[ZoneBuilder] Use the custom entry point again
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@ -495,6 +495,11 @@ namespace Components
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return *reinterpret_cast<HWND*>(0x64A3288);
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}
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void Console::ShowAsyncConsole()
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{
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Console::ConsoleThread = std::thread(Console::ConsoleRunner);
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}
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Game::dvar_t* Console::RegisterConColor(const char* name, float r, float g, float b, float a, float min, float max, int flags, const char* description)
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{
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static struct
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@ -593,7 +598,7 @@ namespace Components
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Utils::Hook(0x60BB68, [] ()
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{
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Console::ConsoleThread = std::thread(Console::ConsoleRunner);
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Console::ShowAsyncConsole();
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}, HOOK_CALL).install()->quick();
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Utils::Hook(0x4D69A2, []()
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@ -21,6 +21,8 @@ namespace Components
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static HWND GetWindow();
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static void ShowAsyncConsole();
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private:
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// Text-based console stuff
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static WINDOW* OutputWindow;
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@ -811,7 +811,7 @@ namespace Components
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Utils::Hook::Call<void()>(0x64A020)(); // PMem_Init
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if (!Flags::HasFlag("stdout"))
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{
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Game::Sys_ShowConsole();
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Console::ShowAsyncConsole();
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Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
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}
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Utils::Hook::Call<void(unsigned int)>(0x502580)(static_cast<unsigned int>(__rdtsc())); // Netchan_Init
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@ -1088,7 +1088,6 @@ namespace Components
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return result;
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});
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#ifdef ENABLE_EXPERIMENTAL_ENTRYPOINT
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// set new entry point
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Utils::Hook(0x4513DA, ZoneBuilder::EntryPoint, HOOK_JUMP).install()->quick();
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@ -1100,7 +1099,9 @@ namespace Components
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// thread fuckery hooks
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Utils::Hook(0x4C37D0, ZoneBuilder::IsThreadMainThreadHook, HOOK_JUMP).install()->quick();
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#endif
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// Don't exec startup config in fs_restart
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Utils::Hook::Set<BYTE>(0x461B48, 0xEB);
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// remove overriding asset messages
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Utils::Hook::Nop(0x5BC74E, 5);
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