Bots can press use on objects, bots can use alt weapons properally

This commit is contained in:
ineed bots 2023-12-05 16:33:55 -06:00
parent 81bf44639f
commit b0e0bd6191
4 changed files with 49 additions and 2 deletions

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@ -27,6 +27,7 @@ namespace Components
std::int8_t forward; std::int8_t forward;
std::int8_t right; std::int8_t right;
std::uint16_t weapon; std::uint16_t weapon;
std::uint16_t lastAltWeapon;
bool active; bool active;
}; };
@ -316,6 +317,7 @@ namespace Components
userCmd.forwardmove = g_botai[cl - Game::svs_clients].forward; userCmd.forwardmove = g_botai[cl - Game::svs_clients].forward;
userCmd.rightmove = g_botai[cl - Game::svs_clients].right; userCmd.rightmove = g_botai[cl - Game::svs_clients].right;
userCmd.weapon = g_botai[cl - Game::svs_clients].weapon; userCmd.weapon = g_botai[cl - Game::svs_clients].weapon;
userCmd.primaryWeaponForAltMode = g_botai[cl - Game::svs_clients].lastAltWeapon;
userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0])); userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1])); userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
@ -339,11 +341,38 @@ namespace Components
} }
} }
void Bots::G_SelectWeaponIndex(int clientNum, int iWeaponIndex) void Bots::G_SelectWeaponIndex(int clientNum, unsigned int iWeaponIndex)
{ {
if (g_botai[clientNum].active) if (g_botai[clientNum].active)
{ {
g_botai[clientNum].weapon = static_cast<uint16_t>(iWeaponIndex); g_botai[clientNum].weapon = static_cast<uint16_t>(iWeaponIndex);
g_botai[clientNum].lastAltWeapon = 0;
auto* def = Game::BG_GetWeaponCompleteDef(iWeaponIndex);
if (def->weapDef->inventoryType == Game::WEAPINVENTORY_ALTMODE)
{
auto* ps = &Game::g_entities[clientNum].client->ps;
auto num_weaps = Game::BG_GetNumWeapons();
for (auto i = 1u; i < num_weaps; i++)
{
if (!Game::BG_PlayerHasWeapon(ps, i))
{
continue;
}
auto* this_def = Game::BG_GetWeaponCompleteDef(i);
if (this_def->altWeaponIndex != iWeaponIndex)
{
continue;
}
g_botai[clientNum].lastAltWeapon = static_cast<uint16_t>(i);
break;
}
}
} }
} }
@ -472,6 +501,11 @@ namespace Components
}); });
} }
bool Bots::Player_UpdateActivate_stub(int)
{
return false;
}
Bots::Bots() Bots::Bots()
{ {
AssertOffset(Game::client_s, bIsTestClient, 0x41AF0); AssertOffset(Game::client_s, bIsTestClient, 0x41AF0);
@ -489,6 +523,9 @@ namespace Components
Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick(); Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
// fix bots using objects
Utils::Hook(0x4D79C5, Player_UpdateActivate_stub, HOOK_CALL).install()->quick();
Utils::Hook(0x459654, SV_GetClientPing_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x459654, SV_GetClientPing_Hk, HOOK_CALL).install()->quick();
sv_randomBotNames = Game::Dvar_RegisterBool("sv_randomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names"); sv_randomBotNames = Game::Dvar_RegisterBool("sv_randomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");

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@ -32,9 +32,11 @@ namespace Components
static void BotAiAction(Game::client_s* cl); static void BotAiAction(Game::client_s* cl);
static void SV_BotUserMove_Hk(); static void SV_BotUserMove_Hk();
static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex); static void G_SelectWeaponIndex(int clientNum, unsigned int iWeaponIndex);
static void G_SelectWeaponIndex_Hk(); static void G_SelectWeaponIndex_Hk();
static bool Player_UpdateActivate_stub(int);
static int SV_GetClientPing_Hk(int clientNum); static int SV_GetClientPing_Hk(int clientNum);
static bool IsFull(); static bool IsFull();

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@ -11,4 +11,6 @@ namespace Game
BG_IsWeaponValid_t BG_IsWeaponValid = BG_IsWeaponValid_t(0x415BA0); BG_IsWeaponValid_t BG_IsWeaponValid = BG_IsWeaponValid_t(0x415BA0);
BG_GetEquippedWeaponIndex_t BG_GetEquippedWeaponIndex = BG_GetEquippedWeaponIndex_t(0x4D8BA0); BG_GetEquippedWeaponIndex_t BG_GetEquippedWeaponIndex = BG_GetEquippedWeaponIndex_t(0x4D8BA0);
BG_GetEquippedWeaponState_t BG_GetEquippedWeaponState = BG_GetEquippedWeaponState_t(0x4E79E0); BG_GetEquippedWeaponState_t BG_GetEquippedWeaponState = BG_GetEquippedWeaponState_t(0x4E79E0);
BG_PlayerHasWeapon_t BG_PlayerHasWeapon = BG_PlayerHasWeapon_t(0x4AB530);
BG_GetWeaponCompleteDef_t BG_GetWeaponCompleteDef = BG_GetWeaponCompleteDef_t(0x44CE00);
} }

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@ -28,4 +28,10 @@ namespace Game
typedef PlayerEquippedWeaponState*(*BG_GetEquippedWeaponState_t)(playerState_s* ps, unsigned int weaponIndex); typedef PlayerEquippedWeaponState*(*BG_GetEquippedWeaponState_t)(playerState_s* ps, unsigned int weaponIndex);
extern BG_GetEquippedWeaponState_t BG_GetEquippedWeaponState; extern BG_GetEquippedWeaponState_t BG_GetEquippedWeaponState;
typedef int*(*BG_PlayerHasWeapon_t)(playerState_s* ps, unsigned int weaponIndex);
extern BG_PlayerHasWeapon_t BG_PlayerHasWeapon;
typedef Game::WeaponCompleteDef*(*BG_GetWeaponCompleteDef_t)(unsigned int weaponIndex);
extern BG_GetWeaponCompleteDef_t BG_GetWeaponCompleteDef;
} }