;
std::chrono::milliseconds now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
std::chrono::milliseconds timeSinceLastNavigation = now - lastNavigationTime;
bool canNavigate = timeSinceLastNavigation > msBetweenNavigations;
if (moveStickY > .0f) {
if (canNavigate || SIGN(moveStickY) != SIGN(lastMenuNavigationDirection)) {
Game::Menu_SetPrevCursorItem(Game::uiContext, menuDef, 1);
lastMenuNavigationDirection = moveStickY;
lastNavigationTime = now;
}
}
else if (moveStickY < .0f) {
if (canNavigate || SIGN(moveStickY) != SIGN(lastMenuNavigationDirection)) {
Game::Menu_SetNextCursorItem(Game::uiContext, menuDef, 1);
lastMenuNavigationDirection = moveStickY;
lastNavigationTime = now;
}
}
else {
lastMenuNavigationDirection = .0f;
}
for (size_t i = 0; i < menuMappings.size(); i++)
{
MenuMapping mapping = menuMappings[i];
auto action = mapping.keystroke;
if (mapping.wasPressed) {
if (xiState->Gamepad.wButtons & mapping.input) {
// Button still pressed, do not send info
}
else {
menuMappings[i].wasPressed = false;
}
}
else if(xiState->Gamepad.wButtons & mapping.input){
Game::UI_KeyEvent(0, mapping.keystroke, 1);
menuMappings[i].wasPressed = true;
}
}
}
}
}
XInput::XInput() XInput::XInput()
{ {
// poll xinput devices every client frame // poll xinput devices every client frame
@ -306,5 +379,6 @@ namespace Components
Vibrate(3000, 3000); Vibrate(3000, 3000);
} }
Scheduler::OnFrame(MenuNavigate);
} }
} }

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@ -23,6 +23,18 @@ namespace Components
} }
}; };
struct MenuMapping {
int input;
Game::keyNum_t keystroke;
bool wasPressed = false;
MenuMapping(int input, Game::keyNum_t keystroke)
{
this->keystroke = keystroke;
this->input = input;
}
};
private: private:
static XINPUT_STATE xiStates[XUSER_MAX_COUNT]; static XINPUT_STATE xiStates[XUSER_MAX_COUNT];
static int xiPlayerNum; static int xiPlayerNum;
@ -35,6 +47,10 @@ namespace Components
static float generalXSensitivityMultiplier; static float generalXSensitivityMultiplier;
static float generalYSensitivityMultiplier; static float generalYSensitivityMultiplier;
static std::chrono::milliseconds lastNavigationTime;
static std::chrono::milliseconds msBetweenNavigations;
static float lastMenuNavigationDirection;
static void Vibrate(int leftVal = 0, int rightVal = 0); static void Vibrate(int leftVal = 0, int rightVal = 0);
static void CL_FrameStub(); static void CL_FrameStub();
@ -42,6 +58,7 @@ namespace Components
static void CL_CreateCmdStub(); static void CL_CreateCmdStub();
static void CL_GamepadMove(int, Game::usercmd_s*); static void CL_GamepadMove(int, Game::usercmd_s*);
static void MenuNavigate();
static void MSG_WriteDeltaUsercmdKeyStub(); static void MSG_WriteDeltaUsercmdKeyStub();

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@ -175,6 +175,8 @@ namespace Game
Menus_FindByName_t Menus_FindByName = Menus_FindByName_t(0x487240); Menus_FindByName_t Menus_FindByName = Menus_FindByName_t(0x487240);
Menu_IsVisible_t Menu_IsVisible = Menu_IsVisible_t(0x4D77D0); Menu_IsVisible_t Menu_IsVisible = Menu_IsVisible_t(0x4D77D0);
Menus_MenuIsInStack_t Menus_MenuIsInStack = Menus_MenuIsInStack_t(0x47ACB0); Menus_MenuIsInStack_t Menus_MenuIsInStack = Menus_MenuIsInStack_t(0x47ACB0);
Menu_HandleKey_t Menu_HandleKey = Menu_HandleKey_t(0x4C4A00);
Menu_GetFocused_t Menu_GetFocused = Menu_GetFocused_t(0x4AFF10);
MSG_Init_t MSG_Init = MSG_Init_t(0x45FCA0); MSG_Init_t MSG_Init = MSG_Init_t(0x45FCA0);
MSG_ReadBit_t MSG_ReadBit = MSG_ReadBit_t(0x476D20); MSG_ReadBit_t MSG_ReadBit = MSG_ReadBit_t(0x476D20);
@ -327,6 +329,7 @@ namespace Game
UI_GetContext_t UI_GetContext = UI_GetContext_t(0x4F8940); UI_GetContext_t UI_GetContext = UI_GetContext_t(0x4F8940);
UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0); UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0);
UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0); UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0);
UI_KeyEvent_t UI_KeyEvent = UI_KeyEvent_t(0x4970F0);
Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0); Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0);
@ -1141,6 +1144,32 @@ namespace Game
} }
} }
void Menu_SetNextCursorItem(Game::UiContext* a1, Game::menuDef_t* a2, int unk)
{
__asm
{
push unk
push a2
mov eax, a1
mov ebx, 0x639FE0
call ebx
add esp, 0x8 // 2 args = 2x4
}
}
void Menu_SetPrevCursorItem(Game::UiContext* a1, Game::menuDef_t* a2, int unk)
{
__asm
{
push unk
push a2
mov eax, a1
mov ebx, 0x639F20
call ebx
add esp, 0x8 // 2 args = 2x4
}
}
__declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/) __declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/)
{ {
__asm __asm

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@ -414,6 +414,15 @@ namespace Game
typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu); typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu);
extern Menus_MenuIsInStack_t Menus_MenuIsInStack; extern Menus_MenuIsInStack_t Menus_MenuIsInStack;
typedef menuDef_t*(__cdecl* Menu_GetFocused_t)(UiContext* ctx);
extern Menu_GetFocused_t Menu_GetFocused;
typedef void(__cdecl* Menu_HandleKey_t)(UiContext* ctx, menuDef_t* menu, Game::keyNum_t key, int down);
extern Menu_HandleKey_t Menu_HandleKey;
typedef bool(__cdecl* UI_KeyEvent_t)(int clientNum, Game::keyNum_t key, int down);
extern UI_KeyEvent_t UI_KeyEvent;
typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length); typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length);
extern MSG_Init_t MSG_Init; extern MSG_Init_t MSG_Init;
@ -874,6 +883,8 @@ namespace Game
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize); XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_s* item); void Menu_FreeItemMemory(Game::itemDef_s* item);
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
void Menu_SetPrevCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
const char* TableLookup(StringTable* stringtable, int row, int column); const char* TableLookup(StringTable* stringtable, int row, int column);
const char* UI_LocalizeMapName(const char* mapName); const char* UI_LocalizeMapName(const char* mapName);
const char* UI_LocalizeGameType(const char* gameType); const char* UI_LocalizeGameType(const char* gameType);

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@ -173,6 +173,112 @@ namespace Game
}; };
#pragma pack(pop) #pragma pack(pop)
enum keyNum_t
{
K_NONE = 0x0,
K_TAB = 0x9,
K_ENTER = 0xD,
K_ESCAPE = 0x1B,
K_SPACE = 0x20,
K_BACKSPACE = 0x7F,
K_ASCII_FIRST = 0x80,
K_ASCII_181 = 0x80,
K_ASCII_191 = 0x81,
K_ASCII_223 = 0x82,
K_ASCII_224 = 0x83,
K_ASCII_225 = 0x84,
K_ASCII_228 = 0x85,
K_ASCII_229 = 0x86,
K_ASCII_230 = 0x87,
K_ASCII_231 = 0x88,
K_ASCII_232 = 0x89,
K_ASCII_233 = 0x8A,
K_ASCII_236 = 0x8B,
K_ASCII_241 = 0x8C,
K_ASCII_242 = 0x8D,
K_ASCII_243 = 0x8E,
K_ASCII_246 = 0x8F,
K_ASCII_248 = 0x90,
K_ASCII_249 = 0x91,
K_ASCII_250 = 0x92,
K_ASCII_252 = 0x93,
K_END_ASCII_CHARS = 0x94,
K_COMMAND = 0x96,
K_CAPSLOCK = 0x97,
K_POWER = 0x98,
K_PAUSE = 0x99,
K_UPARROW = 0x9A,
K_DOWNARROW = 0x9B,
K_LEFTARROW = 0x9C,
K_RIGHTARROW = 0x9D,
K_ALT = 0x9E,
K_CTRL = 0x9F,
K_SHIFT = 0xA0,
K_INS = 0xA1,
K_DEL = 0xA2,
K_PGDN = 0xA3,
K_PGUP = 0xA4,
K_HOME = 0xA5,
K_END = 0xA6,
K_F1 = 0xA7,
K_F2 = 0xA8,
K_F3 = 0xA9,
K_F4 = 0xAA,
K_F5 = 0xAB,
K_F6 = 0xAC,
K_F7 = 0xAD,
K_F8 = 0xAE,
K_F9 = 0xAF,
K_F10 = 0xB0,
K_F11 = 0xB1,
K_F12 = 0xB2,
K_F13 = 0xB3,
K_F14 = 0xB4,
K_F15 = 0xB5,
K_KP_HOME = 0xB6,
K_KP_UPARROW = 0xB7,
K_KP_PGUP = 0xB8,
K_KP_LEFTARROW = 0xB9,
K_KP_5 = 0xBA,
K_KP_RIGHTARROW = 0xBB,
K_KP_END = 0xBC,
K_KP_DOWNARROW = 0xBD,
K_KP_PGDN = 0xBE,
K_KP_ENTER = 0xBF,
K_KP_INS = 0xC0,
K_KP_DEL = 0xC1,
K_KP_SLASH = 0xC2,
K_KP_MINUS = 0xC3,
K_KP_PLUS = 0xC4,
K_KP_NUMLOCK = 0xC5,
K_KP_STAR = 0xC6,
K_KP_EQUALS = 0xC7,
K_MOUSE1 = 0xC8,
K_MOUSE2 = 0xC9,
K_MOUSE3 = 0xCA,
K_MOUSE4 = 0xCB,
K_MOUSE5 = 0xCC,
K_MWHEELDOWN = 0xCD,
K_MWHEELUP = 0xCE,
K_AUX1 = 0xCF,
K_AUX2 = 0xD0,
K_AUX3 = 0xD1,
K_AUX4 = 0xD2,
K_AUX5 = 0xD3,
K_AUX6 = 0xD4,
K_AUX7 = 0xD5,
K_AUX8 = 0xD6,
K_AUX9 = 0xD7,
K_AUX10 = 0xD8,
K_AUX11 = 0xD9,
K_AUX12 = 0xDA,
K_AUX13 = 0xDB,
K_AUX14 = 0xDC,
K_AUX15 = 0xDD,
K_AUX16 = 0xDE,
K_LAST_KEY = 0xDF,
};
struct __declspec(align(4)) PhysPreset struct __declspec(align(4)) PhysPreset
{ {
const char *name; const char *name;