Update ZoneBuilder.cpp
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@ -266,6 +266,12 @@ namespace Components
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{
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assetHeader.gfxWorld->sortKeyDistortion = 43;
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}
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//Absolutely necessary patch for later codol maps. prevents player models from glowing ridiculously
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if (assetHeader.gfxWorld->heroOnlyLightCount > 0)
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{
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Logger::Print("Fixing heroOnlyLightCount...\n");
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assetHeader.gfxWorld->heroOnlyLightCount = 0;
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}
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}
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//likewise if material's sortKey is 44, it needs to be changed to 43.
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if (type == Game::XAssetType::ASSET_TYPE_MATERIAL)
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