From b0dabb8848771c29e93ee2a6845dd33d7dd5bc17 Mon Sep 17 00:00:00 2001 From: momo5502 Date: Sun, 9 Oct 2016 21:39:50 +0200 Subject: [PATCH] Print revision in version flag and better GfxWorld struct --- src/Components/Modules/Singleton.cpp | 1 + src/Game/Structs.hpp | 39 +++++++++++++++++++++------- 2 files changed, 31 insertions(+), 9 deletions(-) diff --git a/src/Components/Modules/Singleton.cpp b/src/Components/Modules/Singleton.cpp index 1d5ba1b1..b5ecd39a 100644 --- a/src/Components/Modules/Singleton.cpp +++ b/src/Components/Modules/Singleton.cpp @@ -14,6 +14,7 @@ namespace Components if (Flags::HasFlag("version")) { printf("IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n"); + printf("%d\n", REVISION); ExitProcess(0); } diff --git a/src/Game/Structs.hpp b/src/Game/Structs.hpp index da12af63..281a56f3 100644 --- a/src/Game/Structs.hpp +++ b/src/Game/Structs.hpp @@ -219,7 +219,9 @@ namespace Game union { GfxImageLoadDef* loadDef; +#ifdef __cplusplus IDirect3DTexture9* texture; +#endif }; char mapType; // 5 is cube, 4 is 3d, 3 is 2d @@ -2445,6 +2447,16 @@ namespace Game int childrenOffset; }; + struct GfxCellTree + { + GfxAabbTree *aabbTree; + }; + + struct GfxCellTreeCount + { + int aabbTreeCount; + }; + struct GfxLightGridEntry { unsigned __int16 colorsIndex; @@ -2483,12 +2495,10 @@ namespace Game char castsSunShadow; }; - struct GfxCullGroup + struct GfxSurfaceBounds { - float mins[3]; - float maxs[3]; - int surfaceCount; - int startSurfIndex; + Bounds bounds; + char flags; }; struct GfxDrawSurfFields @@ -2517,7 +2527,7 @@ namespace Game unsigned __int16 *sortedSurfIndex; GfxStaticModelInst *smodelInsts; GfxSurface *surfaces; - GfxCullGroup *cullGroups; // actually GfxSurfaceBounds (24), but not important right now + GfxSurfaceBounds *surfacesBounds; GfxStaticModelDrawInst *smodelDrawInsts; GfxDrawSurf *surfaceMaterials; unsigned int *surfaceCastsSunShadow; @@ -2752,8 +2762,8 @@ namespace Game GfxSky* skies; char unknown1[0x18]; GfxWorldDpvsPlanes dpvsPlanes; //The following rely on the count in this - char *unknown4; - GfxAabbTree *aabbTree; // Actually GfxCellTree + GfxCellTreeCount *aabbTreeCounts; + GfxCellTree *aabbTrees; GfxCell *cells; GfxWorldDraw worldDraw; GfxLightGrid lightGrid; @@ -2774,7 +2784,18 @@ namespace Game GfxShadowGeometry *shadowGeom; GfxLightRegion *lightRegion; - char pad[68]; + char pad[24]; + GfxImage* unknownImage; + char* unknown6; + char* unknown7; + char* unknown8; + char* unknown9; + char* unknown10; + char* unknown11; + char* unknown12; + char* unknown13; + char* unknown14; + char* unknown15; GfxWorldDpvsStatic dpvs; GfxWorldDpvsDynamic dpvsDyn;