[General] Added VMProtect libraries (I own a license, feel free to DM), Fixed empty name vuln, Fixed javelin glitch.
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@ -15,7 +15,9 @@ namespace Game
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Cbuf_AddText_t Cbuf_AddText = Cbuf_AddText_t(0x404B20);
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CG_GetClientNum_t CG_GetClientNum = CG_GetClientNum_t(0x433700);
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CG_PlayBoltedEffect_t CG_PlayBoltedEffect = CG_PlayBoltedEffect_t(0x00430E10);
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CG_GetBoneIndex_t CG_GetBoneIndex = CG_GetBoneIndex_t(0x00504F20);
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CL_GetClientName_t CL_GetClientName = CL_GetClientName_t(0x4563D0);
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CL_IsCgameInitialized_t CL_IsCgameInitialized = CL_IsCgameInitialized_t(0x43EB20);
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CL_ConnectFromParty_t CL_ConnectFromParty = CL_ConnectFromParty_t(0x433D30);
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@ -29,6 +29,12 @@ namespace Game
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typedef int(__cdecl * CG_GetClientNum_t)();
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extern CG_GetClientNum_t CG_GetClientNum;
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typedef std::int32_t(__cdecl* CG_PlayBoltedEffect_t) (std::int32_t, FxEffectDef*, std::int32_t, std::uint32_t);
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extern CG_PlayBoltedEffect_t CG_PlayBoltedEffect;
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typedef std::int32_t(__cdecl* CG_GetBoneIndex_t)(std::int32_t, std::uint32_t name, char* index);
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extern CG_GetBoneIndex_t CG_GetBoneIndex;
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typedef char*(__cdecl * CL_GetClientName_t)(int localClientNum, int index, char *buf, size_t size);
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extern CL_GetClientName_t CL_GetClientName;
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