Remove unnecessary includes and fix steamauth exploit

This commit is contained in:
momo5502 2016-07-22 12:12:11 +02:00
parent 23571e899c
commit b2a9e7af81
30 changed files with 957 additions and 953 deletions

2
deps/fmt vendored

@ -1 +1 @@
Subproject commit 0d5ef5c2a66026409b0cfbafa1d2f46cdc5aa4d0
Subproject commit d5893c9a133382e1862c929c1d50ccaef2a6d2fc

2
deps/mongoose vendored

@ -1 +1 @@
Subproject commit 68dd8d277d7b5bb26daf04f08bef3030ad2d7725
Subproject commit b987df197436b8581a7a5a9e00c1d341f81fdb30

2
deps/protobuf vendored

@ -1 +1 @@
Subproject commit 042993b3dd8c52f979870c91ea7fcbcf0dcf94a0
Subproject commit 2ba058c66c10781d57a332987be23e3fed0f9e1c

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@ -101,9 +101,9 @@ namespace Components
static uint8_t loadLibAStr[] = { 0xB3, 0x90, 0x9E, 0x9B, 0xB3, 0x96, 0x9D, 0x8D, 0x9E, 0x8D, 0x86, 0xBE }; // LoadLibraryA
static uint8_t loadLibWStr[] = { 0xB3, 0x90, 0x9E, 0x9B, 0xB3, 0x96, 0x9D, 0x8D, 0x9E, 0x8D, 0x86, 0xA8 }; // LoadLibraryW
HMODULE kernel32 = GetModuleHandleA(Utils::String::XORString(std::string(reinterpret_cast<char*>(kernel32Str), sizeof kernel32Str), -1).data());
FARPROC loadLibA = GetProcAddress(kernel32, Utils::String::XORString(std::string(reinterpret_cast<char*>(loadLibAStr), sizeof loadLibAStr), -1).data());
FARPROC loadLibW = GetProcAddress(kernel32, Utils::String::XORString(std::string(reinterpret_cast<char*>(loadLibWStr), sizeof loadLibWStr), -1).data());
HMODULE kernel32 = GetModuleHandleA(Utils::String::XOR(std::string(reinterpret_cast<char*>(kernel32Str), sizeof kernel32Str), -1).data());
FARPROC loadLibA = GetProcAddress(kernel32, Utils::String::XOR(std::string(reinterpret_cast<char*>(loadLibAStr), sizeof loadLibAStr), -1).data());
FARPROC loadLibW = GetProcAddress(kernel32, Utils::String::XOR(std::string(reinterpret_cast<char*>(loadLibWStr), sizeof loadLibWStr), -1).data());
AntiCheat::LoadLibHook[0].Initialize(loadLibA, loadLibStub, HOOK_JUMP);
AntiCheat::LoadLibHook[1].Initialize(loadLibW, loadLibStub, HOOK_JUMP);

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@ -145,7 +145,7 @@ namespace Components
void Auth::StoreKey()
{
if (!Dedicated::IsDedicated() && !ZoneBuilder::IsEnabled())
if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
{
Proto::Auth::Certificate cert;
cert.set_token(Auth::GuidToken.ToString());
@ -158,7 +158,7 @@ namespace Components
void Auth::LoadKey(bool force)
{
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) return;
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
if (!force && Auth::GuidKey.IsValid()) return;
Proto::Auth::Certificate cert;
@ -292,7 +292,7 @@ namespace Components
Auth::LoadKey(true);
// Only clients receive the auth request
if (!Dedicated::IsDedicated())
if (!Dedicated::IsEnabled())
{
Network::Handle("xuidAuthReq", [] (Network::Address address, std::string data)
{

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@ -34,7 +34,7 @@ namespace Components
void Command::Add(const char* name, Command::Callback* callback)
{
std::string command = Utils::String::StrToLower(name);
std::string command = Utils::String::ToLower(name);
if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
{
@ -46,7 +46,7 @@ namespace Components
void Command::AddSV(const char* name, Command::Callback* callback)
{
std::string command = Utils::String::StrToLower(name);
std::string command = Utils::String::ToLower(name);
if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
{
@ -98,7 +98,7 @@ namespace Components
{
Command::Params params(false, *Game::cmd_id);
std::string command = Utils::String::StrToLower(params[0]);
std::string command = Utils::String::ToLower(params[0]);
if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
{
@ -110,7 +110,7 @@ namespace Components
{
Command::Params params(true, *Game::cmd_id_sv);
std::string command = Utils::String::StrToLower(params[0]);
std::string command = Utils::String::ToLower(params[0]);
if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
{

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@ -523,7 +523,7 @@ namespace Components
Console::LastRefresh = Game::Sys_Milliseconds();
});
}
else if (Dedicated::IsDedicated()/* || ZoneBuilder::IsEnabled()*/)
else if (Dedicated::IsEnabled()/* || ZoneBuilder::IsEnabled()*/)
{
Utils::Hook::Nop(0x60BB58, 11);

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@ -7,7 +7,7 @@ namespace Components
bool Dedicated::SendChat;
bool Dedicated::IsDedicated()
bool Dedicated::IsEnabled()
{
return Flags::HasFlag("dedicated");
}
@ -118,7 +118,7 @@ namespace Components
void Dedicated::MapRotate()
{
if (!Dedicated::IsDedicated() && Dvar::Var("sv_dontrotate").Get<bool>())
if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").Get<bool>())
{
Dvar::Var("sv_dontrotate").SetRaw(0);
return;
@ -226,7 +226,7 @@ namespace Components
Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) // Run zonebuilder as dedi :P
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) // Run zonebuilder as dedi :P
{
Dvar::Register<bool>("sv_lanOnly", false, Game::dvar_flag::DVAR_FLAG_NONE, "Don't act as node");

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@ -9,7 +9,7 @@ namespace Components
~Dedicated();
const char* GetName() { return "Dedicated"; };
static bool IsDedicated();
static bool IsEnabled();
static void Heartbeat();

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@ -285,7 +285,7 @@ namespace Components
Download::Download()
{
if (Dedicated::IsDedicated())
if (Dedicated::IsEnabled())
{
mg_mgr_init(&Download::Mgr, NULL);
@ -319,7 +319,7 @@ namespace Components
Download::~Download()
{
if (Dedicated::IsDedicated())
if (Dedicated::IsEnabled())
{
mg_mgr_free(&Download::Mgr);
}

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@ -8,7 +8,7 @@ namespace Components
{
for (auto entry : Flags::EnabledFlags)
{
if (Utils::String::StrToLower(entry) == Utils::String::StrToLower(flag))
if (Utils::String::ToLower(entry) == Utils::String::ToLower(flag))
{
return true;
}

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@ -208,7 +208,7 @@ namespace Components
IPCPipe::IPCPipe()
{
if (Dedicated::IsDedicated()) return;
if (Dedicated::IsEnabled()) return;
// Server pipe
IPCPipe::ServerPipe = new Pipe();

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@ -8,7 +8,7 @@ namespace Components
bool Logger::IsConsoleReady()
{
return (IsWindow(*reinterpret_cast<HWND*>(0x64A3288)) != FALSE || (Dedicated::IsDedicated() && !Flags::HasFlag("console")));
return (IsWindow(*reinterpret_cast<HWND*>(0x64A3288)) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console")));
}
void Logger::Print(const char* message, ...)

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@ -609,7 +609,7 @@ namespace Components
Menus::Menus()
{
if (Dedicated::IsDedicated()) return;
if (Dedicated::IsEnabled()) return;
// Ensure everything is zero'ed
Menus::FreeEverything();

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@ -6,14 +6,14 @@ namespace Components
void MusicalTalent::Replace(std::string sound, const char* file)
{
MusicalTalent::SoundAliasList[Utils::String::StrToLower(sound)] = file;
MusicalTalent::SoundAliasList[Utils::String::ToLower(sound)] = file;
}
Game::XAssetHeader MusicalTalent::ModifyAliases(Game::XAssetType type, std::string filename)
{
Game::XAssetHeader header = { 0 };
if (MusicalTalent::SoundAliasList.find(Utils::String::StrToLower(filename)) != MusicalTalent::SoundAliasList.end())
if (MusicalTalent::SoundAliasList.find(Utils::String::ToLower(filename)) != MusicalTalent::SoundAliasList.end())
{
Game::snd_alias_list_t* aliases = Game::DB_FindXAssetHeader(type, filename.data()).aliasList;
@ -21,7 +21,7 @@ namespace Components
{
if (aliases->aliases->stream->type == 2)
{
aliases->aliases->stream->file = MusicalTalent::SoundAliasList[Utils::String::StrToLower(filename)];
aliases->aliases->stream->file = MusicalTalent::SoundAliasList[Utils::String::ToLower(filename)];
}
header.aliasList = aliases;
@ -33,6 +33,8 @@ namespace Components
MusicalTalent::MusicalTalent()
{
if (ZoneBuilder::IsEnabled()) return;
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_SOUND, MusicalTalent::ModifyAliases);
MusicalTalent::Replace("music_mainmenu_mp", "hz_t_menumusic.mp3");

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@ -125,7 +125,7 @@ namespace Components
void Network::Handle(std::string packet, Network::Callback* callback)
{
Network::PacketHandlers[Utils::String::StrToLower(packet)] = callback;
Network::PacketHandlers[Utils::String::ToLower(packet)] = callback;
}
void Network::OnStart(Network::CallbackRaw* callback)
@ -228,12 +228,12 @@ namespace Components
packetCommand = packetCommand.substr(0, pos);
}
packetCommand = Utils::String::StrToLower(packetCommand);
packetCommand = Utils::String::ToLower(packetCommand);
// Check if custom handler exists
for (auto i = Network::PacketHandlers.begin(); i != Network::PacketHandlers.end(); ++i)
{
if (Utils::String::StrToLower(i->first) == packetCommand)
if (Utils::String::ToLower(i->first) == packetCommand)
{
Network::SelectedPacket = i->first;
return 0;

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@ -37,7 +37,7 @@ namespace Components
}
void Node::StoreNodes(bool force)
{
if (Dedicated::IsDedicated() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
static int lastStorage = 0;
@ -141,7 +141,7 @@ namespace Components
if (address.IsSelf()) return;
Proto::Node::List list;
list.set_is_dedi(Dedicated::IsDedicated());
list.set_is_dedi(Dedicated::IsEnabled());
list.set_protocol(PROTOCOL);
list.set_version(NODE_VERSION);
@ -222,7 +222,7 @@ namespace Components
entry->lastTime = Game::Sys_Milliseconds();
if (Dedicated::IsDedicated())
if (Dedicated::IsEnabled())
{
entry->challenge = fmt::sprintf("%X", Utils::Cryptography::Rand::GenerateInt());
@ -245,7 +245,7 @@ namespace Components
void Node::FrameHandler()
{
if (Dedicated::IsDedicated() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
// Frame limit
static int lastFrame = 0;
@ -302,7 +302,7 @@ namespace Components
node.lastTime = Game::Sys_Milliseconds();
node.lastListQuery = Game::Sys_Milliseconds();
if (Dedicated::IsDedicated())
if (Dedicated::IsEnabled())
{
Network::SendCommand(node.address, "nodeListRequest");
}
@ -361,7 +361,7 @@ namespace Components
});
// Send deadline when shutting down
if (Dedicated::IsDedicated())
if (Dedicated::IsEnabled())
{
QuickPatch::OnShutdown([] ()
{
@ -692,7 +692,7 @@ namespace Components
entry->state = Node::STATE_VALID;
entry->lastTime = Game::Sys_Milliseconds();
if (!Dedicated::IsDedicated() && entry->isDedi && ServerList::IsOnlineList() && entry->protocol == PROTOCOL)
if (!Dedicated::IsEnabled() && entry->isDedi && ServerList::IsOnlineList() && entry->protocol == PROTOCOL)
{
ServerList::InsertRequest(entry->address, true);
}
@ -739,7 +739,7 @@ namespace Components
// So we either have to register as node, or register a remote session
Network::Handle("nodeListError", [] (Network::Address address, std::string data)
{
if (Dedicated::IsDedicated())
if (Dedicated::IsEnabled())
{
Node::NodeEntry* entry = Node::FindNode(address);
if (entry)

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@ -115,7 +115,7 @@ namespace Components
Party::Party()
{
static Game::dvar_t* partyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsDedicated(), Game::dvar_flag::DVAR_FLAG_NONE, "Enable party system").Get<Game::dvar_t*>();
static Game::dvar_t* partyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::dvar_flag::DVAR_FLAG_NONE, "Enable party system").Get<Game::dvar_t*>();
Dvar::Register<bool>("xblive_privatematch", true, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED, "").Get<Game::dvar_t*>();
// various changes to SV_DirectConnect-y stuff to allow non-party joinees

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@ -11,7 +11,7 @@ namespace Components
if (Utils::Hook::Get<bool>(0x1AD3680)) return;
// Don't load playlists when dedi and no party
if (Dedicated::IsDedicated() && !Dvar::Var("party_enable").Get<bool>())
if (Dedicated::IsEnabled() && !Dvar::Var("party_enable").Get<bool>())
{
Utils::Hook::Set<bool>(0x1AD3680, true); // Set received to true
Dvar::Var("xblive_privateserver").Set(true);

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@ -23,7 +23,7 @@ namespace Components
void QuickPatch::OnFrame(QuickPatch::Callback* callback)
{
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
{
Dedicated::OnFrame(callback);
}
@ -35,7 +35,7 @@ namespace Components
void QuickPatch::Once(QuickPatch::Callback* callback)
{
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
{
Dedicated::Once(callback);
}
@ -157,7 +157,7 @@ namespace Components
{
Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): ZoneBuilder");
}
else if (Dedicated::IsDedicated())
else if (Dedicated::IsEnabled())
{
Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Dedicated");
}
@ -322,8 +322,9 @@ namespace Components
//Utils::Hook::Set<BYTE>(0x68323A, 0xEB);
// Exploit fixes
Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick();
Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick();
Utils::Hook::Set<BYTE>(0x412370, 0xC3); // SV_SteamAuthClient
Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick(); // SV_ExecuteClientCommands
Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick(); // CL_ParseServerMessage
Command::Add("unlockstats", [] (Command::Params params)
{

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@ -46,7 +46,7 @@ namespace Components
});
// TODO: Maybe execute that for clients as well, when we use triangular natting.
if (!Dedicated::IsDedicated()) return;
if (!Dedicated::IsEnabled()) return;
// Load public key
static uint8_t publicKey[] =

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@ -17,7 +17,7 @@ namespace Components
ExitProcess(0);
}
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) return;
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
Singleton::FirstInstance = (CreateMutexA(NULL, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);

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@ -366,7 +366,7 @@ namespace Components
UIFeeder::Add(10.0f, Theatre::GetDemoCount, Theatre::GetDemoText, Theatre::SelectDemo);
// set the configstrings stuff to load the default (empty) string table; this should allow demo recording on all gametypes/maps
if(!Dedicated::IsDedicated()) Utils::Hook::Set<char*>(0x47440B, "mp/defaultStringTable.csv");
if(!Dedicated::IsEnabled()) Utils::Hook::Set<char*>(0x47440B, "mp/defaultStringTable.csv");
// Change font size
Utils::Hook::Set<BYTE>(0x5AC854, 2);

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@ -95,7 +95,7 @@ namespace Components
// Text
float leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
float rightText = width / 2 + bWidth / 2 - cornerSize - iOffsetLeft;
Game::R_AddCmdDrawText(Utils::String::StrToUpper(toast->Title).data(), 0x7FFFFFFF, font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
Game::R_AddCmdDrawText(Utils::String::ToUpper(toast->Title).data(), 0x7FFFFFFF, font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
Game::R_AddCmdDrawText(toast->Desc.data(), 0x7FFFFFFF, descfont, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 33), descSize, descSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Description
}

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@ -441,7 +441,7 @@ namespace Components
bool ZoneBuilder::IsEnabled()
{
return (Flags::HasFlag("zonebuilder") && !Dedicated::IsDedicated());
return (Flags::HasFlag("zonebuilder") && !Dedicated::IsEnabled());
}
void ZoneBuilder::BeginAssetTrace(std::string zone)

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@ -12,32 +12,32 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <wincrypt.h>
#include <time.h>
//#include <stdio.h>
//#include <string.h>
//#include <wincrypt.h>
//#include <time.h>
#include <timeapi.h>
#include <shellapi.h>
#include <shlwapi.h>
#include <WinSock2.h>
//#include <shlwapi.h>
//#include <WinSock2.h>
#include <Wininet.h>
#include <Urlmon.h>
//#include <Urlmon.h>
#include <d3d9.h>
#include <map>
#include <mutex>
#include <string>
#include <vector>
//#include <map>
//#include <mutex>
//#include <string>
//#include <vector>
#include <sstream>
#include <fstream>
#include <utility>
#include <algorithm>
#include <functional>
//#include <utility>
//#include <algorithm>
//#include <functional>
#include <cctype>
#include <locale>
//#include <locale>
#include <regex>
#include <thread>
#include <chrono>
//#include <chrono>
#include <future>
#include <queue>

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@ -20,7 +20,7 @@ namespace Steam
if (!subId)
{
if (Components::Dedicated::IsDedicated() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
if (Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
{
subId = ~0xDED1CA7E;
}

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@ -4,13 +4,13 @@ namespace Utils
{
namespace String
{
std::string StrToLower(std::string input)
std::string ToLower(std::string input)
{
std::transform(input.begin(), input.end(), input.begin(), ::tolower);
return input;
}
std::string StrToUpper(std::string input)
std::string ToUpper(std::string input)
{
std::transform(input.begin(), input.end(), input.begin(), ::toupper);
return input;
@ -38,7 +38,7 @@ namespace Utils
return result;
}
std::string XORString(std::string str, char value)
std::string XOR(std::string str, char value)
{
for (unsigned int i = 0; i < str.size(); ++i)
{

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@ -19,8 +19,8 @@ namespace Utils
return buffer;
}
std::string StrToLower(std::string input);
std::string StrToUpper(std::string input);
std::string ToLower(std::string input);
std::string ToUpper(std::string input);
bool EndsWith(std::string haystack, std::string needle);
std::vector<std::string> Explode(const std::string& str, char delim);
void Replace(std::string &string, std::string find, std::string replace);
@ -33,6 +33,6 @@ namespace Utils
std::string DumpHex(std::string data, std::string separator = " ");
std::string XORString(std::string str, char value);
std::string XOR(std::string str, char value);
}
}

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@ -1,4 +1,5 @@
#include "STDInclude.hpp"
#include <shlwapi.h>
namespace Utils
{