Remove unnecessary includes and fix steamauth exploit
This commit is contained in:
parent
23571e899c
commit
b2a9e7af81
2
deps/fmt
vendored
2
deps/fmt
vendored
@ -1 +1 @@
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Subproject commit 0d5ef5c2a66026409b0cfbafa1d2f46cdc5aa4d0
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Subproject commit d5893c9a133382e1862c929c1d50ccaef2a6d2fc
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2
deps/mongoose
vendored
2
deps/mongoose
vendored
@ -1 +1 @@
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Subproject commit 68dd8d277d7b5bb26daf04f08bef3030ad2d7725
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Subproject commit b987df197436b8581a7a5a9e00c1d341f81fdb30
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2
deps/protobuf
vendored
2
deps/protobuf
vendored
@ -1 +1 @@
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Subproject commit 042993b3dd8c52f979870c91ea7fcbcf0dcf94a0
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Subproject commit 2ba058c66c10781d57a332987be23e3fed0f9e1c
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@ -101,9 +101,9 @@ namespace Components
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static uint8_t loadLibAStr[] = { 0xB3, 0x90, 0x9E, 0x9B, 0xB3, 0x96, 0x9D, 0x8D, 0x9E, 0x8D, 0x86, 0xBE }; // LoadLibraryA
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static uint8_t loadLibWStr[] = { 0xB3, 0x90, 0x9E, 0x9B, 0xB3, 0x96, 0x9D, 0x8D, 0x9E, 0x8D, 0x86, 0xA8 }; // LoadLibraryW
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HMODULE kernel32 = GetModuleHandleA(Utils::String::XORString(std::string(reinterpret_cast<char*>(kernel32Str), sizeof kernel32Str), -1).data());
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FARPROC loadLibA = GetProcAddress(kernel32, Utils::String::XORString(std::string(reinterpret_cast<char*>(loadLibAStr), sizeof loadLibAStr), -1).data());
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FARPROC loadLibW = GetProcAddress(kernel32, Utils::String::XORString(std::string(reinterpret_cast<char*>(loadLibWStr), sizeof loadLibWStr), -1).data());
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HMODULE kernel32 = GetModuleHandleA(Utils::String::XOR(std::string(reinterpret_cast<char*>(kernel32Str), sizeof kernel32Str), -1).data());
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FARPROC loadLibA = GetProcAddress(kernel32, Utils::String::XOR(std::string(reinterpret_cast<char*>(loadLibAStr), sizeof loadLibAStr), -1).data());
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FARPROC loadLibW = GetProcAddress(kernel32, Utils::String::XOR(std::string(reinterpret_cast<char*>(loadLibWStr), sizeof loadLibWStr), -1).data());
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AntiCheat::LoadLibHook[0].Initialize(loadLibA, loadLibStub, HOOK_JUMP);
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AntiCheat::LoadLibHook[1].Initialize(loadLibW, loadLibStub, HOOK_JUMP);
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@ -145,7 +145,7 @@ namespace Components
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void Auth::StoreKey()
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{
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if (!Dedicated::IsDedicated() && !ZoneBuilder::IsEnabled())
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if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
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{
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Proto::Auth::Certificate cert;
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cert.set_token(Auth::GuidToken.ToString());
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@ -158,7 +158,7 @@ namespace Components
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void Auth::LoadKey(bool force)
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{
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) return;
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
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if (!force && Auth::GuidKey.IsValid()) return;
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Proto::Auth::Certificate cert;
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@ -292,7 +292,7 @@ namespace Components
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Auth::LoadKey(true);
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// Only clients receive the auth request
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if (!Dedicated::IsDedicated())
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if (!Dedicated::IsEnabled())
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{
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Network::Handle("xuidAuthReq", [] (Network::Address address, std::string data)
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{
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@ -34,7 +34,7 @@ namespace Components
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void Command::Add(const char* name, Command::Callback* callback)
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{
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std::string command = Utils::String::StrToLower(name);
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std::string command = Utils::String::ToLower(name);
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if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
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{
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@ -46,7 +46,7 @@ namespace Components
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void Command::AddSV(const char* name, Command::Callback* callback)
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{
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std::string command = Utils::String::StrToLower(name);
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std::string command = Utils::String::ToLower(name);
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if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
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{
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@ -98,7 +98,7 @@ namespace Components
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{
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Command::Params params(false, *Game::cmd_id);
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std::string command = Utils::String::StrToLower(params[0]);
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std::string command = Utils::String::ToLower(params[0]);
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if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
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{
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@ -110,7 +110,7 @@ namespace Components
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{
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Command::Params params(true, *Game::cmd_id_sv);
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std::string command = Utils::String::StrToLower(params[0]);
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std::string command = Utils::String::ToLower(params[0]);
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if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
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{
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@ -523,7 +523,7 @@ namespace Components
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Console::LastRefresh = Game::Sys_Milliseconds();
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});
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}
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else if (Dedicated::IsDedicated()/* || ZoneBuilder::IsEnabled()*/)
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else if (Dedicated::IsEnabled()/* || ZoneBuilder::IsEnabled()*/)
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{
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Utils::Hook::Nop(0x60BB58, 11);
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@ -7,7 +7,7 @@ namespace Components
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bool Dedicated::SendChat;
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bool Dedicated::IsDedicated()
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bool Dedicated::IsEnabled()
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{
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return Flags::HasFlag("dedicated");
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}
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@ -118,7 +118,7 @@ namespace Components
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void Dedicated::MapRotate()
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{
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if (!Dedicated::IsDedicated() && Dvar::Var("sv_dontrotate").Get<bool>())
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if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").Get<bool>())
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{
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Dvar::Var("sv_dontrotate").SetRaw(0);
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return;
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@ -226,7 +226,7 @@ namespace Components
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Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
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Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) // Run zonebuilder as dedi :P
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) // Run zonebuilder as dedi :P
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{
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Dvar::Register<bool>("sv_lanOnly", false, Game::dvar_flag::DVAR_FLAG_NONE, "Don't act as node");
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@ -9,7 +9,7 @@ namespace Components
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~Dedicated();
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const char* GetName() { return "Dedicated"; };
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static bool IsDedicated();
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static bool IsEnabled();
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static void Heartbeat();
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@ -285,7 +285,7 @@ namespace Components
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Download::Download()
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{
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if (Dedicated::IsDedicated())
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if (Dedicated::IsEnabled())
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{
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mg_mgr_init(&Download::Mgr, NULL);
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@ -319,7 +319,7 @@ namespace Components
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Download::~Download()
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{
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if (Dedicated::IsDedicated())
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if (Dedicated::IsEnabled())
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{
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mg_mgr_free(&Download::Mgr);
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}
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@ -8,7 +8,7 @@ namespace Components
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{
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for (auto entry : Flags::EnabledFlags)
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{
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if (Utils::String::StrToLower(entry) == Utils::String::StrToLower(flag))
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if (Utils::String::ToLower(entry) == Utils::String::ToLower(flag))
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{
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return true;
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}
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@ -208,7 +208,7 @@ namespace Components
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IPCPipe::IPCPipe()
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{
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if (Dedicated::IsDedicated()) return;
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if (Dedicated::IsEnabled()) return;
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// Server pipe
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IPCPipe::ServerPipe = new Pipe();
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@ -8,7 +8,7 @@ namespace Components
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bool Logger::IsConsoleReady()
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{
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return (IsWindow(*reinterpret_cast<HWND*>(0x64A3288)) != FALSE || (Dedicated::IsDedicated() && !Flags::HasFlag("console")));
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return (IsWindow(*reinterpret_cast<HWND*>(0x64A3288)) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console")));
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}
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void Logger::Print(const char* message, ...)
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@ -609,7 +609,7 @@ namespace Components
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Menus::Menus()
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{
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if (Dedicated::IsDedicated()) return;
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if (Dedicated::IsEnabled()) return;
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// Ensure everything is zero'ed
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Menus::FreeEverything();
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@ -6,14 +6,14 @@ namespace Components
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void MusicalTalent::Replace(std::string sound, const char* file)
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{
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MusicalTalent::SoundAliasList[Utils::String::StrToLower(sound)] = file;
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MusicalTalent::SoundAliasList[Utils::String::ToLower(sound)] = file;
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}
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Game::XAssetHeader MusicalTalent::ModifyAliases(Game::XAssetType type, std::string filename)
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{
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Game::XAssetHeader header = { 0 };
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if (MusicalTalent::SoundAliasList.find(Utils::String::StrToLower(filename)) != MusicalTalent::SoundAliasList.end())
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if (MusicalTalent::SoundAliasList.find(Utils::String::ToLower(filename)) != MusicalTalent::SoundAliasList.end())
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{
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Game::snd_alias_list_t* aliases = Game::DB_FindXAssetHeader(type, filename.data()).aliasList;
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@ -21,7 +21,7 @@ namespace Components
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{
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if (aliases->aliases->stream->type == 2)
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{
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aliases->aliases->stream->file = MusicalTalent::SoundAliasList[Utils::String::StrToLower(filename)];
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aliases->aliases->stream->file = MusicalTalent::SoundAliasList[Utils::String::ToLower(filename)];
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}
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header.aliasList = aliases;
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@ -33,6 +33,8 @@ namespace Components
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MusicalTalent::MusicalTalent()
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{
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if (ZoneBuilder::IsEnabled()) return;
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_SOUND, MusicalTalent::ModifyAliases);
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MusicalTalent::Replace("music_mainmenu_mp", "hz_t_menumusic.mp3");
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@ -125,7 +125,7 @@ namespace Components
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void Network::Handle(std::string packet, Network::Callback* callback)
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{
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Network::PacketHandlers[Utils::String::StrToLower(packet)] = callback;
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Network::PacketHandlers[Utils::String::ToLower(packet)] = callback;
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}
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void Network::OnStart(Network::CallbackRaw* callback)
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@ -228,12 +228,12 @@ namespace Components
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packetCommand = packetCommand.substr(0, pos);
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}
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packetCommand = Utils::String::StrToLower(packetCommand);
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packetCommand = Utils::String::ToLower(packetCommand);
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// Check if custom handler exists
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for (auto i = Network::PacketHandlers.begin(); i != Network::PacketHandlers.end(); ++i)
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{
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if (Utils::String::StrToLower(i->first) == packetCommand)
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if (Utils::String::ToLower(i->first) == packetCommand)
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{
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Network::SelectedPacket = i->first;
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return 0;
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@ -37,7 +37,7 @@ namespace Components
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}
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void Node::StoreNodes(bool force)
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{
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if (Dedicated::IsDedicated() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
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if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
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static int lastStorage = 0;
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@ -141,7 +141,7 @@ namespace Components
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if (address.IsSelf()) return;
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Proto::Node::List list;
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list.set_is_dedi(Dedicated::IsDedicated());
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list.set_is_dedi(Dedicated::IsEnabled());
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list.set_protocol(PROTOCOL);
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list.set_version(NODE_VERSION);
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@ -222,7 +222,7 @@ namespace Components
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entry->lastTime = Game::Sys_Milliseconds();
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if (Dedicated::IsDedicated())
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if (Dedicated::IsEnabled())
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{
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entry->challenge = fmt::sprintf("%X", Utils::Cryptography::Rand::GenerateInt());
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@ -245,7 +245,7 @@ namespace Components
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void Node::FrameHandler()
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{
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if (Dedicated::IsDedicated() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
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if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").Get<bool>()) return;
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// Frame limit
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static int lastFrame = 0;
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@ -302,7 +302,7 @@ namespace Components
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node.lastTime = Game::Sys_Milliseconds();
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node.lastListQuery = Game::Sys_Milliseconds();
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if (Dedicated::IsDedicated())
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if (Dedicated::IsEnabled())
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{
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Network::SendCommand(node.address, "nodeListRequest");
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}
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@ -361,7 +361,7 @@ namespace Components
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});
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// Send deadline when shutting down
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if (Dedicated::IsDedicated())
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if (Dedicated::IsEnabled())
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{
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QuickPatch::OnShutdown([] ()
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{
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@ -692,7 +692,7 @@ namespace Components
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entry->state = Node::STATE_VALID;
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entry->lastTime = Game::Sys_Milliseconds();
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if (!Dedicated::IsDedicated() && entry->isDedi && ServerList::IsOnlineList() && entry->protocol == PROTOCOL)
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if (!Dedicated::IsEnabled() && entry->isDedi && ServerList::IsOnlineList() && entry->protocol == PROTOCOL)
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{
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ServerList::InsertRequest(entry->address, true);
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}
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@ -739,7 +739,7 @@ namespace Components
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// So we either have to register as node, or register a remote session
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Network::Handle("nodeListError", [] (Network::Address address, std::string data)
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{
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if (Dedicated::IsDedicated())
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if (Dedicated::IsEnabled())
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{
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Node::NodeEntry* entry = Node::FindNode(address);
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if (entry)
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@ -115,7 +115,7 @@ namespace Components
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Party::Party()
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{
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static Game::dvar_t* partyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsDedicated(), Game::dvar_flag::DVAR_FLAG_NONE, "Enable party system").Get<Game::dvar_t*>();
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static Game::dvar_t* partyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::dvar_flag::DVAR_FLAG_NONE, "Enable party system").Get<Game::dvar_t*>();
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Dvar::Register<bool>("xblive_privatematch", true, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED, "").Get<Game::dvar_t*>();
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// various changes to SV_DirectConnect-y stuff to allow non-party joinees
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@ -11,7 +11,7 @@ namespace Components
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if (Utils::Hook::Get<bool>(0x1AD3680)) return;
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// Don't load playlists when dedi and no party
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if (Dedicated::IsDedicated() && !Dvar::Var("party_enable").Get<bool>())
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if (Dedicated::IsEnabled() && !Dvar::Var("party_enable").Get<bool>())
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{
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Utils::Hook::Set<bool>(0x1AD3680, true); // Set received to true
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Dvar::Var("xblive_privateserver").Set(true);
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@ -23,7 +23,7 @@ namespace Components
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void QuickPatch::OnFrame(QuickPatch::Callback* callback)
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{
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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Dedicated::OnFrame(callback);
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}
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@ -35,7 +35,7 @@ namespace Components
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void QuickPatch::Once(QuickPatch::Callback* callback)
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{
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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Dedicated::Once(callback);
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}
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@ -157,7 +157,7 @@ namespace Components
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): ZoneBuilder");
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}
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else if (Dedicated::IsDedicated())
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else if (Dedicated::IsEnabled())
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{
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Dedicated");
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}
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@ -322,8 +322,9 @@ namespace Components
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//Utils::Hook::Set<BYTE>(0x68323A, 0xEB);
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// Exploit fixes
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Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick();
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Utils::Hook::Set<BYTE>(0x412370, 0xC3); // SV_SteamAuthClient
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Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick(); // SV_ExecuteClientCommands
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Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick(); // CL_ParseServerMessage
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Command::Add("unlockstats", [] (Command::Params params)
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{
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@ -46,7 +46,7 @@ namespace Components
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});
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// TODO: Maybe execute that for clients as well, when we use triangular natting.
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if (!Dedicated::IsDedicated()) return;
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if (!Dedicated::IsEnabled()) return;
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// Load public key
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static uint8_t publicKey[] =
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@ -17,7 +17,7 @@ namespace Components
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ExitProcess(0);
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}
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled()) return;
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
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Singleton::FirstInstance = (CreateMutexA(NULL, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
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@ -366,7 +366,7 @@ namespace Components
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UIFeeder::Add(10.0f, Theatre::GetDemoCount, Theatre::GetDemoText, Theatre::SelectDemo);
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||||
// set the configstrings stuff to load the default (empty) string table; this should allow demo recording on all gametypes/maps
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if(!Dedicated::IsDedicated()) Utils::Hook::Set<char*>(0x47440B, "mp/defaultStringTable.csv");
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if(!Dedicated::IsEnabled()) Utils::Hook::Set<char*>(0x47440B, "mp/defaultStringTable.csv");
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||||
// Change font size
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Utils::Hook::Set<BYTE>(0x5AC854, 2);
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@ -95,7 +95,7 @@ namespace Components
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// Text
|
||||
float leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
|
||||
float rightText = width / 2 + bWidth / 2 - cornerSize - iOffsetLeft;
|
||||
Game::R_AddCmdDrawText(Utils::String::StrToUpper(toast->Title).data(), 0x7FFFFFFF, font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
|
||||
Game::R_AddCmdDrawText(Utils::String::ToUpper(toast->Title).data(), 0x7FFFFFFF, font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
|
||||
Game::R_AddCmdDrawText(toast->Desc.data(), 0x7FFFFFFF, descfont, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 33), descSize, descSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Description
|
||||
}
|
||||
|
||||
|
@ -441,7 +441,7 @@ namespace Components
|
||||
|
||||
bool ZoneBuilder::IsEnabled()
|
||||
{
|
||||
return (Flags::HasFlag("zonebuilder") && !Dedicated::IsDedicated());
|
||||
return (Flags::HasFlag("zonebuilder") && !Dedicated::IsEnabled());
|
||||
}
|
||||
|
||||
void ZoneBuilder::BeginAssetTrace(std::string zone)
|
||||
|
@ -12,32 +12,32 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <wincrypt.h>
|
||||
#include <time.h>
|
||||
//#include <stdio.h>
|
||||
//#include <string.h>
|
||||
//#include <wincrypt.h>
|
||||
//#include <time.h>
|
||||
#include <timeapi.h>
|
||||
#include <shellapi.h>
|
||||
#include <shlwapi.h>
|
||||
#include <WinSock2.h>
|
||||
//#include <shlwapi.h>
|
||||
//#include <WinSock2.h>
|
||||
#include <Wininet.h>
|
||||
#include <Urlmon.h>
|
||||
//#include <Urlmon.h>
|
||||
#include <d3d9.h>
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
//#include <map>
|
||||
//#include <mutex>
|
||||
//#include <string>
|
||||
//#include <vector>
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
#include <utility>
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
//#include <utility>
|
||||
//#include <algorithm>
|
||||
//#include <functional>
|
||||
#include <cctype>
|
||||
#include <locale>
|
||||
//#include <locale>
|
||||
#include <regex>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
//#include <chrono>
|
||||
#include <future>
|
||||
#include <queue>
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace Steam
|
||||
|
||||
if (!subId)
|
||||
{
|
||||
if (Components::Dedicated::IsDedicated() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
|
||||
if (Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
|
||||
{
|
||||
subId = ~0xDED1CA7E;
|
||||
}
|
||||
|
@ -4,13 +4,13 @@ namespace Utils
|
||||
{
|
||||
namespace String
|
||||
{
|
||||
std::string StrToLower(std::string input)
|
||||
std::string ToLower(std::string input)
|
||||
{
|
||||
std::transform(input.begin(), input.end(), input.begin(), ::tolower);
|
||||
return input;
|
||||
}
|
||||
|
||||
std::string StrToUpper(std::string input)
|
||||
std::string ToUpper(std::string input)
|
||||
{
|
||||
std::transform(input.begin(), input.end(), input.begin(), ::toupper);
|
||||
return input;
|
||||
@ -38,7 +38,7 @@ namespace Utils
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string XORString(std::string str, char value)
|
||||
std::string XOR(std::string str, char value)
|
||||
{
|
||||
for (unsigned int i = 0; i < str.size(); ++i)
|
||||
{
|
||||
|
@ -19,8 +19,8 @@ namespace Utils
|
||||
return buffer;
|
||||
}
|
||||
|
||||
std::string StrToLower(std::string input);
|
||||
std::string StrToUpper(std::string input);
|
||||
std::string ToLower(std::string input);
|
||||
std::string ToUpper(std::string input);
|
||||
bool EndsWith(std::string haystack, std::string needle);
|
||||
std::vector<std::string> Explode(const std::string& str, char delim);
|
||||
void Replace(std::string &string, std::string find, std::string replace);
|
||||
@ -33,6 +33,6 @@ namespace Utils
|
||||
|
||||
std::string DumpHex(std::string data, std::string separator = " ");
|
||||
|
||||
std::string XORString(std::string str, char value);
|
||||
std::string XOR(std::string str, char value);
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <shlwapi.h>
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user